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All Posts by Ravensworth

All Posts by Ravensworth

2 Pages 1 2 »
31 posts found
Originally posted by Turrican187
Originally posted by thundercles
Don't know man, I think it is justifiable. If someone wants to spend money to gain an advantage what's so wrong with that? I still don't see the big problem with p2w. I discovered onece I stopped comparing myself with others I am a much happier person. If someone spends $1000 is haopy, good for him. If he takes that same $1000 ship and crushes me I think it's the same as if a dude crushed me with the same ship that was earned with in game credits. I got crushed by a bad ace ship regardless, it's not real. And what kind of virtual ship you or I fly doesn't make us better or worse. But I'm not a competitive person. I guess if you want to be number one I could see how someone could be irritated at p2w but still, its just a space game. I'm married and have 2 kids and I don't have the time to get my skills at the level of people who have more free time. I don't think that's unfair. Its just how life is. Noone will care 20 years from now who had the top arena commander score anyway. We'll be too busy playing the new Candy crush mmo

Thats a very good statement, I guess what we have to fear here are the following cases:

Case1: Star Citizen delivers and it's a great game - other Development Studios learn from this and we will have a wave of PayToWinAndCashShopBeforeGameRelease Projects - In the End the more wealthy persons would have an advantage before launch - This would destroy the MMO Game Spirit (Connect the games direct to your wallet)

Case2: Chris Roberts takes all the Money and buys himself an Island near India - The trust in Kickstarter Projects would be destroyed and all other Indie Game Studios have to suffer to reach any goal in the future (same situation if SC fails to deliver).

LOL Chris Roberts has never Delivered what he promised. He is more interested in where the damn toilets are than creating an actual space station and universe to fly in. The Next Great Starship? What a joke. They judged those teams on how cool they could draw interiors not on how well the damn ship would fly in Engine. Look at what Roberts has promised in previous games and NEVER delivered. P2W how bout Pay to Freaking Finish the Damn Game he promised in the KS. They aren't even close to what they promised. 

Where are the stations and Capital ships? This was not pitched as a Dogfighting sim. It was pitched as a Sandbox Universe with player Driven economies and Governments where you could Build, Mine, Pirate etc. This is not the game you are going to get.. So why you are talking about Pay 2 win baffles me. You should be talking about Hey ROBERTS DELIVER THE FREAKING GAME YOU PITCHED! The Last goal reached was Adding the Carrier class ship!


Quotes "You could be a trader, a miner or an industrial magnate. Amass great wealth or just run enough missions to earn a comfortable living and upgrades for your ship."

"From a vast 1km long carrier to a 27m fighter, to your 1.8m tall pilot, Everything is rendered and to the same level of detail. Zoom in to the paneling of the carrier and its texel density is the same as the 27m fighter. All without a load screen or loss of visual fidelity."

Wake up folks you paid for an eve like game and you got Wing COmmander 2 at best!



Originally posted by vandal5627
Originally posted by turinmacleod

Perhaps this site could do with more open-minded fans who are willing to expand their gaming horizons? No?



This site definitely needs this very badly.


Pointless argument # 100,590,058. 

Yes the site covers MMO's and OTHER games.

Ooops not everyone agrees on what is what.

WHO CARES this is the site with the most coverage.

Not sure many of you have a good grip on reality in regard to profitable companies running mmo's. CCP is doing fine. Trion Worlds is profitable as are a number of other smaller studios that produce good MMO's. Rhe most Profitable of them All NCSOFT is still open.... Blizz...Still open...

SONY, EA, and Mythic Produced 2 good games between them.  Planetside 2 I consider an FPS so if you count Planetside 4.


My Personal opinion is they are going to sell off the IP's on these games and get rid of the studio staffs. I don't think Columbus Nova has any interest in Owning a gaming company in a marketplace that is hemorrhaging cash. 

Investment firm like this tend to sell of what is valuable and trash the remainder.

From their website "Founded in 2000, Columbus Nova ("CN") is a multi-strategy investment firm managing over $15.0 billion of assets through its own funds and affiliated portfolio companies. CN has a broad investment mandate which allows investments across all levels of the capital structure from senior secured debt to equity. CN takes a value-oriented, long-term view to investing and seeks consistent returns with an emphasis on capital preservation. CN is headquartered in New York."


Columbus Nova is 3 GUYS!

They are not investing in anything but secured Debt they can sell.




You forgot will never see the light of day as promised.

This game was promised as an EVE like universe and Chris Roberts is worried about where the Toilets are and hasn't developed one single Station let alone a single Star system. This is CHRIS WANTS TO DESIGN SPACE SHIPS. We want you to pay for it and we will never deliver what we originally promised. Squadron 42...Nope...Universe Nope...ARENA COMMANDER! Chris we didn't want that. of the SC's that are space sims. stick to Star Conflict. It delivers what it promised and for a lot less money you can customize a ship and not care where you S4!T!

Originally posted by JDis25

I am not going to say I like F2P better, but there are advantages to this model. For instance, the try before you buy aspect. As well as the accessibility, you don't need to re-sub just to login.

F2P can be done horribly wrong, ex: Vindictus or Lotro with best in slot gear in cash shop or significant paywalls.

Mediocre: Archeage - its P2W if you spend lots of real money and time in the game.

Fair and fun: Rift & Tera - good gear is in cash shop, but it's not best in slot and it is expensive.

Generous: Aion - only cosmetics and small boosts are available in cash shop.


B2P with cosmetic is another great option assuming the character models and outfits are well designed


However, I have regretted the $50 I spent for Guild Wars 2, ESO, Wildstar, and Warlords. So there is buy to play models that made me feel scammed. Because I couldn't try before buying. ESO not as much, as it does seem they are working hard to improve the aspects I didn't appreciate about it."


I  have been playing Lotro since Beta So Fair Warning I am a bit of a FAN boy. However. I Don't feel the F2P model they market is unfair. They did it with Dungeons and Dragons online and it kept both games alive.

I was a Founder but did not buy a lifetime subscription which is a BUMMER! However I pay $9.99 a month and get all the quest packages and content free. Plus I get 750 turbine points. Thats How I choose to enjoy my game.

I have a friend who is a fanatic about never paying a penny. So She creates Characters on every server and levels them up to about level 20 and deletes them, This pays for all of the content for her mains.

Lotro has no REAL gear you can buy. You have to earn your gear by playing the game. You can also earn Lotro points by playing an INSANE amount or you can spend about $20.00 a year for the content packs. Or you can choose not to play the quest packs at all and just grind and Skirmish. Lotro does not FORCE you to spend money EXCEPT when it releases an EXPANSION! Then you can buy these with Lotro Points or money.

Just My 2 cents. I love F2P games BTW because I can experience much of the game before I invest a great deal of time (Which at my age is more valuable than money) and money, for nothing. It also entices me to try those games. Many of which are games I play still on occasion and even invest a little money in.

Free 2 Play is not really ever Free to Play forever. It's Free to play until you want to invest part of yourself.


Reason to come back...Hmmm... They just dropped a HUGE new release that has players coming back in droves.

Reason enough?

I remember her very well and her loss was was huge. The gaming community and EVE is poorer because of it. She was a magical person that inspired you to do things to make others happy. I was so sad to hear she had died. I never knew the circumstance. I will be purchasing the book.


Nigel Carruthers

Eve Pilot

Originally posted by doodphace
Originally posted by C0br4r
I agree completely. The funny yet sad thing is that most people who support Star Citizen don't even realize that 90% of the game only exists on paper. The only thing they have to show for it is Arena Commander. They literally have nothing concrete done for the persistent universe save for planning and conceptualization, which is what the actual game is supposed to eventually be. I mean for god's sake they literally hired the persistent universe project lead only a month or two ago. Anyone with basic deduction or reasoning skills can see that either A) This game will end up being vaporware or B) this game will be vastly inferior to what was promised and nothing like it was advertised.

My money is on option B....the exact same thing happened to Chris Robert's last project...I can't believe nobody is bringing that up. This game is rolling along in the exact same manner. Im a die hard Chris Roberts fan, Wing Commander is my most favorite franchise ever, but if you have followed his carer, you shouldn't expect the final product to match his "vision", and you shouldnt expect it for years to come.

Just to a a quote from theWikipedia page on the Freelancer game you are talking about.

Freelancer was a "hugely ambitious game", as admitted by Chris Roberts, for a company to develop without the necessary capital and resources.

I am not a supporter financially. I am really poor. Have trouble paying my rent. But I would like to see the game become a reality. My question is with what they are charging you all for ships when they game releases will people have to spend a thousand dollars to get the ships they want? If so I don't see the game lasting very long. The hard core supporters who are promised you will be the only ones with access to these ships will be very angry if they just change a paint scheme or remove one hardpoint and release it from free to the public. Hard core fans and backers can destroy a game after launch, Ask Hellgate London.


Originally posted by Smikis

wow on launch was better than eso is now, and I been playing wow since early betas, being european i  played both korean/asian and na betas, and still was better experience than eso

saying bad press is killing the game, I would say press is too forgiving considering how much eso charges, no mmorpg charges full console price ( there REALLY WAS NO MMO that charged 60$, even worse in uk where its 50 pounds.. to normal 25-35, latest final fantasy was 15.. or 20$), + sub + cash shop


Bad press is killing the game because eso droped nda for press, so according to you zenimax should lie about everything and never drop nda until launch  and trick people into buying the game...thats some good logic there

I  am not going to answer the legion of people who assume I am a Fanboy because as stated. I probably won't buy ESO due to not having the time. However this I will answer. WOW on launch was really bad. I played wow in alpha Beta and launch and LOVED the game. But people fell through the world. You could get banned for going to old Ironforge even though it was allegedly an old  part of the game or an easter egg. Why have it there if you don't want people going in? Yes you had to cliff walk and do crazy things to get there but the code for it was still in the game.The Glitches in some of the Dungeons were famous for letting you kill from beneath the world and again getting banned for doing it.

The Launch and for more than a month afterwords was disastrous by todays standards. Back then people were so excited that the reason Queues were so long were because millions wanted to play. Blizzard eventually blamed their ISP for not being able to handle the load when they had launched new servers that doubled the server count and Queues were still long.

The Endgame did indeed suck by todays standards. I was a hardcore raider and it took over a year to get my gear by going to a 40 man raid every weekend because you could only raid molten core once a week.

ESO has definitely got issues. Dropping the NDA this early was a bad move. Not so they could hide a bad game and trick anyone into anything. It was a bad idea because the game isn't finished. It being a LIVE BUILD OMG doesn't mean things cannot or will not be fixed and with good beta test feedback will be fixed. Also remember that most Betas aren't really the true test of a Game as Blizzard can attest to. Until people are out playing the world you have no idea how they will respond. Beta at best catches the large bugs but until all your servers are jam packed for weeks you won't see some issues.

I think the other issue they have is Limited Beta weekends. Quick peeks at best.

I am not saying ESO doesn't have issues. I am saying that the press can make or break a game. 

Diablo 3 got slammed early on. I wonder how it is doing now. LOL

The other thing I said was the influence of gaming news sites is sadly too influential. I cannot remember the name of the Asian MMO[Edit it was Scarlet Blade] that was so sexist and in bad taste but MMORPG didn't even review it prior to release because they were a HUGE advertiser. They didn't complain about this until after the ad campaign. So I wonder if ESO was a prominent an advertiser if we would be seeing all this vitriol. In fact I don't remember many fans complaining until MMORPG did finally raise issue with it. Then they jumped on the let's kill it band wagon.

I don't post here often and do not have the time to respond to everything that has been said. But I stand by my original statement WOW if released today would have gotten SLAUGHTERED in the press instead of the rejoicing that happened because an MMO was so popular.

I am not sure if the euorpean release date was different and had different ISP's but the rest of what I said about WOW back then was probably true everywhere. 

WOW was and IS a Great game. It was groundbreaking and it is the 800 pound gorilla and I suspect will continue to be so as they have a good team. But no mistake it had HUGE issues and denying that is just plain revisionist history.


I am so tired of the Gaming press slamming a game before the Beta is over. ESO should not have dropped the NDA. It could kill a game like this especially with a subscription model.

The problem with the Press is most of them are no more qualified than I am. I have been gaming longer than most of the MMORPG staff have been alive. I could have beta-tested PONG. But they didn't let us and we were so excited by it we didn't care about the bugs. 

I am also not a Elder Scrolls Fanboi. I can take it or leave it. Will I buy ESO? Probably not at the moment but not because of the press but because I cannot afford the time for another game. I play LOTRO and that's about all I have time for. But if I had the time I would play ESO.

What pisses me off is that these horrible press reviews can kill a game before it gets going. W.O.W. would die at launch if released today. 2 hour queue's. Horrible crashes and bugs that weren't fixed for months and an Endgame that required 40+ raiders with an insane lockout and Random loot drop that meant it could take more than a year to get your gear. Hardcore all the way. I loved wow. I put up with all of that because the rest of the game was awesome. But if it was released today you wouldn't hear about the awesomeness...All you would hear are the bad things. Hellgate London died because it was released way to early and they didn't have enough servers....Hmmmm Sounds familiar...

I'm Out!

Originally posted by zaxtor99


Originally posted by Ravensworth
Zaxx I think you are living in a dream world if you think one game can do all that. I would say that a great number of "Gamers" are casual players that have Jobs, Family, etc... that prevent them from being hard core. They are also the people that tend to vote with their wallets. They for the most part do not vote via Forums like this one. They simply don't have the time.


Hard Core gamers are a major part of the success of any MMO as they generate hype and publicity that can't be bought. 

The Casual gamer is one that reads the reviews and looks for what will give him the most bang for his time. Time not money is more precious to most casual gamers. 

Look at the situation in RIFT....BEGINNER raid gear can now be purchased and the hard core raiders are screaming not FAIR because I had to work for that. What they fail to realize is that I had to work for MY beginner gear to....Just not in RIFT. It is not pay to win it is pay to enjoy or pay to catch up. I was a former Hard Core raider and realized I needed a break. I never came back from the break to be a hard core raider again. I have friends who LOVE hard core raiding. I am happy for them but they are so into it they fail to realize they are not the majority of most server populations in any game.

Wishing for the Ultimate game that caters to everyone will only leave you heartbroken and searching for a new game. 


While I disagree, and can respect your thoughts and very wise words here.

Let me explain WHY I believe that an mmo, if done right can cater to both hardcore and theme park fans...

Supposedly they have said to think of this game more as 'minecraft' where you can build and change the world rather then a static, never changing world.
So let's look at Minecraft now. Minecraft has many, many fans that are young and play the game as a theme park kinda game. They build relatively simple buildings, homes, weapons, etc. And the very same game also has plenty of hardcore fans that use the exact same game mechanics to forge out very complex and amazing creations that I have seen on youtube and literally been left in awe.

Now I know that we can't compare Minecraft to an mmorpg as users can change huge settings in a game like minecraft so no monsters spawn etc. However, I do believe that an mmo can be made that can cater to both types of fans, and if it did so, it WOULD be a HUGE success for obvious reasons.

Let me explain a little more...

Lets say my son who is a WOW lover casual gamer at age 7 wants to make a cool wizard. He wants to blow stuff up with fireballs. So the game lets him simply use cookie cutter type basic spells that he casts from the hot bar (much like most theme park mmos today) Now let's say a hardcore game pays the same game and obviously hates the hotbar simplicity and wants something more dynamic. He spends hours researching spells using a complex spell research system that also requires he collect spell reagents to cast his spells. His time and investment rewards him with much more devastating spells but at the expense of time and cost of reagents etc. Both the casual player and the hardcore player here are rewarded in the same game.

Taking it further, my son wants a house and either chooses to buy a pre-built simple house to place on his land or build one like he might in minecraft, while the hardcore player gets to spend time and energy and patiently and slowly builds an epic 5 story masterpiece on his plot of land. Both players are happy and are rewarded with their level of work put into the game, much the same as real life. (a 6 year old girl is going to take tons of delight with mixing her simple recipe cake batter with water and cooking it in her pink oven-bake toy oven while her mother who makes a cake from scratch will spend much more time and be happy serving her family with a much better tasting dessert)

Players that don't want to risk loot loss can play in safe zones while the hardcore gamers can duke it out and risk vs reward of full loot PvP in other zones of the same game. In fact imagine how exciting it might be for me being a hardcore pvp gamer to take my son with me into a pvp zone and try to protect him from other players but let him take the satisfaction of the experience and allowing him to loot my kills.

Mold this same type of balance into every aspect of the game. I think you see my point. It is NOT such a ridiculous idea that the same game couldn't cater to both types of players.

Is it often done? NO. Will EQ Next really do this? Very likely NOT. But I do believe then eventually an mmo game will come along that will balance the desires of casual and hard core gamers and that it will be a huge success when it does. (Think Minecraft success)

But I will agree with many of you here already.. that if I had to choose a themepark game or a much less popular true sandbox hardcore game, I'd choose the latter.

I just honestly believe that even themepark mmo fans would prefer more dynamic quests and the ability and freedom to do what they desired and no so many restrictions placed upon them. (They just need a little more 'handholding' and instant gratification)

Just my 2 copper.

- Zaxx

Well said points Zaxx.  I just don't think anyone is going to try and do it. My reason for thinking this is long experiencing in watching games promise so many things and never deliver. I would rather they underpromise and over deliver.

However having read your post I too can see a glimmer of hope that one day that "might" happen. I like your ideas and wish that SOE had that kind of vision. Sadly I think they don't.  It is sad to think that the same company has created groundbreaking gaming platforms cannot bring the same groundbreaking vision to game design.

Originally posted by zaxtor99


Originally posted by Waterlily
If it's a WoW killer it means it's going to be a casual game, which means it's not EQ and I'm not interested.


But with special attention taken by the developers of a game, why can't a game be both difficult to master and play but rewarding to all types of players. I guess what I am saying is that I think most people really don't find much fun doing a maze that is so simple they find the end in 2 seconds. But if they are given a maze to complex that it requires 5 acres just to spread it out and a magnifying glass to see the lines, then they can easily become too frustrated at the very beginning to even want to try to begin. There's gotta be a fine balance that would make both hardcore games and theme park mmo fans happy.


- Zaxx

Zaxx I think you are living in a dream world if you think one game can do all that. I would say that a great number of "Gamers" are casual players that have Jobs, Family, etc... that prevent them from being hard core. They are also the people that tend to vote with their wallets. They for the most part do not vote via Forums like this one. They simply don't have the time.

Hard Core gamers are a major part of the success of any MMO as they generate hype and publicity that can't be bought. 

The Casual gamer is one that reads the reviews and looks for what will give him the most bang for his time. Time not money is more precious to most casual gamers. 

Look at the situation in RIFT....BEGINNER raid gear can now be purchased and the hard core raiders are screaming not FAIR because I had to work for that. What they fail to realize is that I had to work for MY beginner gear to....Just not in RIFT. It is not pay to win it is pay to enjoy or pay to catch up. I was a former Hard Core raider and realized I needed a break. I never came back from the break to be a hard core raider again. I have friends who LOVE hard core raiding. I am happy for them but they are so into it they fail to realize they are not the majority of most server populations in any game.

Wishing for the Ultimate game that caters to everyone will only leave you heartbroken and searching for a new game. 

Originally posted by oGMo

Does this game really deserve discussion with like zero details? Even if the staff is 100% right, SOE gave us nothing to talk about besides some NDA hype for the press. Sure, this builds hype. No game can stand up to the hype though, and the more it's hyped the worse it will seem on release.

Prefer to wait and see. If I'm wrong, the worst I get is an absolutely spectacular game, and lose out on months of content-free speculation. If I'm right, I'll get a decent game that's fun to play and no disappointment. It's really win-win.

I agree with you. This is after all S.O.E. and they haven't got the best track record with making MMO's live up to the hype. I think no matter how good the game is it will be a letdown because everyone is looking for the game that will kill W.O.W.. I don't see it happening because the millions of people that still PAY to play WOW like the recipe WOW has used.

EQ Next is not using a recipe anywhere close to what WOW is. I think the only WOW killer will come from Blizzard itself in the form of a new game.

The sad part of this is some pretty good games end up being trashed because the hype was way too much.  Vanguard is a great example of this. It didn't come close to living up to the hype and launched with entirely too many servers. To be the game it was billed as it needed High server Pops for at least 6 months to make good on its promises. Never happened.

I think companies that have reasonable goals and try and hit them without believing the hype are the ones that last. CCP, Turbine, NCsoft, etc....

So lets give EQnext a chance. It will not be a WOW killer because it is a sandbox not a themepark. All those people that think this is supposed to be better than WOW need to know what they will be getting. If they buy the hype the game will get trashed after launch by unsatisfied players that failed to realize this is NOT the game they were looking for before they logged in.

Originally posted by Shadowguy64

I wish there was a way to identify players who buy their gear so I can point at them and laugh at them.


"Hey Bob, I see you paid for your gear. Way to go man. You're pretty pro."

He will probably point his finger back at you and say.

"Yes I am a pro at my JOB and FAMILY. Maybe not the game but I wanted to be able to play with some friends who have more time to devote to the game than I can. My Family and Paying the bills are far more important.

I think Turbine has done the best job of transitioning to F2P. It really is a Hybrid Model that is more P2P endgame. But on those months I don't have the Sub Fee I can still play and enjoy the world.


Originally posted by gaeanprayer
Originally posted by Ravensworth
Originally posted by darkheart84
If you care to read the comments on that poor review, you would see that nobody agrees with him. Whiners need to learn to adblock if they are that thin-skinned.

I am not think skinned. I am using the site for informational purposes and part of that information is ads for the latest games. I just wish they had said some of the things they are saying now before the ad finished running, They certainly review games that have been running ads while the ads are still up. Neverwinter received alot of  MMORPG.COM press while the ads were up. Why not Scarlet Blade?

They're currently running tons of ads for Elsword and I don't think they've even bothered to review the game. You're coming to a website you're obviously unfamiliar with, with opinions on how it's supposed to work. Further, it's not as if they forced you to buy a game, Scarlet Blade is F2P. If you ended up spending money in the game based purely on some ad you saw on a gaming website rather than whether or not you actually like the game, then you've got bigger issues to work out.

I am very familiar with the site and I did not say they reviewed every game that had ads. BUT I think a game that has evoked such an visceral response from the editors clearly was either censored for money reasons or ignored for money reasons. If you choose to ignore something for that reason then why not just ignore it like they have done with Elsword. I think the reason is obvious. The editorial staff does care about what they tell us and know their opinions matter. 

Originally posted by Tamanous

So the people running the site are classless and condone the sexualizing of women by supporting ridiculous games like Scarlet Blade ... but not the writers.



Glad we cleared that up. :)

Well Said!

Originally posted by gaeanprayer
Originally posted by Ravensworth

I have read with interest the comments about Scarlet Blade from various columnists at MMORPG that have used terms such as shameful, disgraceful, debasing and couldn't agree more. What bothers me is that for more than a month the first thing you saw when logging into were images and Ads for the very game they are NOW deciding is degrading to women.

I question why Bill Murphy etal did not post any of these comments while the ads were running. If the game was so disgraceful why did they wait until now to say so. Why not warn the public about what clicking on the ad on YOUR site will lead to?  I can only guess the motive was money. After all bashing an advertiser is a bad idea. However waiting until they have paid you and the deal is over to then bash them is hypocritical in the extreme.

I have used MMORPG as a news site for a long time and find the opinions and information here fairly even handed. This has made me second guess using them as my first source for MMORPG gaming opinion. The page itself is 25% advertising and that doesn't bother me. What bothers me is they seem to have decided that they don't comment on games that are being advertised if they don't like them or worse find them OFFENSIVE to nearly everyone who reviews them. If a game is that offensive warn your customers before they hit your ad link. 

They knew what the game was like when they took the ads they needed the moral courage to say so. For the record I found Scarlet Blade Repugnant.

I am interested to see what Bill Murphy has to say about this. It is from a business point of view a tough call to make. I would like to hear why he made the decisions he did.


From your post count I'm guessing you're fairly new. They've covered this in columns in the past already; there is a separation between the ownership and business of the website itself and the writers who run it. They don't necessarily have control over the ads that are placed, there are people higher up the food chain that worry about that and yes, that will often contrast with what the writers and reviews actually feel about the games. 

Actually I have been on the site for years. This is the first time the level of Hypocrisy has bothered me. and if you read my response above you will see that I think the editorial staff was Censored until the ads were done.

Aeria Games I am sure will still advertise here regardless of what was said about Scarlet Blade. I don't post much but I read a great deal.

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