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All Posts by syndreamer

All Posts by syndreamer

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42 posts found
Game is bad
General Discussion « RaiderZ
11/16/12 5:30:36 AM

I really tried to like the game, I really did, after hearing the hype all across the gaming conventions on how it could be a contender against TERA and C9. I have to say, the developers marketing department did a great job selling the game to the masses, but they didn't put much effort into coding, sound, and basic gameplay mechanics. Short point, it's another shitty F2P game from Korea that PWI happened to pick up. 

 

Tagging of mobs system bugged me, whoever tagged the mob first got the loot, regardless of who was nearby. It made partying up with people useless especially if some people like to tag relentlessly then not contribute anything to the rest of the fight. 

Animations weren't as fluid, could be due to the aging game system and timings weren't correct when button pressing even with low ping and latency. 

Main killer for me was sound, everything hit sounded like someone banging a trash can lid together. Hear that enough times and you start getting headaches. Music was just a constant loop, there wasn't even any crossfade between tracks. Voiceovers were far and few between and even then didn't immerse you in the game. It's like the actors came in one day with a hangover, said a few lines in a tired drawn out voice and left to go drink their sorrows away for working with such a crap company. 

Community in-game is really small, towns were empty, devoid of any human life, English-speakers, etc. Just found more bots and gold seller spam as usual. 

Want a better action oriented MMORPG, stick with C9. This game is just a disaster.

The lack of low level dungeons was a surprise. I figure they would throw in some lvl 15-20 dungeon. The first dungeon isn't until lvl 30-35. I think the game will weather for awhile. Even after Pandaria is released, GW2 will remain strong. Can't foresee any new MMOs that are exciting coming up.

TSW has pretty decent staying power, but as the MMO market constantly shifts and with the coming of GW2 in 2 months, Funcom is going to have a rough time after 2 months when a good chunk of the playing population has gone through the quests and the sub fees start wearing thin on players when you have better alternatives coming to the market. Tornar has directed and written this game beautifully and added a lot of innovated features especially the questing system which I hope gets repeated in future MMO titles. His not-so strong point is combat and animation fluidity which is also important since you'll have to stare at your character for many hours and performing combat moves over and over. Basing it on Funcom as a publishing platform and powerhouse in the MMO market, this game will probably hit F2P in 8-12 months. By that time Funcom may have announced the new Lego MMO that they acquired very recently.

I liked how my character turned out. Being an actual asian playing an asian guy as the Dragons, I felt the angular face models were appropriate, the animation of those face models were off-putting since most of the characters seem to be stoic and appear lifeless. Hell my asian guy looks cold as hell with those life-less heavy lidded eyes, and the people he talks to seem medicated and depressing.

I felt the controls were a bit stiff and not very synchronized with the player's actions. You can spam a skill endlessly, and it would take about a second for it to stop and cast a 3 sec. skill. Animations are a bit stiff and haggard looking. Just watching ravenous zombies move in the first town you go into doesn't look like zombie movement. The big mobs are fine, and for a game this highly developed, I was expecting rolls and dashes, maybe a flip or so.

Decided to try this game with a friend. I've been playing Rift for awhile now and needed something different. I got something different alright. I think I just stepped into a time machine, went back 7 years. Graphics are pitifully outdated. Even with HDR options, 8xAA, and full AF on, the terrain itself looks like some kid took a dump on it and smeared it with his hands. Character models were alright, character customizations are very limited, only a few head shapes, few hair choices, etc. Got a nice body slider option at least, but no noticeable different when you move it left and right.

 

Gameplay and questing is just your generic F2P MMO. Nothing unique besides the Dragon mounted combat and unless you like to be disoriented with piss poor camera controls, then have at it. Overall, I felt the developers put more time and effort in presentation in order to lure people in initially, spend some money in the Cash Shop, and then turn them away after they hit level cap.

 

Graphics - 1

Gameplay - 2

Sound - 1

Overall - 1.5 out of 5

http://www.skyrimnexus.com/downloads/file.php?id=3592

 

Skyrim Online (alpha stage) is a viable solution for your Skyrim MMO needs. Whenever the CS comes out, the progression will be quicker as more content gets developed and the coding is fleshed out some more. Till then keep an eye out and never doubt the capability of the Skyrim PC Modding community.

If you're information is on the Internet, you can be compromised. It all determines whether your information is valuable enough. You can't hide your information on the Internet, because the government also has your info in their databanks. It's just common nowadays to have your info floating throughout Internet and being picked up and glossed over, then tossed back into the pile by hackers.


I'm running almost the same set up you have...

 

Athlon II X4 940 with a GTX 460 vid card and I'm getting about 50 fps on Ultra settings in crowded areas. Have you downloaded the latest drivers, I know NVIDIA released a driver that addresses Rift, by giving it a +% performance increase. I'm sure ATI would've done the same for their Catalyst drivers too.

Would love a VIP key.

Welcome to F2P! It's like this in every F2P out there...Only cheapest one I ever came across was Requiem: Bloodymare.

Sountrack
General Discussion « Runes of Magic
11/11/10 12:51:22 AM

Music is composed by Dynamedion, whom also composed music for a variety of other games like The Guild, Anno 1404, Settlers 7, and Sacred 2. During the CB phase, Runewaker didn't have a music set yet, so they hired Dynamedion to import some of their music from other games into Runes of Magic. Today, you can hear the old music, and some of the newer stuff from either Runewaker or Dynamedion.

Game is fun for about an hour, then you take a break and play a more in-depth MMO, then come back to DWO again to play. It's just like the PS2 versions of Dynasty Warriors and thats the nostalgia is there, hence why I play it as a diversion. Fun, mindless action and smacking players around. Game runs smoothly, even though the graphics are dated. Servers on the other hand, well anything run by Aeria is a fail since they're technology isn't quite up to par with other game companies. Expect a lot of disconnections and unscheduled maintenances. Also be prepared for the advent of bots in the Plaza area.

GPotato always have had a sour reputation for shafting their own developers on certain games and changing game mechanics around to suit a NA audience whether its negative or not. The Russian version of this game is a little bit better due to better management over there and communication with developers. Thanks to Gpotato and their crap management and GMs, the game went from overhyped beta, to downtrodden fiasco. I say their pretty desperate when they start putting in old features just to appease a critical player base.

It's actually common to have huge guilds or acclaimed guilds be the first one to try out a game. Thats why on most CB applications they'll ask you what guild you're in and their website. Guilds foster teamwork and if they are a legitly testing the game, their feedback is beneficial to the developers. To compile information into a handy note and send it away. Guilds were always used in MMO testing since it required teamwork and best to always have your friends nearby to share information with.

I wasn't really surprised by this happening since this is a common occurence in all their games that have had phases in beta. The main thing is, they have failed to shirk the responsibility of handling their beta process with an early reminder that it's either gonna be selective or first come, first served. When PWI went into CB, they released a massive amount of keys to build up hype, market the game to potential customers, but only let in a handful at a time until stress-test phase begin in which people were let in for a couple of days and then booted back out again.

 

They knew Forsaken World is a highly anticipated F2P game in turn-out similiar to PWI, thus they began the notion of hyping the game and making promises that everyone will eventually get to sample it. Personally, I think I'll wait till OB/Release after PW starts nerfing all the classes and goes through class balancing checks. I feel that the developers beta phases have always been lackluster in the feedback department and your words meant absolutely nothing. Their beta is a joke in it's entirety and only serves to test server capacity, latency, and threshold, translation errors, and how to monopolize the game with CS. Good luck to all who are in CB and this will be a diversion game until GW2 comes out.

Another Alganon clone...and you know how Alganon did when it released?

There's a few of them, but the idea of fornication in-game as a way to get off is just....weird. Doing it for humor such as ganking some dude then stripping off your pants to tea-bag him is fun. The only game I can think of that came close to fornication and having adult RP and elements is The Sims Online. Then afterwards cropped up the realistic graphic representations of genitals and social interaction in the most bizarre of ways, RedLightDistrict. With the amount of money spent on MMO erotica, you could've A. Went to a club and hooked up, B. Get a cheap hooker, or C. Control yourself and have some dignity.

 

Modding an MMO does go a long way, since there are nude patches coming out from players that modified game client files. That's about as close as you're gonna get with sex in a mainstream MMO game.

I don't have many friends or people I know on there besides the ones that came with me and their all US-based so. This change doesn't affect me except that the servers will be quite empty when I log in.

I feel that old games that were released had an innovative appeal that lasts till this day. Back then just having the option to play with multiple people and do groups was a big thing. Then came PVP and group questing which was an awe-inspiring feat. Yet we still play those games because it holds the original core concepts of what those main ideas were.

 

Today we now have cookie cutter remakes of the same idea, rehashed with a few tweaks here and there to draw in newer gamers and garner more money. There's so many that offer the same exact stuff but with a different lore or different classes, but same concept throughout. It loses it's novelty and we look down upon such remakes and return to our original MMO.

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