The latest EVE Online dev blog is titled "Missiles Hate My Hamsters". It is a treatise on everything you ever wanted to know about missiles and more. Includes is a look at the cost of missiles as compared to other weapons, the effect on the Dogma system and something called inventory setification.
During the testing of the changes above, I noticed that as the day went on, performance degraded a bit. Comparing a Telemetry trace from early in the day with late, I narrowed the difference down to the bit of code that removes an in-space missile from the system inventory. This made some sense, but in a scary way...over the course of the day I had spawned and blown up many ships, leaving a lot of debris in the system. If the cost of manipulating the system inventory is highly influenced by the amount of things in space, then that's a big problem.
Turns out it really is a big problem. Technical mumbo-jumbo ahead!
Read more here.
I was warned by Cosy that this blog post contained a 'nerd alert'. So there you have it! Thanks, Cosy!