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Aug 29, 2015 Newsletter

General -  Newsletter

In Issue 503 of the MMORPG.com Newsletter, we look at Camelot Unchained and all the rest of the news from the past week in MMOs.Posted Aug 29, 2015 by Michael Bitton

PAX Prime 2015 - Putting Our Orc Slaying Skills to the Test

Orcs Must Die: Unchained -  Preview

Yes, I am going to commit genocide on a fictional race. And so are you. But we’re gamers. It’s what we do. And do we feel bad about it? Heck no! It’s fun! It’s even more fun to do it with a friend.Posted Aug 29, 2015 by Hive Leader

Oculus Rex?

General -  Column

Red Thomas sits down with an Oculus Rift to experience first-hand its impact on several games, and in the process, ponders the probable impact on the industry’s trajectory. Alliteration aside, we must caution you that Red’s excitement could be contagious.Posted Aug 29, 2015 by Red Thomas

Atlas Reactor - Trion's New Tactical Experiment

General -  Preview

Trion's first new game since bringing Scott Hartsman back as CEO was the now certified hit, Trove. Today, they're unveiling the second game to come out of the Trion Labs initiative: Atlas Reactor. A turn-based tactical combat game, Atlas Reactor has the looks and personality to stand on its own, and the tactical gameplay reminiscent of XCOM or Shadowrun to make us take notice.Posted Aug 28, 2015 by William Murphy

Plans Past 3.0

General -  Column

Victor outlines what Square Enix has planned for FFXIV players beyond 3.0 based on their recent anniversary livestream event.Posted Aug 28, 2015 by Victor Barreiro Jr.

Pillars of Eternity - The White March Packs a Punch

General -  Column

This week, a few of us at the MMORPG offices went hands-on with Pillars of Eternity’s first expansion, The White March - Part 1. Read on for what Chris thought of his first two hours in the game. Posted Aug 28, 2015 by Christopher Coke

Is There a Better Alternative to Questing?

General -  Column

Games like EverQuest and World of Warcraft have given us so much, providing the conceptual framework for the majority of MMOs that have been released over the past decade plus. Most contemporary MMORPGs, although distinct in their own right, emulate one or more tropes from their predecessors, which in turn were inspired by other video games and pen-and-paper RPGs.Posted Aug 28, 2015 by Som Pourfarzaneh

A Living, Open World

Gloria Victis -  Developer Journal

Creating the total immersion has been one of the fundamental goals of Gloria Victis since the very beginning of development. This implicates a need of an open world – a really open one, without loading screens or invisible barriers at every turn. A world which would be as much believable and alive as possible.Posted Aug 27, 2015

MUD: A Living Fantasy World

General -  Interview

MUD is a brand new MMO from indie studio Pure Bang Games, based in Baltimore Maryland. Built upon the ideals that made Multi User Dungeons the precursor to what we now know as MMORPGs, MUD seeks to bring players into a world that reacts to their choices. We spoke with project lead Benjamin Walsh about MUD, its many systems, and when we can expect to get our hands on the game.Posted Aug 27, 2015 by William Murphy

Resolving Crowd Control Issues

Crowfall -  Column

I don't know about you, but when I hear about a new MMO announcement, my mind usually jumps straight to questions about the game's setting, character development, and long-term developer support. These are the big-ticket items that can make or break a new title for me, but the more specific game mechanics can sometimes be overlooked... until it's too late.Posted Aug 27, 2015 by Shawn Schuster

The Descent: Finally, Dwarves

Dragon Age: Inquisition -  General

The original launch version of Dragon Age: Inquisition had much of what fans of the franchise were looking for. There were the open zones and the interesting and chatty group of companions. Inquisition had huge plot-shaking fights with evil dragons, and small sweet moments with friends around the card table. There was one area, though, where the game fell short: Dwarves. Uh, no pun intended.Posted Aug 27, 2015 by Jessica Cook

Camelot Unstealthed

Camelot Unchained -  Column

It’s been a few weeks since the CU stealth stretch goal update which equates to roughly 4 million e-years. Fortunately I’m always a little behind in life. I FINALLY got to read about how one of my favorite MMO classes might work in CU! The one shotting, stealth popping, ganking shanking wonder that is the assassin stealther! Wooo! Posted Aug 26, 2015 by Timothy Eisenzimmer

Accessible MOBA Fun in Crytek's Arena of Fate

General -  Preview

Arena of Fate is an upcoming free-to-play MOBA by the folks at Crytek. Yes, that’s right, another MOBA. You’re probably groaning and shaking your head already, but don’t write it off just yet, this one’s actually fairly interesting. Posted Aug 26, 2015 by Michael Bitton

Imperial City Gates

Elder Scrolls Online -  Column

I’ve been playing Imperial City on the PTS and been watching others play it on HitBox / Twitch. I know I say this with every expansion / update that Zenimax releases but holy Meridia this DLC is epic. The boss fights, the loot, the Tel Var system, and so many more incredibly awesome additions to the game. Except, one thing still bugs me, and that’s what I’m going to focus on this week.Posted Aug 26, 2015 by Ryan Getchell

Demons Age: A New RPG from BIGMOON

General -  Interview

Right before Gamescon we received word that BIGMOON, creators of Trapped Dead: Lockdown, were working on a new RPG Demons Age. Read on to find out what Paulo Gomes CEO of BIGMOON had to say about the world of Demons Age, party dynamics, and what they consider to be their core gamer.Posted Aug 26, 2015 by Robert Lashley

Running with the Gods in Crucible

Skyforge -  Interview

With Skyforge firmly in retail release and the first major update, Crucible of the Gods, already deployed, we reached out to Obsidian and My.com to talk more about Crucible, what it brings to the game, the part feedback played in some of the design decisions and much more. Posted Aug 26, 2015 by William Murphy

The Second Act of MMOs

General -  Column

WildStar seemed to quickly fall out of favour after its launch last year, but suddenly the game is once again a hot topic for MMO bloggers. Are there second acts in the lifecycle of an MMO?Posted Aug 25, 2015 by Jessica Cook

Release 21 - Victa Ultima!

Shroud of the Avatar -  Column

Ultima fans, rejoice! If you’ve been only lukewarm on the skills system in Shroud of the Avatar, and you really wished they’d go back to something more use-based, this is your update. You’ll find a skill system overhaul in this month’s release. Plus, I’m going to brag a little on their community again.Posted Aug 25, 2015 by Red Thomas

Chronicles of a New Eden - Everybody's Got to Start Somewhere

EVE Online -  Column

In a genre built upon innovation and refinement of core ideas, EVE Online stands alone as an almost entirely unique game. While most other games tend to follow a logical progression of innovation, where playing the predecessor equips you for playing the successor, there really isn't much of an analogue for EVE Online.Posted Aug 25, 2015 by Steven Messner

The White March Part One Review

Pillars of Eternity -  General

Pillars of Eternity, as you might remember from our original review, is an excellent CRPG that hearkens back to the days of Black Isle’s best games. With staff from said revered studio and with Obsidian being veteran of the RPG genre, it only makes sense that PoE was so widely anticipated and adored. But can the studio continue the magic with its first major expansion, The White March? Posted Aug 25, 2015 by William Murphy

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