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All Posts by Denar51

All Posts by Denar51

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5 posts found

I can't say that I'm surprised something like this has happened in this game. It's rather typical behavior. I'm glad I left this game and haven't looked back.


I've been received this and a number of other ones as well. The problem is that I don't play WoW, and never have played WoW. So it has to be phising.

Originally posted by itpaladin
Originally posted by Denar51
Originally posted by rwmiller

When I started playing eve a number of years ago I had a blast and really enjoyed the game and I really appreciated the Empire aspect where I could go and chill out and read email and do other real life things while still advancing if a bit slowly.

 

Sadly, the developers and many of the players have taken an elitist attitude towards players that don't want to spend all of their time in low sec and are actively working to drive players out of high sec and play the game according to their set of rules. First this shows that the idea of sandbox in eve is pure myth unless by sandbox you mean you can play anyway you want as long as it is the way we want you to play and second driving players via negative methods simply doesn't work and creating more positive reasons for players to modify the way the play the game is obviously too much work for CCP to bother with.

 

With this latest round of Hulkageddon it simply makes me realize that my recent rejection of a CCP email asking me to return to the game was the right choice.

 

Don't take this negativity as me saying that the game is bad or that the players who are enjoying the game are wrong or silly to be enjoying it. It is quite simply that the game is evolving into something that is no longer enjoyable for me to play and while my departure means little to the eve universe it does make me sad that so many seem to derive pleasure in driving me and others away from the game.

 

 Yes, I've had the same impression regarding CCP and the player community as well lately. This event and the community's  growing contempt for care bears has made realize that people with play styles like mine are really not welcome in EVE. There are other games more suited to players like myself so I decided to cancel my account today, and focus on games where I feel welcome.

Damn...read my previous post.

There are over 5k systems to choose from. If you aren't a miner and want to mission, there are plenty of places and corps to chose from and pve away to your heart's content. Even if you are a miner like I said previously, there are over 5k systems and the odds are if you know anything about where you are and are in a corp that is supportive, you aren't going to be hit.

If you do exploration, that makes it even harder to be hit when mining in a hidden belt (even mine inside a mission). Be smart. Use your directional scanner, stay aligned.

 

 itpaladin, thank you for your response,  the point I was making however is the changing environment of the game, as the post I was replying to had indicated. There is I think a significant part of the player community that believes players like myself are a drag on the game. For some reason, it must be the care bear stare, we cause the developers to "waste" precious resources on "worthless" features like Incarna rather than on features that are more important. EVE is all about PvP you know.

I think the intention is not to drive players like me out of high sec, into low sec as rwmiller suggest, but out of EVE PERIOD. You know no care bears no care bear content like Incarna, then the devs can get back to what is "important"

Yes, I could follow your suggestions, and remain but what's the point? I'm not wanted here plain and simple. Heck why not hang out a Quark's and try my luck on the Dabo wheels instead? EVE isn't the only game in town and there are other companies and other player communities where this attitude isn't prevalent, and so I go my own way. Pax Vobiscum!

Originally posted by rwmiller

When I started playing eve a number of years ago I had a blast and really enjoyed the game and I really appreciated the Empire aspect where I could go and chill out and read email and do other real life things while still advancing if a bit slowly.

 

Sadly, the developers and many of the players have taken an elitist attitude towards players that don't want to spend all of their time in low sec and are actively working to drive players out of high sec and play the game according to their set of rules. First this shows that the idea of sandbox in eve is pure myth unless by sandbox you mean you can play anyway you want as long as it is the way we want you to play and second driving players via negative methods simply doesn't work and creating more positive reasons for players to modify the way the play the game is obviously too much work for CCP to bother with.

 

With this latest round of Hulkageddon it simply makes me realize that my recent rejection of a CCP email asking me to return to the game was the right choice.

 

Don't take this negativity as me saying that the game is bad or that the players who are enjoying the game are wrong or silly to be enjoying it. It is quite simply that the game is evolving into something that is no longer enjoyable for me to play and while my departure means little to the eve universe it does make me sad that so many seem to derive pleasure in driving me and others away from the game.

 

 Yes, I've had the same impression regarding CCP and the player community as well lately. This event and the community's  growing contempt for care bears has made realize that people with play styles like mine are really not welcome in EVE. There are other games more suited to players like myself so I decided to cancel my account today, and focus on games where I feel welcome.

Personally it doesn't matter one way or another. I play other MMOs with death penalties, and I don't think that a death penalty has made them more enjoyable.  Right now I think the development team needs to focus on fixing the bugs in the system, and adding content. If anyone saw the video on YouTube where Jack Emmerts discribed what  STO would contain, it was supposed to contain three parts: combat, exploration and economy.  We have the combat portion, such as it is, but exploration is bland, un-inspiring with virtualy no gameplay,  You enter systems that are supposed to be unexplored, but strangely enough have Federation outpost on them. And most of them degenerate into combat scenarios anyway. STO is very bland when you put the phaser down.

The economy portion is non-existant. It would be pointless to have equipment destroyed if there is no economy there to replace it. Sorry, but scanning anomolies and taking them to Memory Alpha is not an economy, it maybe acceptable as a stop gap, but if they intend it to be the economic system it will not do.  Exploration and economics is not even close to what was described in the presentation at the 2008 Star Trek convention. And, don't even get me started on sector space! This is what STO needs more then a "Meaningful" Death Penalty. I rather see resources spent on finishing the game rather than reworking the game mechanics to implement a death penalty,

I will make one proposal though, one I don't believe would cause a major redesign of the combat system, just turn off respawn. If you are defeated "GAME OVER" You will need to start over! If you in PVP you lose, no PVP points, even if your side wins the battle, that would probably discourge zerging. It may not be ideal, but would not divert much to it's implementation, and something else can be substituted later when the other missing parts of the game are in place.

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