Pre-Orders and Lifetime Subs
General - Column
MMORPG.com's Jon Wood uses his column this week to express his displeasure with the concept of both pre-orders and lifetime subscriptions.Posted Apr 8, 2010 by Jon Wood
MMORPG.com's Jon Wood uses his column this week to express his displeasure with the concept of both pre-orders and lifetime subscriptions.Posted Apr 8, 2010 by Jon Wood
MMORPG.com's Jon Wood uses this week's column to announce his new position as head of Procrastination Studios, and reveals some of the details of the new MMO they are working on.Posted Apr 1, 2010
MMORPG.com's Jon Wood talks about the benefit of having three distinct factions in a game by referencing the new FPS title, Aliens vs. Predator.Posted Mar 18, 2010 by Jon Wood
MMORPG.com Managing Editor Jon Wood writes this week's column on the importance of accessibility to the future of traditional MMOs.Posted Mar 11, 2010 by Jon Wood
MMORPG.com's Jon Wood writes his column this week on some of the ideas that have been mentioned to bring sandbox MMOS back to development and whether or not players would actually be willing to accept the results.Posted Mar 4, 2010 by Jon Wood
MMORPG.com's Jon Wood writes this week about the Community Manager's position within a game studio, and how tying that position to the marketing department can be shortsighted.Posted Feb 18, 2010 by Jon Wood
MMORPG.com's Jon Wood writes this week's column on how many gamers are dissatisfied with the current crop of MMOs because the kind of game they like are things of the past.Posted Feb 11, 2010 by Jon Wood
MMORPG.com's Jon Wood takes a quick look at different revenue models in this week's column, examining the current trend toward a microtransaction / subscription hybrid model.Posted Jan 28, 2010 by Jon Wood
MMORPG.com's Jon Wood focuses his column this week on the act of adapting an IP from books, TV, movies or anything else into an MMO and some of the changes that become necessary. Posted Jan 21, 2010 by Jon Wood
MMORPG.com's Jon Wood uses his column time this week to talk about the extra challenges that Major IP MMOs face in terms of getting their non-MMO playing fans to stick with them througha shaky launch day.Posted Jan 14, 2010 by Jon Wood
MMORPG.com's Jon Wood writes this article examining the usefulness of the term Free to Play when referring to games with items shops.Posted Jan 7, 2010 by Jon Wood
MMORPG.com's Jon Wood uses his column this week to talk about the Closed Beta process and its importance to a well developed game.Posted Dec 17, 2009 by Jon Wood
MMORPG.com's Jon Wood takes a look at Cheyenne Mountain Entertainment's recent announcement that they would be shelving their MMO in favor of a third person online action game, and what it could mean for the future of the MMO.Posted Dec 10, 2009 by Jon Wood
MMORPG.com's Jon Wood uses his column this week to talk about the idea of completely re-imagining the way that MMORPGs are constructed.Posted Dec 3, 2009 by Jon Wood
This week, MMORPG.com's Jon Wood uses his column to comment on three news stories this week. First, Cryptic's addition of bridges to Star Trek Online, then on to a possible Call of Duty MMO and Aventurine's Community Publishing Program.Posted Nov 19, 2009 by Jon Wood
MMORPG.com's Jon Wood returns to his column today to talk about two questionable marketing techniques that he feels stand out as mistakes in the current MMO landscape.Posted Nov 12, 2009 by Jon Wood
MMORPG.com's Jon Wood uses his column this week to look at the recent announcement that Blizzard will be offering in-game pets for real life money and the fan reaction, or over-reaction to the news.Posted Nov 5, 2009 by Jon Wood
This week, MMORPG.com's Jon Wood takes a shot at a recent decision by a Chinese MMO company to ban all male players who choose to play female avatars.Posted Oct 29, 2009 by Jon Wood
MMORPG.com's Jon Wood returns with a column this week. This time around, he's on the warpath about MMO press releases and some of the poor wording that can often go into them.Posted Oct 22, 2009 by Jon Wood