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MMORPG | Setting:Fantasy | Status:Final  (rel 04/04/14)  | Pub:Bethesda Softworks
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Give Me Nooks and Crannies

Posted by Suzie Ford on Jul 15, 2013  | Comments

Give Me Nooks and Crannies | Elder Scrolls Online |

One of the most compelling feature of any Elder Scrolls game is the challenge of ferreting out all the hidden nooks and crannies as well as nuggets of information and items to find. In our latest Elder Scrolls Online column, we offer a few thoughts about why this game needs the same. Read on and then let us know what you think in the comments.

You know what one of my favorite parts of Elder Scrolls games? Setting out into the world, looking forward to working on some quest or mission I’ve set my sights on... and then completely getting sidetracked because I wound up finding something else to dive into.  If there’s one thing Elder Scrolls Online needs to get right (hell, there are likely hundreds), it’s that exploring the world needs to feel like something that can happen organically.  Getting lost in Tamriel is half of the fun in TES, and if we can’t do that in ESO, it won’t truly be an Elder Scrolls experience.  So let’s go through a couple of things that the MMO Tamriel can do to avoid this pitfall. 

Read more of Bill Murphy's Elder Scrolls Online: Give Me Nooks and Crannies.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom