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Guild Wars 2

Guild Wars 2 

General Discussion  » How Exactly does position matter in combat?

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57 posts found
  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

4/22/12 3:24:40 PM#21

This is an excellent, extended video with a good player showing proper use of skills and positioning. It's 30 minutes, if you choose to watch it and have any questions let me know.

http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/04/13/guild-wars-2-video-preview.aspx

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

4/22/12 3:28:40 PM#22
Originally posted by TheYear1500
Originally posted by atziluth

Since targeting is not necessary positioning is important in at least one simple aspect... not getting hit while hitting your target. Considering some hits can 1 shot or take 90% of your health... not being in the area of the swing will be very important. Other than that I have not heard of or seen any bonus to flank or rear attacks. However, they might be added or could be in the game, but no one has talked about it. 

Your thinking of Tera not GW2.  NO shots take 90% of someone health or can 1 shot anything.  

They are some mobs that seam to be able to one shot you or almost, i have seen some vid with that.

  ariboersma

Novice Member

Joined: 9/26/11
Posts: 1817

4/22/12 3:30:11 PM#23
Originally posted by Charlizzard

This is an excellent, extended video with a good player showing proper use of skills and positioning. It's 30 minutes, if you choose to watch it and have any questions let me know.

http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/04/13/guild-wars-2-video-preview.aspx

;) I already posted it, the vid anyways.

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

4/22/12 3:31:48 PM#24
Originally posted by gestalt11
Originally posted by Adalwulff

Its an honest answer, I learned a lot just from the videos, all he had to do was watch a few of them, and come back with a more detailed question.

It was clear, at least to me, that he hadnt seen a single video, or even read the website.

Honest and constructive are not the same things.  The constructive thing to do is to give him a video link not tell you go find one.  He has already started searching for answer attempt to make his search shorter.

 [Mod Edit]

I didnt let people cheat off my homework in school, why should I do it now? There is nothing wrong with asking someone to do thier own homework.

If he did, he failed to relay that in his OP, it looked fuzzy to me.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3442

The problem with censorship is ********

4/22/12 3:34:43 PM#25

You can evade certain attacks and skills. Your position is also imperative when it comes to you and your allies as many skills affect only certain areas. Its also imporant to know when you are standing in the way of an enemy skill or when you want to mix and match friendly skills.


  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

4/22/12 3:35:16 PM#26
Originally posted by Adalwulff
Originally posted by gestalt11
Originally posted by Adalwulff

Its an honest answer, I learned a lot just from the videos, all he had to do was watch a few of them, and come back with a more detailed question.

It was clear, at least to me, that he hadnt seen a single video, or even read the website.

Honest and constructive are not the same things.  The constructive thing to do is to give him a video link not tell you go find one.  He has already started searching for answer attempt to make his search shorter.

 

[Mod Edit]

The Op post specifically stated he watched video, he problably wanted someone to point him the real reason mechanism wise. In a video you can't really understand the mechanism of the game except if the guy playing is commenting about them, and explain you how it work. Most video don't do that.

  darkehawke

Novice Member

Joined: 11/03/10
Posts: 182

4/22/12 3:37:01 PM#27

i do not know of any flanking or rear attack bonuses.

i aim to see more come next weekend. yeah ignore some of the more silly replies you got. how someone could tell you hadnt seen a video from your op is beyond me...

Currently playing- SWG PreCU & GW 2
Have tried WoW, AoC, & Vanguard, SWG:NGE, GW, LOTRO & SWTOR
Best MMO: SWG
Worst MMO: SWTOR

  TheYear1500

Novice Member

Joined: 4/14/12
Posts: 181

4/22/12 3:38:35 PM#28
Originally posted by Requiamer
Originally posted by TheYear1500
Originally posted by atziluth

Since targeting is not necessary positioning is important in at least one simple aspect... not getting hit while hitting your target. Considering some hits can 1 shot or take 90% of your health... not being in the area of the swing will be very important. Other than that I have not heard of or seen any bonus to flank or rear attacks. However, they might be added or could be in the game, but no one has talked about it. 

Your thinking of Tera not GW2.  NO shots take 90% of someone health or can 1 shot anything.  

They are some mobs that seam to be able to one shot you or almost, i have seen some vid with that.

Ya i was mistaken.  For some reason i was stuck on PVP.  You and he are correct.  Lots of Mobs do hit that hard.  

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

4/22/12 3:39:58 PM#29
Originally posted by ariboersma
Originally posted by Charlizzard

This is an excellent, extended video with a good player showing proper use of skills and positioning. It's 30 minutes, if you choose to watch it and have any questions let me know.

http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/04/13/guild-wars-2-video-preview.aspx

;) I already posted it, the vid anyways.

Oops.

It really is terrific though isn't it, showing a very thoughtful combat system.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  ariboersma

Novice Member

Joined: 9/26/11
Posts: 1817

4/22/12 3:42:54 PM#30
Originally posted by Charlizzard
Originally posted by ariboersma
Originally posted by Charlizzard

This is an excellent, extended video with a good player showing proper use of skills and positioning. It's 30 minutes, if you choose to watch it and have any questions let me know.

http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/04/13/guild-wars-2-video-preview.aspx

;) I already posted it, the vid anyways.

Oops.

It really is terrific though isn't it, showing a very thoughtful combat system.

yes it is! I hope the OP watches it and is sitting down ;)

  Chrisbox

Advanced Member

Joined: 7/15/10
Posts: 1161

 
OP  4/22/12 3:53:14 PM#31
Originally posted by ariboersma
Originally posted by Charlizzard
Originally posted by ariboersma
Originally posted by Charlizzard

This is an excellent, extended video with a good player showing proper use of skills and positioning. It's 30 minutes, if you choose to watch it and have any questions let me know.

http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/04/13/guild-wars-2-video-preview.aspx

;) I already posted it, the vid anyways.

Oops.

It really is terrific though isn't it, showing a very thoughtful combat system.

yes it is! I hope the OP watches it and is sitting down ;)

About half way through actually and learning quite a bit, I've been playing Tera open beta and Im starting to think GW2 has a similar combat system minus the aiming obviously, regardless I'll finally be able to try it out myself in the next beta weekend.  The video

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  korent1991

Hard Core Member

Joined: 5/01/09
Posts: 1297

4/22/12 3:54:03 PM#32
Originally posted by TheYear1500
Originally posted by atziluth

Since targeting is not necessary positioning is important in at least one simple aspect... not getting hit while hitting your target. Considering some hits can 1 shot or take 90% of your health... not being in the area of the swing will be very important. Other than that I have not heard of or seen any bonus to flank or rear attacks. However, they might be added or could be in the game, but no one has talked about it. 

Your thinking of Tera not GW2.  NO shots take 90% of someone health or can 1 shot anything.  

You obviously haven't seen charrzooka yet :D... well it doesn't 1 shot you but it does a lot of damage if you don't avoid it.

2 shot ? xD

"Happiness is not a destination. It is a method of life."
-------------------------------

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3442

The problem with censorship is ********

4/22/12 3:55:55 PM#33
Originally posted by Chrisbox
Originally posted by ariboersma
Originally posted by Charlizzard
Originally posted by ariboersma
Originally posted by Charlizzard

This is an excellent, extended video with a good player showing proper use of skills and positioning. It's 30 minutes, if you choose to watch it and have any questions let me know.

http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/04/13/guild-wars-2-video-preview.aspx

;) I already posted it, the vid anyways.

Oops.

It really is terrific though isn't it, showing a very thoughtful combat system.

yes it is! I hope the OP watches it and is sitting down ;)

About half way through actually and learning quite a bit, I've been playing Tera open beta and Im starting to think GW2 has a similar combat system minus the aiming obviously, regardless I'll finally be able to try it out myself in the next beta weekend.  The video

Ive played the Tera beta. I love the combat, although it could be better in some things. But, I can't stand the art or the rest of the game. Its way to much like any other MMO in that regard. That's why Im hopin that GW2 will break some of that.


  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

4/22/12 3:56:44 PM#34
Originally posted by Chrisbox
Originally posted by ariboersma
Originally posted by Charlizzard
Originally posted by ariboersma
Originally posted by Charlizzard

This is an excellent, extended video with a good player showing proper use of skills and positioning. It's 30 minutes, if you choose to watch it and have any questions let me know.

http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/04/13/guild-wars-2-video-preview.aspx

;) I already posted it, the vid anyways.

Oops.

It really is terrific though isn't it, showing a very thoughtful combat system.

yes it is! I hope the OP watches it and is sitting down ;)

About half way through actually and learning quite a bit, I've been playing Tera open beta and Im starting to think GW2 has a similar combat system minus the aiming obviously, regardless I'll finally be able to try it out myself in the next beta weekend.  The video

Ye they are quiet similar, i think both games tried to transform and adapt fps like combat to fit more mmorpg. Few things are definitly different, but i think they kind of both had the same intention to begin with, "how to make action combat work better in mmorpgs?".

  ariboersma

Novice Member

Joined: 9/26/11
Posts: 1817

4/22/12 3:57:29 PM#35
Originally posted by Chrisbox
Originally posted by ariboersma
Originally posted by Charlizzard
Originally posted by ariboersma
Originally posted by Charlizzard

This is an excellent, extended video with a good player showing proper use of skills and positioning. It's 30 minutes, if you choose to watch it and have any questions let me know.

http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/04/13/guild-wars-2-video-preview.aspx

;) I already posted it, the vid anyways.

Oops.

It really is terrific though isn't it, showing a very thoughtful combat system.

yes it is! I hope the OP watches it and is sitting down ;)

About half way through actually and learning quite a bit, I've been playing Tera open beta and Im starting to think GW2 has a similar combat system minus the aiming obviously, regardless I'll finally be able to try it out myself in the next beta weekend.  The video

it sort of is.. with Tera you are locked into an attack and cannot move and not all classes can dodge. With GW2 you have more targeted abilities but IMO a better action type combat. Another thing with Tera and perhaps you didn't experience it with the class you played but it got VERY repetetive and all I was doing was spamming one ability and then space, space, space for the combos. That seemed to be the case for both archer(to lvl 9) and mystic(to lvl 21).

edit: also the REALLY annoying cursor leaving in Tera.. was really a pain to play my Mystic which had a lot of very situational abilities I wanted to have on side bars.

  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

4/22/12 4:38:17 PM#36

Position is vital for lots of reasons in GW2:

 

1) Your abilites will go off regardless of range, and may not hit. If you are out of range of a Direct Damage skill, it will go into cooldown with no effect.

2) enemies have directional and conal attacks that can be evaded with good positioning.

3) AoE is Prevalent. Walls, Cones, Domes, etc. Many of these have direct effect effects on the enemy movment so proper placement is important or can obstrute attacks meant for allies

 

  DLangley

Novice Member

Joined: 1/13/10
Posts: 1430

4/22/12 5:03:10 PM#37

Stay on topic please. Thanks.

  TwoThreeFour

Advanced Member

Joined: 3/26/12
Posts: 2133

4/22/12 5:22:25 PM#38
Originally posted by Purgatus

Position is vital for lots of reasons in GW2:

 

1) Your abilites will go off regardless of range, and may not hit. If you are out of range of a Direct Damage skill, it will go into cooldown with no effect.

2) enemies have directional and conal attacks that can be evaded with good positioning.

3) AoE is Prevalent. Walls, Cones, Domes, etc. Many of these have direct effect effects on the enemy movment so proper placement is important or can obstrute attacks meant for allies

 

 

Your answer is concise and analytical, thank you. It tooks less than a minute to read while giving lots of relevant information. It is that kind of posts that are good in a forum, which is why I think linking to a video is a bad way to go in comparison.

 

I am very intrigued in knowing exactly how positioning works in connection with the aggro-system. I've seen statements/videos claiming/showing/implicating that it does matter but no specifics with numbers and probabilities. 

  atziluth

Hard Core Member

Joined: 9/18/04
Posts: 1220

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4/22/12 5:47:13 PM#39
Originally posted by TheYear1500
Originally posted by atziluth

Since targeting is not necessary positioning is important in at least one simple aspect... not getting hit while hitting your target. Considering some hits can 1 shot or take 90% of your health... not being in the area of the swing will be very important. Other than that I have not heard of or seen any bonus to flank or rear attacks. However, they might be added or could be in the game, but no one has talked about it. 

Your thinking of Tera not GW2.  NO shots take 90% of someone health or can 1 shot anything.  

Here is the video.

http://www.gameinformer.com/games/guild_wars_2/b/pc/archive/2012/04/13/guild-wars-2-video-preview.aspx

Read you later post... yes I was talking PvE not PvP. No worries though.

2nd edit) Same video as the other posts.... by far one of the best out there for learning useful information about the combat system and what to expect past 30. Also another poster was correct there are some elite skills that can quickly take you out in PvP if you don't move... Barrage and the mortar being two that come to mind. 

-Atziluth-

- Never underestimate the predictability of stupidity.

  UngoHumungo

Apprentice Member

Joined: 11/28/05
Posts: 520

I'm here......wheres the fish?

4/22/12 5:54:24 PM#40
Originally posted by Purgatus

Position is vital for lots of reasons in GW2:

 

1) Your abilites will go off regardless of range, and may not hit. If you are out of range of a Direct Damage skill, it will go into cooldown with no effect.

2) enemies have directional and conal attacks that can be evaded with good positioning.

3) AoE is Prevalent. Walls, Cones, Domes, etc. Many of these have direct effect effects on the enemy movment so proper placement is important or can obstrute attacks meant for allies

 

I would like to add to this.....

4) The positions of certain skills have direct influence as well adding to the combo system, you may choose that positioning your firewall in front of  the ranged combatants giving them the combo bonus from it, is more prudent than placing it directly on the enemy.

 

thats all I got :D

There are times when one must ask themselves is it my passion that truly frightens you? Or your own?

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