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Q&A #1

Posted by Dana Massey on Jul 15, 2005  | Comments

Q&A #1 - Dungeons & Dragons Online - MMORPG.com

Every couple weeks, someone from Turbine has agreed to be cornered by one of our writers for a brief question and answer session. Today, we debut this new series with five questions from Staff Writer Mike Jabbogy to Dungeons and Dragons Online Lead Designer Ken Troop.

MMORPG.com: D&D has been around forever it seems. With the venture into the online world, is the focus on getting the table-top game people into the mmorpg arena, or adapting D&D to the mmorpg crowd?

Ken Troop: D&D Online is focused on creating a fun online RPG experience that you can play with your friends. We don’t compare ourselves to other MMPs – DDO takes you straight to your adventure (no endless running to get where you want to go), offers quest-based advancement (no sitting in the same place for hours grinding for XP), and creates a private adventure for you and your friends (no random interference or grief from strangers).

Our development touchstone has been to create an online experience that captures that essence of the classic tabletop adventure session. But it has to be a fun online experience. When a straight translation of the pen & paper rules would hamper our ability to provide a fun online experience, we work closely with Wizards of the Coast to come up with a modification that maintains the spirit of D&D while satisfying the demands of the online medium.

You can read the full interview here

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