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All Posts by Ravensworth

All Posts by Ravensworth

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23 posts found
Originally posted by doodphace
Originally posted by C0br4r
I agree completely. The funny yet sad thing is that most people who support Star Citizen don't even realize that 90% of the game only exists on paper. The only thing they have to show for it is Arena Commander. They literally have nothing concrete done for the persistent universe save for planning and conceptualization, which is what the actual game is supposed to eventually be. I mean for god's sake they literally hired the persistent universe project lead only a month or two ago. Anyone with basic deduction or reasoning skills can see that either A) This game will end up being vaporware or B) this game will be vastly inferior to what was promised and nothing like it was advertised.

My money is on option B....the exact same thing happened to Chris Robert's last project...I can't believe nobody is bringing that up. This game is rolling along in the exact same manner. Im a die hard Chris Roberts fan, Wing Commander is my most favorite franchise ever, but if you have followed his carer, you shouldn't expect the final product to match his "vision", and you shouldnt expect it for years to come.

Just to a a quote from theWikipedia page on the Freelancer game you are talking about.

Freelancer was a "hugely ambitious game", as admitted by Chris Roberts, for a company to develop without the necessary capital and resources.

 http://en.wikipedia.org/wiki/Freelancer_%28video_game%29#cite_note-60

I am not a supporter financially. I am really poor. Have trouble paying my rent. But I would like to see the game become a reality. My question is with what they are charging you all for ships when they game releases will people have to spend a thousand dollars to get the ships they want? If so I don't see the game lasting very long. The hard core supporters who are promised you will be the only ones with access to these ships will be very angry if they just change a paint scheme or remove one hardpoint and release it from free to the public. Hard core fans and backers can destroy a game after launch, Ask Hellgate London.

 

Originally posted by Smikis

wow on launch was better than eso is now, and I been playing wow since early betas, being european i  played both korean/asian and na betas, and still was better experience than eso

saying bad press is killing the game, I would say press is too forgiving considering how much eso charges, no mmorpg charges full console price ( there REALLY WAS NO MMO that charged 60$, even worse in uk where its 50 pounds.. to normal 25-35, latest final fantasy was 15.. or 20$), + sub + cash shop

 

Bad press is killing the game because eso droped nda for press, so according to you zenimax should lie about everything and never drop nda until launch  and trick people into buying the game...thats some good logic there

I  am not going to answer the legion of people who assume I am a Fanboy because as stated. I probably won't buy ESO due to not having the time. However this I will answer. WOW on launch was really bad. I played wow in alpha Beta and launch and LOVED the game. But people fell through the world. You could get banned for going to old Ironforge even though it was allegedly an old  part of the game or an easter egg. Why have it there if you don't want people going in? Yes you had to cliff walk and do crazy things to get there but the code for it was still in the game.The Glitches in some of the Dungeons were famous for letting you kill from beneath the world and again getting banned for doing it.

The Launch and for more than a month afterwords was disastrous by todays standards. Back then people were so excited that the reason Queues were so long were because millions wanted to play. Blizzard eventually blamed their ISP for not being able to handle the load when they had launched new servers that doubled the server count and Queues were still long.

The Endgame did indeed suck by todays standards. I was a hardcore raider and it took over a year to get my gear by going to a 40 man raid every weekend because you could only raid molten core once a week.

ESO has definitely got issues. Dropping the NDA this early was a bad move. Not so they could hide a bad game and trick anyone into anything. It was a bad idea because the game isn't finished. It being a LIVE BUILD OMG doesn't mean things cannot or will not be fixed and with good beta test feedback will be fixed. Also remember that most Betas aren't really the true test of a Game as Blizzard can attest to. Until people are out playing the world you have no idea how they will respond. Beta at best catches the large bugs but until all your servers are jam packed for weeks you won't see some issues.

I think the other issue they have is Limited Beta weekends. Quick peeks at best.

I am not saying ESO doesn't have issues. I am saying that the press can make or break a game. 

Diablo 3 got slammed early on. I wonder how it is doing now. LOL

The other thing I said was the influence of gaming news sites is sadly too influential. I cannot remember the name of the Asian MMO[Edit it was Scarlet Blade] that was so sexist and in bad taste but MMORPG didn't even review it prior to release because they were a HUGE advertiser. They didn't complain about this until after the ad campaign. So I wonder if ESO was a prominent an advertiser if we would be seeing all this vitriol. In fact I don't remember many fans complaining until MMORPG did finally raise issue with it. Then they jumped on the let's kill it band wagon.

I don't post here often and do not have the time to respond to everything that has been said. But I stand by my original statement WOW if released today would have gotten SLAUGHTERED in the press instead of the rejoicing that happened because an MMO was so popular.

I am not sure if the euorpean release date was different and had different ISP's but the rest of what I said about WOW back then was probably true everywhere. 

WOW was and IS a Great game. It was groundbreaking and it is the 800 pound gorilla and I suspect will continue to be so as they have a good team. But no mistake it had HUGE issues and denying that is just plain revisionist history.

 

I am so tired of the Gaming press slamming a game before the Beta is over. ESO should not have dropped the NDA. It could kill a game like this especially with a subscription model.

The problem with the Press is most of them are no more qualified than I am. I have been gaming longer than most of the MMORPG staff have been alive. I could have beta-tested PONG. But they didn't let us and we were so excited by it we didn't care about the bugs. 

I am also not a Elder Scrolls Fanboi. I can take it or leave it. Will I buy ESO? Probably not at the moment but not because of the press but because I cannot afford the time for another game. I play LOTRO and that's about all I have time for. But if I had the time I would play ESO.

What pisses me off is that these horrible press reviews can kill a game before it gets going. W.O.W. would die at launch if released today. 2 hour queue's. Horrible crashes and bugs that weren't fixed for months and an Endgame that required 40+ raiders with an insane lockout and Random loot drop that meant it could take more than a year to get your gear. Hardcore all the way. I loved wow. I put up with all of that because the rest of the game was awesome. But if it was released today you wouldn't hear about the awesomeness...All you would hear are the bad things. Hellgate London died because it was released way to early and they didn't have enough servers....Hmmmm Sounds familiar...

I'm Out!

Originally posted by zaxtor99

 


Originally posted by Ravensworth
Zaxx I think you are living in a dream world if you think one game can do all that. I would say that a great number of "Gamers" are casual players that have Jobs, Family, etc... that prevent them from being hard core. They are also the people that tend to vote with their wallets. They for the most part do not vote via Forums like this one. They simply don't have the time.

 

Hard Core gamers are a major part of the success of any MMO as they generate hype and publicity that can't be bought. 

The Casual gamer is one that reads the reviews and looks for what will give him the most bang for his time. Time not money is more precious to most casual gamers. 

Look at the situation in RIFT....BEGINNER raid gear can now be purchased and the hard core raiders are screaming not FAIR because I had to work for that. What they fail to realize is that I had to work for MY beginner gear to....Just not in RIFT. It is not pay to win it is pay to enjoy or pay to catch up. I was a former Hard Core raider and realized I needed a break. I never came back from the break to be a hard core raider again. I have friends who LOVE hard core raiding. I am happy for them but they are so into it they fail to realize they are not the majority of most server populations in any game.

Wishing for the Ultimate game that caters to everyone will only leave you heartbroken and searching for a new game. 


 


While I disagree, and can respect your thoughts and very wise words here.

Let me explain WHY I believe that an mmo, if done right can cater to both hardcore and theme park fans...

Supposedly they have said to think of this game more as 'minecraft' where you can build and change the world rather then a static, never changing world.
So let's look at Minecraft now. Minecraft has many, many fans that are young and play the game as a theme park kinda game. They build relatively simple buildings, homes, weapons, etc. And the very same game also has plenty of hardcore fans that use the exact same game mechanics to forge out very complex and amazing creations that I have seen on youtube and literally been left in awe.

Now I know that we can't compare Minecraft to an mmorpg as users can change huge settings in a game like minecraft so no monsters spawn etc. However, I do believe that an mmo can be made that can cater to both types of fans, and if it did so, it WOULD be a HUGE success for obvious reasons.

Let me explain a little more...

Lets say my son who is a WOW lover casual gamer at age 7 wants to make a cool wizard. He wants to blow stuff up with fireballs. So the game lets him simply use cookie cutter type basic spells that he casts from the hot bar (much like most theme park mmos today) Now let's say a hardcore game pays the same game and obviously hates the hotbar simplicity and wants something more dynamic. He spends hours researching spells using a complex spell research system that also requires he collect spell reagents to cast his spells. His time and investment rewards him with much more devastating spells but at the expense of time and cost of reagents etc. Both the casual player and the hardcore player here are rewarded in the same game.

Taking it further, my son wants a house and either chooses to buy a pre-built simple house to place on his land or build one like he might in minecraft, while the hardcore player gets to spend time and energy and patiently and slowly builds an epic 5 story masterpiece on his plot of land. Both players are happy and are rewarded with their level of work put into the game, much the same as real life. (a 6 year old girl is going to take tons of delight with mixing her simple recipe cake batter with water and cooking it in her pink oven-bake toy oven while her mother who makes a cake from scratch will spend much more time and be happy serving her family with a much better tasting dessert)

Players that don't want to risk loot loss can play in safe zones while the hardcore gamers can duke it out and risk vs reward of full loot PvP in other zones of the same game. In fact imagine how exciting it might be for me being a hardcore pvp gamer to take my son with me into a pvp zone and try to protect him from other players but let him take the satisfaction of the experience and allowing him to loot my kills.

Mold this same type of balance into every aspect of the game. I think you see my point. It is NOT such a ridiculous idea that the same game couldn't cater to both types of players.

Is it often done? NO. Will EQ Next really do this? Very likely NOT. But I do believe then eventually an mmo game will come along that will balance the desires of casual and hard core gamers and that it will be a huge success when it does. (Think Minecraft success)

But I will agree with many of you here already.. that if I had to choose a themepark game or a much less popular true sandbox hardcore game, I'd choose the latter.

I just honestly believe that even themepark mmo fans would prefer more dynamic quests and the ability and freedom to do what they desired and no so many restrictions placed upon them. (They just need a little more 'handholding' and instant gratification)

Just my 2 copper.


- Zaxx

Well said points Zaxx.  I just don't think anyone is going to try and do it. My reason for thinking this is long experiencing in watching games promise so many things and never deliver. I would rather they underpromise and over deliver.

However having read your post I too can see a glimmer of hope that one day that "might" happen. I like your ideas and wish that SOE had that kind of vision. Sadly I think they don't.  It is sad to think that the same company has created groundbreaking gaming platforms cannot bring the same groundbreaking vision to game design.

Originally posted by zaxtor99

 


Originally posted by Waterlily
If it's a WoW killer it means it's going to be a casual game, which means it's not EQ and I'm not interested.

 

But with special attention taken by the developers of a game, why can't a game be both difficult to master and play but rewarding to all types of players. I guess what I am saying is that I think most people really don't find much fun doing a maze that is so simple they find the end in 2 seconds. But if they are given a maze to complex that it requires 5 acres just to spread it out and a magnifying glass to see the lines, then they can easily become too frustrated at the very beginning to even want to try to begin. There's gotta be a fine balance that would make both hardcore games and theme park mmo fans happy.

 

- Zaxx

Zaxx I think you are living in a dream world if you think one game can do all that. I would say that a great number of "Gamers" are casual players that have Jobs, Family, etc... that prevent them from being hard core. They are also the people that tend to vote with their wallets. They for the most part do not vote via Forums like this one. They simply don't have the time.

Hard Core gamers are a major part of the success of any MMO as they generate hype and publicity that can't be bought. 

The Casual gamer is one that reads the reviews and looks for what will give him the most bang for his time. Time not money is more precious to most casual gamers. 

Look at the situation in RIFT....BEGINNER raid gear can now be purchased and the hard core raiders are screaming not FAIR because I had to work for that. What they fail to realize is that I had to work for MY beginner gear to....Just not in RIFT. It is not pay to win it is pay to enjoy or pay to catch up. I was a former Hard Core raider and realized I needed a break. I never came back from the break to be a hard core raider again. I have friends who LOVE hard core raiding. I am happy for them but they are so into it they fail to realize they are not the majority of most server populations in any game.

Wishing for the Ultimate game that caters to everyone will only leave you heartbroken and searching for a new game. 

Originally posted by oGMo

Does this game really deserve discussion with like zero details? Even if the staff is 100% right, SOE gave us nothing to talk about besides some NDA hype for the press. Sure, this builds hype. No game can stand up to the hype though, and the more it's hyped the worse it will seem on release.

Prefer to wait and see. If I'm wrong, the worst I get is an absolutely spectacular game, and lose out on months of content-free speculation. If I'm right, I'll get a decent game that's fun to play and no disappointment. It's really win-win.

I agree with you. This is after all S.O.E. and they haven't got the best track record with making MMO's live up to the hype. I think no matter how good the game is it will be a letdown because everyone is looking for the game that will kill W.O.W.. I don't see it happening because the millions of people that still PAY to play WOW like the recipe WOW has used.

EQ Next is not using a recipe anywhere close to what WOW is. I think the only WOW killer will come from Blizzard itself in the form of a new game.

The sad part of this is some pretty good games end up being trashed because the hype was way too much.  Vanguard is a great example of this. It didn't come close to living up to the hype and launched with entirely too many servers. To be the game it was billed as it needed High server Pops for at least 6 months to make good on its promises. Never happened.

I think companies that have reasonable goals and try and hit them without believing the hype are the ones that last. CCP, Turbine, NCsoft, etc....

So lets give EQnext a chance. It will not be a WOW killer because it is a sandbox not a themepark. All those people that think this is supposed to be better than WOW need to know what they will be getting. If they buy the hype the game will get trashed after launch by unsatisfied players that failed to realize this is NOT the game they were looking for before they logged in.

Originally posted by Shadowguy64

I wish there was a way to identify players who buy their gear so I can point at them and laugh at them.

 

"Hey Bob, I see you paid for your gear. Way to go man. You're pretty pro."

He will probably point his finger back at you and say.

"Yes I am a pro at my JOB and FAMILY. Maybe not the game but I wanted to be able to play with some friends who have more time to devote to the game than I can. My Family and Paying the bills are far more important.

I think Turbine has done the best job of transitioning to F2P. It really is a Hybrid Model that is more P2P endgame. But on those months I don't have the Sub Fee I can still play and enjoy the world.

 

Originally posted by gaeanprayer
Originally posted by Ravensworth
Originally posted by darkheart84
If you care to read the comments on that poor review, you would see that nobody agrees with him. Whiners need to learn to adblock if they are that thin-skinned.

I am not think skinned. I am using the site for informational purposes and part of that information is ads for the latest games. I just wish they had said some of the things they are saying now before the ad finished running, They certainly review games that have been running ads while the ads are still up. Neverwinter received alot of  MMORPG.COM press while the ads were up. Why not Scarlet Blade?

They're currently running tons of ads for Elsword and I don't think they've even bothered to review the game. You're coming to a website you're obviously unfamiliar with, with opinions on how it's supposed to work. Further, it's not as if they forced you to buy a game, Scarlet Blade is F2P. If you ended up spending money in the game based purely on some ad you saw on a gaming website rather than whether or not you actually like the game, then you've got bigger issues to work out.

I am very familiar with the site and I did not say they reviewed every game that had ads. BUT I think a game that has evoked such an visceral response from the editors clearly was either censored for money reasons or ignored for money reasons. If you choose to ignore something for that reason then why not just ignore it like they have done with Elsword. I think the reason is obvious. The editorial staff does care about what they tell us and know their opinions matter. 

Originally posted by Tamanous

So the people running the site are classless and condone the sexualizing of women by supporting ridiculous games like Scarlet Blade ... but not the writers.

 

 

Glad we cleared that up. :)

Well Said!

Originally posted by gaeanprayer
Originally posted by Ravensworth

I have read with interest the comments about Scarlet Blade from various columnists at MMORPG that have used terms such as shameful, disgraceful, debasing and couldn't agree more. What bothers me is that for more than a month the first thing you saw when logging into MMORPG.com were images and Ads for the very game they are NOW deciding is degrading to women.

I question why Bill Murphy etal did not post any of these comments while the ads were running. If the game was so disgraceful why did they wait until now to say so. Why not warn the public about what clicking on the ad on YOUR site will lead to?  I can only guess the motive was money. After all bashing an advertiser is a bad idea. However waiting until they have paid you and the deal is over to then bash them is hypocritical in the extreme.

I have used MMORPG as a news site for a long time and find the opinions and information here fairly even handed. This has made me second guess using them as my first source for MMORPG gaming opinion. The page itself is 25% advertising and that doesn't bother me. What bothers me is they seem to have decided that they don't comment on games that are being advertised if they don't like them or worse find them OFFENSIVE to nearly everyone who reviews them. If a game is that offensive warn your customers before they hit your ad link. 

They knew what the game was like when they took the ads they needed the moral courage to say so. For the record I found Scarlet Blade Repugnant.

I am interested to see what Bill Murphy has to say about this. It is from a business point of view a tough call to make. I would like to hear why he made the decisions he did.

 

From your post count I'm guessing you're fairly new. They've covered this in columns in the past already; there is a separation between the ownership and business of the website itself and the writers who run it. They don't necessarily have control over the ads that are placed, there are people higher up the food chain that worry about that and yes, that will often contrast with what the writers and reviews actually feel about the games. 

Actually I have been on the site for years. This is the first time the level of Hypocrisy has bothered me. and if you read my response above you will see that I think the editorial staff was Censored until the ads were done.

Aeria Games I am sure will still advertise here regardless of what was said about Scarlet Blade. I don't post much but I read a great deal.

Originally posted by darkheart84
If you care to read the comments on that poor review, you would see that nobody agrees with him. Whiners need to learn to adblock if they are that thin-skinned.

I am not think skinned. I am using the site for informational purposes and part of that information is ads for the latest games. I just wish they had said some of the things they are saying now before the ad finished running, They certainly review games that have been running ads while the ads are still up. Neverwinter received alot of  MMORPG.COM press while the ads were up. Why not Scarlet Blade?

Originally posted by DamonVile

they've said it 1000s times. The ppl that run the site are not the people that write for it. They have nothing to do with each other.

 

I find it hard to believe and in fact don't believe that they waited to review this game until after the ads because the two have nothing to do with each other. Either the money side influenced the editorial side not to write until after the ad run had finished or they are indeed connected. I cannot believe they waited for any other reason.

 

I have read with interest the comments about Scarlet Blade from various columnists at MMORPG that have used terms such as shameful, disgraceful, debasing and couldn't agree more. What bothers me is that for more than a month the first thing you saw when logging into MMORPG.com were images and Ads for the very game they are NOW deciding is degrading to women.

I question why Bill Murphy etal did not post any of these comments while the ads were running. If the game was so disgraceful why did they wait until now to say so. Why not warn the public about what clicking on the ad on YOUR site will lead to?  I can only guess the motive was money. After all bashing an advertiser is a bad idea. However waiting until they have paid you and the deal is over to then bash them is hypocritical in the extreme.

I have used MMORPG as a news site for a long time and find the opinions and information here fairly even handed. This has made me second guess using them as my first source for MMORPG gaming opinion. The page itself is 25% advertising and that doesn't bother me. What bothers me is they seem to have decided that they don't comment on games that are being advertised if they don't like them or worse find them OFFENSIVE to nearly everyone who reviews them. If a game is that offensive warn your customers before they hit your ad link. 

They knew what the game was like when they took the ads they needed the moral courage to say so. For the record I found Scarlet Blade Repugnant.

I am interested to see what Bill Murphy has to say about this. It is from a business point of view a tough call to make. I would like to hear why he made the decisions he did.

 

I think  one thing that was missed here was the unbelievable Queue lines in Vanilla WOW. This took some time to resolve. They never expected the response they got and I think did a good job of getting handled. I can remember 2 hour Queue times to get into Argent Dawn. They added new servers and had to increase their bandwidth a great deal. AT&T even admitted to not being able to handle the number of customers WOW had.

As far as content upgrades go I think both games did fine. I don't play WOW anymore but not because it is a bad game. It is more because of the Guild Drama that occurred during WOTLK. Our guild broke up and I lost alot of friends. It just makes me sad to play it now.

GW2 is a good game but is very different in Focus to WOW IMHO. I cannot rate the two against each other because at the time I played WOW my life was so different. I had more time to play and it was the center of my universe. I play GW2 maybe twice a week. I play LOTRO every weekend with my spouse for fun.

I think Vanilla WOW was so Massive at launch that it enabled people to participate in things no other game before it had allowed. Casual raiding was possible for really the first time. 25 man raids still required a HUGE time sink.

To the OP.

I think games and cultures change to what the market will bear. That said I think there are still games where you can do things that matter. I think one thing that helps some "OLD-TIMERS" like myself is that we started with pen and paper RPG's. I take my time to level up in every game I play. I put myself into the shoes of my character and write background for him and use the game to enhance that. I use the characters I play in MMO's for NPC in my Tabletop group.

Currently I LOTRO. I LOVE the world design and exploring every single inch of it has been amazing. I have been playing it since Beta and still haven't maxed out a single Character. Being a fan of Dwarven Characters, I have hand mapped every nook and Cranny in Moria. I have finished Mirkwood as well.(BTW those maps are GREAT to use in tabletop.) I don't think it is how much designs have changed for me as it is how many awesome worlds I have to explore. Most people would think I am crazy but my wife and I like this style of play.

 

 

Originally posted by Elsabolts
Originally posted by Ravensworth
Originally posted by RefMinor
Originally posted by Ravensworth
Originally posted by DavisFlight
Originally posted by kruler

Eve PC only and a tad niche

Haha what? It's got more subs than any other western MMO other than WoW.

 Not even close to other Western MMO's. Rifts is still far ahead and if you include Guild Wars 2(Not a sub min you I know) you are even farther off. EVE is a great game that continues to expand and improve. Dust 514 is not helping.

EvE has about half a million subs, I thought Rift was running at about 250k or so?

I stand corrected if that is correct. I doubt it though as EVE cannot handle more than 100k logged in at any one time. However you figures are probably more recent than mine and if so I apoloigize.  BUT EVE is much more of a international MMO than most IMHO with a large number of players in Russia and former Eastern Bloc nations.

 

If EvE or CCP was so secure in there future they would not be looking at a console format. I believe it is going to go to F2P with I Win Shops.

I do not think it is going F2P. It has done nothing but grow or stay steady in subs. A game that is growing is not likely to go F2P anytime soon.

 

Originally posted by RefMinor
Originally posted by Ravensworth
Originally posted by DavisFlight
Originally posted by kruler

Eve PC only and a tad niche

Haha what? It's got more subs than any other western MMO other than WoW.

 Not even close to other Western MMO's. Rifts is still far ahead and if you include Guild Wars 2(Not a sub min you I know) you are even farther off. EVE is a great game that continues to expand and improve. Dust 514 is not helping.

EvE has about half a million subs, I thought Rift was running at about 250k or so?

I stand corrected if that is correct. I doubt it though as EVE cannot handle more than 100k logged in at any one time. However you figures are probably more recent than mine and if so I apoloigize.  BUT EVE is much more of a international MMO than most IMHO with a large number of players in Russia and former Eastern Bloc nations.

Oh, one more thing. I want Dust 514 to be very successful as it will be good for the Overall EVE game. Just one more element of things that must be dealt with. I hope it does really well. I just don't think it will. I am not even demanding a PC version but an XBOX version would be nice. I think by going exclusive on PS3 CCP have hurt their sales.

Originally posted by RefMinor
Originally posted by Ravensworth
Originally posted by Hodo
Originally posted by COORS

Dust was a bad idea to begin with. It's hard to fathom how high level executives at CCP could have even for a second thought this was a valid project.

The company should have worked on plans to bring the Eve universe down to the planet level, not this insignificant console shooter that practically no one on the planet cares about.

Bad idea. Bad waste of company resources. This will not end well.

Tell me how it was a bad idea?

Lets look at this from a CEO point of view.

-Single system requirments that EVERY system on the market matches, the PS3. 

-Single system OS that all match, PS3 OS.

-Single licenseing agency, Sony.

-No need to draw players away from our already popular PC based MMO Eve.

-Attempt to draw in players who do not have access to PCs, or prefer FPS on console (yes they do exist).

 

Now lets look at the first choice in more depth.

Single system specs, no need to program the game for low end system, or for someone running Linux, or on a computer built yesterday by Skynet.   Its a simple idea, one OS, one system, no need to worry much about optimizing on every concievable computer in history.

 

So tell me again why this is a bad idea?

This was a bad idea because...Single console distribution is narrow minded in a game with a HUGE global player base. The Xbox accounts for at LEAST 35% of consoles and is a MICROSOFT console. XBOX live > PS3 network by far.

The concept of bringing in console gamers was okay but TBH many EVE players I have talked to are not excited by Dust 514. If CCP cannot get there existing player base excited about interacting with the console players and promoting the game then it is doomed to die a horrible death

1 Capsuleers opiinion.

 

Wikipedia states total worldwide XBox360 sales are 67m and PS3 sales are 64m. I own neither so am not invested in the result. If your stats include the old Xbox then the percentage does not conversely include the PS2 which is the Sony XBox equivalent.

 You are backing me up here? because at 35% I was including Wii sales and being Generous.

I did not include the original XBOX in my figures hence no PS2 figures. (PS2>XBOX IMHO)

My point, and others have made it, is "I am not buying a PS3 to play one game, that may or may not really impact my EVE play." At this point how much it will matter if you have Dust 514 players occupying planets and moons for you and will affect your EVE corp is unknown and will be unknown until the game launches. If it "TANKS" then the answer will be - not much!

If it does well. I would bet there are people on EVE who will HIRE people to play Dust 514 for them so they can conquer planets. EVE is a lifestyle not a game. The truly powerful in EVE spend a great deal of time in game because it requires that of leaders of large alliance.

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