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General: IGG Recieves $10M in New Funding
News Discussion « General Discussion 12/08/08 3:16:31 PM
Originally posted by CastorHoS No, no. I think they mean 10 mil worth of USD in Tai dollars.
Well hey, maybe they can make a good game now (Apart from VCO) :) |
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I'm getting the trial for DDO right now, I'll probably give it a one month shot. As for your other game, give LOTRO a shot, you might like it, I don't know what you like though :P |
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Okay, you may see my earlier post asking for sandbox games. This has been answered, although I see my choices are limited. So, I am broadening what I'm looking at. I want something in the vain of D&D. Something with a lot of skill choices, yet still having levels and gear numbers. Something to think about. Just not D&D Online, I heard it's pretty much ONLY dungeons. If not, enlighten me. I would like a high population as well. |
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LOTRO may fit your needs. There's a good bit of group required quests and soloable ones. There's a great story, And Monster Play PvP. Which is really quite deep just for some minigame type PvP. It's somewhat challenging, I have ran through one instance with a 50 (level cap at the time) and we both died (it was 22 instance) not because he sucked, it's just a hard instance. Yes, I would say it is challenging. The community is really quite mature. |
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PlanetSide had/has instanced choice PvP, rooms where you fight. Darkfall has an always on, no safe zone PvP. It takes a lot of knowledge, skill, and work to gain much ground in Darkfall. A casual player, who may not have a lot of skill in the game, and may not want to play it "hard" or really think and concentrate while playing, will probably not make it far. |
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Darkfall is NOT for a casual player. You won't be able to hop on a few hours a week and have fun. You will end up getting ganked left and right if you go out just trying to relax and quest. That's about the same as saying a 32 man UT'99 deathmatch would be a great place for a FPS newbie to start. |
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Looking for a good Sandbox MMORPG & Questioning state of EQII
LFGame « General Discussion 12/07/08 3:46:54 PM
I don't want to be guided anywhere. EVE may be a sandbox, but there's nothing to do in the sandbox. I want a game that not only let's me be a character I choose (not a ship) but let's me do many things with that character. Something like EQII. I consider that as close to a sandbox as you can get nowadays, but I don't know about the playerbase. By sandbox I mean something with many things to do, lots to explore, and doesn't guide you along what to do. |
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Closed beta in Europe, the European version is actually inaccessible to those in NA, you'll automatically be redirected. I would recommend Runes of Magic for a FTP game though, out Dec. 15th. LOTRO doesn't have that many collecting or "FedEx" quests, at least not as many as some other *coughwowcough*. There is a horrible delivery quest in the beginning for Elves that has you go back and forth between 3 towns (and they're a good bit away) picking crap up and delivering crap. The reward is crap too. The EXP is good though (over 2k after you finish all the little quests inside the chain). LOTRO really gets good around 21 though. |
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Looking for a good Sandbox MMORPG & Questioning state of EQII
LFGame « General Discussion 12/07/08 3:32:38 PM
Originally posted by kolek
Yes, Runescape is, sadly, probably the best MMORPG out today in terms of freedom. And I forgot EVE on my list. I've done 2 two week trials, I really dislike the game. It's a sandbox yes, but it's a sandbox where you're trapped in a ship in the middle space. Sandbox loses it's fun when there's no bucket or shovel in the sandbox. There's a rock to mine, things to kill, then you trade. |
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Give LOTRO a try. It should fit the bill for you. Great free updates.
Yeah, it does suck TR is closing. :/ |
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Originally posted by x_rast_x
Shaiya by Aeria Games has difficult modes per choosing. |
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Next generation MMORPG - true or a myth?
The Pub at MMORPG.COM « General Discussion 12/07/08 2:55:51 PM
Oh, player driven changes. That's going to be a bit. Actually, I heard of an MMO that was planning on letting players shape the world around them. Although after this hype of "Using a big spell will make a crater" everyone will come to find that the crater lasts 24 hours and the only everlasting way to shape the universe is making a house. |
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Same here. Quests shouldn't be about run, kill, repeat. They should make you adventure a bit. One reason I like LOTRO's quests the quest's directions will just say: |
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What was the original MMO from which most others were copy and pasted
The Pub at MMORPG.COM « General Discussion 12/07/08 2:48:18 PM
EverQuest for sure. If all the modern MMOs copied a lot from from Ultima Online we'd have awesome MMOs. We do not.
EQ was fun, the crappy knockoffs with a little bit changed are not. |
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Looking for a good Sandbox MMORPG & Questioning state of EQII
LFGame « General Discussion 12/07/08 1:43:51 PM
Since my beloved Tabula Rasa is closing I'm looking for a game to replace it. I've decided to go sandbox. Any genre will do (sci-fi, fantasy prefered). I want something that is pretty well populated.
Titles NOT to recommend:
- Darkfall (Not released) - Mortal Online (Not released) -WoW (If you thought of this just get back to making your night elf dance in Stormwind fanboi. I said sandbox, not crap) - Star Wars Galaxies (too few players) - SWGemu (already got it)
I would also like to know the state of the playerbase of EverQuest II. Is it somewhat highly saturated and consistent on some servers? |
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Next generation MMORPG - true or a myth?
The Pub at MMORPG.COM « General Discussion 12/07/08 1:36:33 PM
*insert klaxon* Wrong Tabula Rasa's environment changed with the story. They destroyed a large town to go with the story actually. And Lord of the Rings Online's environment changes subtly as you progress through the story. In TR many quests and NPCs were removed as well for the story. For me a next gen MMO is an MMO that actually has a new idea or goes back to REAL sandbox style, although it's not throwing you in at the deep end. And it doesn't force open EVERYWHERE everything PvP (see: Darkfall) I'm thinking like SWG gameplay. I feel I'll be waiting a long while though. Thank You,
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I see the Death Knight is a fine class, being it's pretty much a jack or all trades, but I think it was a bad decision to make it so you had to be 55 to use it. And so that the landmass is only accessible to high levels. I also simply HATE the fact you MUST have TBC to play WOTLK, it makes my gut churn that Blizzard would stoop to such a level to sell more product. This would be one of the reasons I didn't vote for it. As for the numbers game, I don't care. Frankly, the majority of the United State's population (I know the 11million players aren't just from the US) is overweight and have below average IQs. Does this mean that being overweight and slightly stupid is better than not? Do you see where I'm getting? I'm also pretty sure a higher percentage of high school teens drink before 21 than those who don't. Does this mean it's better? Number mean squat. WoW has higher numbers because it is more accessible to those with sub-par rigs or those who aren't the smartest people ever (it's a rather simple game is it not?). I have not personally dove into WOTLK but I have played WoW for two months (total play time of just over 100 hours) and have seen friends play a good bit of WOTLK. The Death Knights look pretty awesome, and Nothrend is a good looking place, at least I like the art style there better than the rest of the game. Although I quit because I got bored. It was the same thing forever. Quests at an early level (up to around 30-40) are mostly "Kill this", "Get this", or "Find this/him/her/it" and it's just not fun. They need more low level content. For example, last night I just played through LOTROs intro/tutorial again. I found with the new expansion they actually introduced a new dungeon with it's own quest into the intro (a short 6 level semi-instanced area of the game). And made some changes to the map for the first fully instanced area you go for about one level, a total of 5 minutes. Although it's not much, I really enjoyed the new content they added for players coming right out of the gate, even before they can see a character level 10 or higher. WoW might also want to look at adding a better tutorial, to reduce idiotic questions like "how do i attk?" which in my play time I heard more times than I should have. Something semi instanced (where you see only others doing the same tutorial) would work well. The quests could teach you how to do stuff and ease you into the game. In the end, MoM added so much to the game, it was and is quite amazing.
- Eric |
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Hate to say it, but yes it will probably be a gankfest. It's easy to tell a high level from a low one (gear) and just standing out exit points to cities. A high level character could just mangle any newb coming out. |
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To myself, Moria is the only expansion up there worth money at all (I know EVE is free). WotLK introduced one new class (which you had to 55 to play anyways) and one small (compared to others) landmass (that you also had to be a high level to play). I never really heard anything big about the two EQ expansions. And I'm sure the EVE one didn't double the playable space and add a bunch of items and what not. @ Frostbite55 |
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