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All Posts by DrWookie

All Posts by DrWookie

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182 posts found
I used to build my own, but with work I just didn't have any time anymore. The last time I needed a big upgrade (around two years ago now) I bought one from VelocityMicro. Of course my experience is just one particular experience, but I really liked them and I enjoy my computer. Haven't had any problems with it, and I continue to be able to play newer games as they come out with very little difficulty. They were also very professional regarding build time, delivery etc... Everything went well.

"Today’s game developers could learn a thing or two from World of Warcraft by simply allowing for a multiplicity of starter zones. That one small fact in and of itself gives a strong replayability option to any game as amply evidenced by WoW."

I COMPLETELY agree. There are few things I enjoy about WoW anymore but I do have to say that even on release the replayability of the game was excellent. Several newer games (released in the last 2 years, I won't name names) could have taken a page from their book. Having little variation in where you level makes replayability a boring prospect.

Originally posted by Aerowyn
seems random on SoR.. problem with temples is the karma vender gear doesn't have enough variety in stats imho.. if it was all knight/berserker stats you would see a lot more running them I bet.. personally I'm sitting on half a million karma.. not really looking to get a legendary and the stats for the karma gear in Orr don't go with most my mesmer builds

I'm confused. You say they aren't popular because they don't have enough variety, but then say that if it was "all knight/berserker stats" it would be more popular. If it was all knight/berserker wouldn't there be LESS variety? I actually like the fact that different temples have different pieces from different stat sets...and you can't fully complete a set. I like the variety. I would argue people don't do them because there is TOO much variety, and people just want the easiest way possible, which is purchasing stuff.

Anyway, on the topic. It's hard to compare to other servers because I've only been on JQ but I agree with the other poster. It seems to be active enough. When my alt hit 80 and I wanted karma gear I had everything I wanted within 30 minutes. I think part of it is getting a good guild together, to run the temples when you need them. 

Originally posted by snapfusion

I never understood the adversion to end game charcter progression.  How on earth can someone do the exact same thing over and over and over in a PROGRAMMED game, a game with no real variations do to natural causes and get nothing out of it?

The pat on the back for doing it only goes so far.  Sorry you can play the socialist angle where everyone is equal and you get nothing for your effort, but Im a capitalist, I want real progression and rewards for my efforts.  Not a useless achievement marker in some screen Ill never look at.

What is wrong with rewarding people for their efforts?  Nothing.

 

 

Snap, the reason people call it a "treadmill" is because while it SEEMS like progression, it isn't progression at all.

If you release a new "tier" of gear with +10% stats, and make the new dungeons all have enemies with +10% stats...you are essentailly in the same place you started except with higher numbers floating around. It doesn't change the challenge of the game, it doesn't make the enemies harder. It is just an artificial way to "appear" like you are progressing when really you are just running on a treadmill in the same place. 

Those of us who don't like gear treadmills recognize that as the "easy way" out when it comes to designing endgame, because it is really just repetition over and over again with no real forward movement. We want something else. We want dungeons that are challenging because of NEW enemy mechanics, or NEW skills that the enemy brings to the table that we need to figure out how to counter. We don't just want a gear check where the dungeon says "Oh wait you don't have enough infusion to fight off the agony, you lose sorry try again later". THat isn't a challenge, that is just a gate that requires a key that you need to get via grinding. It is an artificial timesink that MMO developers put into the games to waste our time so we don't go through their content too fast.

"“We want you to have PTSD when you’re finished playing PlanetSide 2. We want to ‘stain your brain’ for years to come!”"

...did he really tell people he WANTS them to have PTSD? Does he even know what that means?

I expect a comment like that from some random poster in a forum...but from someone who actually speaks to the media as part of their job...that is just crazy. 

While some of the things in this preview sound really interesting and exciting, it does sadden me quite a bit when an Elder Scrolls MMO starts talking about what class you picked.

I saw no mention in the preview of whether we can just go at it on our own without classes, so I assume it's not the case (SOrry if that was confirmed long ago, I haven't really been following the game all that closely). Honestly it's just not an Elder Scrolls game if everyone is put into classes. An open skill system (or at least the ability to choose to play that way) is probably the defining feature of The Elder Scrolls.

WvW Guild Unit
LFG & Events « Guild Wars 2
9/18/12 1:23:28 PM
I will definitely join. If we can get more people I think that would be really great. I'm playing a lot of WvW right now...taking a break from PvE.

I know we have the mumble voice chat, and are trying to organize these guild groups, but I also want to put a plug in for the server wide team speak. I don't have the IP with me now, but there are some very good active leaders in there, and often times up to 40ish people coordinating together. I've seen the most coordination in the henge borderlands, or green borderlands. Not just a main force, but we often have scouts in ts, as well as smaller groups helping coordinate.

We can still run together as a group, but it is nice toncoordinate with as many people in the battleground as possible. Just to let them know what we are doing, and to know where the larger organized force is going.
To me one if the biggest things GW2 did, which I've wanted for ages, is remove the following scenario:

You're wandering in the forest. You skipped the quest hub just cause you got caught up in exploring. You stumble upon a cave with a really cool named boss. You are up for the challenge and think "cool I can take him". You fight and defeat him. 20 minutes later you are in town and find a quest giver who asks "please oh please will you kill [named boss you already killed]". You then have to go back and do it again. That always bugged me. Why can't you get credit for killing the boss BEFORE they asked you to? I love that "quests" now are tied to actually doing the activity, instead of talking to the right person.
Originally posted by Toxia
Originally posted by DrWookie
Originally posted by Vannor

i wasn't asking for the games details, I've played it to death. I would like to know the psychology behind it. I mean, why is it more fun finding a cave on your own? Why is that a greater sense of accomplishment? Having to do things to progress though an area, like puzzles, isn't new, WoW does it, EQ2 does it, Rift does it etc. etc. Why is it better here? The puzzles are actually much simpler than in other MMOs. And why isn't exploration considered a carrot on a stick? It's still do this and you might get this... Explore and you might find something, not so different from run dungeon and you might get something.

As I'm writing this I can see it's starting to sound trollish. I'm being serious though, I'm a fan of the game. I'd like to know how people justify this attitude towards GW2 when I honestly think it's been in almost every MMO out there. I was playing EQ2 today.. stumbled upon some rumbler caves in the Thundering Steppes. No quest lead me there, decided to go in. It was a little maze like going through tunnels with a few rewards here and there. There are many more examples out there, that was probably one of the worst ones but it was fresh in my mind. Why is GW2 getting praised for this stuff while others arn't or havn't?

Someone may have already mentioned this but,

Most of the "puzzles" people are talking about in this thread have NOTHING to do with progression in the zones. You can get 100% zone completion and never seen any of these. There are other "caves" and "dungeons" and even some jumping puzzles that lead to vistas/POIs etc... that are all part of completion. While those are fun, they are different.

The jumping puzzles, to me, represent a great change because they are fully realized, beautiful areas (honestly the prettiest places I"ve seen in this game has been these jumping puzzles) that are 100% outside of the main pathway of the game. Not even a side quest...just a completely unnecessary sidestep that you can do whenever. Yes they hold "treasure" but really you rarely get anything that useful out of the treasure that you can't get elsewhere. They are really made just to stumble upon and enjoy. I don't remember finding areas in other MMO's like that...when I did find a cool area I would end up getting a quest later on that would lead me there and I would realize that the area exists for a quest, for a purpose. These areas don't have renown hearts, or POIs, or skill points, or vistas (though some lead to the best "vistas"), they are just there for fun (and a measly 10 achievement points each).

 

EDIT: Okay I just read one of your later posts. I was not aware that Rift had similar areas. I've never played the game so I can't really comment on them. Regardless of whether this concept is new or unique to GW2, it is still a blast and like I said above the areas you go to are some of the prettiest and most creative in the game (THere is a volcano/research station, some crazy floating cube research station, several large pirate-themed puzzles, an awesome cave full of lava etc...)

Completely agree, but that's probably because im usually right there with you drooling over everything.

The best places ive been to or seen in this game have been the little areas nestled off to themselves, it really shows how much love the artists/dev's put into the game.

Now, back to the game Wookie, ain't got time to be up in here typing books.

~Taaz

I know I know, but I'm not home yet. Won't get home till late. Don't explore too much without me!  Iheard there are some cool puzzles in the high level zones.

Originally posted by Vannor

i wasn't asking for the games details, I've played it to death. I would like to know the psychology behind it. I mean, why is it more fun finding a cave on your own? Why is that a greater sense of accomplishment? Having to do things to progress though an area, like puzzles, isn't new, WoW does it, EQ2 does it, Rift does it etc. etc. Why is it better here? The puzzles are actually much simpler than in other MMOs. And why isn't exploration considered a carrot on a stick? It's still do this and you might get this... Explore and you might find something, not so different from run dungeon and you might get something.

As I'm writing this I can see it's starting to sound trollish. I'm being serious though, I'm a fan of the game. I'd like to know how people justify this attitude towards GW2 when I honestly think it's been in almost every MMO out there. I was playing EQ2 today.. stumbled upon some rumbler caves in the Thundering Steppes. No quest lead me there, decided to go in. It was a little maze like going through tunnels with a few rewards here and there. There are many more examples out there, that was probably one of the worst ones but it was fresh in my mind. Why is GW2 getting praised for this stuff while others arn't or havn't?

Someone may have already mentioned this but,

Most of the "puzzles" people are talking about in this thread have NOTHING to do with progression in the zones. You can get 100% zone completion and never seen any of these. There are other "caves" and "dungeons" and even some jumping puzzles that lead to vistas/POIs etc... that are all part of completion. While those are fun, they are different.

The jumping puzzles, to me, represent a great change because they are fully realized, beautiful areas (honestly the prettiest places I"ve seen in this game has been these jumping puzzles) that are 100% outside of the main pathway of the game. Not even a side quest...just a completely unnecessary sidestep that you can do whenever. Yes they hold "treasure" but really you rarely get anything that useful out of the treasure that you can't get elsewhere. They are really made just to stumble upon and enjoy. I don't remember finding areas in other MMO's like that...when I did find a cool area I would end up getting a quest later on that would lead me there and I would realize that the area exists for a quest, for a purpose. These areas don't have renown hearts, or POIs, or skill points, or vistas (though some lead to the best "vistas"), they are just there for fun (and a measly 10 achievement points each).

 

EDIT: Okay I just read one of your later posts. I was not aware that Rift had similar areas. I've never played the game so I can't really comment on them. Regardless of whether this concept is new or unique to GW2, it is still a blast and like I said above the areas you go to are some of the prettiest and most creative in the game (THere is a volcano/research station, some crazy floating cube research station, several large pirate-themed puzzles, an awesome cave full of lava etc...)

Originally posted by Tayah
Originally posted by Woopin
Originally posted by Ziayd
I voted for WvW groups but I also think map exploration groups could be fun and help guild members solve some of the harder jumping puzzles.

I have done quite a good number of them if anyone ever wants help doing jumping puzzles.

My favorite so far has been the Goonies underground cave with ship puzzle, that was awesome :)

How you seen the underground volcano/research station in (I believe) Metrica Province? It's pretty awesome.

 

As is the "griffon roost" place in Lornar's Pass, though the chest in that one is currently bugged.

I mean epics aren't that much better than easily acquired gear, so it wouldn't thwart other worlds that much. Plus since it is universal
, but you are only competing against two other worlds, the "thwarting" is diluted quite a bit.
The market is universal? No wonder there are like hundreds of thousands of sources. Makes more sense now lol.
@xipher (i can't quote in the mobile version)

When you vendor an item, that item is lost. It is gone and no one benefits except for the tiny amount of money you made. Sometimes, some people aren't exclusively focused on making money. Sometimes people can think "well if I'm going to vendor it, I ,might as well let someone buy it for the same price so it gets put to use".

Not everything is driven purely by money.
I think we can spend some time sampling taverns and locals, but it would be cool to establish a place "of our own" so to speak, until guild housing is added. Like pick a tavern in one of the cities. There are several cool ones in Lions Arch.

Speaking of which, I gotta get me some town clothing...where does one go for that?
For me I recognize the beauty, but what I don't like is the fact that so much of it is destruction, and constant reminders of death. Not just any death either, but death directly caused by the forefathers of the race that players are playing as in that area. I know none of the charr alive were actually involved, but it is just weird for one of the primary enemies to be ghosts of humans killed by the ancestors of the race I'm playing. It just seems weird to me. I may make a charr somewhere down the line, but I have no immediate plans.
Just so you know....that song is from Pirates of Penzance, a comic opera by Gilbert and Sullivan. I have no idea what the pirate movie is, but it most surely does not originate from it. Its from the late 19th century.

I guess I"m decently efficient.

Level 76 (almost 77). Played 83 hours (almost 84 hours). 56% world completion.

I'm 76, and have not been trying to rush at all. I'm an explorer so I've just been going from zone to zone, completing them all. I am usually like 15 levels above the zone I'm in cause I'm doing them in order (for the most part). I wouldn't say I've power leveled t all..is just happening. I'm also like 350+ as an armorsmith. Wearing all my own creations, updating them every 5 levels.
Saying its not a trinity game shouldn't mean it is a "reward whoever spits out the highest DMG and nothing else" game. If I run a build where 50% of what I'm doing is support with no direct DMG, I am dealing 50% less, which equates to less kills, which equals less rewards. That doesn't mean I'm trying to play a trinity game, it just means I'd rather play a little support and still get credit for it.
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