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All Posts by severius

All Posts by severius

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Would've been excited had you not put out that piece of drek that you called the Bard's Tale a couple years ago.  If that insulting joke was your idea of advancement and modernization, well you can keep it and I will keep my money.  
Originally posted by mgilbrtsn

Decided to give WoW a try.  Seems OK.  Kinda bland for me, but I'm playing with some friends, so it doesn't detract that much.  I'm not meaning to make a thread a love v hate thread.  I just wanted to know if the challenge level goes up.  I've got a 32 priest, and have had no real challenge yet.  So far, I've been able to defeat anything within my level range pretty easily.  When I'm on with a friend, its more of a 'highway game'.   Meaning of that I'm cruising through the game content without really having to stop.  As opposed to a more 'city street game' Meaning there are obstacles periodically, which make you stop for a bit and face some challenges.  

A game shouldn't be all one way or the other, but a mix.  So far its all been one way.  Does it have made x it up at any point in the future?

Depends entirely on what makes a game challenging for you.  For myself, not really.  The best way to ramp up the challenge is when you start running dungeons only do so through the random group finder.  Sure you will get carried from time to time by folks just running dailies but there are times when you get all noobs and that means everyone is barely geared for the instance.  There is where you will find any sort of a challenge until you raid, over and over again until you outgear it and it too becomes easy mode.


To be entirely fair you do learn the patterns of the fights and there is some challenge to the learning of the game, unless you youtube and research each fight ahead of time.

WoD brought me back to the game after a few years off.  Having to retrain and spend for flying, again, only to have it taken away the minute I walk into Draenor content sucks ass.  The several months spent farming Netherwing Faction to turn my drake into a freaking land mount, sucks ass.  One of the things that I always disliked wow for is how with every expansion they erase everything accomplished gear wise.  They made great strides in reducing the impact of these expansions but when they start undermining and punitively punishing players that spent the required (not because of drops but because of blizzards actual design ie Netherwing Faction) it seems like a big fat FU$K YOU to the players.  Oh boy I can run around with a fat drake who will fall off a cliff without spreading his wings but put him in 6 inches of water and the wings come suddenly spread? 


See, one of the things I really enjoyed about the Pandaria and Cataclysm content I got to play through with the leveling up from 80 (I left before Cataclysm) was that the developers actually seemed freed with that content.  What I am referring to is zone design.  Throughout the Cataclysm and Pandaria content I rarely found a need to use my flying mounts as the developers had finally quit putting the time consuming bs "designs" in the zones as they knew people would just fly over it.  Not so with idiot WoD, every God Forsaken piece of sh!t area is filled with idiot Lombard Streets to get from point A to point B.  To make matters worse these designers give you a quest which makes you fight all the way up the sides of mountains through these moronic switch back trails then fight all the way back down to turn in the quest only to get the next step which is to repeat exactly what you did before, this time killing the baddy in the hut at the top.


This is not content, this is a damnable root canal.  Not entertaining, and sure as fuc# doesn't inspire me to level my warrior, priest, druid and paladin up to 100 after already doing it for the shammie and hunter.  This I think is the real mark of success or failure to the expansion, for me:

How inspired I feel to level.  WoD does absolutely nothing to encourage me to do so and in fact actively works against it.  Came back at the end of November, won't be playing more than another week or two and no you can't have my stuff :)

As a medium and an expression of culture, sure.  They must, however, be prepared for what happens after.  If they push an agenda they may very well find themselves going from a multi-million title seller to only a few thousand.  They could also find themselves in the crosshairs of different groups who's sole goal is to silence any and all dissenting speech with organized boycotts.  Not to mention the increased scrutiny of governmental agencies, unions and lobby groups.
Madden and NCAA Foorball have been doing this for many years now with varying degrees of success.  Madden used to even allow you to take your college player, from that years version,and port them in for the virtual NFL draft.  Allowing you to take a player, basically, through their entire adult life.

The game has been out for over a year and a half in Korea and Japan, its in OB in Russia and prepping for US and EU release.  According to the Archeage site:

Free accounts will be able to make purchases from the Auction House but will not be able to post their own listings by default, nor do they regenerate Labor Points while offline. Free accounts will be able to unlock full Auction House access as a low-cost Marketplace purchase, a measure in place to protect the in-game economy from mass-created accounts. Players whose Patron status lapses will retain full Auction House access. We are currently exploring options for allowing free accounts to also have the ability to build housing and pay taxes after ArcheAge launches while preventing abuse of this permission.

All Founders will be considered Patrons during all testing phases. The Patron time included in Founder’s Packs will begin counting down on launch day. In addition, the Credits included in each Founder’s Pack can be used to purchase additional Patron time via the Marketplace at any time on or after launch day.

To ensure that all players have the option to potentially become a Patron, there are two ways to obtain this status. Players can purchase Patron Status as a subscription via real money on the Trion Worlds web store; expect pricing in line with RIFT’s current Patron Program. Alternately, players can use credits to purchase a Patron Pass through the ArcheAge Marketplace – these credits can be acquired by web store purchase, Founder’s Packs, or by obtaining an in-game item called APEX.

APEX, short for ArcheAge Patron Exchange, is an in-game item that can be sold on ArcheAge’s Auction House or traded between players; it grants Credits when consumed by a character. The Credits granted by an APEX can then be spent on any Marketplace purchase, including the 30-day Patron Pass mentioned above. This allows industrious players in ArcheAge to let their gameplay pay for their Patron status without spending real money.

I haven't, in the time I have had testing found any Apex in game yet, nor would I really expect to until much further along in the game.   They also state that they are exploring options for allowing free accounts have the ability to build housing while trying to avoid abuse of the system.  I, myself as a software developer, would be trying out the different ideas during these beta periods.   Of course they could be testing it currently on the closed servers, I dunno :)

good read thank you.

I started playing MMO's because my D&D friends have all dispersed throughout the world and others have passed on.  When they were first talking about mmorpgs I was looking forward to incredible worlds to explore, universe's, ideologies, thoughts etc.


What keeps me playing?  Nothing much anymore.  I keep hoping to find one that allows the freedom of RPGs, I keep hoping to find the a shiver of  creativity and intellect from my developers (Don't get me wrong they can, at times, make beautiful pictures.  They sure as hell haven't given any soul to anything though).  I keep playing hoping to see traps and ways around them, for example, that the devs didn't think of but they don't automatically scream exploit.  The Dungeon Masters I played with, and was, accepted being outsmarted by the players, embraced it as it made us better.  Better players and better DMs.  You all have seen those things, the dev island in wow and that one goblin village you are only supposed to see when on a zep ride.  Yeah, when they were first stumbled on in game, Blizzard came down hard with the banhammer.  Sure they lightened up, eventually, but only to an extent.  Oh you beat the boss but not in the way we intended so its not a world first, for example.


Why do I keep coming here?  For the same reason I keep playing, hoping for a decent rpg from these folks and I might hear about it here.  This is where I heard about the NGE for the first time several weeks before SOE foisted it on us.  Plus apart from reddit and usenet I don't know of any other mmo forums that aren't just asian grinder portals. :)

Didn't get as far as I had anticipated with AA, 12 or 13 was the highest I got.  It felt entirely like your regular run of the mill grinder game for the lower levels.  There weren't enough mobs to kill anywhere for leveling, couldn't get any resources to speak of (no skinning, no leather, nothing like that).  Got to the town where the crafting quests were and found that I couldn't grow anything I needed because the public plots didn't allow for that,  and you weren't allowed to build because I wasn't a paying player.  Well, its not released, I don't buy crap that isn't released and I sure as fugg don't pay to test as that's just backwards.  So no idea how crafting or any of that works and doubt I will.  There was nothing that hooked me, there was nothing that made me feel like I had to get home to log in, in fact I played a bit on day one and two and then never felt compelled to log in again.
Originally posted by HabitualFrogStomp

People seem to believe that games have to be difficult or have obscure game mechanics to be considered a sandbox. That sandboxes don't have any quests. That you start in your underwear, and it takes no less than 14 hours gameplay to make a small hatchet to kill things with. The only "sandbox" game the majority of MMO players have ever played is SWG. I've never played EVE, I'd wager most other MMO gamers haven't either, at least not long enough to be considered "seriously played it" from what I've heard of the game.

I find it funny every time someone brings up how the good ol days when games were so challenging and dynamic, they invariably mention SWG. SWG had possibly the easiest PVE of any game I've ever played. High end mobs like Krayts and Nightsisters Elders became trivial with buffs+armor+right melee build. The only real learning curve was min/maxing your build and gear to be optimal in PVP, or you could just go CM and kill anyone that wasn't a doctor and call it a day. Let's not sit around and pretend that somehow applied to the PVE game where every joe schmo could take janta missions on dant for 20k payouts spam one ability and come back without seeing their health bar move even once and get paid (these were the most difficult highest paying missions available by the way). Please, how infantile can it get?

People are confusing complexity with challenge. The only thing that made SWG complex was the crafting, and that was almost superficial, because it's just that things took certain resources to make, and finding those resources was difficult at first, but once you had them or knew where to look, easily done.

AA is much the same in this respect, easy combat (except the world bosses actually require, ya know, a group) and the crafting is similar.

Not seeing the big problem calling AA a sandbox when SWG clearly was, by most peoples definition. There's not a whole lot that distinguishes the two. There were shit tons of quests in SWG pre-cu. The only thing is, nobody bothered to do them. So in that respect, not much of a damn thing worth mentioning that makes SWG any more sandbox than AA. Unless you want to nitpick it to death.

So what excuse are we going to use now?

It's not any fun? Yeah ok, then by all means don't play it.

Cute when people try to denegrate SWG.  Either they are going off of what the read somewhere or what someone told them.  See, the proof is in the details.

1) PVE in SWG was not as easy as you seem to make it out to be.  Did it become that way?  Yes, but only after Smedley and Cao decided to try and turn SWG into a WOW clone. 

1a) Nightsisters were a guild event, and it took 15+ people to clear the nightsister town, in SWG.

1b) Krayts were not soloable in SWG.  Neither were Rancors.

1c) Hell not even Tusken Village on Tatooine could be solo'd, it required several people and usually not without a great deal of difficulty including one time that I recall running all the way back to town (Mos Espa I think?  Maybe Entha) and having to pay an entertainer to be escorted by us back to Tusken Village to heal everyone.

1d) All of the above became false with the CURB.  The CURB is not SWG and is not considered SWG by anyone but an ahole SOE fanboi.

2) Buffs came about to be super awesome because of changes made to the game by SOE because people bitched and cried about having to stop and go sit in a cantina and watch or listen to entertainers, because people bitched about needing healers, because people bitch.

3) Dant and Dath missions did not become popular for grinding until well into the Jedi Grind and CURB.

4) Did you even play any version of SWG?  At the time of the ObiWan expansion you still had to monitor your harvesters and move them because resource quantity and quality shifted after every maintenance period.  Before the CURB crafters hired adventurer players like myself to guard them as they found their harvesters and would pay to use our lots because you were limited to what you could build.


Everything you talk about is not SWG, but the changed piece of shit game that died an ignominious death. Whether it was because of age or funding or what but you, if you played at all, obviously came in well after Jedi's were released and the game transformed from an adventure to an afk macro grind.  When people compare SWG to other pretenders to the Sandbox crown they aren't comparing what Smedley turned the game into, but what Koster had first released.  And if you don't know what I am talking about concerning Smedley and Koster then you prove my point that you are a curb baby not an SWG vet.

Originally posted by askdaboss

There are lots of debates going about the Pay To Play and Free To Play models... But I still see a lot of hate against the F2P model (and for very understandable reasons too).


An argument we hear against the F2P model is that F2P games are in fact more expensive in the long run for the average player (as opposed to P2P where you will only be paying a set amount every month).

But proponents of the P2P model also say that F2P players are freeloaders.


There is definitely a contradiction here, as the average F2P player can either pay more or less than a P2P player.

So which is it?

I do not believe that the two are mutually exclusive.  Why can't a freeloader be skilled?  Most people with more money than sense can get themselves all the goodies in a game but that doesn't mean they know the first thing about what the hell they are doing.  I am sure I am not the only one who has had a new guildie who obviously bought their toon off ebay or some other thing....

I see nothing but cool from this.  Look, people put massive amounts of money and time into these games and if the game company's networks are this easily infiltrated and taken down then it is what those companies deserve.  Hopefully, if the dude has any legit skills he will turn his attentions to something of import.... like taking down BofA, The Fed, The IRS, the EPA, DHS, and HHS.  Followed rapidly, obviously, with the destruction of his/her computer systems and unplugging for a good amount of time, then write a book about how he did it and become a multi-millionaire security consultant, but do it the smart way and not get caught like the Mad Hacker did from my old phreaking days.
Good for wildstar I spose.  I think it would be more accurate to say that Wildstar is gaining traction with gamers who install and allow a third party app like Raptr to track what they do and for how long. 
Originally posted by Dreamo84
I would LOVE to see a Warcraft single player RPG. Something along the lines of God of War, can you imagine?! With Thrall as the hero... omg.... *drools*

Blizzard was working on one several years ago, it made a showing at one of the trade shows, I think it was CES back in those days, though possibly a very early E3.  It then disappeared and didn't show up the following year.  The year after we were introduced to the first tidbits of info about World of Warcraft.

I will never, for the life of me, be able to comprehend the idiocy of the statement, and idea, that additional layers of bureaucracy are a good thing.  
Everything presented in the article just leads to same old same old.  Look, we have the processing power, now we need the development skill to start developing not static actors for a stage production but the systems that would generate them.  Virtual ecosystems and virtual conflicts that start organically not because of some hackneyed fantasy trope.  Create virtual worlds, worlds that evolve organically and reflect the players inhabiting them.  That is when we can finally get out of this endless treadmill of same old same old, imo.
Originally posted by GeezerGamer

I believe designing MMOs for consoles will. I had pre ordered FFXIV and enjoyed the game for several months. But one thing was clear, the game was designed for an aging console platform. Every where you went, you were always in a tunnel, you could hardly walk in any direction without running into a wall. Limitations of the PS3 was what I heard explained. EQN is going to introduce a controller friendly combat system. And I doubt it will be great. 

I have recently taken up playing a new game of Skyrim. And while this is one of my all time favorite video games, one thing that I am painfully aware of, every minute I play is that it's a console game. The menu system is awful for someone with a keyboard. I also miss some the MMORPG flavored combat, again, to meet the action style of a controller.

It just seems to me that Hybrid designs in this genre will sacrifice too much on both sides to work with the other. Console gamers will have too much action removed and most menu systems will end up being overly clunky And PC gamers will lose their complex combat systems and will also have to deal with the overly clunkiness of controller friendly menu systems. Etc etc.

And while the major positive is that the genre is now open to an entirely new market, I still wonder how long this new market will stick with any one given title. So now we have games that are designed to work within the limitations of a console, but after a few short months, many of those console players have moved on to the next title.

Those are my concerns, But what of the benefits? And what are some other concerns?

For all intents and purposes consoles are on their last legs.  They exist because computers were too damn expensive and not really designed with multimedia at their heart.  As computers are getting smaller and less expensive the reason for a playstation, nintendo or xbox become less and less especially as those are getting more and more expensive.  Why spend 4 or 5 hundred on a console when you can spend that on a computer for equal performance and more utility?  Then in 3 years you buy a new video card, slide out the old, slide in the new and you are set for the lifecycle of that generation's consoles and into the next gen.  Kinect is probably the only thing that is actually "revolutionary" for this generation but like betamax and smellovision it isn't enough as evidenced with Microsoft's debundling of Kinect and the xbone.

Originally posted by Razeekster
This is such a bastardization of J.R.R. Tolkien's lore... I'll still play it of course because it looks like a really awesome game from what I've seen so far, but I still feel as if this game is an insult to one of J.R.R. Tolkien's biggest accomplishments in his life.

LOTRO is the absolute epitome of bastardization where Tolkien is concerned, at least in my opinion.  Not that that matters a whole lot lol.  At least this is taking place in a time and around events only alluded to in both the Lord of the Rings Trilogy and Silmarillon.

These guys sound like they have been taking marketing and pr classes from Paul Barnett at Mythic.  Remember all the nonsense he spouted about WAR? 
The only reason I have ever given money and supported CCP was for World of Darkness.  They scratched that and that was the day I uninstalled Eve Online (a mediocre game on its own imo) and cancelled my sub.  Kinda feel like the victim of a fraud as had they never announced World of Darkness I wouldn't have given them several hundred dollars in sub fees.  CCP and everyone that works there can burn for all I care. :)
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