One of the things that can turn off players to any given game is if it's considered "cute". But, at least in Dragon Nest's case, the cute is only the surface of what MMORPG.com Managing Editor Bill Murphy says is a deceptively deep and engaging game. Check out Bill's impressions of Nexon's Dragon Nest and then let us know what you think in the comments!
During my first few hours with the game, I slaughtered a charging troll boss, a massive shielded orc, and took out a so-big-I-got-nervous-at-first minotaur in the depths of some creepy ruins. The setting and enemies of Dragon Nest are cliché, but the art work and presentation are anything but. With fantastically captured cinematic segues during the game’s dungeons, the games does a fantastic job of giving players a tale to follow without forcing them to read thousands of lines of text. Don’t get me wrong, there’s still plenty of text during the accepting and turning in of quests in town, but this “movie” approach to the action during dungeon-romps is a pretty cool way to add some flair even if it’s not 100% new.
Read more of Bill Murphy's Dragon Nest: Don’t Let the Cute Fool You.