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Alternatives to Guild Wars 2’s Living World

General -  Column

When Guild Wars 2 launched, ArenaNet informed its player base that it would be pursuing a fairly aggressive update schedule, especially pertaining to its Living World. Rather than implementing simple content updates or full-blown expansions, the developers would focus on building out the world and lore of the game while taking players along for the ride.Posted Dec 19, 2014 by Som Pourfarzaneh

All About Early Access Modules

Warhammer 40.000: Eternal Crusade -  Column

During today’s Eternal Crusade Twitch stream, Miguel, Katie and the rest of the dev team are going to be making some very exciting announcements. I was able to speak to Miguel Caron, Head of Studio-Online at Behaviour, earlier this week, to get some details on what announcements were upcoming. The bad news first, there are still things to be worked out before the game’s engine can be announced, so no new news on that front. Posted Dec 19, 2014 by Terry OBrien

Dragon Age: Inquisition is Too Easy (and That’s Just Fine)

General -  Column

In the age where Dark Souls reigns supreme, Dragon Age: Inquisition can seem staggeringly easy. The last two weeks has seen conversations about the game dominated by harsh critiques of its difficulty. All you have to do is hold one button! critics claim, then collect your loot. The thing is, that’s not totally inaccurate, even if it does ignore huge swaths of the rest of the game. But you know what? I don’t much care. And do you know what else? Neither should you, and here’s why.Posted Dec 19, 2014 by Christopher Coke

Fledgling MOBA Conquers Mobile

Vainglory -  Review

Back in October, I visited Super Evil Megacorp's lair where the team treated me to an early look at its mobile MOBA, Vainglory. What I experienced that day got my hopes up for a dynamic, fun, accessible MOBA I could take with me anywhere. Now that the game's been officially released, I'm happy to say I haven't been disappointed. Posted Dec 19, 2014 by Neilie Johnson

Introducing 'The Skies': How a Novel Made a Game

General -  Developer Journal

Our interesting journey started several years ago when I decided to enter a story contest and wrote the novel “The Skies”. The novel won the contest and it was an initial small victory, but still a very pleasant one. Posted Dec 19, 2014

Building a Niche

Villagers and Heroes -  Review

The concept of letting players shape and build a game world in a sandbox environment is far from unique at this point in the game industry. While Minecraft popularized the idea with its simplistic visuals, similar games existed before and continue to exist afterwards that employ related gameplay elements. Posted Dec 18, 2014 by David Jagneaux

Crowd Power: The Future of Video Games

General -  Column

Five years ago in the summer of 2009 a single independent developer released a small alpha build for a game that he was working on in his spare time. Two years later, the full release version of Minecraft rolled out amid a tidal wave of excited gamers. It could be said that Markus Persson single-handedly pulled indie video game development into the lime light.Posted Dec 18, 2014 by Red Thomas

State of the Game: 10 MMOs to Watch in 2015

General -  Column

It certainly wasn't a record-breaking year, but it was what I'd like to think of as the calm before the storm. Right around 2011, game developers collectively regrouped, realized that copying World of Warcraft probably isn't the best idea, and took to this new thing called Kickstarter to bypass big, out-of-touch publishers to create what the people actually want.Posted Dec 18, 2014 by Shawn Schuster

The Troubling State of Rogue

Hearthstone: Heroes of Warcraft -  Column

Just about anything you could do with Rogue since Naxxramas, you’d be better served doing with the game’s other classes. And now with Goblins vs. Gnomes, things appear to have gotten worse.Posted Dec 17, 2014 by Michael Bitton

Monsters and Linking and Caves, Oh My!

Landmark -  Preview

While the folks at Sony Online Entertainment had to delay the launch of their biggest update to Landmark since they released Alpha until later this week, they still went ahead and invited press to a private livestream to give a preview of all the new goodies coming in the update, which was originally slated to either take only four hours to load and get the servers open again, or it could take up to 48 hours. Posted Dec 17, 2014 by Jean Prior

All About the Viking Drengr Class & Path System

Camelot Unchained -  Interview

In anticipation for Camelot Unchained’s new class announcement we chatted with City State’s Mark Jacobs to get all the insight on the Drengr, a Viking Warrior with brutal attacks and defenses alike. Read on to find out all about the new class and what it brings to the table.Posted Dec 17, 2014 by William Murphy

Quest Pacing - The Long & Short of Quest Design

Moonrise -  Developer Journal

In our recent article on building our Quest system, we intentionally left out a big, complicated chunk: pacing. We did this for two reasons. First, it’s really big, messy subject, and second, because we wanted to save it for the folks over here on, so that you know you are forever precious in our hearts.Posted Dec 17, 2014 by Andy Collins

Lord of the Hunt DLC Review

Middle-earth: Shadow of Mordor -  General

It’s been a few months since Middle-earth: Shadow of Mordor launched and shocked everyone with how good its action-RPG open world gameplay could be. In the space since, Warner Brothers and Monolith have put out a slew of minor DLC runes, free upgrades, and other doodads. But this week marked the launch of the first $10 story-driven DLC campaign: Lord of the Hunt. We’ve had a chance to play with Torvin’s new beasties, and this is what we think.Posted Dec 17, 2014 by William Murphy

Should the Faction Restriction in LFG Be Lifted?

Elder Scrolls Online -  Column

The Elder Scrolls Online has had one major problem that has been a major focus ever since Patch 5.0, unimaginable Looking for Group (LFG) queue times. When update 5 was released, with it came scaling dungeons and daily dungeon pledges. These two new features had players wanting to do dungeons more often and of course that meant more players putting themselves into the LFG queue, only to be faced with endless queue times.Posted Dec 17, 2014 by Ryan Getchell

Why A Trailer Matters

EVE Online -  Column

The other night I was participating in an annual tradition by getting ready sit down to think about starting to consider a possible temporary return to EVE Online, a tradition in my house since I first started my account in July of 2004. EVE Online will either pull you in completely, tempt you once in a while, or turn you off immediately. I fall in the category of the occasional temptation. Now that the game says you can “train multiple characters at once”, I was once again tempted.Posted Dec 16, 2014 by Beau Hindman

Prototype UI - HUD Revealed

Warhammer 40.000: Eternal Crusade -  Column

Hail fellow Crusaders, and well-met. This week we are going to look at the recent reveals of the UI/HUD for Behaviour's upcoming MMO-shooter, Eternal Crusade. Last week, on the Eternal Crusade Twitch show, Into the Warp, Nicolas Brunoni, the lead designer of the User Interface and Head Up Display, along with Peter Rockwell, who is the guy who takes Nicolas' ideas and determines if they are feasible, and if not, determines how to make them work within the game engine. Posted Dec 16, 2014 by Terry OBrien

The Worlds Belong to Us

General -  Column

Back in 2012 there was this little MMO darling that was loved by many, one that I personally wanted to try out but never got the chance to. That gem of a game was called Glitch. MMO bloggers that I follow spoke nothing but praise and the announcement of the shutdown hit fans hard. Thankfully, unlike many MMOs that shut down Tiny Speck was able to put the art and code from Glitch into the public domain. Posted Dec 16, 2014 by Shannon Doyle

Shadow of Revan RIP #2 - New Planets

Star Wars: The Old Republic -  General

Introducing new environments to explore is a staple of MMORPG expansion packs, and Shadow of Revan does not disappoint. After the prologue missions, the new content kicks off on the relatively obscure planet of Rishi, home to some interesting looking bird folk and a whole lot of pirate business. Bioware reached way back and dipped into the classic trilogy for the second planet (or rather moon), Yavin 4, recognizable to fans as the home base to the Rebellion in Star Wars Episode IV: A New Hope.Posted Dec 16, 2014 by Pete Schwab

The Great MMO Face-Off of 2014 - Quarterfinals

General -  Awards

The Elite Eight in our MMO Face-Off of 2014 have been selected, and so we're nearing the finals of this year's contest. Will WoW manage to topple Tolkien? Will The Secret World dethrone Guild Wars 2? Read on and make your vote.Posted Dec 16, 2014 by William Murphy

The Daily Show

Guild Wars 2 -  Column

OK, so maybe dailies aren't exactly the first thing on anyone's wish list to be revamped. Still, despite their relatively small impact, they're something you encounter every, uh, day, so they're still important – important enough for ArenaNet to tinker with them for a third time since the game's launch.Posted Dec 15, 2014 by Jason Winter

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