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All Posts by DrWookie

All Posts by DrWookie

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227 posts found

Whether they are crafting dailies or other dailies, it makes no difference to me.

 

I completely agree with MikeB. They are a HUGE turn off...they are the biggest factor in me quitting a game. They make the game feel like a chore. If I want to level up a crafting tree, I feel like a failure because if I don't log in every day I'm "missing out" on resources that people who do log in every day get. The content is boring. It's repetitive, and it exists solely to be repeated. There is no purpose to it except grind.

 

If you can't create content that is fun to play, and rewarding while "leveling up" some aspect of the game, then perhaps that aspect of the game is too grindy. You should never feel like you have to do something every single day for a month to get anywhere. I'm currently playing Archeage and I haven't TOUCHED the gilda star dailies. They make me want to vomit. I'm very pissed because I know that it means that I'm "behind" everyone else, but I don't care. It will ultimately be the reason I quit most likely.

Dailies are a lazy means of development. Please do not suggest more games need dailies.

I would be fine if they unbanned a hacker and WIPED his character, to give him a second chance. Make him start over from scratch, but give him a second chance.

Some of these people admit that before they got banned they amassed a fortune. Even if they do go legit permanently after their temp ban, they've already secured a huge advantage. Not doing anything about that encourages more people to quickly amass a fortune cheating, because they know that they will just be temporarily banned and can go legit later.

 

Overall though I'm on the side of permanent ban them all. No excuses. If the case is obvious, if the evidence is there, and there is no evidence of the account being compromised. They knew what they are doing. If they didn't know, they will for hte next game they play.

Originally posted by flizzer
Originally posted by bcbully
Originally posted by DrWookie
Originally posted by hikaru77

People should undestand one thing: ¨MMOs are not free¨, ¨Games are not free¨.  Companies and Devs create games to EARN money,  thats how the MMO world Works and F2P games are the best way to do that, where the guy who spend more money will have more things and faster that you.

 

 

Yes games need to make money. The problem (in my opinion) is when a game sets up a cash shop where EVEN IF you are paying them a monthly fee (which I am), you are still at a major disadvantage compared to people burning cash in the cash shop.

It should be "Free to play with cash shop purchases" OR "Patron status"....it shouldn't be "Pay us 15 bucks a month, oh and spend more money in the cash shop in order to level up and gear up faster!". That is just being greedy.

This is what happened to my beloved Wushu. It took about a year, but it did come. 

And it will be the future of almost all MMORPGs.   As long as gamers are willing to fork over the money, and in many cases they are,  you will see sub + cash shop becoming the norm. 

There are a few games that are quite generous with their subscription bonuses...even Rift is fairly generous.

In general though, I agree that it is becoming the norm. They are sneaking it in by saying "Oh but you can subscribe monthly and not use the cash shop!" but then slowly the cash shops include things that even a subscriber doesn't get or would benefit from.

I'm all for "Free to play" versions of games (though honestly people should figure out a better name...I think it spoils people to think they can just play completely for free) where you use a cash shop to support the game but you don't have to pay for a monthly fee. However I think those games should always remain sub OR cash shop, not both (except for cosmetic items).

Originally posted by hikaru77

People should undestand one thing: ¨MMOs are not free¨, ¨Games are not free¨.  Companies and Devs create games to EARN money,  thats how the MMO world Works and F2P games are the best way to do that, where the guy who spend more money will have more things and faster that you.

 

 

Yes games need to make money. The problem (in my opinion) is when a game sets up a cash shop where EVEN IF you are paying them a monthly fee (which I am), you are still at a major disadvantage compared to people burning cash in the cash shop.

It should be "Free to play with cash shop purchases" OR "Patron status"....it shouldn't be "Pay us 15 bucks a month, oh and spend more money in the cash shop in order to level up and gear up faster!". That is just being greedy.

Not really sure why they could only manage an increase in Sunlight archeum after 3 months of discussions...but I guess that is better than nothing.

I keep hoping for a return to real loot tables to make grinding more interesting, but that just isn't going to come I think. Oh well, still excited for release.

Originally posted by SpottyGekko
Originally posted by DrWookie

Not sure if this has been mentioned already but what really bothers me that makes it sort of "pay to win" (though I rarely use that phrase) is this:

 

A person who pays for a subscription can STILL benefit (and benefit significantly) from buying the labour potions when compared to other people who subscribe.

I'm fine if there is a system in place where free players need to use the cash shop in order to get closer to the activity of paying players...however in this game it is actually quite easy to exhaust your labour with active playing as a PAYING CUSTOMER. You should NOT (in my opinion) feel like you need to be labour potions just to play the game if you are a premium member.

In the betas there have been multiple times where I've used my free credits to get a labour potion, and I'm a premium member. That isn't right. It should be premium membership OR needing to use the cash shop. Not the cash shop ON TOP of premium membership. Having more labour is a significant advantage in this game....if you are alarge scale farmer with multiple large farms across your accounts that extra labour makes a huge difference. 

If labour was a mechanic that was only applicable to free players or if there was some way to get premium the max amount of labour gain and not allow any player to go above that with the cash shop then I would be okay. As it stands now it bugs me.

OK, let's not allow Patrons to buy labour pots in the Cash Shop !

 

Now all Patrons are equal, right ? No other subscriber can "get more than you" by spending an extra $96 per month in the Cash Shop ?

 

My 3 patron accounts will only cost $45 per month (probably less with 6 month sub discounts), and I'll have TRIPLE the LP you have. But that's fine, because I'm not buying that advantage in the Cash Shop...

 

We could have a legitimate mature discussion about this actually...though you seem more intent on sarcasm.

If you fully read what I wrote you would notice that I said if they limited patron accounts from buying labor pots they would also have to limit free players from overbuying pots to surpass patrons. I believe patron status should give you full access to the game without any additional advantage given from the cash shop. I don't like games where it is subscription PLUS cash shop. It should be cash shop OR patron status. I like subscription games because you pay one price and you know that you are getting everything with that price. This game is frustrating because you can clearly gain even more advantage by spending even more money.

 

You do bring up a good point however about "multi-accounting". I guess that is something that has always been true in subscription games. It isn't quite the same since the characters aren't actually linked (though in this game they make it easy to basically link them by using the family system). 

 

EDIT: Edited for typing the wrong word. It's 4:30am and I'm working a night shift. I'm tired.

Not sure if this has been mentioned already but what really bothers me that makes it sort of "pay to win" (though I rarely use that phrase) is this:

 

A person who pays for a subscription can STILL benefit (and benefit significantly) from buying the labour potions when compared to other people who subscribe.

I'm fine if there is a system in place where free players need to use the cash shop in order to get closer to the activity of paying players...however in this game it is actually quite easy to exhaust your labour with active playing as a PAYING CUSTOMER. You should NOT (in my opinion) feel like you need to be labour potions just to play the game if you are a premium member.

In the betas there have been multiple times where I've used my free credits to get a labour potion, and I'm a premium member. That isn't right. It should be premium membership OR needing to use the cash shop. Not the cash shop ON TOP of premium membership. Having more labour is a significant advantage in this game....if you are alarge scale farmer with multiple large farms across your accounts that extra labour makes a huge difference. 

If labour was a mechanic that was only applicable to free players or if there was some way to get premium the max amount of labour gain and not allow any player to go above that with the cash shop then I would be okay. As it stands now it bugs me.

Prepurchased ESO. Loved it, got my friends to play it.

 

Got to around level 35, in the Alik'ir desert. Started slowing down. By that time I had done 95% questing, 3% crafting, 2% pvp. What I was really there for was PVP but every time I went into Cyrodil I'm plagued with 1. Lag 2. LONG loading times (often times having to just restart the game to get it to load) and 3. Death. Lots of death. I'm there for PVP and honestly the gear/level difference between someone level 20 and someone VR1-10 is atrocious to the point where there is no point. You might as well just kneel in front of them so they can get a clear slice off your head.

So I kept on questing with hopes of hitting VR something to be able to do some good. However, I hit sort of a grind in Alik'ir. Not a real grind meaning I ran out of quests...but just a grind in the sense that ALL i have been doing is questing. Yes I gather stuff, but i let my guildies craft. The questing, while good, was repetitive with many very similar stories and choices. 

Then the archeage founders packs were announced. I've been following it loosely for a year or so now. I was intrigued, I had money i nthe bank, so I bought it.

 

I just today cancelled my subscription to ESO (Luckily i'm like 3 days before having to pay for my first month). I've gone back into ESO a few times the past two weeks because all my friends are playing it (and enjoying it). I go into PVP with them. I can't bring myself to keep questing. 

The reason I personally am enjoying Archeage more is that the world feels less linear. I feel less constrained to the single line of quests (though there is a single line of quests). Instead I enjoy going off and seeing other things. At level 12 or so I took my glinder and just went west until I hit water. It was quite fun.

Yesterday I took part in my first raid group for PVP with the guild I joined. We had two clipper-style ships (look like catamarans) with like 25 of us. It was amazing. Most fun I've had in a game in awhile (Since probably like the beginning of GW2 when I still enjoyed the PVP in that game for awhile before it got boring).

Level 12 so far, started on Sunday.

 

Yes I'm enjoying it. I've encountered two bugs. The one with the horse dismounting at awkward times. Then the quest in Daggerfall where you have to investigate for assasins on the docks, the boxes wouldn't respawn (it was fixed when the server reset briefly). I know I've heard people talk about other quests being bugged (Cheesemonger portal not spawning etc...) but I've only experienced one quest bug. Oh yah and I've seen a dark anchor not spawn properly (i think? The chains came down but nothing happened).

Performance is great. The game looks great, and runs great. So far there has been near zero lag. I've only seen the servers go down twice, and both times it wasn't really down as much as it reset (I could log in immediately after I logged off).

The sheer number of quests is intense. I'm still doing level 8 quests and I'm level 12, just because I'm a completionist and there are so many to do. I love how many quests are NOT found in a quest hub, but are instead found by just walking off into one direction. The first main zone of DC (Glenumbra) is quite large and I'm slowly working my way up.

I've gone into Cyrodill once. Not the great experience to be honest. It's lots of zergs, and as a melee character I got ripped up near instantly from the number of people. Planning on going back in when I am 50 instead. I think as a low level ranged character you have a shot at being useful, but when I'm sword and board I really can't relay on the "auto-level" boosts...it's just not enough.

My experience is also greatly helped by an incredibly cooperative guild. We all share the guild bank as a resource hub, and are all free to use the resources found inside...and most of us put all our resources into it. It's a good experience.

Originally posted by blayugs
Originally posted by DrWookie

Which repeatable quests were you doing in the ALliance War to level up quickly?

 

In my experience the Alliance war was the absolute slowest method of leveling. I spent hours at level 11.

I took all of the billboard quests at the beginning of the area. The only one that is easily completable is the "Kill 20 players" quest. I take it every time I can, and when I finish the quest I go back and repeat it as quickly as possible. That quest, while it gives a chunk of xp, barely touches my bar (I think it does maybe 1/10th to 1/20th of a level).

Keep capturing grants less than 1/100th of a level at level 11, kills grant next to nothing.

 

What am I missing?

There was a small outpost near one of the red factions towers that had 2 quest npcs that were repeatable. If you didnt like the quest they each gave you could delete it and get the quest again which would be another random one.

One quest I did repeat was kill a Luitenant which was a mob that pathed in the same area as the quest giver. That quest took about 30 secs to complete giving about 900xp and 180 gold.

A few other quests were run over to a chest not far away and loot it and run back whilst another was punch 3 crystals and come back.

I never bothered with the explore enemy base or kill 20 players quests. The PVE quests in the alliance wars were much easier.

Oh got ya.

The actual PvP in the game is by far one of the slowest means of xp gain availble, in my opinion. That's why I was surprised when you were describing since great gains. If you focus on killing players and taking keeps...you are poorly rewarded.

Which repeatable quests were you doing in the ALliance War to level up quickly?

 

In my experience the Alliance war was the absolute slowest method of leveling. I spent hours at level 11.

I took all of the billboard quests at the beginning of the area. The only one that is easily completable is the "Kill 20 players" quest. I take it every time I can, and when I finish the quest I go back and repeat it as quickly as possible. That quest, while it gives a chunk of xp, barely touches my bar (I think it does maybe 1/10th to 1/20th of a level).

Keep capturing grants less than 1/100th of a level at level 11, kills grant next to nothing.

 

What am I missing?

Hand Holding?
General Discussion « WildStar
3/02/14 3:13:30 AM

To my knowledge the NDA is still in effect, and I do'nt know the entire wealth of knowledge available on public videos so I can't say too much.

 

From what public videos have shown, yes the game does follow the trend of quest trackers/markers for quests. I can't comment beyond that because I don't know what is public knowledge or not. Particularly relating to the "Explorer" path.

 

As an aside,

One of the things I loved about LOTRO was starting a character with the quest tracker and radar map turned off...just using cardinal directions and quest descriptions to find my way. It was quite fun. Slow going, but fun.

Please add me to the list. My guildmates are gravitating towards it, so I would love to try.
Originally posted by marcust

I get the feeling there will be a lot of Starks, Snows and Lannisters in this game.

 

 

Which won't make any sense. Since they fancied themselves "King", not "Emperor".

I'm expecting plenty of "Augustus" and "Caesar"...maybe some "Nero" 

 

Honestly though I'd name myself Hadrian, or Trajan.

Originally posted by Scambug

There are repeatable PvP quests in Cyrodiil that give you XP aswell as a couple PvE ones aswell I believe.

Killing other players or capturing keeps alone doesn't grant any XP sadly.

This.

In the last beta event capturing a keep granted me, I believe, around 100 xp at level 13. I needed something like 10,000+ to level if I remember correctly. So I would have to capture 100+ keeps (that is quite a lot, and that is only level 13).

Killing a player maybe granted 10? I don't remember the exact number.

 

The quickest/most efficient way to gain xp that I found was to go to the bulletin board and ALWAYS have the "Kill 20 players" quest open. Then join a large party, since party member's kills count for the quest. Just go into the battle area and watch the quest quickly finish. Return the quest, rinse and repeat. 

Now if you do that, you are STILL significantly slower than PvE....but at least you see your xp bar move.

Originally posted by jdnewell

I think people would be more likely to follow the NDA if the company had not given out beta keys to a million people and their asshole uncles.

Pretty much anyone who wanted one got a key. If they were serious about an NDA then they would use a smaller focus group to test. When you get to a million beta invites the time for NDA is pretty much over.

However I do try and follow the NDA and have held off giving my thoughts on things that are not released to the press yet.

Then you have my respect.

Sadly, there are many many people who do not. Obviously those people are unlikely to care about whether I respect them or not, but I still felt like I should at least try to remind more people to do the right thing.

 

EDIT: I now have to go to sleep because it's 10:40 am and I'm post-call. I have a headache. So I won't be able to respond to anything else on this thread for awhile.

Originally posted by Uhwop
Originally posted by DrWookie
Originally posted by Uhwop
Originally posted by DrWookie
Originally posted by Uhwop
Originally posted by DrWookie
Originally posted by Naevius
Breaking an NDA is just breach of contract - not 'illegal'. Un-ethical, maybe. But the argument that the agreement is null and void, if tthe company starts selectively enforcing it, is a pretty good one.

If the Non-disclosure agreement that a press entity signs is different from the one we sign, they don't have any impact on each other. You can have a separate agreement for different groups.

I also never said anything about being illegal. Though I do strongly agree that it is unethical.

They didn't agree to a different one, they were told by ZeniOnline that they had permission to talk about certain parts of the game. 

Or as Angry Joe pointed out, he received an email saying that he was allowed to talk about certain things. 

If you work in law, or if anyone else does perhaps they can enlighten us on the matter. However, my basic knowledge would tell me that if a company wants to selectively allow certain people to discuss their private intellectual property they can choose to do so. I don't see how that changes the rules for those who were not contacted directly. 

When did I provide any comment on the rules? 

You comment with an "if they", I simply pointed out that "they did not". 

 

I provided no opinion on the "rules". 

I didn't actually realize you were a different person from the one I had originated quoted, so my response would be more directed at him. He made the argument that by allowing the press to publicly discuss information somehow makes the contract signed by everyone else null and void. I don't necessarily agree with that.

Directly at you; thank you for clarifying. I stand correcting my expectations that they agreed to a separate contract. I don't necessarily believe that changes much for the rest of public (the non-press who continue to accept the NDA when they join the beta weekend). However, I realize you personally made no comment either way on that topic.

Believe it or not, I don't actually disagree with you. 

People should respect the NDA, even if the developers don't appear to respect the fans of the series, and doing such silly things as have hundreds of thousands of beta participants and only allow the press to talk about the game. 

 

But then I also have issues with many aspects of marketing, and the NDA lift for the media is entirely a marketing tactic.  One that really blew up in there faces.  EA did the same thing with SimCity and I got burned by a bunch of media hype that praised that game, only to a broken product that after almost a year still doesn't work properly. 

Thankfully I was able to participate in the ESO beta, but that's all I'll say about that. 

Similarly I agree with most of what people are saying about the NDA. I agree it shouldn't be there at this point. I draw the line when people think that just because they disagree with it means they should ignore it. That just doesn't compute for me.

Originally posted by Kyleran
Originally posted by DrDwarf
Originally posted by DrWookie
Originally posted by Methos12
I really wish they dropped this archaic concept of NDAs or at least improved it somehow. Oh no, what are they gonna do? Ban someone's throwaway beta account?  Please.

Irrelevant to the topic at hand. Your opinions of the NDA don't matter if you agreed to abide by it. By playing the game, you accepted it. If you didn't agree with it, you shouldn't have accepted it. (I'm not saying this directly as you necessarily, but at everyone who has participated in the beta weekend or past beta weekends).

 

To be honest with you I agree. I really love what Everquest Next Landmark has done. However, I recognize that me not liking the NDA changes nothing. If I wanted (and if I did) participate in the closed beta, I had to agree to it. Everyone did.

And who appointed you to police it ?

Mmorpg.com decide what it wants to police.

The law and the enforcement of the law are two different things.   

NDAs and the enforecement of NDAs are two different things.

Just because  people have agreed to an NDA doesnt mean they have to abide by it.  They can break it if they want and then it is up to the company that issued it what they do about that. 

People are not criminals because they break NDAs or TOS, EULAs etc.   

 

 

They might not be criminals, but what are they then?  Rule breakers, agreement breakers, contract breakers, they are certainly doing something generally considered unacceptable in polite society, does their word mean anything? Perhaps not.

I think the NDA is silly, and unfortunately, when you share as much as they are doing, with so many people, and let press share information about part of the game, it gets very challenging for the moderators to know what is NDA breaking and what isn't, and with dozen's of threads everywhere the only practical defense would be to just shut down all discussion threads on the subject, and most of us wouldn't care for that.

Recall what we pay for this site.....nothing.  Not like they can spend a ton of money chasing after the folks that refuse to behave appropriately. 

You'll see, they'll try to catch the worst of offenders, but knocking them all down is likely impossible.

 

I completely agree with everything you said.

Us. The players. We all know individually whether we signed the NDA or not, whether we played this weekend or not. We all love video games, we wouldn't be here if we didn't. Perhaps I went about it the wrong way but I would just ask that those of us who were able to play this weekend remember that the developer/publisher continues to wish to keep the game under an NDA for us (the general public). Regardless of whether you agree that it should or shouldn't be under NDA, we should all do our best to respect their wishes. These people are working hard to make games for us (whether we like the games or not), and they deserve at least some level of respect. We can all together act a little more mature and honorably by acting responsibly and abiding by their wishes.

Originally posted by Uhwop
Originally posted by DrWookie
Originally posted by Uhwop
Originally posted by DrWookie
Originally posted by Naevius
Breaking an NDA is just breach of contract - not 'illegal'. Un-ethical, maybe. But the argument that the agreement is null and void, if tthe company starts selectively enforcing it, is a pretty good one.

If the Non-disclosure agreement that a press entity signs is different from the one we sign, they don't have any impact on each other. You can have a separate agreement for different groups.

I also never said anything about being illegal. Though I do strongly agree that it is unethical.

They didn't agree to a different one, they were told by ZeniOnline that they had permission to talk about certain parts of the game. 

Or as Angry Joe pointed out, he received an email saying that he was allowed to talk about certain things. 

If you work in law, or if anyone else does perhaps they can enlighten us on the matter. However, my basic knowledge would tell me that if a company wants to selectively allow certain people to discuss their private intellectual property they can choose to do so. I don't see how that changes the rules for those who were not contacted directly. 

When did I provide any comment on the rules? 

You comment with an "if they", I simply pointed out that "they did not". 

 

I provided no opinion on the "rules". 

I didn't actually realize you were a different person from the one I had originated quoted, so my response would be more directed at him. He made the argument that by allowing the press to publicly discuss information somehow makes the contract signed by everyone else null and void. I don't necessarily agree with that.

Directly at you; thank you for clarifying. I stand correcting my expectations that they agreed to a separate contract. I don't necessarily believe that changes much for the rest of public (the non-press who continue to accept the NDA when they join the beta weekend). However, I realize you personally made no comment either way on that topic.

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