Trending Games | Trove | ArcheAge | WildStar | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,870,836 Users Online:0
Games:744  Posts:6,254,105
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Few things that hinders the fun factor

4 Pages « 1 2 3 4 » Search
71 posts found
  User Deleted
1/02/11 7:18:30 PM#21

Wait, your staying star wars didn't sell itself on skinny women with nice boobies? Jabba lied to me. As to the rest, if it is an issue they will work it out. They have already said they want to have space based pvp and group fighting later on in space, but it will not be an at launch thing. They want it to be more like KoToR and less like STO, space battles were never the main focus of the star wars fanchise.

The reason you can't customise your companions is also obvious, because they are not npc man 102 that you can play around with nameing and altering like in STO, they are actually characters with a back story and everything that bioware has made up. If they were just normal, random, npcs it would be different. As to the look of armor and dyes, I don't see that as a big deal either. Aside from mandolorians most troops in the galaxy at any time have had unifrom outfits, even jedi.

Most of the other complaints the op had have either been hinted to be in the works, or are a little dumb. They have said that you might see non humans in later expainsions, and they were really considering it, but wanted to do a whole race origin thing to make you understand them better.

As to fighters they don't work with the theme of the game, how are you going to pack a bunch of companions into a fighter? Also the companions are more than cannon fodder and they make sense to be there. The game has a lot of the clone wars cartoon series look, and it works out well. It won't make people have to buy super powerful computers to run it when it comes out.

Lastly, in any game with optional pvp battle grounds the pvp gear is an option you can opt out of. The game is not made as much for gear grinding as story, so it won't appeal to people who want to just rush to the end, get gear, and be awsome. As well a social clothing tab, to date has been in only three or four of the many mmo's. It's an addition most dev's see as pointless.

  Deewe

Novice Member

Joined: 5/02/08
Posts: 1976

 
OP  1/02/11 7:23:36 PM#22
 

 

Let's forget the cartoonish look, the big and spiky shoulder pads and the heroic proportions and the goblinoid looking Trandoshan because we can agree it's a matter of personal taste. In my book they don't fit a SW theme, but I can understand some (a lot?) people like them.

Then let's not take into account the space feature because, as stated by the devs it's a ,mostly avoidable, mini game. (Note: you will have to do some easy space missions through your class story).

Now for an MMO more oriented towards story and let's say RPG:  Character's customization should not be dictated by the stats and some iconic looks, nor should  you be required to play a pet class in a MMO. (BTW I always play pet classes).

 

We're certainly not going to play a moisture farmer in TOR and that's fine, even if it could have been pretty fun. However in the end when every maxed out character will run around with the same slave (companion tagged with his master's name) in quite the same iconic gear I do have an issue: this is not the WoW factor I'm looking for.

 

Will the game be fun, certainly. Still the uniqueness and sense of ownership of our characters might certainly taste a bit bitter.

 

It will be my pleasure to review my bold statement once the NDA is lifted. Until then I invite you to read the assumed review I wrote some time ago.

  keithian

Advanced Member

Joined: 5/20/06
Posts: 2978

1/02/11 7:40:32 PM#23

No thanks, I'll pass lol.

There Is Always Hope!

  Agathu

Apprentice Member

Joined: 8/02/03
Posts: 39

1/03/11 9:10:23 AM#24
Originally posted by Deewe

We're certainly not going to play a moisture farmer in TOR and that's fine, even if it could have been pretty fun. However in the end when every maxed out character will run around with the same slave (companion tagged with his master's name) in quite the same iconic gear I do have an issue: this is not the WoW factor I'm looking for.

 How do you know they will all be using the same companion? I am not even sure people from the same class will always be using the same companion as people have different tastes. Also, it has been stated that there are thousands of armor sets, so what makes you think everyone is going to be running around looking the same?

A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
Herm Albright
(1876 - 1944)

  Deewe

Novice Member

Joined: 5/02/08
Posts: 1976

 
OP  1/03/11 8:20:33 PM#25
Originally posted by Thorak
Originally posted by Deewe

We're certainly not going to play a moisture farmer in TOR and that's fine, even if it could have been pretty fun. However in the end when every maxed out character will run around with the same slave (companion tagged with his master's name) in quite the same iconic gear I do have an issue: this is not the WoW factor I'm looking for.

 How do you know they will all be using the same companion? I am not even sure people from the same class will always be using the same companion as people have different tastes. Also, it has been stated that there are thousands of armor sets, so what makes you think everyone is going to be running around looking the same?

Companions will always get the 2nd choice of gear.

I can be wrong but we can predict templates will emerge mixing specific classes with specific companions.

=> Class / Companions mix won't be that different from each others contrary to what BioWare is seeing in their test sessions as when it will hit mainstream it will all converge at some point. Well... maybe ;)

 

Note to GMan3 and Horesechocker, I would invite you to read the other thread I linked before you go away. Honestly if there wasn't people like me fighting for such details in 10 years we would still be playing dumbed down version with lack of choice.

 

Funny thing is last time I spoke with a close friend that's senior designer on multiple AAA games and we agreed that

  • I look too much in details, details that the designers nor producers didn't even thought about most of the time
  • I'm way too far thinking for the player, too often the designers just don't look that far...
  • It's just about games ;)
  Isane

Apprentice Member

Joined: 5/24/06
Posts: 2698

"Some do , Some don''t , Others just cry"

Jean Sali

1/03/11 9:12:42 PM#26
Originally posted by Deewe
Originally posted by Thorak
Originally posted by Deewe

We're certainly not going to play a moisture farmer in TOR and that's fine, even if it could have been pretty fun. However in the end when every maxed out character will run around with the same slave (companion tagged with his master's name) in quite the same iconic gear I do have an issue: this is not the WoW factor I'm looking for.

 How do you know they will all be using the same companion? I am not even sure people from the same class will always be using the same companion as people have different tastes. Also, it has been stated that there are thousands of armor sets, so what makes you think everyone is going to be running around looking the same?

Companions will always get the 2nd choice of gear.

I can be wrong but we can predict templates will emerge mixing specific classes with specific companions.

=> Class / Companions mix won't be that different from each others contrary to what BioWare is seeing in their test sessions as when it will hit mainstream it will all converge at some point. Well... maybe ;)

 

Note to GMan3 and Horesechocker, I would invite you to read the other thread I linked before you go away. Honestly if there wasn't people like me fighting for such details in 10 years we would still be playing dumbed down version with lack of choice.

 

Funny thing is last time I spoke with a close friend that's senior designer on multiple AAA games and we agreed that

  • I look too much in details, details that the designers nor producers didn't even thought about most of the time
  • I'm way too far thinking for the player, too often the designers just don't look that far...
  • It's just about games ;)

UHm I think GMAN3 and Horsechocker are right , you seem to be producing lots of meaningless text that adds little to the real discussion.

Your wrap up and summary just seems scewed in some way can't put my finger on it.  I think you are trying but am not ure what your real intentions are... But I don't think you are adding any value, I may be wrong...

I think I will put my faith in Bioware rather than someone who "believes" , he is better than the designers or thats the impression you are trying to make, I just had to laugh at that line.

I think what hinders the fun in MMORPGs, are people who take the games too seriously and demand certain features that play against longevity and the persistant nature of the gaming world. I could go into the design concepts that support each of these but guess what I'm not being paid to ham it up on these forumns. And you understand all of this anyway...

The ability to be concise is an Art you should try it maybe that way you may get a point or two accross...

I think I'm boired now

________________________________________________________
SWTOR and COS games that could deliver !!

  Deewe

Novice Member

Joined: 5/02/08
Posts: 1976

 
OP  1/03/11 9:45:47 PM#27
Originally posted by Isane
Originally posted by Deewe
Originally posted by Thorak
Originally posted by Deewe

We're certainly not going to play a moisture farmer in TOR and that's fine, even if it could have been pretty fun. However in the end when every maxed out character will run around with the same slave (companion tagged with his master's name) in quite the same iconic gear I do have an issue: this is not the WoW factor I'm looking for.

 How do you know they will all be using the same companion? I am not even sure people from the same class will always be using the same companion as people have different tastes. Also, it has been stated that there are thousands of armor sets, so what makes you think everyone is going to be running around looking the same?

Companions will always get the 2nd choice of gear.

I can be wrong but we can predict templates will emerge mixing specific classes with specific companions.

=> Class / Companions mix won't be that different from each others contrary to what BioWare is seeing in their test sessions as when it will hit mainstream it will all converge at some point. Well... maybe ;)

 

Note to GMan3 and Horesechocker, I would invite you to read the other thread I linked before you go away. Honestly if there wasn't people like me fighting for such details in 10 years we would still be playing dumbed down version with lack of choice.

 

Funny thing is last time I spoke with a close friend that's senior designer on multiple AAA games and we agreed that

  • I look too much in details, details that the designers nor producers didn't even thought about most of the time
  • I'm way too far thinking for the player, too often the designers just don't look that far...
  • It's just about games ;)

UHm I think GMAN3 and Horsechocker are right , you seem to be producing lots of meaningless text that adds little to the real discussion.

Your wrap up and summary just seems scewed in some way can't put my finger on it.  I think you are trying but am not ure what your real intentions are... But I don't think you are adding any value, I may be wrong...

I think I will put my faith in Bioware rather than someone who "believes" , he is better than the designers or thats the impression you are trying to make, I just had to laugh at that line.

I think what hinders the fun in MMORPGs, are people who take the games too seriously and demand certain features that play against longevity and the persistant nature of the gaming world. I could go into the design concepts that support each of these but guess what I'm not being paid to ham it up on these forumns. And you understand all of this anyway...

The ability to be concise is an Art you should try it maybe that way you may get a point or two accross...

I think I'm boired now

Thanks for taking the time to post this. I will try to take the needed time to digest it for sure.

  Elox1

Novice Member

Joined: 11/24/06
Posts: 211

1/04/11 3:50:11 PM#28

I'm not as picky as most people but I think the thing that bothers me the most so far is the expectation that we need to bring a companion with us EVERYWHERE.  I hope it doesn't feel like every class is a pet class as a result.

  whilan

Keeper of the Archives

Joined: 1/30/07
Posts: 3115

1/04/11 4:06:50 PM#29
Originally posted by Elox1

I'm not as picky as most people but I think the thing that bothers me the most so far is the expectation that we need to bring a companion with us EVERYWHERE.  I hope it doesn't feel like every class is a pet class as a result.

 From what i know of pet classes they tend to lack any sort of physical abilities and rely on the pets to hold aggro, so they can deal damage, kinda like necromancers/magicians

Now the way i understand the companions in they are an addition to your character,  You pick a warrior and a healer companion, now your basically a paladin.  You can tank while letting your companion heal.

Your companion will never be as good as another player. It's just another way to tweak your characters abilities. I think one reviwer stated that you could tank 3 while your companion could tank 1.

 

Same for the healer pet they can only do so much.  However if your group is missing a healer, 4 people can come and bring their healer companions along and mostly fill the role of that one healer.

It's still better to actually have a healer speced person but the companions can help fill the gap that might be missing in the groups.  As for the pet class? I feel it's just an extra added person.  You can use them to gather items or fend off enemies while you gather. 

Help me Bioware, your my only hope.

Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

  Elox1

Novice Member

Joined: 11/24/06
Posts: 211

1/04/11 4:25:15 PM#30
Originally posted by whilan
Originally posted by Elox1

I'm not as picky as most people but I think the thing that bothers me the most so far is the expectation that we need to bring a companion with us EVERYWHERE.  I hope it doesn't feel like every class is a pet class as a result.

 From what i know of pet classes they tend to lack any sort of physical abilities and rely on the pets to hold aggro, so they can deal damage, kinda like necromancers/magicians

Now the way i understand the companions in they are an addition to your character,  You pick a warrior and a healer companion, now your basically a paladin.  You can tank while letting your companion heal.

Your companion will never be as good as another player. It's just another way to tweak your characters abilities. I think one reviwer stated that you could tank 3 while your companion could tank 1.

 

Same for the healer pet they can only do so much.  However if your group is missing a healer, 4 people can come and bring their healer companions along and mostly fill the role of that one healer.

It's still better to actually have a healer speced person but the companions can help fill the gap that might be missing in the groups.  As for the pet class? I feel it's just an extra added person.  You can use them to gather items or fend off enemies while you gather. 

I think what bugs me the most about the companions is if they are there to tweak your characters abilities as you say then will I have full control over their skills or will I need to rely on the AI to try it's best.

Also as for a pet class, just going under the assumption that DPS is usually the most efficient way to level and if you so choose a DPS AC then it's likely you'll have a tank companion or healer companion and if it's a tank companion it would indeed seem to play out like a pet class.

  whilan

Keeper of the Archives

Joined: 1/30/07
Posts: 3115

1/04/11 4:37:15 PM#31
Originally posted by Elox1
Originally posted by whilan
Originally posted by Elox1

I'm not as picky as most people but I think the thing that bothers me the most so far is the expectation that we need to bring a companion with us EVERYWHERE.  I hope it doesn't feel like every class is a pet class as a result.

 From what i know of pet classes they tend to lack any sort of physical abilities and rely on the pets to hold aggro, so they can deal damage, kinda like necromancers/magicians

Now the way i understand the companions in they are an addition to your character,  You pick a warrior and a healer companion, now your basically a paladin.  You can tank while letting your companion heal.

Your companion will never be as good as another player. It's just another way to tweak your characters abilities. I think one reviwer stated that you could tank 3 while your companion could tank 1.

 

Same for the healer pet they can only do so much.  However if your group is missing a healer, 4 people can come and bring their healer companions along and mostly fill the role of that one healer.

It's still better to actually have a healer speced person but the companions can help fill the gap that might be missing in the groups.  As for the pet class? I feel it's just an extra added person.  You can use them to gather items or fend off enemies while you gather. 

I think what bugs me the most about the companions is if they are there to tweak your characters abilities as you say then will I have full control over their skills or will I need to rely on the AI to try it's best.

Also as for a pet class, just going under the assumption that DPS is usually the most efficient way to level and if you so choose a DPS AC then it's likely you'll have a tank companion or healer companion and if it's a tank companion it would indeed seem to play out like a pet class.

 Well it really depends on person i suppose.

You can use AI kits to change it to a more dps/tank/healer type of companion but they still won't be able to do the job as well as someone else..

As for the tanking, in most cases you'll be fighting multiple mobs at the same time, if your tank companion tried to fight 4 mobs at once, it is likely they would get wiped out pretty quickly.  They are just an extention not a seperate class all together, a tank pet is more of an offtank, to take a few mobs off of you for a little bit while you kill the other 2 or 3.  they won't be able to tank the mob all together.

Edit: in one of the interviews they said your companion only could take out 1 of the mobs while you took out the other 3.  Kinda like a shadowknights skeleton pet.  Only more customizable as they can wear all the equipment you can and can be customized with AI kits.

Additional edit: one good thing though about the companions is that if your missing a healer class, and you have a full group of 4, each one can switch to their healer companion and fill the role enough to play out the dungeon as if they had a healer, still not going to be as effective but thats to be expected.  This allows you to not have to wait for hours for a healer to pop up.

Help me Bioware, your my only hope.

Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

  Latronus

Novice Member

Joined: 1/10/08
Posts: 718

PC is not political correctness, it means Political Cowardice!

1/04/11 5:16:00 PM#32
Originally posted by Deewe
Originally posted by keithianw
Originally posted by Deewe

 

Heroics proportions
"Required" companions for PvP, PUGs and RAIDs.
No body customization for companions.
No animal based pet classes
No display pet classes
Sith pureblood that look like red skinned elves
Trandoshan that look like goblins from a fantasy MMO
No non humanoid playable races
Oversized and spiky shoulder pads
PvP specific gear (more mess to manage)
No social clothing tab
No gear dyes, or class limited color palette
No Advanced Classes respec
No multiplayer space combat, PvE & PvP wise
Very short space combat scenarios: 2-8 minutes only
No fighter type small space ships
No choice of space ships chassis
No planetary housing (instanced or not)
Maybe not even guild halls
No day/night cycles
It's SW, made by BioWare ==> should be awesome.
 
However there are quite a few things leveraging the fun factor for a SW based MMO:
 
Leveraging and Hindering are two different things.
 
  • Heroics proportions Whats wrong with this? 
    • Awkward looking characters: too big hands, anorexic females with huge breast and so on.
    • Unproportioned toons never hurt WoW.  I mean god have you seen the hands on those night elves?
  • "Required" companions for PvP, PUGs and RAIDs. Source please? I've always read that companions are optional. Regardless, doesn't bother me in the least.
    • James Ohlen: "Right now we are assuming that you are using your companion character. If you don’t use your companion you will be at a big disadvantage because all the DPS that your companion would be doing isn’t going to be there. So there is no point to not bring your companion character, unless you want to challenge yourself by not bringing him around."
    • Nothing in that quote says BW is forcing you to use your companions.  If you don't want them with you... loose some DPS, it's YOUR CHOICE.  So please, where are they required? 
  • No body customization for companions. Who cares. Could use customize any pets (which aren't even as complex as companions in this game) in any other game that has been successful to date?
    • Companions will end as twins, it would have helped lighten the issue a lot, a gearing them up won't be sufficient.
    • What's your point exactly? 
  • No animal based pet classes This has been confirmed? Regardless, Id rather have a more complex companion that have a life of their own and add value to the quest and storyline then a pet with a few commands like attack, stay, passive, defensive.
    • Fond of playing pet classes but not having blabling companions
    • Hmmm, this is Star Wars not WoW Wars or EQ Wars.  How many animal pets are there in Star Wars?  I haven't read many of the books, and it's been years since I have, so I am probably wrong, but I don't remember any pets other than Jabba's annoying little critter.
  • No display pets Where are you getting confirmations for this stuff? Regardless, this is another who cares. Maybe it will be sold in their store?
  • Sith pureblood that look like red skinned elves Who cares.
    • Some do, at least for a SW themed game
    • I'm sure there are some that care, but they are almost all force sensitive, so I would figure that their physical characteristics (muscles, bone structure) would have gotten smaller over the years with Darwinism and all, just saying.
  • Trandoshan that look like goblins from a fantasy MMO Who cares
    • See above
    • Meh, never really noticed, but I guess some might.
  • No non humanoid playable races  Though I wish there were, I think this is one of the most over hyped criticisms of the game. I disagree with others that they simply look like humans in different colors. They look varied enough to me and more may be added in expansions. In addition, the starter areas will probably be different and isnt that more important than a bunch of different races in more generic starting areas like Ive seen in other games? AOC had everyone starting in the exact same place.
    • One of the appeal of being a SW game is the specie diversity.
    • Yes and yet, do you want a fairly polished game at launched with just playable humanoids or do you want vast diversity, years added to the development timeline and another horrible launch because the game stinks?  Let's get a good polished, playable game with humanoids then demand the furry Ewoks and stuff later. 
  • Oversized and spiky shoulder pads This is not the case for each and every class and for each and every gear. In addition I can think of something similar to this in terms of 'out of proportions'' in just about EVERY game out there.
    • At least every asian based MMO, it's not the case in LotRo, DDO, SWG, and not so much in AoC
    • You missed the real game that was being eluded to... WoW.  Like the armor in that game are totally and truly proportional.
  • PvP specific gear (more mess to manage and gear to grind) How come you know more about this than even the beta testers?
  • No social clothing tab I have no idea what this means, but since I wasnt looking for this feature I don't care. Also, I remind you that the game is in beta and we don't know what the final build will be.
  • Social clothing is a "tab" that allows a player to put gear on that will displayed regardless of what is actually equiped.  It's a purely cosmetic thing and I could care less if its there at launch or ever.
  • Controversial art choice for some gear sets, especially Inquisitor and Sith. Who cares. This is so subjective.
    • Especially when a Sith Inquisitor looks like an African voodoo priest. So much for a SW setting.
    • Well, all Jedi/Sith could just run around in earth toned robes or black leather and capes, the bounty hunters will never show their faces, the Empirials will all look like the walking dead wearing all dark colors... An African Voodoo priest?  Really?  I don't see it.
  • No gear dyes, at best class limited color palette I dont even know if this is true. We haven't seen the final build yet. Either way, the game looks colorful enough.
    • Just a matter of being able to have our charcters look like we want
    • Can a player get a good game at launch and then have the stupid cosmetic crap added later?  All we want is a good stable gamee on day one!  Armor dyes can come year 2, 3 or whenever. 
  • No Advanced Classes respec   Same answer. We havent seen the latest build yet. How do you know this? Regardless, I think I am torn on this subject. Even if it is true, I'm wondering if this wouldn't be a bad thing so everyone isn't copying and pasting generic trees at release and it forces some variations among those who are in the same advanced class. Regardless, I'm not so sure they won't allow change with some money involved. I though it was more that you cannot change your advanced class, not that you can't respec them.
    • SO far you can't change your AC class that's the issue. There will be a skill points respect.
    • Yup, and who says it wont come later.  Besides, if you made a bad choice... roll another toon.  This isn't push button X and you win... at least I hope it isn't.
  • No multiplayer space combat, PvE & PvP wise You've seen the final build? Either way, doesn't bother me at all.
    • Guess you're not into space sim, nor multiplayer .
    • As this horse has beaten into glue long ago... Space combat in Star Wars was NOT the point of the movies/books.  If a player wants endless space combat/exploration... play Eve.  That IS the main theme of that game.
  • Very short space combat scenarios: 2-8 minutes only   You've seen the final build? Either way, doesn't bother me at all.
    • It's been officially stated.
    • See above.  Yes it going to be short scenarios, but again, space combat was not the main theme of Star Wars and shouldn't be the focus of this game.
  • No fighter type small space ships     You've seen the final build? Maybe it will be in their store or expansion? Either way, doesn't bother me at all.
    • We are speaking about launch, and yes it's true.
    • Yup, it's true
  • No choice of space ships chassis You've seen the final build? Either way, doesn't bother me at all.
    • Nope, your space ship chassis is imposed by your class choice. It's official.
    • True it is, for now at least.  I can see this changing in time.
  • No planetary housing (instanced or not)   You've seen the final build? Either way, doesn't bother me at all.
    • Housing will be implemented through space ships only, at launch.
    • True true
  • Maybe not even guild halls You've seen the final build? Either way, doesn't bother me at all.
    • Wait and see... but there's no multiplayer space content so guild ships.... 
    • I can't see how this takes away from the game anyway.  Look at EQ2, there are guild halls there and the cities are deserted due to it.  It takes away immersion IMO.  Keep them out as far as I'm concerned
  • No day/night cycles   You've seen the final build? Either way, doesn't bother me at all.
  • Overwhelming story: not so short dialog cutscene  TOTALLY DISAGREE. Most of us are hoping the story makes us actually pay attention to the quests again.  Also, you;'ve timed the length of each of the dialogue choices in the over 40 novels they are releasing and they are all long and the same length of time?
    • Only very short dialogs fits the fast paced MMO group play
    • But the player can skip through it.  The story is important to this game, elitists may be upset because they have to hit more buttons than normal to get on with the quest.  Oh well.
  • No player bounties ;)   You've seen the final build? You know for sure there won't be quests that leverage this idea in some way? (I am using the word leverage correctly).
    • Been said long time ago, plus there's no BH equivalent class on the republic
 
The game will be polished for sure, maybe not as much as WoW is now. But it feels very restricted at this point.
 
Just about everything in your list is nonsense and won't impact the fun factor for most normal gamers out there. A game can't have everything. This game is going to have a HUGE amount of options, variations, choices, etc when compared to other games. I expect it to be just as polished as WOW or even more so ( I can't tell you how many bugs I have encountered in Cataclysm).. This list makes me wonder how it is possible for you to enjoy any game out there, because if I dissected every other game that is currently released in the way that you just did, this list would be 100 times the size of what you wrote.
 
/agree with most of this.  If this is as good a game as BW has put out before, it'll be just fine
 

 

I don't know what's a normal gamer but at least I'm pretty well informed. I'm glad the designers choice fits your liking though. For my part I'd rather be the one in control of my character's look and behavior.

 You are still in control, well as much as any other game out there that isn't a sandbox.  You can be a fallen jedi if you want.  There are several different choices to make in game, besides, do WoW, EQ2, LOTRO, AOC or any themepark style game really let you decide your characters path?  Not really unless you just don't quest very much.  Most only allow one real choice, and even if you choose the smart a$$ answer, you still get the reward and nothing happens to you later because of it.  /shrug

Look wise, we'll have to see.  But, even the most subscribed to game only has a few choices for your toons look at creation.   

BTW In case you have any doubts none of this comes from leaked infos.

 

  Elox1

Novice Member

Joined: 11/24/06
Posts: 211

1/04/11 5:17:36 PM#33

It will be nice to have companions for the dungeon content as far as the LFG situation is concerned, but I really hope they do a good job on the AI so they don't go aggroing things and cause a wipe.  Have they said anything about whether or not we'll be able to flag them like heroes in Guild Wars or will they always just be following you at all times?

  Deewe

Novice Member

Joined: 5/02/08
Posts: 1976

 
OP  1/04/11 5:20:10 PM#34
Originally posted by whilan
Originally posted by Elox1
Originally posted by whilan
Originally posted by Elox1

I'm not as picky as most people but I think the thing that bothers me the most so far is the expectation that we need to bring a companion with us EVERYWHERE.  I hope it doesn't feel like every class is a pet class as a result.

 From what i know of pet classes they tend to lack any sort of physical abilities and rely on the pets to hold aggro, so they can deal damage, kinda like necromancers/magicians

Now the way i understand the companions in they are an addition to your character,  You pick a warrior and a healer companion, now your basically a paladin.  You can tank while letting your companion heal.

Your companion will never be as good as another player. It's just another way to tweak your characters abilities. I think one reviwer stated that you could tank 3 while your companion could tank 1.

 

Same for the healer pet they can only do so much.  However if your group is missing a healer, 4 people can come and bring their healer companions along and mostly fill the role of that one healer.

It's still better to actually have a healer speced person but the companions can help fill the gap that might be missing in the groups.  As for the pet class? I feel it's just an extra added person.  You can use them to gather items or fend off enemies while you gather. 

I think what bugs me the most about the companions is if they are there to tweak your characters abilities as you say then will I have full control over their skills or will I need to rely on the AI to try it's best.

Also as for a pet class, just going under the assumption that DPS is usually the most efficient way to level and if you so choose a DPS AC then it's likely you'll have a tank companion or healer companion and if it's a tank companion it would indeed seem to play out like a pet class.

 Well it really depends on person i suppose.

You can use AI kits to change it to a more dps/tank/healer type of companion but they still won't be able to do the job as well as someone else..

As for the tanking, in most cases you'll be fighting multiple mobs at the same time, if your tank companion tried to fight 4 mobs at once, it is likely they would get wiped out pretty quickly.  They are just an extention not a seperate class all together, a tank pet is more of an offtank, to take a few mobs off of you for a little bit while you kill the other 2 or 3.  they won't be able to tank the mob all together.

Edit: in one of the interviews they said your companion only could take out 1 of the mobs while you took out the other 3.  Kinda like a shadowknights skeleton pet.  Only more customizable as they can wear all the equipment you can and can be customized with AI kits.

Additional edit: one good thing though about the companions is that if your missing a healer class, and you have a full group of 4, each one can switch to their healer companion and fill the role enough to play out the dungeon as if they had a healer, still not going to be as effective but thats to be expected.  This allows you to not have to wait for hours for a healer to pop up.

As Whilan is saying it seems the companion is doing about 33% of the player's damage but out of context it does not really help, but only to say: any PUG / RAID / PvP leader would not easily afford to loose such DPS output from his group.

Now the #33% is based on one non official single quote, so take it with a grain of salt as it can be much less, or more.

All in all it will all depend on the player Advanced Class and Companion combo. For example, a  Consular healer with a DPS companion could see dramatically different numbers than say a Sith DPS with a companion healer.

 

Bioware stated multiple time that you can play the game without companions. They aren't mandatory. Still I tend to see them as required, especially since this quote:

James Ohlen :Right now we are assuming that you are using your companion character. If you don’t use your companion you will be at a big disadvantage because all the DPS that your companion would be doing isn’t going to be there. So there is no point to not bring your companion character, unless you want to challenge yourself by not bringing him around."

 

Finally you can bring companions in PvP along you, but we don't know yet if it's one companion per player or limited companions slots per War zone (aka battlegrounds).

  whilan

Keeper of the Archives

Joined: 1/30/07
Posts: 3115

1/04/11 5:28:07 PM#35
Originally posted by Elox1

It will be nice to have companions for the dungeon content as far as the LFG situation is concerned, but I really hope they do a good job on the AI so they don't go aggroing things and cause a wipe.  Have they said anything about whether or not we'll be able to flag them like heroes in Guild Wars or will they always just be following you at all times?

 Not sure on the flagging system but this is what they have to say about the aggro system

 

  • Companions do not draw aggro until they perform an action that generates threat, such as attacking or using a special ability - Darth Hater
  • Take that for what it is.

    Help me Bioware, your my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

      Isane

    Apprentice Member

    Joined: 5/24/06
    Posts: 2698

    "Some do , Some don''t , Others just cry"

    Jean Sali

    1/05/11 1:24:31 PM#36
    Originally posted by Elox1

    I'm not as picky as most people but I think the thing that bothers me the most so far is the expectation that we need to bring a companion with us EVERYWHERE.  I hope it doesn't feel like every class is a pet class as a result.

    Its a challenge option if you don't like PUGs or have no friends on. Nothing more or less.  Mainly for the core Storyline which is 100% soloable. It allows Bioware to utilise all the colatteral Bioware has produced to give fans of KOTOR itterations 3,4,5,6,7 etc etc etc....

    On top of all of thios storyline and solo content that can be completed in groups as well, you have all the standard MMOP fare.

    ________________________________________________________
    SWTOR and COS games that could deliver !!

      Yilelien

    Advanced Member

    Joined: 2/04/10
    Posts: 325

    1/05/11 1:28:37 PM#37

    No game is going ot have all the features that each and everyone of are going to want. So while i see some features on your llist that i also would like to see. More for vanity than anything else. I cant say it really bothers me if they are not there either.

      Elox1

    Novice Member

    Joined: 11/24/06
    Posts: 211

    1/05/11 2:38:13 PM#38
    Originally posted by Isane
    Originally posted by Elox1

    I'm not as picky as most people but I think the thing that bothers me the most so far is the expectation that we need to bring a companion with us EVERYWHERE.  I hope it doesn't feel like every class is a pet class as a result.

    Its a challenge option if you don't like PUGs or have no friends on. Nothing more or less.  Mainly for the core Storyline which is 100% soloable. It allows Bioware to utilise all the colatteral Bioware has produced to give fans of KOTOR itterations 3,4,5,6,7 etc etc etc....

    On top of all of thios storyline and solo content that can be completed in groups as well, you have all the standard MMOP fare.

    It's not really much of an option to turn on or off when the content has been tuned for always bringing a companion.  You don't think it would be nice to have a PvP mode where no companions are allowed at the very least?

      keithian

    Advanced Member

    Joined: 5/20/06
    Posts: 2978

    1/05/11 3:50:30 PM#39
    Originally posted by Elox1
    Originally posted by Isane
    Originally posted by Elox1

    I'm not as picky as most people but I think the thing that bothers me the most so far is the expectation that we need to bring a companion with us EVERYWHERE.  I hope it doesn't feel like every class is a pet class as a result.

    Its a challenge option if you don't like PUGs or have no friends on. Nothing more or less.  Mainly for the core Storyline which is 100% soloable. It allows Bioware to utilise all the colatteral Bioware has produced to give fans of KOTOR itterations 3,4,5,6,7 etc etc etc....

    On top of all of thios storyline and solo content that can be completed in groups as well, you have all the standard MMOP fare.

    It's not really much of an option to turn on or off when the content has been tuned for always bringing a companion.  You don't think it would be nice to have a PvP mode where no companions are allowed at the very least?

    We don't know what all the PVP options are or what you can or cannot do yet because Bioware hasn't released most of the information around PVP, but hopefully there will be PVP without the need for companions.

    There Is Always Hope!

      Deewe

    Novice Member

    Joined: 5/02/08
    Posts: 1976

     
    OP  1/05/11 4:53:54 PM#40
    Originally posted by keithianw
    Originally posted by Elox1
    Originally posted by Isane
    Originally posted by Elox1

    I'm not as picky as most people but I think the thing that bothers me the most so far is the expectation that we need to bring a companion with us EVERYWHERE.  I hope it doesn't feel like every class is a pet class as a result.

    Its a challenge option if you don't like PUGs or have no friends on. Nothing more or less.  Mainly for the core Storyline which is 100% soloable. It allows Bioware to utilise all the colatteral Bioware has produced to give fans of KOTOR itterations 3,4,5,6,7 etc etc etc....

    On top of all of thios storyline and solo content that can be completed in groups as well, you have all the standard MMOP fare.

    It's not really much of an option to turn on or off when the content has been tuned for always bringing a companion.  You don't think it would be nice to have a PvP mode where no companions are allowed at the very least?

    We don't know what all the PVP options are or what you can or cannot do yet because Bioware hasn't released most of the information around PVP, but hopefully there will be PVP without the need for companions.

    For the little story I read sometime ago, somewhere , someone saying that supposedly there won't be as many companion slots as players slots in Warzone.

     

    However we have no infos at all about companion less Warzones. There was quite a lot arguing about this on the official forums. It's a much requested feature but so far it seems BioWare wants us to use companions. It can change but I'd say the initial plan was to have them anywhere and it's not a small change to undertake, even if they're using agile development methodology...

    4 Pages « 1 2 3 4 » Search