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All Posts by Oridi

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Originally posted by FlyByKnight
It's quieted down because they've locked out all non-backers out of the discussion. "Either drink the kool-aid or beat it" in a nutshell. Good luck to them, Crowfall sounds good on paper but so did that Red5 debacle of  a game. Will keep my eye on this from very far away.

I can't help but respond though I'm not sure where your angst is coming from.

Yep, players have 30 day access to the boards and then have to kick in (at least $5.00 US I think) to stay on the forums. 

Not all games lock their forums to subscribers/backers only but plenty do. CF is a good 2 years from launch and the work being done now is all about core systems.  There's no need for huge forum numbers at this point and IMO the community is doing just fine.

 

 

Originally posted by FlyByKnight

The Crowfall forums are turning into a little hub for snarky jerk fanboys who snap off at any person raising concerns. Now they're gating the discussion to white knights only. Don't worry though, if you donate to a game that doesn't actually exist yet you can join the discussion and get mean girl treatment from the whale "backers". Fun times. 

 

Crowfall Forums = Firefall Forums

Well, as someone that has raised concerns on the CF boards (to the point where JTodd once called my post hyperbolic) I have had little or no trouble expressing concerns about the game. 

The Crowfall boards pendulum back and forth between "oh those meaniepants pvp'ers and their forumfall hate!" and "great, another squishycore carebear trying to change the dev's vision!"  It's gotten pretty quiet recently since we're in the after Kickstarter before Alpha part of things (the long Winter!) but even so it's an interesting read and there is a ton of info there about the game.

I'd err on the side of checking it out if you are interested in Crowfall.  As a non-whale backer, I have a good time there most days.

 

It's my understanding that the purpose of the passive training is to allow players to get to fun part of playing more quickly (and with less monotony) than the normal MMO process of making folks grind up through 50 -90 levels to get to endgame.

I've played everything from SWG to Tera and at this point the idea of killing 10 more pigs to get xp and a hat from an npc then starting the lather rinse repeat cycle for 50 levels is just bone numbingly dull.

CF does not have levels.  It does not have xp. It does not have normal character progression that people are used to from MMO's.  It has skill advancement and that's what the passive training is all about.  Getting skill levels up in a few months rather than 6 months so people can jump right into the fun of the game - which is the emergent gameplay.

CF has no quests. It's a bunch of huge worlds that you drop into, explore, find resources, fight other players, build structures, defend the structures, attack other groups structures, die and die again but it's all good because it's no big deal to die in CF. 

So the premise of this article - that a character will be stuck with no options after leveling forever is just goofy to me.  CF is a sandbox game and the players are generating the content.  Whatever build you create there's no endgame raid that it won't fit because there's no endgame raids.  There's no "I can't find a group cause I did not spec right!" because there are endless groups and endless things to do that don't specify builds required.  

The reason for a build is to create a toon that does what you want to do in the game.  If you want to craft, build a crafter.  If you want to PvP, build a PvP spec.   If you wind up with a spec that you don't like, dump it and start over.  You've not lost much in time or effort.

I can't help but think that the author of this article either has not done much research or does not understand the structure of CF.  I suggest that if folks are interested in the game head over to the crowfall forums and get your info from there.

 

PVP only game?
General Discussion « Crowfall
1/22/15 10:04:29 PM

Niche games are very difficult to make work past beta.

Wildstar is a case in point.  I beta'd that puppy and did not buy it because it was so specifically hardcore focused - both in the game and in the community's mind.  The gameplay was unpleasant and grindy and endgame was dismal.  If you had a great guild and could count on 20 or 40 people committing to a dungeon that you'd wipe out of if ONE of your team died then you were in good shape.  Otherwise you were relegated to pug running and endless attempts to gear up to get through gear gates that were simply, actively unfun.  The community was raging 24/7 about no carebear players at the same time they were hurling themselves at the gear gates and frothing over lockouts and wipes.

The Wildstar devs chopped out anything that was not hardcore and driving toward the endgame and as a result the game was appealing to so few people that a week after launch it was clear the game was in serious trouble.  

So please be careful with Crowfall.  Please don't be such rabid PvP fans that you'll only allow worldwide full loot permadeath auto pvp with no safe havens for anyone anywhere.  Please consider crafting and housing and social interactions (other than i killz u bad lol mf) and the ability to enjoy the game doing something other than PvP.   I love the work of some of the folks that are involved with Crowfall and would hate to see the game fail because it is built for PvP only.

 

I agree with Dullahan.  Make the game more than just PvP.

I'm all in for the crafting aspects of Crowfall (Koster!) and would love a more open world to explore but if I can't move for being ganked or all I'm doing is PvP because that's all the game's community is after then it's a dealbreaker for me. 

I want a fully realized world that allows me to enjoy things other than PvP.  I hope the devs for Crowfall take a long look at Wildstar and note what happens when you focus on a small, rabid, niche market and think it will support a game.

Every game needs a wide swathe of players and a diverse base.  You can't keep a game afloat with one player type.  And I have no interest in playing a PvP only, build a house for some 13 year old to randomly torch, can't gather mats or explore because I'm constantly attacked by other players type of world. That's not fun for me.

I'm on the fence as far as pre-ordering.  I beta'd WS and found the following:

--The combat is interesting as it's all telegraph based.  No targeting, just jumping out of telegraphs and holding still long enough for your telegraphs to hit.  Lots of caveats regarding what skills are mobile, which ones are static, what builds are needed for a skill to work etc.  The actual experience of playing with the telegraphs can be amazingly dynamic and/or incredibly frustrating.  Dealing with 3 mobs that flank you all with their own telegraph that you can't jump out of because you're stunned or knocked down can be crazy making.  The balance is off imo with the telegraphs and with the beta shifted from 24/6 to a mere 4 weekends I'm not sure that the balance can be created in time for launch.

--The culture of the game is very specific.  WS is designed for elite players.  Casuals and squishycores will have a tough time leveling and there's a lot of "lrn 2 plai!" attitude.  The entire campaign for WS has focused on player skill being the focus for enjoying the game and the game itself delivers.  I found the lack of ingame info on the build specifics and relationships between skills and specs made the process of determining what the best build for my class was pretty tough.  Other players had no issue though and for hardcore players there's probably a lot of satisfaction in the game focus.

--Crafting is incomplete as far as the path and structure right now.  The ideas are pretty basic and there was not a lot of excitement for crafting.

--Housing is ok.  For those who have done housing in SWG or EQII then you'll be meh about WS housing.  For those coming from LOTRO or housing for the first time, it will be fine.

--The balance of the game is off.  Leveling is speedy then slow then speedy then slow - one set of mobs can 3shot you on level while another set can go down with some skill on your part.   I'm concerned that with the sudden end of Winter beta the balance will not be found in the game.

On the good news side I don't have to decide right this second about pre-ordering.  As a serious squishycore player I'm not sure that WS is the right game for me at all.  I'll keep on with the weekend betas but I'm not sure it's a game I'll buy.

Sorry to post this here but I'm not really finding a private way to contact you.

There's a typo in your article.

 

This protects players from manipulation of the market, and allows players who are industrious enough to spend their in-game gold to buy game time and never have to actually pay for a subscription.  Meanwhile, players who want to buy gold won’t have to seek out shady third-party dealers; they can simply buy a $19.99 CREDD (higher than a normal month of game-time, again to help keep the market in control) and sell it on the CE for what Jeremy assumes will be a healthy some of in-game gold.

Some should be sum.

Thanks for the article.

Oh dear oh my my goodness.  Mr. Coyote we need to have a chat.

First of all, stop picking on poor Luke.  He had to lose all the prepubescent girl fans to Hans, something munched his face between episodes and the fact that he didn't make a face and try to wipe his tongue when he found out that Leia was his sister does not bode well for his character. He's got enough on his plate without you pointing out his inadequacies.

Secondly, every MMORPG I've ever played at launch (and after actually) has had the WoW KompareKids.  AoC, Warhammer, Aion (shudder... I'm so ashamed), LOTRO, Rift - all of them seemed to have a third of texts ingame and posts out of game dedicated to the debate of IzDisBettah? It's Bettah! Bettah?.  While I'm sure that folks there in corporate gameland are interested in which game has the most players I'm actually an old fashioned gal and I like playing without lag, without gankers/hater/ninja loot stealing MF"S GET AWAY FROM MAI NODE!  So when the WoWophiles start spouting the stats I'm unimpressed - all their stats mean to me is server lag and fewer resources/fun bad guy killls.

Lastly, I'd like to thank you for not pointing out the carebear nature of the Star Wars community as a whole.  That's right, I said it.  My first game was SWG and I have never met a kinder, more helpful, more ....well.. compassionate group of players.  OK yes, it degenerated into a bunch of players rolling ents and dancing close in the cantinas while moaning about the actual lack of mailboxes to dance on but the first few years were stellar and guess what.  From what I hear, a large amount of thise early day  SWG folks are ping ponging between hating SWTOR for finalling sticking a fork in SWG and calling it done... and gloating over being able to be  Jedi from day one.  I have a feeling SWTOR will have a much higher carebear to ganker ratio than most launches and hey... just cause we're soft and squishy doesn't mean - in your spiffy imagery - we won't go looking for midichlorians with a plastic spoon.  

I'm glad we could have this talk. 

 

In related news, thank you for the delightful article. 

 

 

 

 

Well--- I'm a vet... and I have the radiance gear.  Not a l337 player but love endgame group stuff.

I'm wondering what stats my radiance gear will have now... the same just minus the radiance? 

I'm a bit frustrated at working so hard for something (don't really have 6-7 hours a day to play so my radiance has been sloooooowlllly earned) only to find it now gone.

And I'm wondering what mechanic is now in place to keep the difficulty level the same in the instances that relied on dread to slow ya down. I mean... how much fun is SG gonna be when we don't cower before Gor when that wonderful burning eye shows up and smacks us all with dread?

On the plus side - it would be really nice to see folks stop endlessly running Grand Stairs for radiance gear tokens and maybe even explore some of the other content the game has to offer :-). 

I'm cautiously maybe a bit open to what is next.  Now's the time to wow us Turbine!

My condolences about your cat.  It's rough when friends go.

I played the holiday events in SWG and LOTRO this year.  SWG did the same thing as usual, run around and decorate trees/destroy presents and then turn in tokens for cool stuff. They brought back all the items from last year as well as added a few more (clothing/housing/rep) so it was something I enjoyed but not nearly as much as the old life day celebrations where you traded presents and had a humongous tree show up as you opened your gift. 

LOTRO brought back the same festival as last year with gathering items then turning in tokens for cool stuff.  They added a new set of clothes which were basically the same clothes from a snowy area of the game with some new skins perched on top.  LOTRO did add a beer brawl to the dwarf area that truthfully was the most fun I've had  in a long time.  Get this... you're in a beer hall along with a bunch of other players.  You get a big ol bat/cudgel thing and when you target another player and click on the bat skill you knock them flyyyyyyying back.  No harm comes to them but they're required to run back and try again to.. of course... get to a huge appearing here and there barrel/stein of beer and click on it first to win the round.  If you're knocked out of a central area (which actually does not happen often cause everyone knows about knockbacks since we've been dealing with LOTRO bosses for a while now :-) you have to run the game again.  I think the wait time in between times is less than 15 minutes.

So you go in, get your bat, run up to stand in the middle, and target just about anyone.  The game starts, and everyone goes flying - then frantically running because the appearing disappearing clicky barrelstein has shown up.  Everyone scrambles for it except the few folks that are just waiting and then picking off the other players one by one as they send everyone flying through the air like they're shot out of a cannon.  I was giggling, swearing, mashing keys, shouting "take that you feeble dorf!" and just having a great time.  It's my fave part of the winter festivities in any game this year.

 

Originally posted by skydragonren
Originally posted by Astrialla

OK- so I'm hooked on Istaria.  Cranky, grumpy, running around with such a steep learning curve that I have a crick in my neck from keeping goals in sight but hooked.

But there's just one lil problem.  There's no reference info out there about the game.

OK so that's actually not true, but it's almost true.  There's a wiki- but it's mostly outdated.  There are a few sites here and there but they're mostly outdated.  I'm used to being able to hop around on game sites and reference what the level 12 questgiver's grandma had for breakfast 2 weeks ago and for Istaria I'm lucky if I get a mention that there is a level 12 questgiver.

Where are the sites?  I know they're out there... anyone have some tucked away on their favorites?  I'm talking sites about crafting and questing and whatnot.  Tips and tricks and infinite discussions of why you'd want to build your Mage with a shot of Healer and half twist of Warrior.  Here's what I have so far:

http://istaria.wikia.com/wiki/Istaria_FAQ

http://community.istaria.com/forum/index.php

Anyone have anything to add? Some amazing sites that have nuggets of information goodness?  Plop them down here so that I can immerse myself in all things Istaria! 

I'd really appreciate any info or references you folks can toss my way. Thanks!

 

 

Sadly Astrialla,

Those sites went the way of the Dragon and died off years ago. I used to maintain 2, one for dragons only, and another for the Bi-ped community, however I stopped playing after Artifact ran Horizons into the ground....

I had heard it was under new management, and they were pationate about fixing it. I am glad because of all MMO's out to date, Istaria has the most potential, sad though they do not have to money to bring it to fruition.

BUT

If you would like, maybe I could manage a site for Istaria again, and start playing again, only from a information gathering perspective and we could build a new database for Istaria that will cover everything new and old players would need.

I can prolly start playing it again by the end of the month, I still have my Horizons disk, though i'm sure the dust on them in an inch thick.

I think it would be fun to gather info, write reviews, and cover the game like an in game reporter, all the while players like yourself can benefit from it.

Just let me know :)

 

 


 

Offer gladly accepted!  Start a blog on it?  Or update the Wiki? Not sure the best way to go about handling it but the game could sure use some reference material. 

Thanks!  And thanks all for the replies - I'm slowly but surely catching on lol.

OK- so I'm hooked on Istaria.  Cranky, grumpy, running around with such a steep learning curve that I have a crick in my neck from keeping goals in sight but hooked.

But there's just one lil problem.  There's no reference info out there about the game.

OK so that's actually not true, but it's almost true.  There's a wiki- but it's mostly outdated.  There are a few sites here and there but they're mostly outdated.  I'm used to being able to hop around on game sites and reference what the level 12 questgiver's grandma had for breakfast 2 weeks ago and for Istaria I'm lucky if I get a mention that there is a level 12 questgiver.

Where are the sites?  I know they're out there... anyone have some tucked away on their favorites?  I'm talking sites about crafting and questing and whatnot.  Tips and tricks and infinite discussions of why you'd want to build your Mage with a shot of Healer and half twist of Warrior.  Here's what I have so far:

http://istaria.wikia.com/wiki/Istaria_FAQ

http://community.istaria.com/forum/index.php

Anyone have anything to add? Some amazing sites that have nuggets of information goodness?  Plop them down here so that I can immerse myself in all things Istaria! 

I'd really appreciate any info or references you folks can toss my way. Thanks!

 

Hey - I loved this game. Gave it a month or two (which for me is a long time for a game that does not float my boat .. Aion got 2 weeks lol) and still have a screenshot from it as my desktop.  Beautiful looking world.

But I blogged here about why I left: http://www.mmorpg.com/blogs/Astrialla/112009/5154_Chronicles-of-Spellborn-or-Avoiding-the-Ex

For me, the game mechanics were a bit twitchy (hah!) yes, but it was the lack of people that wound up making me drop ship. For those looking for an MMO that really does have a different feel to the environment, it's worth checking the game out.

I will say though... Game Guard is horrible.  For a while my entire computer was compromised by that insidious thing and then thankfully Spellborn removed it as a requirement for playing the game.  I'm very sad to see it's apparently back in the mix again and required which is my guess from reading the OP.

There's no way I'm going back into Spellborn if Gameguard is required to play the game.  If you're not sure what I'm talking about re: gameguard just google Gameguard problems and get some snacks for your reading fest lol.

Spellborn - beautiful look, no people, suckky Gameguard.

 

This popped up this morning.  On the good news front it's only 4 of them... that's mild compared to the usualy fill the entire area approach :-)

http://www.mmorpg.com/blogs/songlingling/122009/5271_Cabal-Factors-for-EXP-Gain-of-Blader 

http://www.mmorpg.com/blogs/lidongjian0/122009/5270_Cabal-Factors-for-EXP-Gain-of-Blader 

http://www.mmorpg.com/blogs/fangyan7/122009/5269_Cabal-Factors-for-EXP-Gain-of-Blader 

http://www.mmorpg.com/blogs/qianping123/122009/5268_Cabal-Factors-for-EXP-Gain-of-Blader 

It's a good example of the many different accounts posting the same article.  Perhaps an SOE gambit? Unsure.

Back to blogging!  Thanks for checking it out.

 

Originally posted by Warjin
Originally posted by FreddyNoNose
Originally posted by Astrialla

I understand about CoH and flying - Aion's flying is a different experience or at least it was for me.

 

Just went to check out Aion and the above is a mashup of what I saw.

I should not need a legion to enjoy a game.   I should not have to endure a community that is laughably loathesome to play a game. (more on that here ... http://www.mmorpg.com/blogs/Astrialla - the post that starts Fouling Your Nest... ) and I should not have to explain why doing repeat quests over and over or killing the same mobs over and over is grinding.

I pre-ordered Aion, did the prelaunch and stuck it out for a month.  I did not like it from day one and I think I gave it a fair shot.  I'd rather put my 15 bucks into a different game.  Play it all you want but don't give me grief for leaving.

 And for the record, I've played MMO's for 6 years now.  I've played SWG for 4 (still subbed) LOTRO for 2 (still subbed) and AoC, Warhammer, Anarchy Online, Uru, City of Heroes/City of Villains, Chronicles of Spellborn and Istaria.  I tried WoW but only was able to stomach it for 3 days.  So please don't lump me and others into the WoWkidz mode.

That doesn't make it innovative only different.
 

Why u trying to protect them farmers, Fuck them farmers, Show there sites. let people know what sites HACK accounts


 

I blacked them out because I did not want to give them free advertising :-).  I've no interest in protecting them at all.

One of the photos I uploaded is just an X now and another has goldsellers' sites in it and I want to remove it.  How do I delete photo's I've uploaded?

 

Tx!

I understand about CoH and flying - Aion's flying is a different experience or at least it was for me.

 

Just went to check out Aion and the above is a mashup of what I saw.

I should not need a legion to enjoy a game.   I should not have to endure a community that is laughably loathesome to play a game. (more on that here ... http://www.mmorpg.com/blogs/Astrialla - the post that starts Fouling Your Nest... ) and I should not have to explain why doing repeat quests over and over or killing the same mobs over and over is grinding.

I pre-ordered Aion, did the prelaunch and stuck it out for a month.  I did not like it from day one and I think I gave it a fair shot.  I'd rather put my 15 bucks into a different game.  Play it all you want but don't give me grief for leaving.

 And for the record, I've played MMO's for 6 years now.  I've played SWG for 4 (still subbed) LOTRO for 2 (still subbed) and AoC, Warhammer, Anarchy Online, Uru, City of Heroes/City of Villains, Chronicles of Spellborn and Istaria.  I tried WoW but only was able to stomach it for 3 days.  So please don't lump me and others into the WoWkidz mode.

I gave Aion a good solid try.  

I bought it because I loved the look and the idea of flying.

I left it because it was a bot fest AND the community chat was a cesspool AND the overall player base was in nerd rage most the time...

And cause it was a grindfest.  Up to and after 25. Aion is a fail for me unfortunately.

 

I dunno.  Maybe some of that magic and astoundingness stuck around in Istaria.

I'm a pretty jaded player by now as far as MMO's go.  It took me about a week of Aion to say eh... wings.. right then... and I had BOUGHT the **** game lol.   I've played a wide range of games from paperbased D&D to that fun combat one where everyone hung around in the Serpent and made up spicy stories instead of leveling.  Istaria really has me hooked.

It might not be what folks were expecting 6 years ago but it is providing something as a game right now that I am not seeing anywhere else.  It's hard, intricate, difficult to research, and confusing at times.  It's older as far as graphics and there are so many choices at any given moment that sometimes my toon just spins around in circles as I decide to go here.. no here.. no whatabout here.. lol.  It has detailed lore that requires reading, and a leveling process that is nothing short of insane as the options for classes are so flexible you can't make up your mind what to level in first.

It's harder than WoW.  Harder than the current version of SWG but equal to the old pre-NCU version of SWG.  It's as intricate as LOTRO and even as crazy with the options as Anarchy Online.   Nothing happens fast in this game - you don't level fast, you don't craft upper level stuff fast, you don't learn the game fast.

I guess that's why I'm hooked.   I like to play games that are interesting and pull me into their reality, and while Istaria might not be all that it was supposed to be what it is now is very fun - and challenging- to play.

I love this site and it's wound its wily way onto my "check each morning" list as I start my day.

But I've noticed that there is botting going on in the blogs.  What I mean by this is that the same article is being posted by 5 to 10 different blog accounts all within minutes of each other.  This results in the blog front page section for recent posts being filled with the same article and the actual real blogs getting shoved off.  This is a bit dismal since you know I rely on the bloggers to keep me up to speed every morning :-).

On top of that, when I saw a new blog article pop up I was thrilled and clicked to read what I thought was a blog on WoW.  It turned out to be an ad for a goldselling company just tossed up in a blog.

Bots are here on MMORPG.  After watching them take over Aion perhaps I 'm a bit paranoid, but is there anything that can be done?  A spam button perhaps that would let MMORPG.com know that there was a possible bot blog?  I'd be happy to volunteer to check out blogs and verify they're not the exact same article as another 10 blogs.  I know that the bloggers (myself included) put  effort and time into their posts and it sucks that they're being wiped away by the botters.

 

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