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All Posts by rwyan

All Posts by rwyan

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Based on what I am seeing, accounts aren't being banned so much as being closed down - at least that is what I'm reading on other forums from other sites I visit (with actual copy/pasted emails from support).


That or maybe ZOS changed their tune?  It seems like they are simply closing down accounts and giving users a chance to purchase a legit key from a legit retailer before the account is re-activated.

WildStar is/was simply a victim of the internet.  Don't get me wrong, Carbine had some missteps, but I feel the game has gotten more hate than it has earned.


Sure, it had its haters before its launch, but if you read reviews/previews from blogs, media, forums, etc... from in and around launch, the game largely had a very positive following.  Yeah, the game had its fair share of marketing hype.  Yeah, there was a tinge of arrogance coming from the dev team.  However, even then, the game was heading into launch on a smooth bit of positive word-of-mouth.  I remember, it was weird, ESO was the game to hate and WildStar was the game to love... 


I remember most of the hype coming from the community.  I knew from the beginning that WildStar was simply another take on the WoW formula with some modern twists here and there.  It was flashier.  Spacier.  Actiony'er.  Cuter.  I avoided it.  However, it was the MMO community at large that almost convinced me I was misreading all the Carbine hype and that there was something truly revolutionary there.  I remember jumping into beta.  Loved the artwork.  Enjoyed the combat system. Fun.  But nothing I could see myself sticking with for more than a month or two.  As much as 'everyone' hated ESO, I loved it.  Still do. 


Fast forward to 3-4 months after its launch and the story had completely changed.  The media hated it (it was fun to watch reviewers do complete 180s on their opinions on the game).  The community at large hated it.  And then, ESOs hate train started to show brinks of positivity here and there.  Once again, odd and weird.  Oh how things changed.  It was like the internet went bust and all of a sudden.... EVERYONE hated WildStar. 

Originally posted by Rhoklaw
Originally posted by baphamet


Originally posted by Rhoklaw
If only I had a copy of the Titanium Edition needed to play on the P99 server. No, I'm not paying $150 for a copy on ebay. This is Daybreak's chance to cash in on a sweet deal and charge like $10 for a copy of Titanium Edition.


you can easily find it on the internet if you look, unless you are against that sort of thing.

If no other means are provided, no. However, there's a 99% chance of catching an STD which also makes it not worth it.

Agreed lol.  As tempting as it is, I decided I would rather not risk those other channels.   I immediately headed on over to the progression server forums over at Daybreak.  After reading some threads there, it seems like that is a no-go for me as well.

I am concerned as well.  The game is far from ready for release.  Very rough around the edges so-to-speak.  The Repop. dev team is extremely likeable, talented and capable - hope they can pull it off.

Started playing through the issue yesterday.  This is one of those things where I don't know if I should be optimistic or a bit let down.  Will this be the last update for a while?  Will recent team departures impact anything?



I loved TSW from day one.  However, it has grown into a love-hate relationship for me.  Love the ambience, love the thought and effort put into each and every one of its updates.  Love the fact that the development team also fans of the game and its community.



However, I feel like the game's flaws have really dug deep for me.  The flaws in the combat system are only highlighted by the aegis system.  Some combat encounters which should be thrilling, exciting, intense are instead drawn out.  So they aren't so much challenging or difficult as they are boring. 


Do look forward to future updates and do hope to see the end-game revamp they've been talking about.  The game could afford to become more "sandboxy" in the end-game.

I have a love-hate relationship with FF14.  It looks great, it plays great, dev team is awesome.... but there are just some conceptual issues I have with it - mostly rooted in the awkward and often times one-note armory/cross-class/job system. 


I am most in love with the game when I treat it more like a sandbox - working on aspects and goals defined by me.  I hate it most when I get wrapped up into the end-game gear/token grind, which only highlight my issues with the armory/cross-class/job system.


There are moments when the dev team completely knock it out the park.  And then there are times where I wonder if they truly understand MMOs all, but even then, you always get the feeling the devs truly want the best for their game and the players (it probably helps that the game has done exceptionally well since its re-release, so Yoshida and crew probably have all the support from their execs in contrast to what I imagine the Wildstar dev team is probably experiencing).




I think we'll start seeing more and more games that are MMO-like.  Basically, experiences that are always online with the option to share those via co-op or pvp. 


The core aspect of any MMO is some sort of persistent character building.  Then there are the usual trappings of an economy, co-operative content and competitive content.  Destiny is a perfect example of a game isn't a MMO... but then again, it is.  It features much of the frills that keeps much of the MMO player-base happy.  I believe the theme-park MMO is headed more towards this direction. 


Even FF14 - for all that it is praised, becomes nothing more than a repetitive set of instances in the end-game.  The open world, while pretty, is completely under utilized in favor of this endless list of instanced content.  Destiny is essentially all that but with the fat trimmed. 


I also hope we see more "artful" implementations of multiplayer.  In some ways, Dark Souls 2 felt like a MMO.  There was something very poetic in how it could throw you into either co-operative or player vs player experiences.  The fact that a majority of your time is spent solo only highlights those moments.  It is nothing like most games where you cue up in some finder gui and wait to be paired... instead, its very seamless and very immersive at times.


And then, there is of course the rise of the indie/early access/crowd funded MMO.  Lots of things to look forward to.  It will be interesting to see how the likes of Crowfall, Unchained, Shroud of the Avatar and the numerous others turn out.  Each game seems to be catering to a specific experience.



I do firmly believe that the consumer is in some ways responsible.  Do your due diligence.  Do your research.  Don't get me wrong, Kickstarter has some responsibility to hold - they get money from projects funding after all - but ultimately, it is your money.  You make the choice as to whether or not to back a project.



Backing any project on kickstarter should be seen as a risk.  No different than investing.  No different than donating.  It is very possible that despite me donating to a cause, it could fail.  When you invest in something, it is very possible to lose.  As a consumer, understand that projects you are interested in backing could fail.  Do your due diligence.  Do your research.  Maintain realistic expectations.  This won't prevent you from investing in projects destined to fail, but it should improve your odds of "winning" the kickstarter game.



Originally posted by Bascola
The Repopulation is in the same league, it's rotten at the core. The foundation is bad and the developers are just way in over their heads. Do i admire their ambitions? Sure, but i also think that they made very bad choices and they will never finish it.

The Repopulation is no where near rotten to the core.  It is definitely a work in progress - I'll give you that.  The dev team is very open and upfront about the current state of the game.  They haven't made any outlandish promises and if you've followed the game, you would see it is making progress.


It is far from the bait and switch you make it out to be.  Is it possible the game will never reach "launch" status? Absolutely, but there appears to be a very solid effort to complete and support the game. 

The problem with early access lies mostly with gamers.  Some gamers will simply not be able to wrap their head around the fact what "Early Access" is intended for.  It isn't some premium, VIP first access.  Depending on when you buy in, you should expect a game that is very much a work in progress.  It will be buggy, unpolished, and most importantly - far from finished.  If you are expecting anything else, then you are just fooling yourself.


It's intent is to provide funding for games that would otherwise be unable to get funding through traditional means - mostly because of the nature of the concept or nature of the team developing it.  Essentially, Early Access customers are serving as the publisher in this case.  That means that anyone buying into Early Access is inheriting some bit of risk.  If the project fails for whatever reason - then the project never gets completed. 


Developers have to eat too.  They need shelter as well.  If the money runs out, then development will most likely stop as well.  The money will run out for any number of reasons too.  Yes, there are malicious developers out there - but I imagine those will be few and far between.


Contrary to popular belief, the customer is NOT always right.  Far from it.  It goes both ways.  It is easy to complain about the quality of a service or a product.  However, you as a customer should do your research and be knowledgeable about where your spend your money.  It is selfish to expect a 3rd party to be responsible for the transactions you agree to - ESPECIALLY those that are made willy nilly (as was the case here!) 


You should never kickstart a project or buy into early access if you demand that the product exist and that it be in a launch, ready state.  Remember, whenever you "invest" in a kickstarter or early access project - you are the one taking on the risk.  Not the developer.  Not kickstarter.  Not Steam.  Not Valve.  The risk is that the project could fail in some shape or form.


If not every project funded via a traditional publisher succeeds, anyone who gets antsy over a failed kickstarter or early access project is simply ignorant.  Games fail in development all the time - even when funded via traditional means - the same will be true of crowd funded and early access games.

The game EQ Landmark wants to be is quite spectacular.  The problem with it now is that it simply is a bunch of loosely related gameplay systems tied together without any real game behind it yet.  I couldn't tell you enough about EQ Next simply because I don't think the devs know what EQN will be - other than that it will be less sandboxy than Landmark, borrow much of the same core systems and features, and use Storybricks in some way.

I hope those let go quickly find new jobs/positions elsewhere.  Sometimes, in order to move up, you have to hit rock bottom first.  Hopefully this is the case for Daybreak Games.


We can only speculate as to what all this means for the future of the franchises we love - but there really isn't any point and letting our emotions get the best of us here.  I'm sure Daybreak doesn't even know what the future holds for all their current projects.

I was honestly expecting this.  The game certainly feels busy and Zenimax has shown continued investment in the game via updates.  However, I simply don't think a sub-model is as accepted on consoles as it is PCs.  And running PC customers and console customers on different models would simply be awkward.  However, as a subscriber, I do fear what will happen when it goes B2P.... 


SOE made this choice for DC Universe and it worked out well.  It continues to get regular beefy updates/DLC today.  Funcom went this route for AoC and TSW - and while they continue to get updates - they definitely do not get the same level of development resources that SOE dedicates to DC Universe.


It will be interesting to see what happens.  Hope it pays off.


The Champion System is being introduced in phases and mentioned in this very thread.  It won't be until Update 7 or 8 I imagine that the current VR system will be completely obliterated.

For what it is, FF14 is a great MMO.  If you were looking for a next-gen FF11 - then unfortunately that game has not been released yet.


FF14s success is riding on the high-level of polish, FF ambience, and a devoted developer.  With that said, my hope is that the expansion will provide a for a more interesting end-game.


I do agree that FF14 1.0 had some stronger ideas behind it, but unfortunately, that effort was fumbled greatly.  FF14 2.0 brought us a high quality experience at the cost of delivering some very familiar in terms of scope and reach.

Originally posted by Hyanmen
Originally posted by immodium
Originally posted by Hyanmen
Originally posted by Pratt2112

There is a difference between coming across a difficult enemy in a remote cave or something, and having a fellow player come along to assist you with it, and the more spammy "free for all" nature of FATEs and Hunts. In one case, you're being helped because the person is there and sees another player who could use a helping hand. In the other, a bunch of people are there because there's a reward in it for them personally.

These fellow players happen to be in a "remote cave" but not to kill the same enemy?

They could be seeking a skyshard, or a lore book to level mages guild. Most quests you may pick up in an OW dungeon in ESO don't involve killing the boss within, so they could be questing.

Killing the boss unlocks an achievement and you'll get some loot. It's not the main reason to go in them. It's to explore.

EDIT: Also at the moment if your in a dwemer dungeon they could be looking for chests to pick for the racial motifs for crafting.

Loads of reason to go in ESO dungeons besides killing.

So you're saying the boss rewards are locked behind quests, are not locked behind quests, or are locked behind quests but the game sometimes makes you go in the dungeon without the boss quest in your log?

There are 3 reasons to go into one of ESO's open-world "caves" or "delves" - none of which require a quest.

1. A skyshard - collecting a set of 3 of these will reward you with a skill point.  Some delves have a skyshard

2. Achievement - there is a boss in each "cave" that is used to track whether or not you have been there.  Kill the boss and get the credit.

3. Loot/Challenge - the madeover "caves" are more challenging and feature better loot.  Previously, only the boss had the potential to drop the great stuff. 

Originally posted by JudgeUK
Originally posted by Hyanmen
Originally posted by Pratt2112

There is a difference between coming across a difficult enemy in a remote cave or something, and having a fellow player come along to assist you with it, and the more spammy "free for all" nature of FATEs and Hunts. In one case, you're being helped because the person is there and sees another player who could use a helping hand. In the other, a bunch of people are there because there's a reward in it for them personally.

These fellow players happen to be in a "remote cave" but not to kill the same enemy?

Not always, which may sound surprising.

Some players just go in to get the Skyshard - a click on item that gives you a skill point to spend. Getting to these means you usually have to go through a few corridors/tunnels, but not always to the boss.

ESO's open dungeons are ok for picking up some levelling loot, but little more than that.

As one of the first replies said, ESO better for pvp bias. FFXIV gets the pve vote.

It depends honestly.  These 'caves' are getting a makeover in each patch.  So they are not only becoming less copy/pasted but they're getting larger, more challenging and re-itemized. 


If you like instanced pve - go with FF14.  However, if you are looking for a game with a bit more emphasis on exploration and open-world challenges, ESO may be the route to go.

I was recently subbed to both as they both provided different fixes. 


This would be the safe choice.  It is your run-of-the-mill MMO but with Final Fantasy flavor all over the place.  The game is exceptionally polished and has a solid development team behind it.  It is doing very well and has a very healthy future ahead of it.  The game is gorgeous and has an expansion pack in the oven.  A constantly growing number of pets and mounts to acquire.  The game also features housing now - though it doesn't compare to WildStar or even Rift's housing systems.


Its downsides would be the lack of true character development.  While you can level each class/job on a single character, each job/class has a very streamlined item progression and a preferred set of stats.  The end-game for most players will revolve around dungeon instances as open world content is severely lacking. Voice acting is very poorly done.  Some quests are voice acted, some aren't.  Some scenes/cinematic are PARTIALLY voice acted which I found very annoying.


Elder Scrolls Online

Where FF14 embraces the modern MMO formula, this starts to turn it on its head a bit.  I found the main scenario to be more engaging and better paced.  If you just follow the main story quest and the main quest of each zone, you will miss out on quite of bit of content - as the game does encourage you to explore and wander.  The map updates as you explore and makes it easy to note areas you haven't "completed". 


Of the two, I think ESO has the best character building.  Each of the 4 classes can serve a variety of roles (tank, dps, healer, etc...) and there is an emphasis on choice.  You aren't locked into any one role and can change out abilities/gear as you need.  Each class can use any weapon and any armor.  Your stat choices will be very impactful and relevant.  End-game itemization is daunting in terms of all the potential choices between crafted, raid, etc...


There is a bit more emphasis on the open world as well.  While instanced dungeons are there, the more rewarding content is found in the open-world.  The tiny dungeons - called delves - do have a copy/paste feel to them at times - but you go there for the challenge, not the scenery.  The public dungeons are interesting but used mostly for quests and certain achievements.  The instanced dungeons can be exceptionally fun and challenging in a visceral sort of way.


The downsides to ESO is that it stumbled greatly at launch.  While the game is certainly fun and engaging, it is hard to tell what its future holds.  It has had solid, regular development efforts since launch however.  The end-game is currently in-flux as they are currently working on a set of updates that will completely altar end-game advancement.

Ended up canceling my sub and paying close attention to expansion news.  Kind of over the tome/token grind and hope the expansion brings a healthy dose of variety to engaging end-game activities.

The occasional design flaw aside, FF14 is an exceptionally polished MMO that is constantly giving back.  It isn't the most forward-thinking MMO on the block, but it doesn't try to be anything it isn't.


It embraces the theme-park designs and it delivers it with huge Final Fantasy flavor - there is a reason why it has done well.  I do think the game can use a bit more depth throughout, especially in its open-world content and class/job designs as that flavor only gets you so far.


I personally found the main scenario storylines un-entertaining.  Don't get me wrong, there is an entertaining story there, but it is so awkwardly paced in its quest setup and its intermittent use of voice-over is annoying (either go all in or not all!).  Admittedly, the story presentation has been improving with each update - so they are learning.

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