Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,001
Members:1,143,856  Online:0
Guests:0  Posts:3,117,807
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

All Posts by Airphel

All Posts by Airphel

2 Pages 1 2 »
34 posts found

Talk sense to a fool and he calls you foolish.
Euripides (484 BC - 406 BC)

I do use WOW as a measuring stick. A stick to measure how much wow sucks.

 

Good usage of comparing McDonalds to WoW. McDonalds is crap, compared to an acutal gourmet resturant, even though it (the gourmet restaurant) dosen't and never will have as many patrons or as much profit as McD's, its still better.

Looks like Garrett never played ShadowBane.

 

it was all about "the hunt".

If HKO doesn't have any driving or big words my girlfriend might do well... might.

 

I could go on all day.

HKO server broke into the DF server and killed everyone with kindness.

Its all good stuff... and yes, though we all disagree on all issues, big to small, we are all on the same side... the side that seeks fun.

 

You're a rockstar of the mmorpg.com community in my book, so please come back and gimme some more good reads from time to time!

The effect of the "bad" economy and my gaming life= %0, the poor are still poor, and I am poor. That is why there are F2P games lol.

ahh, the zerg vs zerg war... always a thrill.

 

Lag... sometimes, but not really.

 

A real battle is always thrilling, win or loose, if your guild actually knows how to manuver as a whole. Flank left, get those catapults up, mind the wizards/archers on the walls, move your stealth team in from the south and take them off the walls... ect ect... its like living a war out of the history books, or one for the history books...

"hardcore game" or "hardcore players"? because those are two way different things. You can have a hardcore player in a care bear game.

well that wasn't boobs. That was inteligent insight into the goings on of the coperate internet advertisements. Yawn.

I think I paid $0.30 to be a beta tester for Guild Wars way back when. I found it lost on a shelf at a local Target. Other than that, no beta is, and ever will be worth paying for. They pay people to do that, so they should at least let it be free, amungst chosen testers.

the idea was not to be "player set bounties", but more or less, you are flagged by the game mechanics, and not by a player, like a leader board, that a bounty hunter guild could see, perhapse even with a listed locality of where the murderer would be likely to be found.

I do agree, the placed bounty system is abused by the overly wealthy in games, but why not a mix where once a murderer has been flagged for open killing, money could be added into the bounty to expidite the process of people wanting to get out there and hunt this person down?

I'm always researching mmorpgs, looking for that one game... but aren't we all?

 

Yes, I dig open pvp, not that I am a ganker/greifer, but I like that to be a possibiltiy when I'm out doing whatever in the world.. it keeps you on your toes, ready, and slightly fearful that a group will come up outta nowhere and jump you.

While researching plenty of games with this open pvp, they have now been adding rules/laws into the game that try to keep the non pvp people happy in a 1/2 open pvp world. Punishment systems for murderers and what not. Most of these seem to include flagging, loss of stats, and other un-realistic things. I understand the idea that- "if they are strong enough to kill people left and right, they can stand to loose some stats to level the playing field." But to me, that seems lame.

Why not make it the opposite way, they slowly gain stats, just the same as everyone else would, but somehow in whatever game it may be, their name is thrown out into the world on some bounty list, the more they kill, they higher their name rises, the more bounty and xp the bounty hunter would get off that greifers death?

To me, that would be an in game event all in itself. People would build guilds around being killers, and killing killers alone, any in game politics thrown aside. Imagine it like the different little guilds and collectives on elder scrolls. You log in, go to your guild house, check the list and last know whereabouts, and start tracking that fool. (bring back up if need be)

All too often the anti pvp people play the victim in these opt-out open pvp games, and why? Take control of your virtual world, or buy your self a warrant for some greifers!

All mmo's are dead. The idea has so many possibilities, but those infinate possibilites are killed by way too many un-related limitations. ex: money, production deadlines, corperate creative restrictions... ect... ect...

 

The ones that I see die most are the bland, recreations of already not to great games. (99% of the f2p games)

 

 

Nobody wants to play "World of EverGold 2, the Endless Grind".

 

Or maby you do... seeing has how WoW is still popular, witch always has looked like a giant turd of a game to me anyways.

Why not take the sentiment of Titles, gear names, and visuals even further, and add a character history to make them even more in depth, where your character in game has a past, a present, and a future of possiblities. These are Role Playing Games are they not?

 

AirFell, from the forest of the south, Sucessfull defender of "Devils Hand Keep" at the bane of the gods, Killer of... ect ect...

 

That is a great way for your character's info to really be known and have pride for their achievemens, and to throw at noobs for not being that far in the game.

How can people claim to be "bummed" by the FPS style combat system with MO? That is how its been planned from the get go.

-That was great-

I also have a feeling that I’ll be the one begging a lot as a pale skinned teenager covers his monitor screen in spittle whilst screaming “Die!”

What a glorious way to go!

For me it hasd to be meaningful. Every guild I have ever been in, I have fought to defend the "kingdom", or "fight the good fight".

 

It makes up for the lack of ability to do so in real life against the real villians- Politicians, Financial institutions, Wal-Mart... ect...

I'm personally sick of these oriental style mmorpgs.

 

Fantasy has been beaten to death too though. Dwarf, Elf and Orc have been beaten to death. Stick to Aelfborn, Irekei, Nephelim, and Aracoix and you have some interesting play.

 

Why don't more games have Centaurs?

Seems to me that making another vanilla boring game just like all the others with maby one different feature is a risk all in itself. At least if you make something out of a radical idea, people will go to that because there is nothing like it.

Originally posted by vreth
Originally posted by Airphel

After reading lots of forum posts all around this place, I see so many people either complain about how much they hate all these open pvp games, or love the one they are currently playing, that ends up not realy having "open" pvp. I'm talking about complete un-restricted, pk you in the face, no consiquinces, pvp.

 

So where are these games that everyone seems to hate so much? Because I love them, and can't find one within my tastes/budget. (thats right, I'm broke and play the f2p games occasionally. I'd rather buy an item than time)

 

Excluding Darfall and Shadowbane, what else is there?


 

Have you tried an FPS?  Try COD4 or TF2. I don't know about the Combat Arms thing, but it's F2P.

 

I do play FPS games, and also street style racing games, and a tad of RTS games, but I like to have a good palette of game choices for my mood, and my mmorpg spot is currently blank with SB being dead.

My fps is Operation7 (was combat arms until it became combat hacks), my racing game is Project Torque, and for RTS its Star Wars- Empire at War. Oh ya and WWII flying on IL2 and sometimes Air Attack.

 

I'm missing on my RPG though. Gotta start Bregan D'aerthe back up in a new mmorpg.

2 Pages 1 2 »