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EVE Online: CSM Chairman Announces Resignation, Issues Apology
News & Features Discussion « General Discussion 4/04/12 3:02:35 AM
I can't say that I'm surprised something like this has happened in this game. It's rather typical behavior. I'm glad I left this game and haven't looked back. |
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New kind of fishing attempt at least for me
General Discussion « World of Warcraft 8/09/10 1:15:48 PM
I've been received this and a number of other ones as well. The problem is that I don't play WoW, and never have played WoW. So it has to be phising. |
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EVE Online: Hulkageddon III: Summer of Gank Begins
News & Features Discussion « General Discussion 7/13/10 10:13:26 PM
Originally posted by itpaladin itpaladin, thank you for your response, the point I was making however is the changing environment of the game, as the post I was replying to had indicated. There is I think a significant part of the player community that believes players like myself are a drag on the game. For some reason, it must be the care bear stare, we cause the developers to "waste" precious resources on "worthless" features like Incarna rather than on features that are more important. EVE is all about PvP you know. I think the intention is not to drive players like me out of high sec, into low sec as rwmiller suggest, but out of EVE PERIOD. You know no care bears no care bear content like Incarna, then the devs can get back to what is "important" Yes, I could follow your suggestions, and remain but what's the point? I'm not wanted here plain and simple. Heck why not hang out a Quark's and try my luck on the Dabo wheels instead? EVE isn't the only game in town and there are other companies and other player communities where this attitude isn't prevalent, and so I go my own way. Pax Vobiscum! |
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EVE Online: Hulkageddon III: Summer of Gank Begins
News & Features Discussion « General Discussion 7/13/10 2:49:42 PM
Originally posted by rwmiller Yes, I've had the same impression regarding CCP and the player community as well lately. This event and the community's growing contempt for care bears has made realize that people with play styles like mine are really not welcome in EVE. There are other games more suited to players like myself so I decided to cancel my account today, and focus on games where I feel welcome. |
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Star Trek Online: In Need of a "Meaningful" Death Penalty
News & Features Discussion « General Discussion 2/23/10 4:35:55 PM
Personally it doesn't matter one way or another. I play other MMOs with death penalties, and I don't think that a death penalty has made them more enjoyable. Right now I think the development team needs to focus on fixing the bugs in the system, and adding content. If anyone saw the video on YouTube where Jack Emmerts discribed what STO would contain, it was supposed to contain three parts: combat, exploration and economy. We have the combat portion, such as it is, but exploration is bland, un-inspiring with virtualy no gameplay, You enter systems that are supposed to be unexplored, but strangely enough have Federation outpost on them. And most of them degenerate into combat scenarios anyway. STO is very bland when you put the phaser down. The economy portion is non-existant. It would be pointless to have equipment destroyed if there is no economy there to replace it. Sorry, but scanning anomolies and taking them to Memory Alpha is not an economy, it maybe acceptable as a stop gap, but if they intend it to be the economic system it will not do. Exploration and economics is not even close to what was described in the presentation at the 2008 Star Trek convention. And, don't even get me started on sector space! This is what STO needs more then a "Meaningful" Death Penalty. I rather see resources spent on finishing the game rather than reworking the game mechanics to implement a death penalty, I will make one proposal though, one I don't believe would cause a major redesign of the combat system, just turn off respawn. If you are defeated "GAME OVER" You will need to start over! If you in PVP you lose, no PVP points, even if your side wins the battle, that would probably discourge zerging. It may not be ideal, but would not divert much to it's implementation, and something else can be substituted later when the other missing parts of the game are in place. |
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