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Originally posted by Teiman
This is one reason I no longer beta test games that I want to play. Burnout seems to set in really quick when you have already done everything and seen everything for the most part before the game even launches.
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What property would you most like to see made into an MMO?
The Pub at MMORPG.COM « General Discussion 7/20/09 4:20:48 PM
Honestly, nothing. No more intellectual property knock-offs. Game developers have always flubbed IP's, and its not entirely their fault. Most IPs are restrictive with iconic characters, places, and events. Throwing gamers into these sorts of situations there are bound to be problems. It is the largest issue for me with LoTRO, for example. I actually enjoyed the game quite a bit but the bastardization of the lore kept my enjoyment way way down. SWG another one that suffered because of its IP and warhammer doesn't really capture the feel of the whole thing. DDO as well... Most of the pen and paper people I know have soundly rejected changes to the rulesets made over the past few years and are secure in their 2nd edition or 2.5 rulesets. Eberron, as a setting, is weak and brings the entire thing down. I want to see more creativity from our developers. Dungeons and Dragons has always been a general guideline to assist people with the creating of their own worlds... using the rulesets they could have (turbine) created an entirely new world for gamers. The Old Republic, I hope will not be strangled by the Lucas Arts involvement with the IP. Luckily it is an era that is not entirely fleshed out which provides the developers with much leeway. Had Turbine gone with something along the lines of Middle Earth Online and set it during the 4th age, again they could have avoided all the hassles of timeline and allowed for the players to have been an important part of the world's lore going forward. |
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For pete's sake, nobody gives a crap about story...
General Discussion « Star Wars: The Old Republic 7/20/09 2:28:23 PM
Originally posted by admriker4
Thats the point mate its not your journey its theres be design, carefully masked by linear options, yes it will be fun but will it having last appeal i doubt it.
See people are mistaken by Story Driven, Story Arcs, Story and last which i think your mistaken by is LORE.
Regardless i think people want to fall in love with there characters and become someone in that world. not to have to keep roilling different toons and classes every few weeks cause they ran out of content.
this is my chief complaint as well. seems like Bioware is selling this story feature as a means to make the game enjoyable to replay it. Umm thats a feature that belongs in single player games. This is an mmo where your ideally suposed to stick to 1 maybe 2 toons and develop them for years and years. I suspect we can look to and blame WoW for this warped way of thinking of mmo's. Because games like wow are linear theme parks, people run out of content. So what do they do, why they re-roll another toon. In WoW it was boring to repeat quests in goldshire, westfall, etc. So Bioware comes up with a storyline that gives you different options hence replayability is more entertaining. The problem though is its still linear, its still forced on the player to progress, and its concept is based entirely on beating the game and starting over. These concepts are more akin to KOTOR 1 but not an MMO. I dont want a game where the best feature is to finish the theme park linear quests and then reroll a new toon. This is a huuuuge flaw in TOR and might be its downfall. Yes it will prolly be a blast that first month or two but it doesnt sound like the next MMO I will play for years
Don't know about you but haven't seen an mmo yet (apart from SWG before they took the feature away from the players) where you actually were encouraged not to play alts. Games like Warhammer, EQ, EQ2, WOW, etc have such a quick curve to get you to the end game with such a small amount of content that you either create alts or quit the game. I think it might be a downfall for you, but knowing full well that apart from faction differences having completely different quest lines for the classes will make the game far more appealing to people that enjoy rpgs. Your complaint about linearity is flawed. There is no MMO that is not linear. Sure, like eve, they can throw up smoke and mirrors but the end goal of every mmo is to reach the endgame get the expensive and/or rare gear and walk around talking about how you are more elite than the person next to you. We have 0 inkling of what the endgame in The Old Republic will entail but if it keeps the mouth breathing shooter crowd out of the game then it is that much better. |
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So i hope the chracter models improve some but im a fan of cartoon/stylized graphics and here is why
General Discussion « Star Wars: The Old Republic 7/19/09 12:15:11 AM
Personally I like the way that the graphics for the game are coming along, as of the last video posted. Was a little worried that it might be one of those games that require a significant computer upgrade however with the more stylized graphics not only are they able to differntiate themselves from other games they will hopefully be able to take a page from Blizzards book and have their game adequately playable on a wide variety of system configurations. |
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Item decay: Good bad or ugly? Should it replace Bind on Pick up?
The Pub at MMORPG.COM « General Discussion 7/14/09 11:47:15 AM
Originally posted by Ihmotepp
Well, for starters, there will be inflation for any and every game system. It is entirely and completely unavoidable. And here is why: With any economy there has to be a limited amount of currency available at any given time. Otherwise it is devalued. For example, in the US over hte past year the treasury flooded the market with some 250 billion newly printed dollars (without taking any currency out of play), devaluing every single dollar currently in the market, around the world, by about $.18. In game economies there is 0 limit to the amount of money available. When you go out and do 10-12 quests then return the quest giver always gives you the reward (an item with a set value and or a set amount of currency). The real world does not work this way, look at the state of California which currently is giving out IOU's in lieu of pay, or some townships in Pennsylvania that are using scrip notes because the municipalities are currently bankrupt. How many people would continue playing a game where the reward was a promise of payment sometime in the future. BOP items, BOE items, and repair are nothing more than timesinks. You have to go out of your way to get repairs, grind cash to pay for repairs, and run through content umpteen thousands of times to get multiple characters geared. Timesinks equate to people playing just that much longer, and the game company getting that much more money for doing a minimal amount of work. Now, secondly, everything does become obsolete as you level in any game system. The +1 sword of ownage that you alluded to in your post becomes obsolete within a couple of levels. There are no max level characters in many games running around with the same gear that they first logged into the game with (unless of course you are decked out in heirloom items in wow but those do not make for very good endgame gears lol).
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If you aren't playing LoTRO /moved
General Discussion « Lord of the Rings Online 6/30/09 1:36:37 PM
Personally, lotro was halfway interesting the first month or two of release but there are just way too many breaks with lore for my taste. I understand that it is a game first but there are certain things that I cannot overlook while continuing to have fun. |
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If 'Bioware' took an active interest to 'reboot' WAR would you come back?
General Discussion « WAR (Warhammer Online) 6/29/09 2:57:51 PM
Originally posted by Kremlik
BioWare, imo, make great games based around story. One of the reasons I thought that they could have taken over SWG years ago was because the game lacked all story elements and with the platform pre-made I think they would have been abel to formulate a grand epic storyline. WAR is, for all intents and purposes, a complete game. They have the story elements, the core gameplay experience, all complete (just a little rough around the edges) so that if BioWare did become involved it would just feel like added weight tacked onto what is already there. Then, of course, all current content would need vast reworking to coincide with whatever bioware wanted to work in. So, basically, no. BioWare for all their talent would be a detriment to WAR, unless they built an entire expansion that was, in most ways, insulated against the rest of the game. |
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What game was the king of MMORPG's before WoW?
The Pub at MMORPG.COM « General Discussion 6/21/09 7:17:49 PM
Originally posted by SSSJKiNg
In the US it was EQ by a slim margin over UO. For the rest of the world, however, it was Lineage with multi-millions of subscribers. |
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Originally posted by Jefferson81
To be perfectly fair, every mmo starts losing its shine after about 2 months. Look. Every single mmo that has come out has had no hook, nothing to really entice people to keep coming back. At least those that aren't ocd, acheivement whores, or loot whores. The ONLY thing that attracts me to a game are the people. I know that I detest wow with a passion but the woman I am currently dating has been playing for a year + so guess what game I am playing now lol. I very well expect BioWare to give me that hook that every single mmo has been missing... depth to the story, a reason behind the story. I know I played through BG and BG2 umpteen times as multiple classes, Mass Effect I played through 3 different times, Jade Empire a couple times, NWN... shit I still play that thing lol. I know that as it sits right now I will play through at least sith, bounty hunter, and smuggler story lines and maybe even jedi. I full well expect that right there will be 5-6 months of game time. Depending on the other classes and the pace with which they are able to keep the content coming I could see playing it for close to a year... be even longer if I get the girl I am dating (and IF we are still together at the time) to play as well lol. |
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For pete's sake, nobody gives a crap about story...
General Discussion « Star Wars: The Old Republic 6/16/09 11:23:02 AM
Originally posted by Netzoko
Wow.... can you really be serious or is your attempt at sarcasm just very very bad. A great many gamers, myself included, are quite pleased with the shift to story. MMO's have been very light on story... so much so, that the only reason to read a quest's info is to figure exactly how much to kill of what and where that is. Having some sort of storyline to play through will make for a much richer gaming experience. I hope you do realize there are a large number of us that grew up on rpgs rather than quake and unreal tournament. |
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General: Ten Most Misused Words in MMOs
News Discussion « General Discussion 5/27/09 12:49:44 PM
Pretty good post.... the sandbox part I think you nailed right. There have to be some toys in a sandbox otherwise its just a big box of sand lol. You cant even make a sandcastle without a bucket and plenty of water hehe. As far as launch dates go... well I think you may have been a bit too forgiving. As a programmer myself we have deadlines that must be met and it is the project manager's job to make sure that those dates are set realistically and that they are met. If the dev team is unable to make their deadlines they need to be replaced with people far more competent. Either that or a real project manager that knows what the hell he/she is doing. |
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I dig things like this myself.... as I would imagine all acheivement whores would lol :) |
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General: New Column: Why Not Historical MMOs?
News Discussion « General Discussion 5/02/09 1:13:15 PM
History is filled with vile and violent acts by one group of people on another group. Unless you want to rewrite history you are bound to tick off one group or another lol. Like the American Revolution themed game... how are you going to get a game developed and released where one ethnic group actually enslaves another group? And if you just don't include slavery then you are not playing a historically based game at all. The same thing with Rome and Japan. There was a great deal of raping, pillaging, plundering, and enslavement of people that went on. Again you are bound to offend someone, or make a game set in a psuedo time period that is a vanilla representation of the time period. Caveman time frame sounds nifty, but really. You want a game where you run off to hunt with a few friends on one day, then sit around and pick fleas and ticks off each other for a week? I do realize that some revisionists have tried to say how harsh and brutal the hunter gatherer society was but generally speaking they worked about 1/10th of the time that we currently do and were, in many ways, a helluva lot healthier than we are. Sure they died young but its not really the quantity of life we get but the quality that should matter and watching my 78 year old father slowly waste away is pretty frickin pathetic. There has been a wild west mmo in the works for several years now, but you do realize that historically speaking it wasn't nearly as cool as hollywood likes to make it sound right? Every day was not filled with gunfights at the OK Corral. Basically an historical mmo would be the Sims Online with different costumes, and we all know how well that game faired. |
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3.5 Years....Still nothing. A Tale of a naive WoW player.
The Pub at MMORPG.COM « General Discussion 5/02/09 1:00:18 PM
The sum of an mmo is not just the game mechanics or even the game itself. A good deal of it is the people that you play with. Personally I just got back into WOW because of a chick I recently started dating and have a real good time with her in the game. If it weren't for her I wouldn't have resubbed and wouldn't be playing any mmo's right now lol. The same thing went for SWG. I played that for far longer than I ever would have if it weren't for the relationships and friendships I had made in that game. Maybe it's not for you to decide for your friend what he should or should not be playing? |
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Am I the only one who hates quest grinding? (rant inside)
The Pub at MMORPG.COM « General Discussion 4/20/09 9:39:26 PM
quest grinding.... depends on how well its handled really. There are 2 ways of progressing in an mmo... kill stuff, or do stuff for other people. You can take the quests away but then you and everyone else in the game are nothing more than a bunch of homicidal maniacs because you don't even have a reason for going out and killing stuff. The entire basis for mmos is somewhat flawed but I don't have any ideas for anything better. |
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Do you find the term "Huntard" offensive?
General Discussion « World of Warcraft 4/16/09 8:10:29 PM
Originally posted by Ichben
The only people that take offense to terms like huntard etc... well... are huntards. Its very simple :) |
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Originally posted by Master_Razor
For myself the "grind" is any mindless, repetitive task that takes away from the immersion factor of a game and that serves as nothing but a treadmill to the next minor power increase or item upgrade. MMORPG's., for myself, are supposed to be stories where we (the players) take on the role of the major players. Could you imagine reading the Lord of the Rings and every other paragraph is filled with Frodo goes to kill 100 spiders because Bounder Billy stubbed his toe? Normally these are nothing more than an attempt to fill in empty space with shallow meaningless excuses for content in an effort to get people to subscribe longer. This was one thing I liked about SWG. They didn't try to hide the fact that you were grinding. You didn't have to run all over poorly laid out clogged cities to get your next quest. You just went to a mission terminal and took the two or so that paid the most money. Ran out killed the lair, and ran back and did it again. Everyone, including myself cried about the lack of content in SWG. In fact, it has just as much if not more content than any other mmo because of those random mission generators. If you think talking to NPC A is any different than talking to NPC Z on the far side of an ingame city then you are simply deluding yourself :) |
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I am afraid what kind of people will play this
General Discussion « Star Wars: The Old Republic 4/13/09 10:49:24 PM
Originally posted by Elikal
This is one of those things that cannot be helped. IF, like myself, you have been a fan for 30+ years then I am sure you have had your experiences in pnp role playing games as well. Think of the Paladin as originally envisioned in the AD&D 2nd edition rulesets. Then think of how many people roll up paladins in any number of mmo games then throw away all of the core principles that provide the foundation for the paladin class. Or how about the Barbarian? In every mmorpg that has come out they have had these iconic classes that are far deeper than a set of abilities yet that is all that they become. Look at SWG. During the earliest days of the game I remember sitting and chatting in the cantina as I was getting ready to log for the night when someone would come in and be totally out of sorts. Come to find it was because they accidentally killed a Jawa and were sure that they would have to delete and start over because they would have no way of unlocking a jedi slot. When SOE got tired of people being, supposedly, oh so close to unlocking but not they went and catered to the lowest common denominator and the game became little more than who can grind out as many profs as fast as possible to unlock jedi. Then, instead of playing the game, they started their little fight clubs to max out their jedi with 0 risk. But this is also one of hte strengths of the MMO. You don't have to play with them. Don't have to guild with them, party with them or even recognize their existence. If swg is any example then I would wager more than half the people that roll up a jedi should be forced into the sith category lol. At least I hope that there will be mechanisms in the game to try and steer people towards playing their characters with a certain mentality. Of course this would be met with a good deal of whining and the like from those that want to be all powerful uber good jedi lol. I think the game will definitely be interesting and am looking forward to playing it. Hopefully it will be out sometime relatively soon rather than waiting for 2012 or some such nonsense lol. |
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POLL: Do We Really Want SW:tOR, or a SWG 2?
General Discussion « Star Wars: The Old Republic 4/13/09 2:21:34 PM
SWG was a great but very flawed game. They, at SOE, never had a handle on the game and it just spiraled completely out of their control as time went on. The CU and the NGE did nothing to alleviate the issues with the game and just compounded their problems. Would I like to see an SWG2? As much as I would have liked to have seen a UO2. But, in both cases, the teams that are there now are not the teams that created those two games and I do not think that those current teams have either the talent nor the vision to be able to create either of those :) With that said I am happy so far with what I have read about TOR and will play it when it finally gets released. Hopefully they will choose good beta testers and they will release a game that is worthy of BioWare.:) |
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Petition to Close down Warhammer?
General Discussion « WAR (Warhammer Online) 4/12/09 3:11:57 AM
It's far from uber lol, but I really don't think its any worse than any other of the trivial games that are out there. What, op, do you think is a good mmo that is currently out there or on its way? :) |
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