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All Posts by rwyan

All Posts by rwyan

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325 posts found

As a backer of the project, I am frustrated with the current state of the game.


At this point, its clear PFO is simply in the wrong hands and being captained by folks that may be a tad disillusioned. Hopefully things get back on course and quickly.

I took advantage of the E3 Humble Bundle offer since I hadn't played the game since one of the promo-betas.  Combat is more fun than I remember - my guess this is more class dependent then previously thought.  I remember running around as an Esper in the beta and just didn't like it.  I am finding the Spell Slinger to be much more fun.


Not too far into the progression, but I would say this game is in the same boat as FF14 for me.  For the most part, it doesn't do anything that dramatically different than what we've seen before.  However, if you can appreciate the look and feel, the art style, the writing, and presentation there is plenty of character to love in WildStar.  Where FF14 delivers in FF nostalgia, spit and polish - WildStar brings a fun, quirky, beautiful world to the table.


WildStar clearly wasn't some half-arsed attempt to capitalize on the MMO market - there really is a lot of love in the game - so I hope F2P brings some players and revenue that the game and Carbine deserve.

Glad I sat this one out. I was hoping the expansion would evolve some of current mechanics. I have always appreciated the overall level of polish and artistry of FF14 - just could never shake that feeling that something was missing.

Sounds like Heavensward delivers that same level of polish and artistry we've come to expect from the FF14 dev team. Outside of flight and new jobs, doesn't sound like it brings anything new to the table.

Basically, good for devoted players who greatly enjoy the base FF14 experience. Not so great for the folks that were wandering if the expansion would evolve any number of its core mechanics/feature set.

Square Enix has accomplished a few things no other MMO developer has yet to do...

1. Develop two successful, relevant sub-based MMOs

2. Recover from a disastrous MMO launch


Make no mistake, both FF14 and FF11 are MMOs of their times.  As such, it is very possible for fans of FF11 to loathe FF14 and vice versa.


I consider myself in the camp that believes that FF11 is a better MMO in spirit than FF14 ever was or will be.  However, with that said, Yoshida and his team have proven themselves exceptionally capable.  They've embraced the FF namesake and have focused their efforts on almost pure FF nostalgia. 


Considering Yoshida has shown he can take the contemporary, themepark design and deliver something as crafted and inspired as FF14, imagine what he'll do should he ever be given the chance to do another MMO - I would like to think him and his team would deliver something far greater than what FF14 or FF11 ever could have been.

MMO or not, I appreciate the OPs sharing this project here.  The irony is that I recently was going through some game discs I have and found my NWN Complete Pack that I never installed (NWN and NWN2 with all expansions and modules).


Quite literally, I was looking to see if there were any "Persistent Worlds" for either game out there still running just a couple nights ago.  I expected this to be a thread speculating about what a Baldur's Gate MMO would be like.


For those who are getting their panties tied up in a wad because this isn't a "true" MMO, I remember NWN "Persistent Worlds" providing some of the best online MMO-like experiences.  The reality is, is you only need enough players running about, passing you by to feel like its occupied/filled out/busy.  In most "Persistent Worlds" 75 people is usually enough to make the world feel busy.


A good persistent world provides an awesome shared space that facilitates some really intimate gaming experiences that I haven't experienced since earlier MMOs.

Originally posted by Yaevindusk
Originally posted by Rommie10-284

I suppose it's one way to keep the new zones from getting utterly crushed - only X amount can enter, and the best part, it's *your* "fault" if you can't on day 1.  A bit of Lawful Evil genius to me.

SE constantly ease and remove the gates with updates, so I think at some point this gate will get easier or removed too.



Haven't really thought of it like this before, but it's essentially true.


It also leads me to what my old self would've said back in the day and before all this easy "hand them everything" stuff.


"You have to be pretty full of yourself to expect to join something that people have played 18 months for and instantly have access to everything they do."  The so-called barriers aside, part of me still believes this as all I'm seeing are demands and people saying they don't have time or don't want to.  Sad state of MMO gaming if I've become so used to this that I partially supported such.

Couldn't agree more.  Heavensward definitely is a modern/contemporary MMO Expansion for sure.  Most of the content being added straight to the top of the game.


An older MMO would typically add a whole new set of newbie to max level content, a new race or two, and a new class/skill or two...

EQ's Rise of Kunark

DAoC's Shrouded Isles

AO's Shadowlands

I think gating the content makes sense from a narrative stand point.  However, from a MMO perspective, it doesn't really.


With that said, the dev team has been making requirements to play through 2.55 more and more accessible with each patch.  I imagine that trend will continue after the expansion pack launches.


Being that this expansion brings 50-60 content, make no mistake that this expansion is geared for current FF14 players, and from that stand point, the gating of some content doesn't seem so out of place. 


For those that still have his/her panties tied up in a bunch, give Yoshida and his team some time.  They have proven that they willing to iterate on their own designs to best suit the playerbase.  If the gating turns out to be a truly bad idea, they will make amends and pretty quickly at that.


If you were only interested in jumping in to the game now because of any of the new classes, odds are the game isn't for you anyways.  If it was, you would have already invested quite a bit of time in the game by now.


Based on what I am seeing, accounts aren't being banned so much as being closed down - at least that is what I'm reading on other forums from other sites I visit (with actual copy/pasted emails from support).


That or maybe ZOS changed their tune?  It seems like they are simply closing down accounts and giving users a chance to purchase a legit key from a legit retailer before the account is re-activated.

WildStar is/was simply a victim of the internet.  Don't get me wrong, Carbine had some missteps, but I feel the game has gotten more hate than it has earned.


Sure, it had its haters before its launch, but if you read reviews/previews from blogs, media, forums, etc... from in and around launch, the game largely had a very positive following.  Yeah, the game had its fair share of marketing hype.  Yeah, there was a tinge of arrogance coming from the dev team.  However, even then, the game was heading into launch on a smooth bit of positive word-of-mouth.  I remember, it was weird, ESO was the game to hate and WildStar was the game to love... 


I remember most of the hype coming from the community.  I knew from the beginning that WildStar was simply another take on the WoW formula with some modern twists here and there.  It was flashier.  Spacier.  Actiony'er.  Cuter.  I avoided it.  However, it was the MMO community at large that almost convinced me I was misreading all the Carbine hype and that there was something truly revolutionary there.  I remember jumping into beta.  Loved the artwork.  Enjoyed the combat system. Fun.  But nothing I could see myself sticking with for more than a month or two.  As much as 'everyone' hated ESO, I loved it.  Still do. 


Fast forward to 3-4 months after its launch and the story had completely changed.  The media hated it (it was fun to watch reviewers do complete 180s on their opinions on the game).  The community at large hated it.  And then, ESOs hate train started to show brinks of positivity here and there.  Once again, odd and weird.  Oh how things changed.  It was like the internet went bust and all of a sudden.... EVERYONE hated WildStar. 

Originally posted by Rhoklaw
Originally posted by baphamet


Originally posted by Rhoklaw
If only I had a copy of the Titanium Edition needed to play on the P99 server. No, I'm not paying $150 for a copy on ebay. This is Daybreak's chance to cash in on a sweet deal and charge like $10 for a copy of Titanium Edition.


you can easily find it on the internet if you look, unless you are against that sort of thing.

If no other means are provided, no. However, there's a 99% chance of catching an STD which also makes it not worth it.

Agreed lol.  As tempting as it is, I decided I would rather not risk those other channels.   I immediately headed on over to the progression server forums over at Daybreak.  After reading some threads there, it seems like that is a no-go for me as well.

I am concerned as well.  The game is far from ready for release.  Very rough around the edges so-to-speak.  The Repop. dev team is extremely likeable, talented and capable - hope they can pull it off.

Started playing through the issue yesterday.  This is one of those things where I don't know if I should be optimistic or a bit let down.  Will this be the last update for a while?  Will recent team departures impact anything?



I loved TSW from day one.  However, it has grown into a love-hate relationship for me.  Love the ambience, love the thought and effort put into each and every one of its updates.  Love the fact that the development team also fans of the game and its community.



However, I feel like the game's flaws have really dug deep for me.  The flaws in the combat system are only highlighted by the aegis system.  Some combat encounters which should be thrilling, exciting, intense are instead drawn out.  So they aren't so much challenging or difficult as they are boring. 


Do look forward to future updates and do hope to see the end-game revamp they've been talking about.  The game could afford to become more "sandboxy" in the end-game.

I have a love-hate relationship with FF14.  It looks great, it plays great, dev team is awesome.... but there are just some conceptual issues I have with it - mostly rooted in the awkward and often times one-note armory/cross-class/job system. 


I am most in love with the game when I treat it more like a sandbox - working on aspects and goals defined by me.  I hate it most when I get wrapped up into the end-game gear/token grind, which only highlight my issues with the armory/cross-class/job system.


There are moments when the dev team completely knock it out the park.  And then there are times where I wonder if they truly understand MMOs all, but even then, you always get the feeling the devs truly want the best for their game and the players (it probably helps that the game has done exceptionally well since its re-release, so Yoshida and crew probably have all the support from their execs in contrast to what I imagine the Wildstar dev team is probably experiencing).




I think we'll start seeing more and more games that are MMO-like.  Basically, experiences that are always online with the option to share those via co-op or pvp. 


The core aspect of any MMO is some sort of persistent character building.  Then there are the usual trappings of an economy, co-operative content and competitive content.  Destiny is a perfect example of a game isn't a MMO... but then again, it is.  It features much of the frills that keeps much of the MMO player-base happy.  I believe the theme-park MMO is headed more towards this direction. 


Even FF14 - for all that it is praised, becomes nothing more than a repetitive set of instances in the end-game.  The open world, while pretty, is completely under utilized in favor of this endless list of instanced content.  Destiny is essentially all that but with the fat trimmed. 


I also hope we see more "artful" implementations of multiplayer.  In some ways, Dark Souls 2 felt like a MMO.  There was something very poetic in how it could throw you into either co-operative or player vs player experiences.  The fact that a majority of your time is spent solo only highlights those moments.  It is nothing like most games where you cue up in some finder gui and wait to be paired... instead, its very seamless and very immersive at times.


And then, there is of course the rise of the indie/early access/crowd funded MMO.  Lots of things to look forward to.  It will be interesting to see how the likes of Crowfall, Unchained, Shroud of the Avatar and the numerous others turn out.  Each game seems to be catering to a specific experience.



I do firmly believe that the consumer is in some ways responsible.  Do your due diligence.  Do your research.  Don't get me wrong, Kickstarter has some responsibility to hold - they get money from projects funding after all - but ultimately, it is your money.  You make the choice as to whether or not to back a project.



Backing any project on kickstarter should be seen as a risk.  No different than investing.  No different than donating.  It is very possible that despite me donating to a cause, it could fail.  When you invest in something, it is very possible to lose.  As a consumer, understand that projects you are interested in backing could fail.  Do your due diligence.  Do your research.  Maintain realistic expectations.  This won't prevent you from investing in projects destined to fail, but it should improve your odds of "winning" the kickstarter game.



Originally posted by Bascola
The Repopulation is in the same league, it's rotten at the core. The foundation is bad and the developers are just way in over their heads. Do i admire their ambitions? Sure, but i also think that they made very bad choices and they will never finish it.

The Repopulation is no where near rotten to the core.  It is definitely a work in progress - I'll give you that.  The dev team is very open and upfront about the current state of the game.  They haven't made any outlandish promises and if you've followed the game, you would see it is making progress.


It is far from the bait and switch you make it out to be.  Is it possible the game will never reach "launch" status? Absolutely, but there appears to be a very solid effort to complete and support the game. 

The problem with early access lies mostly with gamers.  Some gamers will simply not be able to wrap their head around the fact what "Early Access" is intended for.  It isn't some premium, VIP first access.  Depending on when you buy in, you should expect a game that is very much a work in progress.  It will be buggy, unpolished, and most importantly - far from finished.  If you are expecting anything else, then you are just fooling yourself.


It's intent is to provide funding for games that would otherwise be unable to get funding through traditional means - mostly because of the nature of the concept or nature of the team developing it.  Essentially, Early Access customers are serving as the publisher in this case.  That means that anyone buying into Early Access is inheriting some bit of risk.  If the project fails for whatever reason - then the project never gets completed. 


Developers have to eat too.  They need shelter as well.  If the money runs out, then development will most likely stop as well.  The money will run out for any number of reasons too.  Yes, there are malicious developers out there - but I imagine those will be few and far between.


Contrary to popular belief, the customer is NOT always right.  Far from it.  It goes both ways.  It is easy to complain about the quality of a service or a product.  However, you as a customer should do your research and be knowledgeable about where your spend your money.  It is selfish to expect a 3rd party to be responsible for the transactions you agree to - ESPECIALLY those that are made willy nilly (as was the case here!) 


You should never kickstart a project or buy into early access if you demand that the product exist and that it be in a launch, ready state.  Remember, whenever you "invest" in a kickstarter or early access project - you are the one taking on the risk.  Not the developer.  Not kickstarter.  Not Steam.  Not Valve.  The risk is that the project could fail in some shape or form.


If not every project funded via a traditional publisher succeeds, anyone who gets antsy over a failed kickstarter or early access project is simply ignorant.  Games fail in development all the time - even when funded via traditional means - the same will be true of crowd funded and early access games.

The game EQ Landmark wants to be is quite spectacular.  The problem with it now is that it simply is a bunch of loosely related gameplay systems tied together without any real game behind it yet.  I couldn't tell you enough about EQ Next simply because I don't think the devs know what EQN will be - other than that it will be less sandboxy than Landmark, borrow much of the same core systems and features, and use Storybricks in some way.

I hope those let go quickly find new jobs/positions elsewhere.  Sometimes, in order to move up, you have to hit rock bottom first.  Hopefully this is the case for Daybreak Games.


We can only speculate as to what all this means for the future of the franchises we love - but there really isn't any point and letting our emotions get the best of us here.  I'm sure Daybreak doesn't even know what the future holds for all their current projects.

I was honestly expecting this.  The game certainly feels busy and Zenimax has shown continued investment in the game via updates.  However, I simply don't think a sub-model is as accepted on consoles as it is PCs.  And running PC customers and console customers on different models would simply be awkward.  However, as a subscriber, I do fear what will happen when it goes B2P.... 


SOE made this choice for DC Universe and it worked out well.  It continues to get regular beefy updates/DLC today.  Funcom went this route for AoC and TSW - and while they continue to get updates - they definitely do not get the same level of development resources that SOE dedicates to DC Universe.


It will be interesting to see what happens.  Hope it pays off.

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