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Anyone know why mmorpg.com is not part of metacritic.com's list?
Site Suggestions « General Discussion 9/13/11 11:19:58 AM
Any further word on this? It's been 2 years since the "application process" was in the works. Any chance of some feedback to know if this is still something being considered? Did the application get denied for some reason? Anyway, just curious to hear some feedback. |
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Originally posted by Malickie Another mistake is to assume every "canceled" account translates to a monthly income loss to CCP. If the majority of those "leaving" are indeed vets... then they are most likely paying for their monthly gametime via PLEX, not via cash. I haven't given CCP any real money for over 1 year now, and my account is topped off through the end of this year. Paying for PLEX through isk earned in game isn't very hard. A lot of those accounts who say they are "leaving" probably haven't given CCP any real money in quite some time either. |
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Originally posted by NeerDoWell I am curious how the leap was made from: "I know several people..." to "...almost everyone has two".
Unless a person actually knows "almost everyone" playing EvE... that seems like an exageration. Just saying. |
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Top 5 MMOs according to mmorpg.com
The Pub at MMORPG.COM « General Discussion 12/30/10 7:08:47 PM
Just found it interesting that there are currently 5 MMOs here at mmorpg.com's "Most Popular Games" section that are on all 5 lists. Today, Week, 1 Month, 6 Month, Year.
Those 5 MMOs are: WoW LoTRO EvE GW2 EQ2
A lot of games seem to come and go, but for MMOs to stay on all 5 lists seems to be quite an accomplishment. (And yes, I realize that GW2 is still in development. Will be interesting to see if they can keep the interest up through release). |
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Originally posted by smitty0356 http://massively.joystiq.com/2008/02/20/lots-more-lotro-to-come-turbine-extends-lotr-license/ |
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Leveling Efficiency Guide 2.0: From newbie to vet
General Discussion « Darkfall 12/15/10 1:37:55 AM
Originally posted by xpiher Yikes! They are pretty harsh over there at ForumFall.
Oh well, you tried anyway xpiher.
Kinda ironic that you've gotten more support here at mmorpg.com than on DarkFall's own forum.
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Mmorpgs are in dire need to go back to its roots!
The Pub at MMORPG.COM « General Discussion 12/12/10 9:44:54 AM
One thing that you omitted in your response Amathe...
EQ and UO are still available as options for players to choose over WoW to this very day. The vast majority of players that have chosen to play WoW would not be interested in any other MMO. For better or worse, WoW brought many more players into the MMO genre. Those players were not all that interested in MMOs until WoW came along.
Like you I was around for the beginning days of UO and then EQ, AC, and then DAoC. I agree those games in their day were different than WoW and the MMOs similar to it. WoW did make quite a few things easier for players... hence the reason for the increase in players. WoW was designed to appeal to as broad a player-base as possible. UO and EQ... not so much.
I personally think the vast array of MMOs available is a good thing. Each person should be able to find an MMO that they find enjoyable. If a game that you find enjoyable is closed down or changed (looking at you pre-CU SWG)... there are others to fill the gap.
Anyway... just my 2 cents on the subject. |
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Originally posted by Matt_UK I could be wrong, but aren't the stats (Will, Fate, Agility, Vitality, Might) capped at 650?
http://forums.lotro.com/showthread.php?326797-Questions-regarding-stat-caps |
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A MMO based on actual (historical) Magic?
The Pub at MMORPG.COM « General Discussion 11/15/10 5:04:40 PM
Originally posted by Balkon Oh, I read it. (I guess I knew to use Eth-Or-Dith in place of Fireball because I'd already Beta-tested your game?)
I'm a fan of Fantasy. Fantasy books, games, etc. Fantasy gives the option for so much more than the "actual Magick". I think trying to base an MMO game on the subject matter as you've presented it would be hard to translate to a game that enough people would find enjoyable to play.
Getting over the hurdle of making it different than what we already know from the Fantasy side without just calling them different names would be a challenge in itself. Calling a Fireball an Eth-Or-Dith doesn't really do much to differentiate the game from it's Fantasy MMO equivilant. Just like those of us who played Wizardry didn't think that because the spells were called Halito, Katino, or Dial that we weren't actually casting Fireball, Sleep, or Heal. All they did was throw us a bit of an extra learning curve to memorize what the new words translated into.
Just calling things different names doesn't really change anything except to confuse players and make it harder for them to connect to your game. Your idea of the words forming together to make the spells is nice in theory, but once someone posts up all the best combinations to some spoiler site... they will really just be the same as Fireball, Sleep, or Heal.
So, from you original list of Magick Schools... you've got these "schools" Alchemy -
From just a brief search through these links... they seem to mirror the vast majority of what you've already described. Remember, Fantasy writers pull from much of our own history and then add in liberal doses of imagination. Fantasy has all the elements you're already trying to include... but without the "actual Magick" title. http://tvtropes.org/pmwiki/pmwiki.php/Main/FantasyCharacterClasses
I think you are being a bit too quick to dismiss D&D's magic schools and their many components as well. You've obviously never played the pen and paper version. Here is a very brief summary:
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A MMO based on actual (historical) Magic?
The Pub at MMORPG.COM « General Discussion 11/15/10 3:24:25 PM
Yep, you pretty much summed it up grimm6th.
The reason that MMOs and Computer games in general go with the "Fantasy" version of Magic... instead of the "actual Magick". Is that... well, most of us believe there isn't any "actual Magick".
A good portion of what the ancients believed to be "Magick", we recognize as science, chemistry, etc. today. Hence, if you want players flinging Fireballs (or Eth-Or-Diths) in your MMO... you've got to turn to the realm of Fantasy. And, just so I can complete the trifecta; there is no Santa Claus or Tooth Fairy either. The Easter Bunny however; is entirely real, and very scary. |
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what ever happened with the prestige classes?
General Discussion « Darkfall 11/08/10 12:35:55 PM
Originally posted by DarthRaiden I agree with Darth the "grind" has been addressed numerous times. It's been one of the most mentioned recurring "fixes" in the patch notes since release.
Although to be fair...it must then be conceded that the side that has argued that the grind was an issue since launch... is/was correct. If the "grind" has to be addressed as many times as it has... the Devs obviously believe it to be an issue. Otherwise, why does it keep coming up again, and again?
The side that says the "grind" is not a problem seems to be at odds with the Devs themselves. The Devs keep tinkering with the "grind", so the Devs must believe it is still a problem. It's a whole other debate as to whether the fixes the Devs have used against the "grind" have been successful. But for those that say the Devs have done nothing, or that the "grind" isn't an issue... well, the Devs disagree. |
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Originally posted by xochipilli Well at least that OPINION of yours was a bit more in depth and made a bit more sense. Not just the "Off with his head!!!" rant before.
That being said... it's still just your OPINION. Just because you think Cash Shops = Death of RPG... doesn't automatically make it an absolute truth. Thanks though for the OPINION. |
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The main reason sandbox mmorpgs don't appeal to the masses.
The Pub at MMORPG.COM « General Discussion 9/28/10 1:14:34 PM
Originally posted by Rockgod99 No need to resort to personal attacks. If you don't like people critiquing your opinions or calling you out when you are not telling the truth... you probably should avoid posting in the first place. |
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The main reason sandbox mmorpgs don't appeal to the masses.
The Pub at MMORPG.COM « General Discussion 9/28/10 12:51:39 PM
Originally posted by Anubisan Well said, Anubisan. I think you hit it pretty much on the head on why Sandbox MMOs have lower populations than non-Sandbox MMOs. |
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The main reason sandbox mmorpgs don't appeal to the masses.
The Pub at MMORPG.COM « General Discussion 9/28/10 12:40:19 PM
Originally posted by Rockgod99 And that is a valid opinion.
What I was exposing were these quotes: "we have never had a AAA sandbox and never will". http://www.mmorpg.com/discussion2.cfm/post/3822723#3822723
"That's the end result of no AAA developer making a sandbox." http://www.mmorpg.com/discussion2.cfm/post/3825523#3825523
Those are dishonest statements. When you try to use revisionist history to present a statement as fact... well, here we are. UO and SWG were AAA sandbox titles when they were released. I've shown links that I believe prove that to be true. Sure, a person can disregard the fact that EA owned UO fully 5 years before it was released, or that SWG was announced from the seemingly sure-fire trilogy of LucasArts, SoE, and Verant that many predicted to make success guaranteed.
So when you use statements like the above... expect to get called on it. |
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The main reason sandbox mmorpgs don't appeal to the masses.
The Pub at MMORPG.COM « General Discussion 9/28/10 12:16:09 PM
Originally posted by Rockgod99 Heh... that's quite a bit different from your first statement.
I'll still stick by my original statements. UO and SWG had the backing of the biggest names in MMO gaming at the time they were developed and released.
UO and it's developers were some of the biggest names in the industry and were backed by EA fully 5 years before the game was released.
SWG and it's developers were the king of the hill when it was being developed. They were the people behind the hugely successful EverQuest. They were backed and eventually purchased by SoE. They were produced by LucasArts. All of which were the biggest names available at the time.
To try and use revisionist history now and say that those two games were "indy" or didn't have the money needed to make them AAA games... heh, o.k. I was there, I know better. |
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The main reason sandbox mmorpgs don't appeal to the masses.
The Pub at MMORPG.COM « General Discussion 9/28/10 11:40:37 AM
Originally posted by Thomas2006 Yeah, a bit of revisionist history going on for those two MMOs.
It'll be interesting to see the take after I've provided some more links with my edit in the above post. UO and SWG were developed and produced by the biggest players in the MMO universe at the time. To try and say they were "indy" is at best naive. |
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The main reason sandbox mmorpgs don't appeal to the masses.
The Pub at MMORPG.COM « General Discussion 9/28/10 11:22:36 AM
Originally posted by Rockgod99 Ultima Online (UO)... released on September 24, 1997 http://en.wikipedia.org/wiki/Ultima_Online
In September 1992, Electronic Arts acquired the company. http://en.wikipedia.org/wiki/Origin_Systems
Not exactly what you would call "acquired by EA later on"
Also Verant had EverQuest under their belt as a previous MMO... I think most of us have heard of the little MMO called EverQuest. Actually LucasArts was the publisher for SWG... not SoE. http://www.lucasarts.com/company/release/news20000316.html
Read the above News Release from 2000 about SWG. It's pretty tough to sell that as an "Indy" development.
These links are another good refresher for reference when the Release of SWG was formally announced: http://www.lucasarts.com/company/release/news20021220.html http://www.lucasarts.com/company/release/news20030411.html
Notice that even before Release that Verant had been acquired/folded into SoE. Again, if you believe that SWG was a sandbox game at Release... you have to admit it was Developed/Produced by AAA organizations. It had funding galore... it had the premiere development/production houses at the time. You are correct though... SoE did kill it with the CU/NGE. |
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The main reason sandbox mmorpgs don't appeal to the masses.
The Pub at MMORPG.COM « General Discussion 9/28/10 10:49:42 AM
Originally posted by Rockgod99 SWG wasn't sandbox at release? Ultima Online isn't a sandbox? You can't get much bigger or "NON-indy" than SoE and EA.
I agree with caalem. The vast majority of sandbox MMOs are released way too early and fail to deliver on the features that their fans were expecting to be present at release. Although you could make the same statement about non-sandbox MMOs as well. It's a problem with MMOs in general, not just sandbox MMOs... they are released before they should be. They always take more money and more time than the Devs. anticipate. Hence the early release... there seem to be few exceptions.
These are dead... Roma Victor (soon to be shut down) Shadowbane Dark and Light SWG (Original)
These are still kicking... and perhaps will succeed, time will tell. DarkFall Mortal Online Saga of Ryzom Wurm Online Istaria/Horizons (I think this game is still alive...)
These are the successes of the Sandbox MMO genre. Ultima Online EvE Second Life Runescape
These are "hybrid" MMOs, but have sandbox qualitites. Asheron's Call Fallen Earth SWG (current)
(And yes... the above are in my opinion). |
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Originally posted by Nizur I agree.
Kudos to Tasos for an informative update. Hopefully when he says this...: "We’ll try to do better at communicating changes like this in the future."
...he means it this time. Unfortunately we've all heard the "we'll try to do better at communicating" line before. Perhaps they really will do better? I guess we'll see how it goes. |
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