MMORPG.com Community Manager Laura Genender has written a review of CCP's EVE Online that we've split into two parts. Part one looked at some of the background of the game and the different aspects of its gameplay. Today's part two will focus on the traditional review aspects of the game and produce a score.
Lastly for the gameplay talk we have economy. I haven’t done much in the way of manufacturing, trading, or market jockeying, but I’m fair impressed with what I know of the system. While there isn’t a complicated crafting mini-game like you find in games like Vanguard or A Tale in the Desert, EVE has its own level of complication in a player-generated market in a shardless world – this is to say that there is only one EVE server, where everyone plays and trades together. It’s interesting to watch natural trade-hubs form (Jita, anyone?) and to watch how the market fluctuates when new technology becomes available.
One of my favorite parts of the economy is the contract system, a completely unique trade system. While there’s a normal market system which allows players to buy/sell common items, the contract system allows players to create auctions, sell uncommon items, or sell items in groups. In addition, players can set up courier contracts where player A puts up a collateral and carries player B’s goods from one place to another.
Read it all here.