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All Posts by Fraugnutz

All Posts by Fraugnutz

3 Pages 1 2 3 »
54 posts found
Originally posted by DMKano

It should have extreme consequences.

Example:

Give every character a one time "Soul ability" that would work as follows:

1.Normal fights would end in knockdowns, not death, there would be popup boxes "do you wish to kill this player" for actual death. Killing of another player would be a deliberate act with a pop window "Yes, I really want to kill this player".

2. If you kill another player, you lose your soul ability, you are marked as murderer, shunned by all friendly NPCs and the next time you die, you die permanently, forever, no coming back. Yes you have to start over.

3. If killed by another player, instead of permanent death you can use your soul ability to respawn at temple, you also gain your killers soul ability so you can use it again if killed by another player.

4. Murderers can never regain their lost soul ability, they will always die permanently on next death

5. Killing a murderer would not lose your soul ability

6. None of the above apply to PvE

 

That is a serious consequence murder system.

 

 

Interesting idea, but how would such a system work when more than two players are involved in a fight...? If facing two enemies for example, you defeat one, then have to deal with pop up windows and the like while still battling the other guy? To me, such a system would detract from the immersive aspect of the game...

I would propose a sort of bounty system, that if you are murdering fools places a marker on you and provides other players an incentive for taking you out. The more you kill other players, the greater the bounty on your own head becomes, making you an attractive target. Maybe even a bounty hunter NPC could offer quests that name specific players or something...If you get too crazy , and no one can stop you, maybe even NPC can have a go and try for the bounty. Upon resurrection , you might have to pay some kind of restitution in the form of real estate, gold, whatever. Not just a pittance mind you, but some kind of major expense (on a sliding scale of course, depending on ones transgressions). 

Profitability = Success. Is SWTOR profitable? I dunno, but thats all that one needs to know about it. So what if the game sucks (or more accurately, you personally dont like it) ,  if its turning a profit then it is/was successful. While the free market is competitive, it it by no means a zero sum game...That is you dont need to nail #1 on the charts in order to be successful. 
I really dont understand the objection to the sub+cash shop model when the shop is purely for vanity and there is no reason that any player HAS to use it. It offers zero advantages to those players that do choose to use it. So who cares? Its no sweat off my sack if someone wants to drop some $$$ on a new beanie or a leather coat for their toon. Whats the issue...? WoW has a cash shop more or less that offers purely cosmetic items to players, why isnt that considered a strike against it, when for so many people its a deal breaker when it comes to TSW.
I heard that drinking bleach can cause brain damage. You might want to start there...A ball peen hammer might be a good second choice if the former option proves ineffective.
Originally posted by Ambros123
Originally posted by Sicae

It goes both ways.

 

You have one camp screaming OMG GAME TOO HARD and the other camp responding DONT DUMB THE GAME DOWN and not enough that give good feedback.


Well when you have players leaving because it's too hard then there's an issue.  Making normal questing areas overly difficult is a bad move and retarded as all your doing is hurting your community and the game.  Having specific designated  areas that are obvious to the player that this area you are entering will be much more challenging and higher difficulty levels in dungeons are where the challenge should lie at.

People want to play the decks they want to play and not be forced to play "solo" decks.  General questing should not require one to play a certain deck at all.

It doesnt require the use of a certain deck, there are a great many viable combinations that can be created. The best way to play , IMO, is too create your own deck. Dont rely on the premade decks to serve all your needs, they are not intended to anyway. 

Originally posted by solarine
Originally posted by spankybus

Doesn't surprise me, really. Most people on the planet are pretty stupid, otherwise they'd all be rich.

 

....

 

Wow...MMORPG's are great training for yes-man corporate America!

 

And I guess it takes some special "corporate America thinking" to assume what all people would choose to do with their smarts is make money off it! :)

 

Hear, hear. Furthermore, that special "corporate America thinking" implies that poor people are only poor because they are stupid. To that idea I raise a heartfelt and sincere middle finger. Also, Spanky , you spelled genius wrong. 

 

On topic though , I agree that the challenge presented in the game is refreshing and that I personally would not invite a nerf to content difficulty. The challenging parts are easily overcome when player utilize the skill wheel appropriately. The game wasnt designed for players to pick a spec and run with it,  the intent was for us to find multiple , versatile builds that could be adapted per the situation. If you get stuck, retool your build. If you cant fingure out how , or what to do , then this game is simply not for you. 

 

Hrrrrmm,  I still have tons of content to play through...How could this be? Perhaps its because I have other hobbies that occupy my time. Perhaps its because I have a family which also demands a certain amount of my attention. FFS, people tear through content -spending what must be an obscene amount of time in front of a computer screen- then start crying because they have exhausted all there is too do. You know what? The simple fact that I still have a lot of content to complete , that I have not yet been jaded by the "limited content" makes whatever point youre trying to make here entirely moot  and without merit to me , or anyone else, who takes their time or has other shit to do besides play a video game. I will wager, that a large majority of players fall into the camp of "casual" or "still have content to complete"... Seriously, does this genre exist only for those people who seem to have nothing else to do...? I think not. 
Originally posted by santasanta
Originally posted by Sebber

[mod edit]

[mod edit]

Are you sure you arent a seasoned forum poster, cause this my friend is a masterwork. Also, I agree with you about TSW it is the first game to come around for a long time to grab me this way...and here I was after TOR wondering if I had outgrown video games altogether. Funcom hit it out of the park with this one.

I dont think you can abandon quests, but you can replace them with other quests then pick them back up after...kind of a pain in the ass I know. Im not completely sure , but in open beta I ran into the same issue at that was all I could do. 

Originally posted by andreawales
Originally posted by jdnyc
Originally posted by andreawales

Sorry I felt I just had to say it :-) 

 

on a side note any one else had the Out of memory crashes , is there anything I can do about it ? 

What version are you using?  DX9 or DX11?  Video Card?  Tesselation?  Anti-Alias?

Second, what other programs do you have running?

Third, most important - What OS and how much ram?

 

I'm using DX9 , GT 8800 no Anti-Alias ( dont know about Tesselation ) Windows 7 32 and 4 Gig Ram  :-)

I would says its probably the 32 bit OS and the 4 gigs RAM...the game utilizes lots of RAM and I had the same issue until i upgraded my OS to 64 bit and added 4 more g's. Kinda tough upgrading everytime a new mmo comes out I know, but I guess thats just the nature of the beast that is PC gaming. :( 

 

Have you considered a murder/suicide pact? Sounds like a good fit for you guys.

They need to at least add different body types/sizes...while I have very few gripes about the game and am and chomping at the bit for Friday to get here, the lackluster CC is a drawback. A dealbreaker? No, but still could be improved on in obvious ways.

how about Peter Joseph? haha :) 

The reason it was so Templar heavy in Fusang was becasue everyone was playing the templar characters they created during the first beta weekend. I seriously doubt it will be this lopsided after launch and everyone roles the factions that they want and not just the one that was made available first...

Originally posted by Fendel84M

I'm saving the cut scenes for launch day. I do actually like the way he doesn't speak though. Especially as a roleplayer I don't like my character saying things that I don't want him to. It removes me from the character and makes me feel more like he's being played for me.

I agree. I dont like my character being forced to make scripted replies in a voice not of my own design, it detracts from the immersiveness. I can form a response of my own , with my imagination, in my own voice. Its more of an RPG and less of a choose your own adventure puppet routine. 

Yes , it was trolling. Your comment had nothing to do at all with the OP's question and was not meant to be constructive in any way. And btw,  who cares? You got a warning...big freakin whoop. 

TSW is the first MMO, or any video game besides Mario Kart Wii for that matter, that my wife has shown an interest in. If it happens I will be curious to see how her expereince relates to that of the wife in this account. Oh and to the author, gratz on your victory lol , i have been trying to get my wife to play mmos with me for ages...

 

 

You can boycott Nike, for example, because they abuse workers in Indonesia. You cant boycott Nike because you think the new Air Jordans look stupid.

I, personally,  have experienced very few bugs, none of which impeded my progress in game, and have crashed only two times in over 6 hours of play time. While im not a veteran beta tested, I do remember the Warhammer Online beta, and compared to THAT this is practically fine tuned. Also, I can remember during the WAR beta that people were talking about how much better that was than some of it earler prdecessors, such as WoW. As far as this player is concerned , all the Funcom hate is unwarranted  and is most likely just the knee jerk reactions of people with preconceived ideas about TSW and Funcom in general. 

 

I for one have experienced only a single crash and havent come across any bugs yet. Granted i just got to kingsmouth and am not far into the game, but compared to what some others are reporting, my experience has been a breeze. There are some aesthetic issues , but imo, what it lacks in crispness and polish, it makes up for with the unique theme and dark atmosphere. Besides, crispness will be applied as will some polish no doubt , so I dont have many complaints yet. Moreover, I think the skill system is really badass and the fact that its such a massive pool will allow for versatility of playstyle like no other mmo has been able to do. I think that the beta is going well so far and the haters, who logged in with their pre-conceived opinions of the game, and are now only able to feel somewhat justified in voicing their largely unsubstantiated opinions, simply because now they can say they have actually played it.

 

 

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