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All Posts by rwyan

All Posts by rwyan

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313 posts found

I would say the worst for me today's "hardcore" MMOgamer.

 

* has ridiculous amounts of time to burn

 

* thinks anything that takes a ridiculous amount of time equates to more challenging

 

 

* typically is a "marathon man" and an "elitist".

 

* typically overcomes every challenge by throwing a ton of time at it, worst kind of metagaming or zerging.

 

* wants every grind to be simple and therefore boring because its actually easier to metagame said grind

 

 

* and the worst, they think all casuals want an easy button.... When most want a challenging, immersive, social experience.

Originally posted by Pratt2112
Originally posted by lobotaru

It's actually really good. The new ixali town is filled with people and it genuinely feels like I'm playing an MMORPG when I'm in there.

On the other hand, the raiding community in this game is non-existent, in that its mostly large numbers of merc players looking for win groups and not a whole lot of dedicated statics. Now if they could get people to actually settle down long enough on the combat end of things to communicate and build a sense of comradery, we might actually have something going here.

Sadly, it's not SE that can make the players settle down into statics. Players form those bonds through their own actions. Players form those communities through their own initiative and cooperation. Everything can't be laid at the feet of SE. Some things have to be taken up by the playerbase itself.

 ......

Couldn't agree more.  There are  A LOT of little nuanced issues with the MMO community at large that MMO devs can't design around or for. 

 

For example, the added hunt system could've been fun derivative content that provided nice boosts to end-game token rewards here and there.  Instead, its being metagamed the heck out of simply because players found that hunts are most efficient way of attaining these end-game tomes.  This wouldn't be so bad except that hunts are zerged and all challenge is simply removed.  Don't do what the zerg likes? Then get all sorts of nasty comments thrown your way.

 

I remember when being hard-core meant your knew your stuff.  You had the resources to organize a lot of skilled players to tackle some extremely hard content.  Nowadays, being hardcore simply means you have 6-8+ hours a day to burn on your chosen MMO. 

I think he is referring to the fact that stat allocation is per class, not per job.

I do have a confession. While I love TSW for its storie, dungeon design, and ambience, Funcoms biggest mistake was creating an endgame with the standard gear/raiding model.

 

I almost felt TSW would have been better off as a single player game with co-op and pvp hook points like what we're seeing with Destiny or Dark Souls 1 and 2.

 

 

I could see that providing the TSWish fix. But narratively and ambience wise, Bioware has a lot to live up to.

For some reason, I'm simply not all excited.  Could be fun.  The concept of 1v4 is similar to some thematic board games where you have the villain/dungeon master versus the rest of the players who work cooperatively.

 

From reading the blogs, it sounds like it'll essentially be a similar game to diablo 2/3 with the added enemy player to the mix.

 

The community has its fair share of bad apples.  However, most players are typically patient and social.

 

I would also recommend avoiding their official forums.  The most toxic bits of their community tend to hang out there.

I will concur that ArcheAge gives a bad first impression.  I mean... BAD.  Yes, we all hear the things are so much more engaging and emergent at around the level 30 mark.  While yes, it would seem you can skip these quests.  However, it doesn't appear that there is much more to do from the outset.  You simply won't have enough LPs from the outset to do much in the way of gathering and crafting without leaving yourself logged in overnight or something.  And killing some of the most statically placed mobs since EQ Classic for exp's sake is laughable.

 

It is smart to quickly introduce the skill/class system which is something in-between Rift and TSW.  Imagine if Rift allowed you to combine souls across archetypes.  Imagine abilities designed to synergize via states.  The tab based combat isn't so bad.  There is enough mobility in it that it doesn't feel too dated.

 

I don't doubt that there is a very fun game there at higher levels.  The stories I hear of high level play are very interesting.  However,  it is fair to say it isn't doing itself any favors in its current state. 

The core problem with the feature is the community.  Because the system gives access to items that were previously pretty hard to come by, a lot of end game players are grinding/forcing  the system.

 

Because of this, groups of players feel entitled to every friggin spawn that just so happens during his/her play session.  I am very turned-off by some of these awful attitudes.

 

This is why we can't have nice things :)

While I think we should all take these numbers with a grain of salt.  I imagine if the headline was WS at Nearly 800,000 subscribers, this thread would carry a very different tune.

 

770,000 is *nearly* 800,000 and there is nothing wrong with the language there.  Don't know why some of ya'lls panties are getting tied up on that.

 

Granted, I don't think ESO has *nearly* 800,000 and my guesstimates would be just that.... a guesstimate.

Outside of the announced VR/endgame progression revamp, I can't tell of Zenimax is sticking to their original planned roadmap or re-prioritizing based on feedback.

 

I don't think ESO is a lost cause like the original 1.0 release of FF14.  FF14 1.0 had A LOT of core technological server and client issues ON TOP of poor design choices.  ESO is now mostly plagued by poor design choices and of course the aggressive phasing mechanics.  Crafting is solid.  Combat is mostly solid - though it seems to depend on the latest patch as responsiveness can swing from spot on to delayed and bloated.  Levels 1-50 are solid except for phasing issues with grouping. 

 

If anything, I just want them to be a bit more transparent and communicate more frequently.  Yoshida pulled two miracles.  He and his team almost saved the original 1.0 version of FF14 and he and his team successfully re-launched the game.  All of this because of his ability to communicate and provide some transparency to players.  Zenimax still feels highly inaccessible and out of touch.  For me at least, these panels will make or break it for me.

 

 

 

 

 


I like ESO.... a lot.  But the VR implementation made me scratch my head.  VRs were originally pitched as a form of end-game progression that was mostly horizontal (emphasis being on getting more skill points for more morphs, abilities, passives, etc...)  I also thought the plan was to allow players to progress through VR in a variety of ways (pvp, adventure zones, group content, etc..).  However, that really hasn't been the case.

 

This is Elder Scrolls... the end-game should be open with a variety of fun, engaging activities.  Let players progress through VR their way.  They already have the solo content in the adventure zones.  They already have group based content in Craglorn (with hopefully more on the way).  And pvp is solid - just needs some work (though, what pvp system doesn't?)

 

Who knows, maybe Zenimax has been shown the way and the end-game will become some awesome sandbox/sandpark/sandsomething in the near future.


My modern MMOs had been FF14 1.0 and TSW (go figure!) and had been kind of enjoying FF14 2.0.  However, seeing that game go the typical gear grind route, I slowly stopped playing all together.  I have kept that sub open only because I don't want to lose my legacy sub price.

 

In comes ESO... hated it one beta weekend.  Kind of liked it the second.  Was really digging it the third beta weekend.  Pre-ordered Imperial edition and was super excited.  Launch comes.  Things are going very well.  Lots of activity.  Lots of positive buzz.  But then, early release ends and the official "launch" ensues.  Crap figuratively hit the fan.

 

The game felt like it started to unravel as bugs were everywhere.  Zenimax cannot be blamed for botters as they've become very futile in sub games as F2P and B2P has become the norm, but they did completely nerf parts of the experience in an effort to stop them.  Legitimate, genuine players lost to bots and exploiters.  There were a few instances of data loss and Zenimax was effectively silent on those issues, yet they were more than happy to do the PR circuit on their first couple content updates.  There were also significant duping issues.  Once again, Zenimax tried to sweep it all under the rug.  All that slow, surging positive buzz took a huge nose dive after the first couple weeks.

 

Sadly, there is A LOT to like in ESO.  I still sub.  I still play, albeit very casually as I'm afraid to hit VR.

 

In contrast...

I recently went back to FF14 to catch up on a number of missed patches.  The questing is gosh awful.  There is a good storyline there.... I think.... but its bogged down with some of the most wonky pacing and story beats out there (curse you TSW and ESO with your entertaining quests!).  Combat is run of the mill and little customization goes into your individual jobs/classes.

 

But, it is exceptionally polished and the end-game now supports a wide variety of goals and activities.  Yes, the gear grind is still the main course, but there are all sorts of other things to dabble in.

 

Yoshida and his team communicate frequently with their player base.  They've even iterated on some crummy design choices and the experience shows for it.

I think many of the best reviews out there touched on the fact that ESO is in a bit of a weird place.  For Elder Scrolls fans, it doesn't quite replicate that formula that worked oh-so-well with Morrowind, Oblivion and Skyrim.  For MMO gamers, I think they had higher expectations being that its built on the back of a popular IP, coming from MMO dev vets and under the Bethesda/Zenimax family.

 

It didn't help that launch had a lot of high profile issues.  What appeared to be a very polished game in the initial days, immediately started to unravel a bit as launch got to full swing.  It didn't help that Zenimax was pretty silent and preferred to talk about the first content update as opposed to tackling the issues head on and acknowledging them.  Simply, communication halted except for the occasional PR bit.

 

For what it is, I do think ESO is a great MMO.  Quests may not be entirely memorable, but I felt they were entertaining for sure.  I actually have enjoyed my travels through Tamriel quite a bit.  There was always a sense of context and it didn't degrade to grind of tasks.  Crafting is nice.  It captures that sense of time and accomplishment it would take to craft a really nice piece of gear.

 

I also like that I feel like I'm building a character with choices that have significant impacts.  Between stat allocation, passive ability choices, skill and morph choices... I have a hard time believing any character is truly alike.  We may decide to use the same abilities but our overall choices will have very subtle and obvious impacts as to how we use those abilities.

 

I think it was a fair review and he established his points clearly me thinks.  Basically, WildStar is a blast to play but its longevity/long term enjoyment can be hampered by the fact that it relies on the same old, same old.

 

For many, I think their take on combat and the relatively solid platforming elements will be more than enough to keep many MMOgamers happy.

 

However, for those looking for something "else", the overall appeal won't last long.

If ESO fails, it won't be because it deserved to, it will be because the internet at large has decided its a thing to hate ESO.

 

Zenimax had missteps, but the questing is actually immersive. The advancement system full of choices, growth and flexibility. Simple but deep crafting system and a good foundation for a potentially awesome pvp system. It has one of the best UIs out there.

 

 

I believe the game is intended to be a light-hearted, casual MMO.  That and I believe it'll also be F2P... so even if that was all the launch content... hopefully its at least 4-5 hrs of fun lego gaming?

 

I tend to be reasonable. I'm all for constructive criticism and negative feedback.

 

 Everyone has different tastes and expectations as well. However, most of us are just calling out the OP for what amounts to troll-foolery.

 

 

I recognize Zenimax dropped the ball and I'm glad players are holding them to it. However, I am also glad that some reasonable folks are holding Zenimax to what amounts to be a good MMO.

 

 

 

In comparison to many recent MMOs, we have a non-hub based questing experience. Yes, the zone progression is linear, but each zone can be experienced on its own terms.

 

 

We have a crafting system that is both simple in mechanics, but surprisingly deep when you take into account traits, researching, sets, and racial styles.

 

 

You have an advancment system that caters to both freedom and player choice.

 

 

Originally posted by Scot
Originally posted by borghive49
Originally posted by rwyan

It's apparently a thing to hate ESO.  I've seen far more constructive anti-ESO posts.  I bet he's been reading all the garbage and decided to post his own 'review'.  If you're going to post about all the bad things about a game, at least pick actual things the game has been bad at (hint: performance hasn't been one of them).

While I tend to agree with you Rwyan, but at the end of the day ESO kind of deserves all the bashing it is getting.  I had high hopes for this game but it has been a huge let down for me personally.  I'd like to add that I understand that it is a new game and new games tend to have bugs (which I have no problem overlooking) but this game has some serious issues at its core. 

You are right rwyan, it is the thing to do a bash post on ESO, especially if you are a Wildstar fan, this is from borghive49

(WIldstar is) "Best MMO I have played in years and I have played a ton of MMOs for a long long time!"

They keep telling us that WS is such an amazing MMO, but they still feel the need to come to these forums and bash. Sad really.

I don't get all the WS love. I've seen posters go...,"Yeah, questing sucks, performance can be awful, but those dungeons....best MMO ever!". Don't get me wrong, Carbine deserves some good buzz, but when the MMO community has been crying for innovation and evolution, it makes me question. WS is very much the same game I've been playing for years.

Originally posted by borghive49
Originally posted by rwyan

It's apparently a thing to hate ESO.  I've seen far more constructive anti-ESO posts.  I bet he's been reading all the garbage and decided to post his own 'review'.  If you're going to post about all the bad things about a game, at least pick actual things the game has been bad at (hint: performance hasn't been one of them).

While I tend to agree with you Rwyan, but at the end of the day ESO kind of deserves all the bashing it is getting.  I had high hopes for this game but it has been a huge let down for me personally.  I'd like to add that I understand that it is a new game and new games tend to have bugs (which I have no problem overlooking) but this game has some serious issues at its core. 

 

 

I can understand how ESO was such a "huge" letdown. However, my point is, if you want to criticize a game, at least bring legitimate issues to the table (which the OP did not).

 

 

 

Zenimax dropped the ball in some ways. We can have a discussion on those. However, there is also a lot of junk being thrown ESOs way, much of it is false.  The OP reads like just another poster jumping and just another band wagon.

It's apparently a thing to hate ESO.  I've seen far more constructive anti-ESO posts.  I bet he's been reading all the garbage and decided to post his own 'review'.  If you're going to post about all the bad things about a game, at least pick actual things the game has been bad at (hint: performance hasn't been one of them).

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