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Guild Wars 2

Guild Wars 2 

General Discussion  » Flaw with Skills and Weapons?

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73 posts found
  User Deleted
3/11/12 7:37:30 PM#21


Originally posted by Unlight


Originally posted by Tacomeat
Yes I'm very picky with my weapons.  In most games I gravitate to axes...but I'll just have to adapt...of course I'm still wondering why there are no 2h Axe option.  That's like a berserker's bread and butter.


I'm sure it's just a matter of time a resources.  They can't put in every single weapon type or combination that every player would want.  If they did, I'd be working on a 2h Pike build (spears rarely get any love).  It's just one of the things that couldn't be fit in.  Maybe an expansion will introduce a couple of new weapons, along with their accompanying skills.


Ah yes, the polearm. Any mmo that has a polearm weilding class and I roll one asap. I blame Kilik from Soul Calibur

  austriacus

Novice Member

Joined: 8/28/07
Posts: 626

3/11/12 7:48:50 PM#22
Originally posted by Tacomeat

Yeah I intended to go in with a greatsword, close the gap and then switch to axes and go nuts.  Or just go with a hammer for control.  I don't know how fast the weapon swaps are or how long the cd is... trying to find info on that now.  

The warrior has like 2-3 utility skills that let you close gaps. You dont need the greatsword to be highly mobile.

  therez0

Novice Member

Joined: 7/30/08
Posts: 382

3/11/12 7:49:18 PM#23

As I said before, the way Anet has it built right now, adding weapons is going to be easier to balance than almost any game before.

Personally, I would love to see a whip as a playable weapon (*what kind of a masochist...*), a true polearm--like a bardiche or a halberd (not some silly axe-swung animations either), naginata, staves (as a martial weapon, not a caster weapon), crossbows.


I could go on-and-on (I'm a huge martial arms nerd) with my wishlist; but the flexibility to expand is there and it may only be a matter of time before we see new weapons.


Originally posted by DannyGlover

Ah yes, the polearm. Any mmo that has a polearm weilding class and I roll one asap. I blame Kilik from Soul Calibur

Kilik uses a stave, not a polearm.

  Zyllos

Advanced Member

Joined: 9/11/05
Posts: 538

3/11/12 7:50:55 PM#24
Originally posted by DannyGlover

 


Originally posted by Unlight


Originally posted by Tacomeat
Yes I'm very picky with my weapons.  In most games I gravitate to axes...but I'll just have to adapt...of course I'm still wondering why there are no 2h Axe option.  That's like a berserker's bread and butter.



I'm sure it's just a matter of time a resources.  They can't put in every single weapon type or combination that every player would want.  If they did, I'd be working on a 2h Pike build (spears rarely get any love).  It's just one of the things that couldn't be fit in.  Maybe an expansion will introduce a couple of new weapons, along with their accompanying skills.


Ah yes, the polearm. Any mmo that has a polearm weilding class and I roll one asap. I blame Kilik from Soul Calibur

 


I would be extremely surprised if they ever add 2h Axes. They were never in GW1.

MMOs Played: I can no longer list them all in the 500 character limit.

  User Deleted
3/11/12 9:12:36 PM#25


Originally posted by therez0
Kilik uses a stave, not a polearm.

thanks

  AvsRock21

Novice Member

Joined: 7/26/10
Posts: 262

3/11/12 9:21:36 PM#26
Originally posted by Tacomeat

 

Ok I’m just trying to get some clarfication and see if I’m comprehending this correctly, because if what I see in the skill tool is all that is offered in terms of weapon skills, then I will seriously be contemplating whether I purchase this game or not.  
 
If the following is false you don't have to read the below past the line and I’ll eat my hat and humbly ask for a lecture and links:  Skills are assigned by weapons.  There is no bigger pool of offensive skills that can be used with all weapons (like utility skills) meaning that the skills that are pre-assigned to the weapons you wield will be what you have to play with for the rest of the game excluding utility/elite skills.
 
Ex:  In wow the weapon you use doesn’t matter, you get your skills from a trainer and they remain the same.  But in Gw2, your skills are determined by your weapon forcing you to possibly play say with swords when that person may actually want to play with axes (me). 
 
I noticed on the skills tool and Totalhalibut’s warrior video, that each weapon does something the other weapons cannot or are better at. 
 
Ex:  Swords are obviously a bleeding type weapon.  Sever artery (1 slot), Impale (offhand 4th slot), Riposte (5th slot).  3 of the 5 skills you “have to use” are for bleeding.  “If you wanna make guys bleed, then this is the way to do so.—Totalbiscuit" 
 
 
If the above is true, I may not be buying this game because I consider not being able to choose the weapon you want, without feeling gimped, to be a severe flaw and I want to play this game very much.  (If I understand this correctly, you can have as many weapons as you want, you just can only have 2 in-combat weapons at 1 time.  Once out of combat you can equip as you please).  
 
------------

Somehow you're missing the idea behing GW2.  There shouldn't be cookie cutter builds, or flavor of the month (year) classes...  Once this game get's going and the classes/weapons are balanced.  You have nothing stopping you from picking your preferred weapon, and getting good with the skills provided by the weapon.  I mean seriously, would you rather have everyone running around with different weapons, but the exact same build...  The GW2 system creates more diveristy and makes your decisions create a more unique character.

  ComfyChair

Novice Member

Joined: 7/22/10
Posts: 766

3/11/12 9:34:28 PM#27

OP, it's not a flaw. You just personally don't like it.

One is important, one (let's face it) isn't all that much.

If you're so trigger happy to not buy the game based on systems you haven't played, i don't care if you play or not. The community loses nothing.

 

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

3/11/12 9:36:30 PM#28
Originally posted by ComfyChair

OP, it's not a flaw. You just personally don't like it.

One is important, one (let's face it) isn't all that much.

If you're so happy to not buy the game based on systems you haven't played, i don't care if you play or not. The community loses nothing.

The OP is going to buy it anyway. More money for ArenaNet. ^_^

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

3/11/12 9:45:47 PM#29

Well one thing I do agree with is that I wish each weapon had a pool of skills to choose from.

  Elifia

Novice Member

Joined: 1/13/11
Posts: 78

3/11/12 9:46:19 PM#30


Originally posted by Zyllos
I would be extremely surprised if they ever add 2h Axes. They were never in GW1.


GW1 didn't have 2h Swords or 1H Hammers either, but GW2 does, so that's not a valid argument.

"I'll lead, you follow."

  silvermember

Apprentice Member

Joined: 3/02/12
Posts: 509

3/11/12 10:00:41 PM#31

What you call flaw a lot of sane people call logic. Skills should always reflect the weapons they are from. 

Just as a note just because you might hate something doesn't make it a flaw and putting a question mark at the end of the statement doesn't make it any more so.

 

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

3/11/12 10:07:56 PM#32
Originally posted by silvermember

What you call flaw a lot of sane people call logic. Skills should always reflect the weapons they are from. 

Just as a note just because you might hate something doesn't make it a flaw and putting a question mark at the end of the statement doesn't make it any more so.

Well to hell with logic... I want to Riposte with my Axes. lol

  User Deleted
3/11/12 10:18:10 PM#33

I wouldnt be surprised if expansions in the game opened up choices of skills within a weapon skill slot, or new weapons with new skills. I like the system, but I can see how it may seem restrictive.

  ComfyChair

Novice Member

Joined: 7/22/10
Posts: 766

3/11/12 10:22:51 PM#34
Originally posted by evilastro

I wouldnt be surprised if expansions in the game opened up choices of skills within a weapon skill slot, or new weapons with new skills. I like the system, but I can see how it may seem restrictive.

It's restrictive on purpose though. Having a set skillset for weapons has two massive benefits:

1) It makes PvP balancing easier

2) People will always have a build that's literally half decent :p

  silvermember

Apprentice Member

Joined: 3/02/12
Posts: 509

3/11/12 10:28:36 PM#35
Originally posted by Master10K
Originally posted by silvermember

What you call flaw a lot of sane people call logic. Skills should always reflect the weapons they are from. 

Just as a note just because you might hate something doesn't make it a flaw and putting a question mark at the end of the statement doesn't make it any more so.

Well to hell with logic... I want to Riposte with my Axes. lol

Actually, I want a pistol to for my elementalist. I want a caster gun, like the one in outlaw star.

  silvermember

Apprentice Member

Joined: 3/02/12
Posts: 509

3/11/12 10:30:42 PM#36
Originally posted by evilastro

I wouldnt be surprised if expansions in the game opened up choices of skills within a weapon skill slot, or new weapons with new skills. I like the system, but I can see how it may seem restrictive.

You act like having restrictions is ALWAYS a bad thing. it might not be the way we want things to be, but sometimes the alternative would be worse.

  ComfyChair

Novice Member

Joined: 7/22/10
Posts: 766

3/11/12 10:33:31 PM#37
Originally posted by silvermember
Originally posted by evilastro

I wouldnt be surprised if expansions in the game opened up choices of skills within a weapon skill slot, or new weapons with new skills. I like the system, but I can see how it may seem restrictive.

You act like having restrictions is ALWAYS a bad thing. it might not be the way we want things to be, but sometimes the alternative would be worse.

Yup, i've seen far too many paragons using elementalist skills to think some skill restrictions are a bad thing. Most people are useless, so giving them half a bar of 'set' skills means they can only screw up the others.

  maskmurda

Novice Member

Joined: 11/01/07
Posts: 80

Because I would rather be a Warrior.

3/11/12 10:40:51 PM#38

I assume they used this to give weapons a purpose other than just looking a certain way. Would it make sense for Swords to cause bleeding because they are sharp? Hammer's to stagger and stun your opponent because they are large and heavy? Axes do alot of damage, doesn't that reflect upon high crit and damage output? In so many games weapons surve very little function other than class restrictions and racial bonuses, and even then it's just all pure cosmetic and rarely impacts the game. A-Net is trying to have weapons play a bigger role than just what you like to look at. It adds a certain depth to gameplay and makes sense. Why would I stun you with a Sword swing thats sharp? The world may never know.

  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3517

3/11/12 10:41:29 PM#39

I don't think it is about chosing 2 weapons and stick to it for the rest of the game. I think that their idea is that you use the weapon best for the situation. And when in group, best for group.

It is not just about melee or ranged. Some weapons have more cc abilities, or more aoe etc. If you fight against a Skritt zerg, you might want to go with an AOE weapon, while fighting huge giants, you might want to fight ranged or so.

Also keep in mind that with single handed weapons, you can combine with different offhand weapons.

And in PVP, where in GW1 you had to chose 64 skills from a huge pools of skills (1000s) to create a GvG teambuild, in GW2 it will be for a large part about chosing what weapons you bring. Next to the utility skills or course.

  User Deleted
3/11/12 10:46:16 PM#40
Originally posted by ComfyChair
Originally posted by evilastro

I wouldnt be surprised if expansions in the game opened up choices of skills within a weapon skill slot, or new weapons with new skills. I like the system, but I can see how it may seem restrictive.

It's restrictive on purpose though. Having a set skillset for weapons has two massive benefits:

1) It makes PvP balancing easier

2) People will always have a build that's literally half decent :p

I realise that, but an expansion would be a good time to introduce more choice after people are already familiar with the classes and they have monitored class / skill balance for a while.

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