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Monster Profile #24: Pirates

Posted by Jon Wood on Nov 12, 2005  | Comments

Monster Profile #24: Pirates - Dungeons & Dragons Online - MMORPG.com

Dungeons and Dragons Online has come out with something a little bit different for their 24th monster profile. Rather than showing us something fantastical and ugly from the world of the game's mythology, they are giving us a look at what happens when humans (or other playable races) go wrong. This week's entry features the criminalistic Pirates!

Pirates
Creature Type: Humanoid (Varies)
Environment: Any
Attack: By weapon
Special Qualities: Hamstring
Organization: Solitary, pair, or gang (5-10)

Here near the ports of Xendrik, one of the most organized opponents that the civilized races can face are, well, themselves. Perhaps it is too strong a statement to call the loose confederation of thieves, brigands, and pirates that plague Stormreach organized—or even civilized—but they nonetheless present a threat not only to adventurers who come here, but also to the wellbeing of the city itself. More than once have I had to listen to the cries of sailors and boatmen under attack from this scourge, and thus I encourage some of my well-meaning companions to venture into the fight.

In combat, most pirates don't demonstrate a great skill with magic (though there are no doubt exceptions). They tend toward straightforward melee or ranged attacks, favoring weapons such as daggers, rapiers, and crossbows. What they lack for in military training or combat discipline they more than make up for in uncanny accuracy and their reliance on overwhelming numbers whenever possible. Some have developed a knack for hamstringing their foes, probably because most of their merchant targets tend to try and run rather than fight.

For More information on Dungeons and Dragons Online, click here.

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