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All Posts by Airphel

All Posts by Airphel

3 Pages « 1 2 3
50 posts found
Originally posted by Dezeere

LOL

i wish, i knew english better(i'm ukrainian) to write here all i'm thinking about first post. )))

I've played Archlord for 7 monthes(Server Evengarda), i have lvl 72 Sorc there.  The most hard period in game is 30-40lvls, coz at this time when you lvling up you decide to play or not to play (to be or not to be). People who reach lvl 40 and above will keep playing, but those who telling that this game bored or else till lvl 40, will never play again. At these lvls you understad most part of game, it's difficult, all + and -. The most interesting part is after lvl 40, killing mobs is more easy, new armor, new weapon, new friends, etc.

About party - it's great to have a party there, you can meet new friends, new foes))) etc. You forget to tell about bonus when you're in party... If the party leader is mage(sorc) all party members recive additional 120HP(when the leader reach 50 lvl it's increasing to 180HP), if the leader is knight or berserker you recive add 10 attack, when the leader is scout - you recieve add 10 defense. (at higher lvls it's increase also).

I can write about this game much much more, but it's no point, you should try to play it.

And don't judge the game when you playing few days! Archlord is the best MMORPG i ever played)

Try it, and enjoy it ;)

Sorry for all my marks, i'm from Ukraine, i don't know Enlish well) Ihope, you understand all)))

 

I completely understand that, some games need a high lvl person to tell others what its really like, might take the time to break through the learning curve or so.

 

I like this thread, its led me to decide to give it a whirl. I love open pvp games, not that I am a pvp'r or pk'r, I just like the sense of danger when I'm out and about doing my thing. Makes all games more thrilling.

F2P, P2P, same difference. The whole MMORPG world needs to think outside the box. Every time a completely different idea flies out of the box, the mmog community shunns it, yet  they complain about the limited ideas and freedom within the games they play now. Really look at these games and features that are out now. Its all the same, with minor differences.

 

I don't like poker either though, unless I'm drunk.

I have been searching far and wide off and on for about 2 years now looking for a good MMORPG that fits what I like, and no, I still can't find one.

My favorite rpg (single player) was Morrowind, for the landscape and the aura to it.

Shadowbane was a great mmorpg, it put the fear and thrill of pvp back into mmorpgs, and nothing I can find can top that so far, along with the large amounts of possibilities for character creation. (12 races, 4classes, 20 something professions, 40 something disciplines)

And a storyline that has the feel of the Forgotten Realms Drizzt books, everyone loves Drizzt!

Housing would be cool to. I had a house in SB even though it was pointless.

Everything I find is way too vanilla, mainly because I think any originality that games had an idea for was probably shot down by the publisher to try to please everyone, witch ends up really pleasing none.

All I can find that looks doesn't is Mortal Online, but that isn't even out yet.

Games I have tried:
Shadowbane (did like it but got bored, too repetitive; pvp, gvg, bane, wash, rinse, repeat. nothing new)
Planeshift
Perfect World
Second LIfe
Shaiya
Rappelz
Runes Of Magic
Guild Wars

I know these are mostly F2P games, but I'm a "Try it before I buy it" kind of guy.

Could have just been my comp or something then. None the less, after all the effort to try another one of these "f2p" games, the animation of it killed it for me. My dislike has no basis on gameplay as I didn't even go that far. Character creation was as far as I got. Didn't have the "aura" I like from mmorpgs, but then again, if its not Elderscrolls-ish, im not really happy. (morrowind/oblivion)

Download is easy, as is install, patching however required me to go in manually.

Manual patch list- http://forum.runesofmagic.com/showthread.php?t=21192

 

Luckily, they have a very good uninstall program, that is very thurough. Just be sure to clear out your temp folder too.

 

Its funny that its so difficult to get on your computer and working, but so easy to get off of it.

I've tried most of the F2P games out there, and the main problem with the games, other than the games themselves, are the communities. They are usually rather bitter, and ready for a noob to be a jerk. Why? well, its F2P, if someone is a jerk and gets banned, they just make a new account and go right back at it. Also, hacks are an underlying issue for above stated reason, and f2p publishers can't afford good anti hack software.

 

So, with a former P2P game going F2P, expect a flood of noobs, and the possiblity of greifers of every sort.

Originally posted by phrank
Originally posted by zymurgeist
Originally posted by Flummoxed

 

Ok, first to the players who had fun playing SB - GREAT! 

Fun is the whole point to playing MMOs so gratz! on finding one you loved.

However...

Originally posted by zymurgeist

It had dapth and scope like no other game before or since.  

It's an incredible study in emergent behaviors in MMOs and developers who ignore it's lessons do so to their peril. 


 

Bollox. 

The game failed because of the LACK of Depth and Scope.  SB had one gameplay mechanic: Kill.  The rest was fluff enabling you to kill more / faster.  That's why it failed.

A study in Emergent Behavior?  Please.  The only thing that "emerged" was the game's collapse, and the only Lesson developers should learn from SB is to Never make one like it again because the one-trick pony of FFA PvP DOES NOT AND CAN NOT WORK as a viable social system, which is what MMOs are.

In other words - "Play To Crush!" got Crushed because it Doesn't Work as an MMO play mechanic.  DarkFall will eventually learn this lesson as well.

 

 


 

 

If you think Shadowbane was a one trick pony of FFA PvP you nerver played it enough to understand it. Not everyone on the planet want's to play the same perfect game because there is no one perfect game for everyone. 

Quite true. If Shadowbane, which actually had some depth and breadth is dead, then how long does a game with only FFA PVP and nothing else to offer have?
 

Once again the writting is on the wall for Dark-n-Fail since it has <10% of what Shadowbane had to offer.

 

How is this a ffa pvp game?

Did you ever play it?

 

It was much more than that. The ffa pvp was just one small looming factor in everything you did in the game. There where times that you could spend all day NOT killing and NOT getting killed. The depth was endless, if you say it had none, then you were'nt able to get past its extremely high learning curve. The game was nothing less than social as well. Most everyone knew everyone if you where truely involved in it. You had to be to survive, friends could quickly become enemies, and vice~versa, on a one on one scale all the way up to a 500 vs 500 scale.

 

It was a game for those that thurst for real epic battles.

 

To the nay-sayers:

Show me an MMORPG where you have 12 races, 4 classes, 22 professions, and 46 disciplines (that you can have up to 4 of) creating more outcomes than I know how to do the math for, and a player built city system thus causing massive siege warfare, thus causing a massive player built, war-driven economy, and you will have bested me in FORUMBANE. (and given me a new game to play.)

 

To those of you that didn't play this game...

 The most intricate race/class/profession/discipline system ever.

The most thrilling pvp ever.

The highest learning curve ever.

The hardest mmorpg to top EVER.

Definatly the most thrilling game of all time. Ever been in a battle against 50 people? Thats fun. Against 500... Thats Shadowbane.

 

This game had it all, you could solo it as an assassin, ranger, scout, theif, ect... hope for the kill and the quick get away with that +40 int rune, whether you needed it or not, its worth at least 2mill (a whole city could be bought for the same price some times). You could small group it, big group it, mine fights, or banes... then the complete economic side, buy, sell, trade.

 

All I have left on my computer is a picture from the bane to rid Thurin of CN once and for all...

There where about 1500 people in this area, mostly inside the walls. We where defending the banestone from attack.

 

Ahh shadowbane, you will be missed.

I did the beta way back when, it was only open on weekends, the game was pretty looking, but other than that, its mostly the same as all the others. I'd say, go for something free if you wanna try this one.

I came across this thread for the same reasons. I'm an x Guild Leader in shadowbane looking for my "retirement" game so to speak. More or less, I don't wanna spend all of my time on pvp, so im looking for a more peaceful game where I can have a nice house somewhere lol.

In Shadowbane you can have a house, you can have a whole city if you can afford it, but you'll loose it if you don't have an entire army of about 100 skilled players to help you defend it, and having a house just for you is pretty much pointless.

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