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Launch is Coming, At Long Last

ArcheAge -  Interview

ArcheAge is not exactly unknown around these parts, but to much of the larger gaming world XLGAMES' and Trion's ArcheAge still has a lot to prove. And the time has finally come to do so. We met up with the team at PAX Prime in Seattle to discuss the forthcoming launch of the long-awaited sandbox MMORPG.Posted Aug 30, 2014 by Carolyn Koh

State of the Game Interview - Part 2

WildStar -  Interview

Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine’s debugging process? During Gamescom, I got the chance to sit down with three of the studio’s development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Starks, and Technical Design Lead Nick Roth. Posted Aug 30, 2014 by Gareth Harmer

Stash: Blending Past and Present Into Something Special

General -  Interview

Frogdice is, in many ways, the Little Engine That Could. It's a company that has set a standard for itself and has maintained that standard by successfully funding and delivering two previous titles. Not ready to hang it up and revel in that astonishing record, Frogdice is attempting a trifecta of games with its newest Kickstarter project to fun Stash, a turn-based RPG that seeks to bring some of the best features from RPGs of yore to the modern generation.Posted Aug 30, 2014 by Suzie Ford

Review in Progress #1

Royal Quest -  Editorial

Confident in their ability to pull off an RPG, Katauri Interactive has upped the stakes this year by expanding its single-player concepts into an online multiplayer game. The result is Royal Quest, an MMO that presents itself as a more casual, holistic kind of MMO with accessible controls and simple quest construction, then abruptly becomes something more hardcore.Posted Aug 30, 2014 by Neilie Johnson

State of the Game Interview - Part 1

WildStar -  Interview

Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine’s debugging process? During Gamescom, I got the chance to sit down with three of the studio’s development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Starks, and Technical Design Lead Nick Roth. Posted Aug 29, 2014 by Gareth Harmer

Accessible But Hardcore Nonetheless

Strife -  Preview

Well known in a small but ardent community of gamers, S2 Games releases their 2nd generation MOBA today, August 27, 2014 into Open Beta, Strife. This will be an international launch, not just in North America. Built from the ground up in a completely new world and design, using all the experience and knowledge from more than 10 years of developing online games, STRIFE! Is designed to be more inclusive and accessible. Posted Aug 29, 2014 by Carolyn Koh

Aug 29, 2014 Newsletter

General -  Newsletter

In Issue 454 of the Newsletter, we look at MapleStory and all the rest of the news from the past week in MMOs.Posted Aug 29, 2014 by Michael Bitton

Ready for Combat!

Landmark -  Column

Combat is a staple of nearly every online game, and Landmark finally has its Combat 1.0 in the form of PVP on flagged claims. Let’s discuss how this plays out, shall we?Posted Aug 29, 2014 by Victor Barreiro Jr.

Kingdom Hearts: Catching Up with the Co-Director

General -  Interview

Fans of Kingdom Hearts certainly have a lot to look forward to. Firstly, Kingdom Hearts HD II.5 ReMIX will be hitting North American shelves on December 2, bringing gorgeous remastered visuals with it. And if that’s not enough, Kingdom Hearts III is in development for both the PlayStation 4 and Xbox One, giving developer Square Enix the freedom to be ‘crazy to do what we want.’ Posted Aug 29, 2014 by Gareth Harmer

An Amazing Experience

Middle-earth: Shadow of Mordor -  Preview

Middle-Earth: Shadow of Mordor is a new single-player RPG developed by Monolith Productions. Widely anticipated with features that many gamers have long requested of game studios, Franklin Rinaldi and I were lucky enough to get some hands-on play at the Monolith studios in Kirkland, WA the day before PAX was to start.Posted Aug 29, 2014 by Carolyn Koh

It'll Make a Believer Out of You

Dawngate -  Preview

I’ve never been a fan of MOBAs. I can’t roleplay in them, they aren’t really known for being big on customization either. So that’s two of my favorite things in games taken out from the start. I never really bothered to give them the time of day. But after I met the Dawngate development team all of that changed. I’m actually giving Dawngate a try. You could say that they made a believer out of me.Posted Aug 28, 2014 by Shannon Doyle

Understanding the Approach

Das Tal -  Preview

How do you produce a sandbox MMO with a minimal team? That’s exactly what Alexander Zacherl and Fairytale Distillery have been doing with their latest project Das Tal. Currently in early alpha, it aims to preserve that feeling of progression and power growth by restarting the world every few months. During Gamescom, he sat down with columnist Gareth Harmer to explain the concept in more detail. Posted Aug 28, 2014 by Gareth Harmer


Neverwinter -  Column

Last week I hopped back into Neverwinter after an extended hiatus. If you want to get up to speed you can read the column here. Even after expressing my discontent for uncleverly disguised daily quests I decided to slog through it for a week and take one for the community. In some ways I was pleasantly surprised. In others it was worse than I expected.Posted Aug 28, 2014 by Robert Lashley

My Wife and the Unlikely Hero of Landmark

Landmark -  Column

My wife loves to game, but she doesn’t like MMORPGs, as a rule. So finding an MMORPG that we can play together has always been a frustrating process. Me, I’ll play anything. An entire generation of milquetoast WoW-rehashes and Korean grindfests imported via Google Translate have lowered my expectations to basically rock bottom. My wife, however, has standards. And she’d like to tell you 5 things, just 5 things, which really piss her off…Posted Aug 28, 2014

The Soapbox: Calling Out UbiSoft

General -  Editorial

Ubisoft Blue Byte recently posted an article where business analyst Teut Weidemann criticized the globally recognized MOBA League of Legends and their parent company, Riot Games, for not focusing on their profits. Okay, so that’s not the way it was worded, but it’s easy to read between the lines and is taking a jab at Riot, pointing out that they have a questionable business model which should, in theory, be making substantially more money than it currently does. Posted Aug 27, 2014

Why Dragon Age: Inquisition Co-Op Will Be Awesome

General -  Column

I’m more confident at this point that Dragon Age: Inquisition’s multiplayer will be awesome than I am about the single player game. Inquisition seems to hit the right notes in terms of enhancing the series’ combat without overdoing it and stripping things away like Dragon Age II did, and this bodes well for a multiplayer component that focuses squarely on the game’s combat systems. Posted Aug 27, 2014 by Michael Bitton

The Infinity Engine’s Back

Pillars of Eternity -  Preview

Pillars of Eternity’s crowdfunded development by Obsidian shows just how much people love their 90s RPGs. The Infinity Engine was the base of classics RPGs like Baldur’s Gate and Icewind Dale, and with Pillars of Eternity, Obsidian hopes to recapture the make of that golden era. But is there such a thing as going too old school with your design? Read on for our preview.Posted Aug 27, 2014 by William Murphy

Is ESO Going F2P?

Elder Scrolls Online -  Column

If you went to any ESO related community forums prior to launch you’d see a common topic being discussed, Will ESO go Free to Play? This topic sparked some of the largest debates I’ve seen in the MMORPG community. However, after discussions comparing the pros and cons of the F2P model, the majority of the Elder Scrolls Online community did not want the F2P model. They wanted ESO to be a subscription based game. Posted Aug 27, 2014 by Ryan Getchell

Chaos Heroes Online: First Look Interview

General -  Interview

Chaos Heroes Online is a new MOBA hitting the market that is setting out to be something new in the genre. Find out more about Chaos Heroes Online in our exclusive interview.Posted Aug 27, 2014 by Adam Tingle

Captain on Deck

World of Warships -  Preview

Ever wanted to try your hand at steering two thousand tonnes of metal through incredibly dangerous waters? That’s exactly what Wargaming is working on with World of Warships, the latest in their military series. During Gamescom, columnist Gareth Harmer managed to go hands-on with an early alpha build.Posted Aug 26, 2014 by Gareth Harmer

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