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Fallen Earth | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 09/22/09)  | Pub:GamersFirst
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | ESRB:MOut of date info? Let us know!

August State of the Game Letter

Posted by Suzie Ford on Aug 26, 2010  | Comments

August State of the Game Letter - Fallen Earth - MMORPG.com

In the August edition of the Fallen Earth State of the Game letter, producer Dave “Archangel” Haydysch begins by talking about the changes brought in the 1.6 patch. He then continues with a listing of the items that will be receiving attention in the patches set to roll out this fall.

Combat

We’ve been taking a very in-depth look at two core systems of Fallen Earth—Combat and Factions. Over the next several months we will be making changes as we continually adjust and improve these two systems.

Specifically for combat, we will be changing some of the formulas to create a more fast-paced, exciting combat experience. Major changes coming soon involve adjusting high levels of mitigation, tweaking the random damage spread and making armor require statistics (like Faction or Strength) and character level (rather than Armor Use skill). However, Armor Use skill will still determine how well armor performs. After these changes are in place, we will be making adjustments to Faction skills, Mutations and regular skills, and a balance pass for Items.

After talking combat, Haydysch goes on to talk about Progress Towns, Faction Control Points, Color Customization for Clothing, Camp Improvements, and even spends some time talking about the mobile app that devs created several months ago.

Read the August State of the Game letter on the Fallen Earth forums.

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom