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EVE Online

EVE Online 

Jita (General)  » After so many mmo-s only EVE ONLINE give me that adrenaline kick in pvp

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44 posts found
  pmaura

Novice Member

Joined: 5/11/06
Posts: 519

3/12/12 11:38:01 AM#21

completly true becuase theres risk associated with it, with out riskl there is no real reward.

Eve also changes all the time, alliances shatter and reform, yes its pacing can be glacial at times, but hey for the players in it we love it.

  dave6660

Advanced Member

Joined: 9/26/08
Posts: 2350

"Next time I see you, remind me not to talk to you."

3/12/12 2:48:50 PM#22
Originally posted by Loktofeit
Originally posted by Bainwalker

Actually one of the only aspects of EvE that completely fails in my point of view is the combat in general and that includes PvP.  If you wanted a real "Rush" you missed out on Darkfalls launch... now THAT was some intense gameplay.

I have more fun trading / playing the market in EvE than fighting.  Only MMO I can say that about because I love PvP... hopefully DUST 514 fills that void for me within the EvE universe.

It all depends what you're PVPing for in EVE. I find faction warfare uneventful, but i really enjoy taking a ship out to PVP hotzones and getting into frigate/destroyer combat. I also can't seem to get into alliance level warfare, but getting attacked when escorting a freighter filled with Ravens through hostile territory is a big rush for me.  My latest interest is Red vs Blue, which is a low risk but high engagement form of combat. 

EVE, like UO, offers a diverse range of PVP opportunities and it's a matter of finding what works best for you and your playstyle. If you liked Darkfall's PVP at launch - which was a very FFA, watch-your-back and almost frantic experience - then check out RvB.

Fac war can get blobby at times but it's a great way to learn the ropes.  It's much less of a controlled environment than RvB.  It used to be interesting when a pirate fleet would jump into a fac war fight and make it a three way or a null sec alliance would hot drop us.  RvB is great for beginners because it's small ships and most of them won't pod you.  But since it takes place in high sec you don't have to be leary of neutrals or watch for cynos.

"Why so serious?"
-- The Joker

  MMOarQQ

Novice Member

Joined: 2/20/12
Posts: 659

"Against stupidity the very gods themselves contend in vain."

3/12/12 2:52:47 PM#23
Originally posted by Calfis

PvP in EvE is serious business:

http://soundcloud.com/justinmead/pl-fuck-you-fuck-you

DERP Supercarrier (2nd most expensive ship in the game) down:

http://eve-kill.net/?a=kill_detail&kll_id=12519023

 

21 Billion Isk loss.. omg..

  Sketch420

Apprentice Member

Joined: 10/17/08
Posts: 63

3/12/12 2:53:16 PM#24

 

Eve online is boring. Fights are won before they take place, they are won when u decide how much isk u want to fit your shit with. The ship with the better mods win, with some minor rock paper scissors type one beats another thrown in.

 

I would have less of a problem with the whoever fit their ship with more expensive mods wins / rock paper scissors gameplay if players actually had to earn their own isk. Instead people buy isk directly from botters through CCP.

 

TLDR:

 

Eve is a game where whoever fits their ship with more expensive mods wins, during a fight u press f1 and watch fireworks and see who wins. NO SKILL INVOLVED minus rock paper scissors ship types.

  Angier2758

Apprentice Member

Joined: 9/05/09
Posts: 1060

3/12/12 3:00:21 PM#25
Originally posted by Sketch420

 

Eve online is boring. Fights are won before they take place, they are won when u decide how much isk u want to fit your shit with. The ship with the better mods win, with some minor rock paper scissors type one beats another thrown in.

 

I would have less of a problem with the whoever fit their ship with more expensive mods wins / rock paper scissors gameplay if players actually had to earn their own isk. Instead people buy isk directly from botters through CCP.

 

TLDR:

 

Eve is a game where whoever fits their ship with more expensive mods wins, during a fight u press f1 and watch fireworks and see who wins. NO SKILL INVOLVED minus rock paper scissors ship types.

Mostly true.... a little more to it in terms of gadgets/tricks you can install on your ship.  Honestly if Eve had free control it would be THE game currently, but since its a clunky version of click to move.... it's meh.

  Wearacup

Apprentice Member

Joined: 6/17/08
Posts: 181

UO made people nervous, now it just makes them dress funny.

3/12/12 3:01:25 PM#26
Originally posted by Volkon

Played Eve for awhile, trained up to building and flying Tengu's (2 characters), then one day I simply couldn't log in anymore. Not sure why exactly... just simply stopped caring. Spent significant time in wormholes, so there was no lack of PvP that's for sure, and did everything available in there from Sleeper sites to sucking gas and nibbling rocks, to jumping into low or null to see if someone was sleeping themselves... but I don't know. It's a good game, hell a great game, yet lacking somehow. Empty. Soulless.

Welcome to outer space.

Trammies need to stop polluting the MMORPG landscape. They already have enough games in which to emote hugs and sell garbage by the banks.

  Calfis

Advanced Member

Joined: 12/15/11
Posts: 350

3/12/12 3:02:30 PM#27
Originally posted by Sketch420

 

Eve online is boring. Fights are won before they take place, they are won when u decide how much isk u want to fit your shit with. The ship with the better mods win, with some minor rock paper scissors type one beats another thrown in.

 

I would have less of a problem with the whoever fit their ship with more expensive mods wins / rock paper scissors gameplay if players actually had to earn their own isk. Instead people buy isk directly from botters through CCP.

 

TLDR:

 

Eve is a game where whoever fits their ship with more expensive mods wins, during a fight u press f1 and watch fireworks and see who wins. NO SKILL INVOLVED minus rock paper scissors ship types.

Not true, as above, even the most well fit ships with the most experienced pilots can make mistakes and fuck up resulting in hilarity. Well, hilarity for those who take advantage of human error.

  GetzMango

Novice Member

Joined: 9/25/06
Posts: 175

I am a sexy shoeless god of war!

3/12/12 3:04:46 PM#28
Originally posted by Sketch420

 

Eve online is boring. Fights are won before they take place, they are won when u decide how much isk u want to fit your shit with. The ship with the better mods win, with some minor rock paper scissors type one beats another thrown in.

 

I would have less of a problem with the whoever fit their ship with more expensive mods wins / rock paper scissors gameplay if players actually had to earn their own isk. Instead people buy isk directly from botters through CCP.

 

TLDR:

 

Eve is a game where whoever fits their ship with more expensive mods wins, during a fight u press f1 and watch fireworks and see who wins. NO SKILL INVOLVED minus rock paper scissors ship types.

Sorry, I don't think this is completely true. It may be your opinion, but it's not fact.

Every MMORPG is AWESOME, until it's released!
I don't want a game so much as I want a WORLD!
--
o·pin·ion –noun
1. a belief or judgment that rests on grounds insufficient to produce complete certainty.
2. a personal view, attitude, or appraisal.

  dave6660

Advanced Member

Joined: 9/26/08
Posts: 2350

"Next time I see you, remind me not to talk to you."

3/12/12 3:17:00 PM#29
Originally posted by Sketch420

 

Eve online is boring. Fights are won before they take place, they are won when u decide how much isk u want to fit your shit with. The ship with the better mods win, with some minor rock paper scissors type one beats another thrown in.

 

I would have less of a problem with the whoever fit their ship with more expensive mods wins / rock paper scissors gameplay if players actually had to earn their own isk. Instead people buy isk directly from botters through CCP.

 

TLDR:

 

Eve is a game where whoever fits their ship with more expensive mods wins, during a fight u press f1 and watch fireworks and see who wins. NO SKILL INVOLVED minus rock paper scissors ship types.

How many kill mails would you like to see where that is not true?

"Why so serious?"
-- The Joker

  Southpaw.Gamer

Advanced Member

Joined: 11/25/08
Posts: 578

Full Sail University - Game Design Student

3/12/12 5:40:03 PM#30
Originally posted by Loktofeit
Originally posted by Bainwalker

Actually one of the only aspects of EvE that completely fails in my point of view is the combat in general and that includes PvP.  If you wanted a real "Rush" you missed out on Darkfalls launch... now THAT was some intense gameplay.

I have more fun trading / playing the market in EvE than fighting.  Only MMO I can say that about because I love PvP... hopefully DUST 514 fills that void for me within the EvE universe.

It all depends what you're PVPing for in EVE. I find faction warfare uneventful, but i really enjoy taking a ship out to PVP hotzones and getting into frigate/destroyer combat. I also can't seem to get into alliance level warfare, but getting attacked when escorting a freighter filled with Ravens through hostile territory is a big rush for me.  My latest interest is Red vs Blue, which is a low risk but high engagement form of combat. 

EVE, like UO, offers a diverse range of PVP opportunities and it's a matter of finding what works best for you and your playstyle. If you liked Darkfall's PVP at launch - which was a very FFA, watch-your-back and almost frantic experience - then check out RvB.

Let me clarify... EvE PvP in terms of scope / meaning is amazing.  It's the STYLE... as in EvE not Player Skilled (FPS / TPS) enough for my liking where as something like Darkfall the player is in control of when an attack happens and where said attack is aimed.  

Perhaps I got a bad taste however... I got into alliance warfare fairly early on and it was nothing but gate fights.  I don't like that fighting is always centered around a quick warp out area.  Feels cheesey to "Gate Camp"

Full Sail University - Game Design

  Kiljaedenas

Novice Member

Joined: 7/29/11
Posts: 467

To err is human, but to really f*ck things up you need a computer.

3/12/12 9:42:17 PM#31
Originally posted by Sketch420

 

Eve online is boring. Fights are won before they take place, they are won when u decide how much isk u want to fit your shit with. The ship with the better mods win, with some minor rock paper scissors type one beats another thrown in.

 

I would have less of a problem with the whoever fit their ship with more expensive mods wins / rock paper scissors gameplay if players actually had to earn their own isk. Instead people buy isk directly from botters through CCP.

 

TLDR:

 

Eve is a game where whoever fits their ship with more expensive mods wins, during a fight u press f1 and watch fireworks and see who wins. NO SKILL INVOLVED minus rock paper scissors ship types.

I've seen a veteran in an expensive battleship taken out by a squad of guys in nothing but the cheapest-as-shit rookie frigates, guys in ships with uber-expensive plex mods and implants get soloed by someone flying something less than a tenth as expensive, and I've seen several-million-isk Cruisers soloed by several-hundred-thousand isk frigates. I call total BS on this statement.

Where's the any key?

  ElderRat

Novice Member

Joined: 9/30/10
Posts: 909

3/12/12 9:48:25 PM#32
Originally posted by Kiljaedenas
Originally posted by Sketch420

 

Eve online is boring. Fights are won before they take place, they are won when u decide how much isk u want to fit your shit with. The ship with the better mods win, with some minor rock paper scissors type one beats another thrown in.

 

I would have less of a problem with the whoever fit their ship with more expensive mods wins / rock paper scissors gameplay if players actually had to earn their own isk. Instead people buy isk directly from botters through CCP.

 

TLDR:

 

Eve is a game where whoever fits their ship with more expensive mods wins, during a fight u press f1 and watch fireworks and see who wins. NO SKILL INVOLVED minus rock paper scissors ship types.

I've seen a veteran in an expensive battleship taken out by a squad of guys in nothing but the cheapest-as-shit rookie frigates, guys in ships with uber-expensive plex mods and implants get soloed by someone flying something less than a tenth as expensive, and I've seen several-million-isk Cruisers soloed by several-hundred-thousand isk frigates. I call total BS on this statement.

Is there another EVE? Because a skilled pilot can lose in the EVE I play, go into null or lo-sec and get caught in a bubble and see how fast your expensive ship with all those mods last.  Especially when you have several ships smart-bombing you - like they do in some gate camps.  One's knowledge of the game is better than any ship.  Knowing which path to choose to avoid traps, knowing where not to sell your stuff(Jita) because there are a lot  of vultures scanning ships for expensive cargo, etc.

Currently bored with MMO's.

  Quesa

Novice Member

Joined: 6/16/04
Posts: 1265

3/12/12 9:54:00 PM#33
Originally posted by Sketch420
TLDR:

 

Eve is a game where whoever fits their ship with more expensive mods wins, during a fight u press f1 and watch fireworks and see who wins. NO SKILL INVOLVED minus rock paper scissors ship types.

Sometimes but if you knew as much about the combat of Eve as you are trying to portray, then you'd know that alot of winning is a good leader followed by people who can follow orders and know how to pilot their ships.

  chaintm

Advanced Member

Joined: 7/02/04
Posts: 980

"Shutting down threads sense 2004"

3/12/12 10:01:15 PM#34

I really have no doubt the end game of eve pvp is pretty kickass, looks like it to be honest. But anyone new attempting to join the action will pull their hair out in frustration day after day from the multiple hurdles it takes to even get into it. Argue it all you like, but I can count allot more people who have tried and quit in 2 days then attempting to play on probably a 1 out of 10 actually stay to play it. I know only one person out of the 30+ that are in my crew that actually still plays it. All the rest had the same issue as mentioned above. If CCP could fix that it would change the game, but then that would piss off the end game players so they and their community are stuck in a rut. Eh I am going on a rant, don't hate it in the end, looks fun, just getting into it is more frustrating then dealing with cancer.

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  Magter

Novice Member

Joined: 7/13/08
Posts: 293

MMO players are nerds, MMO fans are geeks.

3/12/12 10:07:42 PM#35

You get the adrenaline kick when dying in an MMO is a big deal. Any time you get ganked, your adrenaline kicks in and if you die you get mad like in the whole "umadbro" sense while if you kill the other person, then you just have to live through 5 minutes or so of adrenaline pumping through your veins. I'll admit, it's like a drug and it's awesome.

Purpose in life is not to gain things, but experience. - Rover64dd

  Magter

Novice Member

Joined: 7/13/08
Posts: 293

MMO players are nerds, MMO fans are geeks.

3/12/12 10:11:57 PM#36
Originally posted by chaintm

I really have no doubt the end game of eve pvp is pretty kickass, looks like it to be honest. But anyone new attempting to join the action will pull their hair out in frustration day after day from the multiple hurdles it takes to even get into it. Argue it all you like, but I can count allot more people who have tried and quit in 2 days then attempting to play on probably a 1 out of 10 actually stay to play it. I know only one person out of the 30+ that are in my crew that actually still plays it. All the rest had the same issue as mentioned above. If CCP could fix that it would change the game, but then that would piss off the end game players so they and their community are stuck in a rut. Eh I am going on a rant, don't hate it in the end, looks fun, just getting into it is more frustrating then dealing with cancer.

The idea of the game is pretty sweet and anytime I see videos of the action, it always feels like it means something.

 

But I have a hard time playing in a simulator game. If I had better control of my ship and have it twitch reaction over three textbook of info I have to know to survive in a battle, I think I would have had a better time in it. I tried it 2 years ago or so and only lasted for 3 days before I said "screw it, i'm an idiot."

 

Props to all that play it, I just wish it would be easier to compete in the game if you at least put in 2-3 months instead of 6-12 months.

Purpose in life is not to gain things, but experience. - Rover64dd

  Quesa

Novice Member

Joined: 6/16/04
Posts: 1265

3/12/12 10:13:25 PM#37
Originally posted by chaintm

I really have no doubt the end game of eve pvp is pretty kickass, looks like it to be honest. But anyone new attempting to join the action will pull their hair out in frustration day after day from the multiple hurdles it takes to even get into it. Argue it all you like, but I can count allot more people who have tried and quit in 2 days then attempting to play on probably a 1 out of 10 actually stay to play it. I know only one person out of the 30+ that are in my crew that actually still plays it. All the rest had the same issue as mentioned above. If CCP could fix that it would change the game, but then that would piss off the end game players so they and their community are stuck in a rut. Eh I am going on a rant, don't hate it in the end, looks fun, just getting into it is more frustrating then dealing with cancer.

I don't really think it's fixable because in order to fix it you'd have to destroy what it is.  It's not a game for the masses because it involves real loss and no safety.  With those attributes, it will never be what the majority want.

It's not to say that there aren't things that could be improved but the improvements largly lie in the new player experience.

  Magter

Novice Member

Joined: 7/13/08
Posts: 293

MMO players are nerds, MMO fans are geeks.

3/12/12 10:18:18 PM#38
Originally posted by Quesa
Originally posted by chaintm

I really have no doubt the end game of eve pvp is pretty kickass, looks like it to be honest. But anyone new attempting to join the action will pull their hair out in frustration day after day from the multiple hurdles it takes to even get into it. Argue it all you like, but I can count allot more people who have tried and quit in 2 days then attempting to play on probably a 1 out of 10 actually stay to play it. I know only one person out of the 30+ that are in my crew that actually still plays it. All the rest had the same issue as mentioned above. If CCP could fix that it would change the game, but then that would piss off the end game players so they and their community are stuck in a rut. Eh I am going on a rant, don't hate it in the end, looks fun, just getting into it is more frustrating then dealing with cancer.

I don't really think it's fixable because in order to fix it you'd have to destroy what it is.  It's not a game for the masses because it involves real loss and no safety.  With those attributes, it will never be what the majority want.

It's not to say that there aren't things that could be improved but the improvements largly lie in the new player experience.

I personally like if when you die, you lose your ship... especially in a space game. It's just the leveling system mainly that confuses people if you haven't played the game. I can see people wasting months on just picking the wrong things to level because they don't know better.

Purpose in life is not to gain things, but experience. - Rover64dd

  chaintm

Advanced Member

Joined: 7/02/04
Posts: 980

"Shutting down threads sense 2004"

3/12/12 10:21:08 PM#39
Originally posted by Quesa
Originally posted by chaintm

I really have no doubt the end game of eve pvp is pretty kickass, looks like it to be honest. But anyone new attempting to join the action will pull their hair out in frustration day after day from the multiple hurdles it takes to even get into it. Argue it all you like, but I can count allot more people who have tried and quit in 2 days then attempting to play on probably a 1 out of 10 actually stay to play it. I know only one person out of the 30+ that are in my crew that actually still plays it. All the rest had the same issue as mentioned above. If CCP could fix that it would change the game, but then that would piss off the end game players so they and their community are stuck in a rut. Eh I am going on a rant, don't hate it in the end, looks fun, just getting into it is more frustrating then dealing with cancer.

I don't really think it's fixable because in order to fix it you'd have to destroy what it is.  It's not a game for the masses because it involves real loss and no safety.  With those attributes, it will never be what the majority want.

It's not to say that there aren't things that could be improved but the improvements largly lie in the new player experience.

Don't want to de-rail the OP's thread here, but it has nothign really to do with loss in the game that makes it rough, part of it, but eh you know this getting into it. Skills vs Time is my issue and many others, but alas thats for another post. The game again has and probably always will look like a blast, but till the devs do something like "join now, get a free year of xp!" will it actually be viable for new players. I have no doubt this will NEVER happen and in so, will never get the player base it could have. Their game time = experiance platform is it's number one downfall and it's greatest asset to the current players. All of which equals a kobayashi maru  scenario.

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

3/12/12 10:25:28 PM#40
Yeah only really works in economy driven gvg games like eve (unlimited sides, personal risk)

Or 3 sided territory capute hand like daoc and planetside ( 3 sides, shared factional risk)

Pvp just don't work with only 2 sides and risk being getting slightly less tokens
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