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Eric Dodds on New Classes, Class Balance and More

Hearthstone: Heroes of Warcraft -  Interview

We caught up with Hearthstone lead designer Eric Dodds at this year’s PAX Prime to discuss the recently released Naxxramas adventure mode, game balance, and what lies ahead for Blizzard’s wildly successful digital card game.Posted Sep 2, 2014 by Michael Bitton

Leaving Drydock & Ready to Set Sail

World of Warships -  Preview

As a Retired Navy Chief I was skeptical of how well could possibly understand Naval Warfare and be able to capture the feeling, but I have to say that for such an early Alpha build they are on the right track.Posted Sep 2, 2014 by Franklin Rinaldi

Nightmare Tide PAX Preview

Rift -  Preview

RIFT remains a very solid MMO for Trion. The game launched back in 2011 and continues to hold a captive audience. It added a free to play model back in 2013 and is now adding a second expansion. The team at Trion gave us a deep look at Nightmare Tide with some of the playable puzzles and zones in the game. It adds a heavy use of underwater mechanics which was not there before. The demo really surprised us and RIFT players have a lot to look forward to in Nightmare Tide.Posted Sep 2, 2014 by Garrett Fuller

Two Questions About Game Shows

General -  Column

Like many MMOG fans and gamers in general, I tend to pay attention when major game shows roll around. I'm no longer a regular attendee like I was for years, but I still look forward to them. That said, I started to question a few years ago how much I do so due to force of habit rather than their actual importance. In addition, while looking for information on this year's upcoming Korean event, G-Star, I wondered about its future and potential. Posted Sep 2, 2014 by Richard Aihoshi

Of Sony and Skynet

EverQuest Next -  Column

A year ago, or just about, I sat in a large banquet hall in Las Vegas as Dave Georgeson outlined the next big project for Sony Online Entertainment. The speech centered on a list of “Holy Grails” in MMO development, and how their EverQuest Next team would be reaching to achieve those lofty benchmarks.Posted Sep 2, 2014 by Red Thomas

Shadowgate: A Beautiful Nostalgia Trip at PAX Prime 2014

General -  Preview

Game developers like torturing people. Or at least they seemed to enjoy doing it more often back in the 80s, when a game over meant something. The development of the new modernized and expanded version of the adventure-RPG Shadowgate keeps all of this in mind. I had the opportunity to demo the game at PAX and step into this old school adventure for myself. Posted Sep 1, 2014 by Christina Gonzalez

New Players Will Have It Rough

Guild Wars 2 -  Column

September is here, which means Guild Wars 2 is going to go through some big changes. Lately PvP has been the center of attention, with new features announced, and the launch of some exciting tournaments. However, we saw a huge shift this past week, showing more attention towards making the game more appealing to new players, but will these changes actually work?Posted Sep 1, 2014 by David North

It's Us Against Zombies

H1Z1 -  Interview

Senior Designer Jimmy Whisenhunt was pretty sure about what he wanted for SOE's upcoming Zombie apocalypse survival MMO, H1Z1. “It’s got to make sense,” he said, “the game design has to be accessible and logical.” Posted Sep 1, 2014 by Carolyn Koh

5 More of the Worst Types of MMO Players

General -  Column

Last week’s list of The Top 5 Worst Types of MMO Players was so successful, we decided to listen to you guys and put together another list of the other worst types of MMO players. We took some tips from the comments and have five more for everyone to read about and, more importantly, try to correct in games. With the impending launch of ArcheAge so close on the horizon now, an influx of new players and elite players alike will surely shape that community quickly.Posted Sep 1, 2014 by David Jagneaux

Turning Their Fate Around

Firefall -  Interview

After a turbulent beta, FireFall has finally launched, surprising us all with a much improved MMO shooter. During Gamescom, columnist Gareth Harmer caught up with Red 5 designer David Williams to get an update on the current state on the game, and a couple of hints on what’s coming down the pipeline.Posted Sep 1, 2014 by Gareth Harmer

Going into the Dungeon at PAX Prime

Darkest Dungeon -  Preview

Our second look at Darkest Dungeon this year comes from PAX Prime. In the last 5 months the team has been building in a lot of character options and new dungeons. Bringing in the town elements of the world to rest your party as well, Darkest Dungeon continues to be the thinking player’s RPG with loads of options for an independent game.Posted Aug 31, 2014 by Garrett Fuller

Hands On with Gigantic at PAX Prime

Gigantic -  Preview

Every so often you will come across a game that absolutely captivates you and begs to be played. There are so many different things that attracts a player to a game, whether it is the art style, genre, concept or as simple as the way it plays. This Saturday morning at PAX I had one of the moments when I was able to get hands on with the new game being developed by Motiga. Gigantic, from the moment I sat down in front of the PC, just had me enthralled. Posted Aug 31, 2014 by Franklin Rinaldi

Launch is Coming, At Long Last

ArcheAge -  Interview

ArcheAge is not exactly unknown around these parts, but to much of the larger gaming world XLGAMES' and Trion's ArcheAge still has a lot to prove. And the time has finally come to do so. We met up with the team at PAX Prime in Seattle to discuss the forthcoming launch of the long-awaited sandbox MMORPG.Posted Aug 30, 2014 by Carolyn Koh

State of the Game Interview - Part 2

WildStar -  Interview

Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine’s debugging process? During Gamescom, I got the chance to sit down with three of the studio’s development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Starks, and Technical Design Lead Nick Roth. Posted Aug 30, 2014 by Gareth Harmer

Stash: Blending Past and Present Into Something Special

General -  Interview

Frogdice is, in many ways, the Little Engine That Could. It's a company that has set a standard for itself and has maintained that standard by successfully funding and delivering two previous titles. Not ready to hang it up and revel in that astonishing record, Frogdice is attempting a trifecta of games with its newest Kickstarter project to fun Stash, a turn-based RPG that seeks to bring some of the best features from RPGs of yore to the modern generation.Posted Aug 30, 2014 by Suzie Ford

Review in Progress #1

Royal Quest -  Editorial

Confident in their ability to pull off an RPG, Katauri Interactive has upped the stakes this year by expanding its single-player concepts into an online multiplayer game. The result is Royal Quest, an MMO that presents itself as a more casual, holistic kind of MMO with accessible controls and simple quest construction, then abruptly becomes something more hardcore.Posted Aug 30, 2014 by Neilie Johnson

State of the Game Interview - Part 1

WildStar -  Interview

Did you know that Nexus, the focal planet of WildStar, used to be called Meridia? Or that a player-created addon is now pivotal to Carbine’s debugging process? During Gamescom, I got the chance to sit down with three of the studio’s development supremos: Lead Client Engineer Jon Wiesman, Lead Content Designer Megan Starks, and Technical Design Lead Nick Roth. Posted Aug 29, 2014 by Gareth Harmer

Accessible But Hardcore Nonetheless

Strife -  Preview

Well known in a small but ardent community of gamers, S2 Games releases their 2nd generation MOBA today, August 27, 2014 into Open Beta, Strife. This will be an international launch, not just in North America. Built from the ground up in a completely new world and design, using all the experience and knowledge from more than 10 years of developing online games, STRIFE! Is designed to be more inclusive and accessible. Posted Aug 29, 2014 by Carolyn Koh

Aug 29, 2014 Newsletter

General -  Newsletter

In Issue 454 of the Newsletter, we look at MapleStory and all the rest of the news from the past week in MMOs.Posted Aug 29, 2014 by Michael Bitton

Ready for Combat!

Landmark -  Column

Combat is a staple of nearly every online game, and Landmark finally has its Combat 1.0 in the form of PVP on flagged claims. Let’s discuss how this plays out, shall we?Posted Aug 29, 2014 by Victor Barreiro Jr.

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