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Originally posted by WSIMike Very well put WSIMike. Even though it was introduced in a limited form with WotLK, I would have to say that the expanded and improved use of the dynamic phasing system is one of my favorite things that Blizzard did with Cataclysm. Another plus for me was Blizzard reworking the Talent Spec system. Not by expanding and adding more bloat to it, but by trimming it down and stripping out most, if not all of the redundant and useless talents. Sure, there will be those that want to p&m about <insert class here> being nerfed, but it is a great improvement IMO. Besides that, Goblins are just plain fun!!!
"Anything Can Happen" |
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Since Farmville wasn't on the list I had to go with EVE Online.
Thanks for including all the active games currently registered at this site on the ballot. By including all the games that are currently registered here on this site maybe we won't have to wade through the "Where's the NOTA option"... |
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Originally posted by Garvon3 Now slow down there hoss. SOE didn't have the marketing power? Seriously? GM controlled monsters attacking towns? Twas done in UO like what, 10+ years ago? 500 person battles? How is that innovative when Tasos was touting 2k person battles over a year ago? Seamless and no instances? Again, done umpteen years ago by UO. Total revamp of the Darkfall world? Are you sure it wasn't just updating the world graphics and a whole bunch of fixing/finishing of existing content? If Darkfall would actually make the alignment system and city walls mean something and not be so easily circumvented, THAT would be innovative.
I had to go with WoW because it is just a wee bit more than just a quest zone revamp. If you were to actually try it, you would see that. |
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Mortal Online: Survivor Guy: Mortal Online Edition Pt. 3
News Discussion « General Discussion 11/30/10 11:54:18 PM
Originally posted by Phelcher Sorry Phelcher, but the original post was an entertainment piece based on the authors adventures while using some imagination. What it was not, was a review piece on the game as a whole or it's mechanics(or lack thereof). Regardless, your unsolicited views on the mechanics of M.O. and self rightuous back-patting is what it is. The intentional hi-jacking of this thread to push your agenda is by definition trolling. Again, es lo que es.
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Mortal Online: Survivor Guy: Mortal Online Edition Pt. 3
News Discussion « General Discussion 11/26/10 4:21:50 PM
Great read, even though your references to Charles Bronson and Michael Palin was lost on a majority of your readers. What's amazing is that there are those that ignore the fact that this article is for entertainment purposes only and not a sounding board for their personal agendas regarding M.O.. I will be looking forward to your next offering, regardless of game.
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Darkfall I love you, but I'm not putting out until you get gussied up!
General Discussion « Darkfall 11/18/10 12:00:24 PM
Originally posted by DarthRaiden
I have to ask why try to turn the the concerns that the o.p. brought up into a "Themepark vs. Sandbox" argument? Darkfall is no different than any other game. While there isn't a robust questing system in place, a player still HAS to do certain things in order to accomplish certain things. So yes, you are forced in the broader sense. Heck, I don't HAVE to do anything in any game. Whether it be Darkfall, WoW, LotRO, Warhammer, Vanguard, etc... As I stated in my previous post, there is always room for improvement in Darkfall. This is supported by the simple fact that there is a development team whose sole purpose is to fix and improve the game.
"Don't make it sound like its the games fault for when you just dislike it.." So you are saying that Darkfall is perfect and beyond reproach? I don't even think Mr. Tasos would share in that sentiment. |
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Darkfall I love you, but I'm not putting out until you get gussied up!
General Discussion « Darkfall 11/17/10 8:21:08 PM
Originally posted by krunkenmonk It isn't so much as what is missing but that there are so many items that need some attention, as you eluded to in the o.p..
"DarkFAll is lacking is A REASON for doing something" - Exactly. Tack on "or makes no sense" and you have a pretty good picture of some of the issues Darkfall still has after nearly 2 years being on the market. Darkfall has been stated as to "Have a lot of potential". The problem is that it has been the case since launch. There are a lot of (ex)players that wish for Darkfall to be better than it is, and there is nothing wrong with that. As far as "if you like Darkfall there is NOTHING else"? I have to disagree. Just replace the word "Darkfall" in that phrase with pretty much anything else and you'll see what I mean. I don't subscribe to the "Darkfall>All the Rest" ideology. |
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Would you play a female character as a guy?
General Discussion « Guild Wars 2 11/12/10 2:55:54 AM
Originally posted by lunatis Oh RLY? Honestly I don't think about it until I run across threads like this one, then I may recall it briefly in-game once or twice. But it is definately not something I dwell on in-game, or outside of my game time with the exception of these all to frequent threads. I would have to say yes. I would also say the people that take it too seriously are the same "Some people" in your opening statement. Odds are that there are those that play (MMO)RPG's that do have an identity "problem". I wouldn't bet against it.
Personally, I can't remember the last time I caught myself "staring" at my characters "backside" while playing any game, but if I do I certainly don't have any thoughts of "OMG That's So when I read the, " I would rather stare at a "backside" while playing" excuse, I have to laugh and question why anyone would actually be looking at their avatar that intensely for it to actually be an issue. Now THAT I find to be bizarre.
Now, with all that being said, I have played both genders where multiple characters are allowed. I based my decisions off of what most people would consider to be RP'ing. Example: U.O. 1997 - My first character was a Male Warrior. I pictured a Warrior as being male (picture Arnold in Conan) and being that I am male IRL, it fit nicely. Now, my second character was going to be my dedicated Tailor and yes, that character was Female. Why? It is what I pictured when I thought of a tailor IRL. So for me, it fit within the context of the game and character role. Now if someone finds my example to be bizarre, simply fun and games, or an identity problem, I really don't care to try and change their perception on the matter.
Now, I also had a cross-dressing male character in U.O., dressed in all the latest neon fashions. Why? Because I could. |
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General: Sennheiser PC161 Headset Review
News Discussion « General Discussion 11/12/10 12:29:49 AM
Thankyou for yet another good read. I thoroughly enjoy your "style". I am just curious as to "who's who" in your CLIO results. (I am guessing that the PC161 is the black)
Also this: "Skype Certified" - I am pretty sure that two Dixie Cups + piece of string = Skype Certified.
But seriously. I find the "on-ear" PC161's to actually be more comfortable than my "over-ear" FATAL1TY MKII's, not to mention being much more "wife freindly" as was mentioned in another post.
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Originally posted by -Zeno- It is old news. But Darkfall was funded with grants from both the EU and the Greek government. It is also my guess that since the upper management of Aventurine are of Middle-Eastern heritage that oil and write-offs play a part in it also. |
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Originally posted by RougeReaper
Just in case you didn't know. You will need to run a character up to level 40 to unlock the DK class. So you will have plenty of time to study up on the Death Knight.
Now as far as good or bad things about DK's? Just 3 words for you...
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Darkfall: Better Communication Promised, Players to be Invited Back
News Discussion « General Discussion 4/19/10 12:26:17 PM
Originally posted by Ozmodan
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Originally posted by Realbigdeal "UO back then didnt had grind so it was a real sandbox."
I must disagree with this part. UO has always had a grind factor. I would point towards Magic Resist, Taming, Poisoning, Stealing, and Stealth when it was introduced. Heck, pretty much everything had a grind factor to it. I spent plenty of nights running back and forth through fire-fields and fighting blade spirits. But those were easy compared to Taming. Just sayin'...
I feel the difference is that UO had many more options to choose from, not to mention having the ability to have alts. The way Darkfall is now is that there really isn't anything in between newbness and not-newbness (Vets, bah!! Games barely a year old!)
Maybe Aventurine can fill in most of the gaps soon enough to keep the doors open long enough so that Darkfall is a little more fleshed out. Dunno, we'll see.
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Taking out the long term progression or "grind" would kill DF
General Discussion « Darkfall 4/15/10 1:53:58 AM
"Taking out the long term progression or "grind" would kill DF"
I don't feel that taking out the "grind" as it is now, would hurt Darkfall any more than leaving it as is.
Aventurine should reduce the "grind" a bit more, and put either a hard-cap(preferred) or soft-cap(still works for me) for skills. Couple that with giving you "x" amount of skill points to distribute as you see fit at character creation, and the ability to control what skills lock/raise/lower.
Hmmm, seems like I have seen this setup elsewhere...
I just don't see the "whining" going away until the "gap" between new and older players is a little less painfull. |
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Originally posted by Vinterkrig
I thought everyone knew that.
Unfortunately, these pies are probably a little more accurate than one would think. IMO
I would like to see Aventurine lower the price point of Darkfall with the next major "expansion". throw a little advertising out there while they are at it. |
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General: Bill's Five Favorite MMO Classes
News Discussion « General Discussion 4/15/10 1:25:42 AM
1. Tank-Mage (UO) - Not alot to say here, they just rocked
2. "The Lumberjack" (UO) - "Say hello to my little friend!" Well, it was a Warhammer and not a machine gun. But it made a nice macro.\
3. Thief/Fencer (UO) - Nothing like sneaking up and sticking a deadly poisoned kryss in someone's backside
4. Doctor (SWG) - What can I say, noting like setting up at your favorite space port to sell the best buffs on the server.
5. Commando (SWG) - As mentioned by others, Commando was a fire spitting, grenade chunkin death machine.
Bonus Class: Defiler (EQ2) - I ran with a Shadownight, Warlock and a Necromancer, was a match made in Hell.
Oh, and for clarification, the UO and SWG were the "Pre-*" versions. |
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Who would you rather have develop the Star Trek IP?
General Discussion « Star Trek Online 4/10/10 9:35:44 PM
I would say throw the team that worked on Earth & Beyond (Westwood Studios) with original SWG team. Raph Koster would be in charge of the bridge, with Rich Vogel as his number one.
Then throw Derek Smart in there just for chits & giggles. |
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New Computer, Which "High End Graphics" MMORPG should I play?
LFGame « General Discussion 3/31/10 5:47:04 PM
Besides the obvious 2 (EQ2 and AoC) I would say Vanguard, which was mentioned also. Vanguard looks really nice when the graphics are cranked up, really nice.
Edit: And yes, LotRO is quite nice also. |
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The 260 is plenty, and NVidia seems to have fewer issues anyway. Main thing with Darkfall is having plenty of CPU power and ram, considering that Darkfall relies much more on the CPU than the GPU for running the game.
And of course, maintaining a clean machine can only help things along.
Make sure to turn post-processing off also, makes a world of difference. |
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P&P DnD in the early 1980s. First PC game was Wizardry: Proving Grounds of the Mad Overlord by Sir-Tech, blazing along on my Turbo 8088!! Followed by the complete Wizardry series. Also played all the "Quest" series games by Sierra Online during the same time period (Kings, Space, Police, Gabriel Knight, etc...). Played UO from launch until 10th anniversary, along with stays in most all other mmos that have ever existed. |
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