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News & Features Discussion  » Guild Wars 2: Ascalon Catacombs Dungeon Experience

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105 posts found
  Bunks

Novice Member

Joined: 1/08/12
Posts: 987

2/21/12 10:25:06 AM#41
Originally posted by Isane

Originally posted by Bunks

Wasn't too happy to see a person have to confront the last boss with no armor on because of the broken armor thing. He couldn't leave to repair because it would have locked him from the instance.


 


Take note trolls- THAT is a serious issue the game has.



 

What that you have to manage your armor and ensure it doesnt get broken.... Sounds great to me I guess some people just wan't it easy.

read my other posts, annoying =/= hard

  Vesavius

Old School

Joined: 3/08/04
Posts: 7408

Players come for the game, but they stay for the people- Most Devs have forgotten this.

2/21/12 10:30:37 AM#42

Originally posted by BillMurphy


Originally posted by Bunks


Wasn't too happy to see a person have to confront the last boss with no armor on because of the broken armor thing. He couldn't leave to repair because it would have locked him from the instance.


 


Take note trolls- THAT is a serious issue the game has.



This is true.  Hopefully they'll just put an armor repair person near one of the portals, or allow people to carry kits with them.  Because it's not about being hard at this point, but being brutal.



 


 


Other games have field repair kits... no reason this wouldnt work here. Just charge a premium for them to make them last resort.


  EvilGeek

Advanced Member

Joined: 8/17/08
Posts: 1241

My freedom relies on yours

2/21/12 10:47:57 AM#43

Don't forget that this dungeon was being completed by members of the press who hadn't had the luxury of naturally leveling to 30, that immediately puts them at a disadvantage, they hadn't had the chance to learn the intiricacies of their class and cross profession combos, that's something we'll be able to do come release, we'll know a lot more than they did.


Don't cry for a nerf at this stage without taking the reality of this encounter in to account.



  wrekognize

Novice Member

Joined: 7/30/07
Posts: 386

2/21/12 10:49:48 AM#44

Originally posted by Bunks

Wasn't too happy to see a person have to confront the last boss with no armor on because of the broken armor thing. He couldn't leave to repair because it would have locked him from the instance.


 


Take note trolls- THAT is a serious issue the game has.



 


Thus, why it's in Beta.


  thakurse

Novice Member

Joined: 1/30/07
Posts: 24

2/21/12 10:52:03 AM#45

What you should understand is the fact that they don't have to please anyone in this game because it's free to play.   Other games like RIFT having a subscription and player whinning like babies so they have to nerf the content, otherwise they will stop the payments.


But guess what, people don't pay for this game so it's like any other games.  You have to face the content included in the game.


In real life you would have to learn the hard way to become a warrior... so if you die 10 times in a dungeon then your are not ready to this fight yet and you will have to go home and come back when you'll get better.  It takes time to be a good player but it's possible.  Make some efforts for once. 


We all want realism in a RP MMO game, but if you don't want it, RP Games are not for you..


MMORPG got it?  Role play??


Keep playing Star Wars:TOR, which is a really good game for the monotony that makes you feel safe and happy.  You'll find plenty of friends just like you, isn't it beautiful?


  hellsnot

Apprentice Member

Joined: 12/26/10
Posts: 47

2/21/12 11:00:56 AM#46

i dont post much but am a little dissapointed on the negativity of a potentially challenging game, i am kindoff tired of pandering to carebears by dev's if you are supposed to be able to go repair and it's a bug make it so you can't go repair lols harder the better imo or even better if you let your gear get broken it's vendor fodder, i'm looking for a game thats difficult and right now thats not even an mmo for me i'm too busy getting my ass handed to me in SC 5


  Chilliesauce

Apprentice Member

Joined: 12/27/10
Posts: 577

2/21/12 11:03:02 AM#47
Originally posted by hellsnot

i dont post much but am a little dissapointed on the negativity of a potentially challenging game, i am kindoff tired of pandering to carebears by dev's if you are supposed to be able to go repair and it's a bug make it so you can't go repair lols harder the better imo or even better if you let your gear get broken it's vendor fodder, i'm looking for a game thats difficult and right now thats not even an mmo for me i'm too busy getting my ass handed to me in SC 5

What you are describing as a challenge is just time sink and tedium. Only because you add more tedious activities in a game doesn't make it challenging. Challenge is in the activity itself and not artifical blocks put in way of that activity and  your progression.

  hellsnot

Apprentice Member

Joined: 12/26/10
Posts: 47

2/21/12 11:07:32 AM#48

Originally posted by Chilliesauce


Originally posted by hellsnot

i dont post much but am a little dissapointed on the negativity of a potentially challenging game, i am kindoff tired of pandering to carebears by dev's if you are supposed to be able to go repair and it's a bug make it so you can't go repair lols harder the better imo or even better if you let your gear get broken it's vendor fodder, i'm looking for a game thats difficult and right now thats not even an mmo for me i'm too busy getting my ass handed to me in SC 5



What you are describing as a challenge is just time sink and tedium. Only because you add more tedious activities in a game doesn't make it challenging. Challenge is in the activity itself and not artifical blocks put in way of that activity and  your progression.



 


trying not to die is tedious? ok.....................


  User Deleted
2/21/12 11:08:09 AM#49

I wonder if they bothered to check their inventory for replacement armor. Looks like the dungeon gives out quite a lot of loot as your playing through it.

I would take into account, like others have already, that the press involved were not practiced in their craft and that had they been this problem may have been moot.

I like a good challenge, don't turn the game into a pablum spooner. If you suck and wipe a lot, stop sucking.

  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2360

2/21/12 11:32:09 AM#50

Wow @ All the people insulting each other over something so ridiculously uncalled for. Dungeon difficulty, it's not that big a deal, people!


1) Dungeons just offer aesthetically different gear. If you hate having that challenge, just ignore it! You're not missing anything and no one is going to LoL at you for not having top-tier gear, because you can get it with easier methods.


2) I GUARANTEE YOU THIS: No matter how "difficult" the content is at first, people will inevitably figure out the best strategies, the best moment to pull, the best moment to run, etc., and even the hardest dungeons will eventually become routine. So, give it some time, let the "alpha" gamers figure out how to get it right, then learn from them afterward.


3) Dungeons are a little like Aion's in that, as long as one person is still in it, it won't lockout/reset. So, take the time to go repair your armor if needed. Just leave one person behind, port to town, repair, come back. That simple. So what if it takes a little time? Dungeons are clearly not made to be rushed through, you DON'T do them "when you just have an hour to kill," you do them when you have the time to sit and put your everything into it. Hell, maybe having that few minutes to leave the dungeon and "take a breather" will clear some of your inevitable frustration from all that dying, and give you a chance to rethink what you've been doing wrong.


 


It doesn't all have to be a rush, people. GW2 has made it completely unnecessary to rush through content, and made it unnecessary to play content you don't like, it's so a la carte it's almost ridiculous. Chill pills. ALL OF YOU.


"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  thakurse

Novice Member

Joined: 1/30/07
Posts: 24

2/21/12 11:34:01 AM#51



What you are describing as a challenge is just time sink and tedium. Only because you add more tedious activities in a game doesn't make it challenging. Challenge is in the activity itself and not artifical blocks put in way of that activity and  your progression.



 


Well you said the magic word : "progression".  Which means you won't get all you want in one day, you will have to work to be a good player.  Which takes efforts and time.  This is how you will learn to be better, and finaly be able to kill evil creatures.


Do I need to remind you that RPG games are all about realism? and immersion?  Do you expect to get out of a dungeon without any broken parts of your armor or even a broken leg?  Yeah you could expect this, but only when you will become a real hero.  Keep working.


  MMOarQQ

Novice Member

Joined: 2/20/12
Posts: 659

"Against stupidity the very gods themselves contend in vain."

2/21/12 12:07:35 PM#52

Can I haz a button dat killz da bosses auto? Liek maybe it costs like some gold or sometin. I dunno. Why have a boss wit 50k hp instead of 10? hp


Isn;t it an artifishial barriar? I mean u know hard is not fun right?


Dis just looks 2 hard yano?


I rly am ready to put down farmville 2 play dis game. Pls Arenanet make it assessible 4 me.


  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3516

2/21/12 12:18:42 PM#53
A classic instance is goin to feel hard to start with, but as YOU learn so you performance in the instance improves. What we want to see now is groups struggling bit eventually becoming victorious. Wiping lots of times on a first run is music to our ears. People complaining about this show their inexperience. Time to move away from the mindless/ no difficulty instances.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Pigozz

Apprentice Member

Joined: 11/06/07
Posts: 852

Nihil gratis

2/21/12 12:31:34 PM#54

Originally posted by Alot

And to imagine Explorable Mode is supposed to be even harder.





 


Best news...


It was about time some game retained the difficulty of old games


Everything is just too damn easy these days..I miss the times I spent months trying to beat the game...I try to mitigate this by handicaping myself in modern games (like finishing F.E.A.R. without saves,medkits only after fights,no slowmo, only with pistols on hardest setting.. or sometimes with the slowmode(but on touchpad)


MMOs played chronologically:
Runescape,Lineage II, WoW,Tabula Rasa, AoC,Eve Online,Guild Wars, Rift(beta only),SWTOR(beta only),Star Trek Online
Most fun: Tabula Rasa

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

2/21/12 12:38:48 PM#55
Originally posted by Bladestrom
A classic instance is goin to feel hard to start with, but as YOU learn so you performance in the instance improves. What we want to see now is groups struggling bit eventually becoming victorious. Wiping lots of times on a first run is music to our ears. People complaining about this show their inexperience. Time to move away from the mindless/ no difficulty instances.

I tend to agree.  I'm not really a challenge junkie, but I remember being totally let down when I first started running WoW instances because it was quite a bit easier than I'd been led to believe.  It's good to know that I won't be able to coast through GW2's content the way I have in previous games.

That being said, I would really like to get confirmation on whether or not they were running this particular dungeon in Story Mode or in Explorable Mode.  Story mode is supposed to provide just a moderate challenge so that it doesn't become an impediment to continuing your character's personal journey.  The Explorable mode is supposed to be the deep end of the pool for everyone really wanting to test their mettle.

If this was Story Mode, maybe it could use a little toning down.  The only way we'll know for certain though is once we can start running it ourselves with characters we've progressed all the way from level one.  That would be a much fairer indicator of the dungeon's actual level of difficulty.

So, Story Mode should be moderately tough, and save the brutality for Explorable.

  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2360

2/21/12 12:43:24 PM#56



Originally posted by Unlight






Originally posted by Bladestrom



A classic instance is goin to feel hard to start with, but as YOU learn so you performance in the instance improves. What we want to see now is groups struggling bit eventually becoming victorious. Wiping lots of times on a first run is music to our ears. People complaining about this show their inexperience. Time to move away from the mindless/ no difficulty instances.



I tend to agree.  I'm not really a challenge junkie, but I remember being totally let down when I first started running WoW instances because it was quite a bit easier than I'd been led to believe.  It's good to know that I won't be able to coast through GW2's content the way I have in previous games.




That being said, I would really like to get confirmation on whether or not they were running this particular dungeon in Story Mode or in Explorable Mode.  Story mode is supposed to provide just a moderate challenge so that it doesn't become an impediment to continuing your character's personal journey.  The Explorable mode is supposed to be the deep end of the pool for everyone really wanting to test their mettle.




If this was Story Mode, maybe it could use a little toning down.  The only way we'll know for certain though is once we can start running it ourselves with characters we've progressed all the way from level one.  That would be a much fairer indicator of the dungeon's actual level of difficulty.




So, Story Mode should be moderately tough, and save the brutality for Explorable.







 




I feel the same. I'm not completely against them nerfing dungeon bosses, I just don't think it should happen anytime soon. Give people a month or two to learn their characters and the dungeons and figure out if it really needs a nerf or if people just need time to learn the game. If after people have had the time, it's still so difficult it excludes large portions of the population, THEN look at rebalancing.





 

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  User Deleted
2/21/12 12:51:15 PM#57

Isn't your story about your characters heroic journey? Or are we going to dum that down and make it about your characters milk run to the corner store?

  dadante666

Novice Member

Joined: 5/07/11
Posts: 400

you stop laughing when hear the same joke ,but always cry for the same thing...

2/21/12 1:27:37 PM#58

5 mi friend


  Epicent

Novice Member

Joined: 9/16/10
Posts: 671

Die clickers Die!!!

2/21/12 1:53:09 PM#59

Originally posted by Bunks


Originally posted by Clob

Wasn't too happy to see a person have to confront the last boss with no armor on because of the broken armor thing. He couldn't leave to repair because it would have locked him from the instance.




Take note trolls- THAT is a serious issue the game has. 




------------------




Too late. HA!  Eric Flannum just posted this on guru:




You can leave the dungeon and come back as long as the entire party doesn't leave. We had a bug in the beta that would sometimes lock out the party leader. It's fixed now.  



Ok , now Im worried.


 


These guys have spies listening to me bitch to my wife at 1am? :)



 


omg. go play battletoads or megaman 9 and gripe about that instead please. less q q here.


  ropenice

Apprentice Member

Joined: 10/02/04
Posts: 585

2/21/12 2:00:17 PM#60

Originally posted by thakurse








What you are describing as a challenge is just time sink and tedium. Only because you add more tedious activities in a game doesn't make it challenging. Challenge is in the activity itself and not artifical blocks put in way of that activity and  your progression.







 




Well you said the magic word : "progression".  Which means you won't get all you want in one day, you will have to work to be a good player.  Which takes efforts and time.  This is how you will learn to be better, and finaly be able to kill evil creatures.




Do I need to remind you that RPG games are all about realism? and immersion?  Do you expect to get out of a dungeon without any broken parts of your armor or even a broken leg?  Yeah you could expect this, but only when you will become a real hero.  Keep working.





 




RPG games are about realism? You're in a fantasy, made up world casting spells, fighting with swords, trying to kill Monsters. RPG's are about fantasy, not realism. It's the immersion that mmo's need badly, as so many have little to none, and i agree that having difficult, but with experience beatable, content is important in immersing yourself in the role you play. Many people though don't play MMO's to play a role, only want to hack and slash, action zerg. That's why so many games don't have high subs-they try to cater to both and when the action gamers leave for the next game, leaves a mess for those that want to be part of a world and community for the long-term. Hopefully, Anet won't nerf/change to make heppy the gamers that won't be sticking around anyway.


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