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Guides: Gathering Teleporters

By Arno Laurman on May 13, 2009

Gathering Teleporters
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On Planet Calypso the most efficient way of travelling long distances is using teleporters (TP's). Teleporters are scattered throughout the map and allow instant travel between them. The bad news is that you have to manually activate them first before you can use them, the good news is that you will get to explore the continent, discover the wildlife dangers and it will only take some time, well actually quite a bit of time, but activating as many teleporters as possible as soon as possible will help you a lot when hunting in teams, getting to know the game, reaching events or simply travelling quickly to different places. It may also be one of the requirements asked of you before you can join a society. This guide will describe the most efficient route between them to avoid some of the dangers.

If you're lucky enough to know some armed friends or maybe even have a mentor, you might want to ask them to come along and get rid of the creatures on the way as some can be quite aggressive. If you don't know anyone available to tag along try to steer around the red dots on your radar. Most creatures will leave you alone as long as you don't let them inside the smallest circle on your radar (50 meters). If you do get chased down by one or more of them you can try to run for automated turrets around cities/outposts, or you can get into nearby water and hope they will drown before they eat you.

While you're putting on your hiking/running boots, keep in mind that as long as you're not wearing any armour, getting hit/killed won't cost you anything and you'll simply revive at a nearby reviving point. You can also be transported to the nearest reviving point by pressing "T" at any time, this might save you some running time. If you follow the map included with this guide you can safely use this method from where the dotted line starts. However, if you don't travel the required distance first, or stray from the route too far and press "T" you can end up at different reviving points. Some of these are heavily surrounded by nasty creatures and you can get "stuck" there. If you follow the route explained here, there is least chance of that happening. If you do get stuck at an outpost, there is a team of players dedicated to rescue missions, you can contact them at: www.euforces.com.

Another thing to consider is that if you have too many items in your inventory, they will slow you down, so putting things in storage before you go might mean the difference between life or death when you try to outrun angry creatures. Also, as soon as you come close to a teleported, it will show up on your radar as a blue dot, you can use it to navigate the last part of the distance.

The guide is split up into three routes (see the map included) : The red route covers the western part of the Eudoria continent and takes a little more than two hours, the green one on the east can take almost three hours and the smallest yellow one to the south can be done in 45 minutes. The numbers in the descriptions below correspond with the numbers on the map. After that comes the name of the location followed by the coordinates and the last number is approximately the time it takes to run from the previous location. The creatures mentioned are the ones you might encounter when travelling to that location.

Red Route:

1. Port Atlantis & Port Atlantis Mall. (5859,8374)
You'll automatically have the Port Atlantis teleporter activated when you start playing.
Next destination: North-east.

2. Billy's Spaceship Afterworld. (8127,10542 / 10 minutes)
Creatures you might encounter: Allophyl, Berycled, Combibo, Cornundos, Daikiba, Exarosaur, Foul, Igni, Snablesnot, Tripudion
Next destination: North-west to Orthos West Mound. East to Camp Phoenix.

3. Orthos West Mound. (6380,12144 / 8 minutes)
Creatures you might encounter: Atrax, Cornundos
Next destination: Teleport back to Billy's Spaceship Afterworld.

4. Camp phoenix. (9790,10583 / 5 minutes)
Creatures you might encounter: Berycled, Cornundacauda, Cornundos, Diripi, Sabakuma, Snablesnot
Next destination: South-east.

5. Zychion Citadel. (10851,9676 / 6 minutes)
Creatures you might encounter: Atrox, Cornundacauda, Cornundos, Feffoid
Next destination: North-east (red). South-east (yellow)

6. Limnadian district. (12107,12069 / 10 minutes)
Creatures you might encounter: Allophyl, Estophyl, RipperSnapper
Next destination: Northwest to Fort Troy (7). North to Fort Medusa (8).

7. Fort Troy. (11079,13230 / 6 minutes)
Creatures you might encounter: Allophyl, Estophyl, Igni
Next destination: Teleport back to Limnadian district (6).

8. Fort Medusa. (12633,13602 / 6 minutes)
Creatures you might encounter: Molisk
Next destination: North (red). North-east (green)

9. Atlas haven. (12387,15845 / 8 minutes)
Creatures you might encounter: Combibo, Cornundacauda, Daikiba, Merp, Snablesnot, Turp
Next destination: North to Atlas island North (10). South-west to Atlas island West (11).

10. Atlas island North. (12583,17214 / 6 minutes)
Creatures you might encounter: Daikiba, Exarosaur, Snablesnot
Next destination: Teleport back to Atlas haven (9).

11. Atlas island West. (10535,14935 / 7 minutes)Creatures you might encounter: Daikiba, Snablesnot, Tantardion, Tantillion
Next destination: North.

12. Tethys Creek. (10484,15933 / 4 minutes)
Creatures you might encounter: None
Next destination: West

13. Hadesheim Outpost. (7670,15970 / 10 minutes)
Creatures you might encounter: Snarg
Next destination: North-west.

14. Hadesheim South City. (6910,16468 / 5 minutes)
Creatures you might encounter: None
Next destination: North.

15. Hadesheim Central. (7126,17093 / 5 minutes)
Creatures you might encounter: None
Next destination: North-east.

16. Hadesheim East City. (8080,17347 / 5 minutes)
Creatures you might encounter: None
Next destination: North-west.

17. Cap Corinth. (3330,21020 / 22 minutes)
Creatures you might encounter: Cornundacauda, Longu, Mourner, Snablesnot
Next destination: North-east.

18. Fort Ithaca. (9127,22353 / 22 minutes)
Creatures you might encounter: Combibo, Cornundacauda, Diripi, Drone, Fugabarba
Next destination: Teleport to Zychion Citadel (5) or Fort Medusa (8).

Yellow Route:

19. East Scylla mountains. (13812,9114 / 10 minutes)
Creatures you might encounter: Caudatergus, Cornundos, Exarosaur, Faucervix, Feffoid, Snablesnot
Next destination: South-east to Twin peaks (20). North-east to Jason Centre (21). South-west to Fort Troy (22).

20. Twin peaks & Twin peaks mall. (16814,8372 / 10 minutes )
Creatures you might encounter: Argonaut, Atrax, Caudatergus, Cornundacauda, Exarosaur, Kerberos
Next destination: Teleport back to East Scylla mountains (19).

21. Jason Centre. (14455,10865 / 6 minutes)
Creatures you might encounter: Caudatergus, Combibo, Exarosaur, Turp
Next destination: Teleport back to East Scylla mountains (19).

22. Fort troy. (13354,3961 / 18 minutes )
Creatures you might encounter: Allophyl, Armax Cow/Bull, Atrax, Combibo, Daikiba
Next destination: Teleport to Port Atlantis (1) or Fort Medusa (8).

Green Route:

23. Fort Ares. (14478,14399 / 7 minutes)
Creatures you might encounter: Umbranoid
Next destination: North.

24. Aegis Mound. (14399,16187 / 7 minutes)
Creatures you might encounter: Caudatergus, Cornundacauda, Cornundos, Foul,
Next destination: East.

25. Chimera Canyons. (15595,16324 / 5 minutes)
Creatures you might encounter: Berycled, Fugabarba
Next destination: South-east.

26. Fort Pandora. (19649,15379 / 15 minutes)
Creatures you might encounter: Armax Cow/Bull, Berycled, Daikiba, Sabakuma
Next destination: North-east / North-west around PvP.

27. Camp Echidna. (17950,19640 / 16 minutes)
Creatures you might encounter: Berycled, Caudatergus, Combibo, Daikiba, Fugabarba, Prancer, Snablesnot, Snarksnot
Next destination: North-west.

28. Fort Argus. (15205,23532 / 16 minutes)
Creatures you might encounter: Ambulimax, Argonaut, Drone, Fugabarba, Hiryuu, Plumatergus, Prancer, Snarksnot
Next destination: North-east.

29. Fort Zeus. (22466,27705 / 28 minutes)
Creatures you might encounter: Armax Cow/Bull, Combibo, Daikiba, Maffoid, Merp, Molisk, Trooper, Warrior
Next destination: North-east.

30. North Space Base. (24494,28911 / 10 minutes)
Creatures you might encounter: Berycled, Daikiba, Neconu, Plumatergus, Prancer
Next destination: South following the coast.

31. Camp Caravan. (24014,23520 / 20 minutes)
Creatures you might encounter: Ambulimax, Cornundacauda, Drone, Snablesnot
Next destination: South following the coast.

32. Minopolis. (25488,17484 / 27 minutes)
Creatures you might encounter: Argonaut, Armax Cow/Bull, Combibo, Cornundacauda, Gokibusagi, Merp, Plumatergus, Snarksnot
Next destination: South following the coast mostly.

33. Nymphtown. (24900,12415 / 20 minutes)
Creatures you might encounter: Armax Cow/Bull, Atrax, Caudatergus, Combibo, Maffoid, Molisk, Tantillion
Next destination: Teleport to Port Atlantis (1) or Zychion citadel (5).

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