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Frequently Asked Questions

Below is a list of the most frequently asked questions by our members. Please check this list before contacting us for assistance.

General Questions

Your site keeps telling me that I need to have cookies enabled in order to enter, why is this?

Our web servers use cookies for session tracking. Because the Internet is a "stateless" enviornment there is no way for our servers to know who you are from page to page without using a cookie. This cookie simply stores a very long and complex ID code. Our servers use this code to know who you are from one page request to another. Then on the server side we can track what polls you voted on, games you have reviewed, forum topics you have read and other information related to your visit.

For more information, please review our Privacy Policy

I have some great MMORPG news that I want you to post at the site. How do I submit this to you guys?

To have news considered for addition to MMORPG.com please use our Contact Us form and select "News Tips" from the "What is this concerning?" drop down box.

Do you have an RSS feed of your latest news and features?

We do! You can find the RSS feed for our Latest News & Features here.

Games List Questions

I think there is a game that needs to be added to your list. How do I submit this?

To notify us of a game that belongs on our Games List use the Contact Us form and select "Games List Inquiries" from the "What is this concerning?" drop down box.

The scores on the game list all just drastically changed, what is happening?

We use a curving system to generate our game ranks (only for released games). Because the natural scores of our games tend to range in the 4.5-6.5 range we utilize a positive only curve for our game scores that adds to every score, but more to the games with naturally higher scores. This allows the games to stay in the same relationship and ranking with each other while giving the scores more depth and spread. The curve derives its multiplier based on how far below a "perfect 10" the number 1 game currently is. When a new game just comes out and it is getting a very high natural score, this shrinks the curve multiplier, causing every game on our list to fall in score (although they are still higher than their natural score is).

The exact formula we use for this curve is shown below:

Assume we have the following sample games. Their "natural" scores are shown here (the exact average of users scores)

  • Super Ninjas II 6.5
  • Dead Quest - 5.5
  • MMO Junkyard - 2.5
  • Zombie Hunters - 4.3
  • Buggy Assault - 5.0

STEP 1: Determine the highest game score in the list. This would be "Super Ninjas II" which has a 6.5 score.

STEP 2: Find the value half way between a perfect 10 and the top rated game. This would be 10 minus 6.5 divided by 2 then add 6.5 or ((10 - 6.5)/2) + 6.5. This value is 8.25.

STEP 3: Now find the value that you would have to multiply the #1 game by to reach this magic 8.5 number. The formula for this is 8.5 divided by 6.5 or 8.5/6.5 - which is 1.30769. This is our curve mulitplier.

STEP 4: Lastly, you multiply every score by the curve multiplier (1.30769). This means that games with larger natural scores will get a bigger boost that those with naturally lower scores.

Using the above steps our list now becomes this (also now sorted from high to low):

  • Super Ninjas II 8.5 (increased 2.0)
  • Dead Quest - 7.2 (increased 1.7)
  • Buggy Assault - 6.5 (increased 1.5)
  • Zombie Hunters - 5.6 (increased 1.3)
  • MMO Junkyard - 3.3 (increased 0.8)

As you can see, the above list ends up being a lot funner to look at that the first one. The scores are spread further apart, while no game is penalized (in fact, all get some kind of increase from the curve). However, getting to the answer to the original question of "Why do all the scores crash all at once?!".

What happens is a new game releases and gets a fresh start on our list. There is a lot of excitement and fans are giving the game really good natural scores. This will typically produce a game with a much higher natural score than the rest of the pack. Let's use the very top list as a reference. Now, let's suppose that "Demongate Cincinatti" hits store shelves and MMORPG.com users are giving it a 8.5 natural score within the first few days of release. Our list would start like this:

  • Super Ninjas II 6.5
  • Dead Quest - 5.5
  • MMO Junkyard - 2.5
  • Zombie Hunters - 4.3
  • Buggy Assault - 5.0
  • Demongate Cincinnati - 8.5

Using the curve algorythm shown above we would now get our curve multiplier from ((10-8.5)/2) + 8.5 = 9.25 (new top score) which reduces the multiplier to 1.08823. This will drastically change the new scores. See below:

  • Demongate Cincinnati - 9.3 (increased 0.8)
  • Super Ninjas II 7.1 (increased 0.6)
  • Dead Quest - 6.0 (increased 0.5)
  • Buggy Assault - 5.4 (increased 0.4)
  • Zombie Hunters - 4.7 (increased 0.4)
  • MMO Junkyard - 2.7 (increased 0.2)

And just like that, one game completely changes the scores on the entire list. Now, normally shortly after a new game launches things will settle down and the scores will stabilize. It is just important to remember that no matter what, the score you see is actually higher than the real score of the game...so for fans angry that their favorite MMORPG just lost half a point, remember that without this curve the score would be even lower.