| 244 posts found | |
|---|---|
|
After years of disappointments I feel at home in Telara.
Don't ask me why, it’s something like when you enter in a new bar and you notice immediately you will be good there for a long time. To me Rift has been like this song that you have already heard in thousands of other songs, just small differences, may be the voice of the singer, may be the way that guy plays the guitar, you don’t know why, but you fall in love with the song.
Rift is not what I was asking before to be my game, really it’s very different. Most of the things that Rift offer Ii have already played in other games. Some are new views of old ideas and very, very few are new for me.
May be is something like this old idea that sometimes the whole thing is more than the simple additions of all its parts.
May be, more than probably, it’s just me... you know my pure subjective perception.
I’m happy to be again a brainless fan boy. Now, you know yesss! I love Rift.
|
|
|
Rift: Spoils of War Prelude Event Preview
News Discussion « General Discussion 5/04/11 8:16:26 PM
Well... Telara is waiting. Not too much time to expend in these boards. After years i feel again each day the excitement of jump in my fantasy world as soon as i can get home. Somenthing just a bit different is coming? Great!. |
|
|
Played Beta 2 - 4. Waiting for new events. Pre-ordered. |
|
Originally posted by Cablespider This +1 Played from beta 2 to 4, looking for the new events and for sure will be there at launch. |
|
Originally posted by javac continually sold out? Sir I must call you out on a statement that misleading. The truth of the matter is DF has staggered its release because regardless of the AI bots they said they had testing it, it wasnt ever stress tested properly. As far as having more people on their site than this one, well when I logged in today I saw at the top of the MMORPG.COM page that it has well over a million members. And growing by 5k a week is also a misnomer as again, with a staggered paid beta model theyre going for, they really limited access. The truth is ugly, so ugly in fact that you, like most hurting fans, twisted the truth to fit your argument.
so you agree they are continually sold out? that, sir, is a factually correct statement. yes we all know the initial release was small by today's standards but then so was their devel budget. regardless, they ARE sold out, get over it. also i said "the official forums have more people online than the whole of mmorpg.com" - here's a clue - the key word was ONLINE, which as of now is 212 members + 1200 guests ONLINE. as of right now, DF official forums have 3667 (1392 members and 2275 guests) ONLINE, more than double the whole of mmorpg.com. as for 5K/week, in late Oct 2008, prior to beta announcement, there were 70K members on the DF forums, now there is over 360K. that's 290K new accounts in 5 months, or 60K new accounts per month on average, which is an average of 12-15K new accounts per week. The actual observed rate has been a sustained 5K+ per week for at least the last 2 months i have been tracking the numbers. fact is, there is massive demand for the game.
as for the truth being ugly -- the real truth is that DF is doing really really well looking at the numbers. there are also plenty of good quality reviews around that verify the game is in fact, also good, which it is. Darkfall is more than fine.
Don't play with numbers, I'm one of the 290K official forums members, i was really interested in the game. After the release (or paid beta as you prefere) i decided this game it's not for me. I do to know of others like me, be sure not the 290K are trying to buy the game. How many? I don't know... you neither as far as you are not working for AV or got some spies there. Anyway you can call the demand as massive if you want. Really, what is massive? its massive considered in the actual total market of MMORPGs? sure not. Its massive considered the potential demand for FFA PvP full loot sandboxes? may be, but my guess is not. I know of a lot of people that will enjoy a game like this, that has been waiting long for a game like this, but right now they still are in the fence and waiting for free trial or back to L2, EVE, Shadowbane ...
|
|
|
Good IPs that have not been used for MMO yet?
The Pub at MMORPG.COM « General Discussion 3/20/09 11:41:40 AM
Dune Song of Ice and Fire |
|
|
The perfect MMO utopia wishlist ^^
The Pub at MMORPG.COM « General Discussion 3/17/09 10:25:04 AM
Originally posted by pencilrick
Well, the point I am making is that "story", not "backstory" which is fine, can sometimes lead to game design that is very forced and linear, making a player feel that the dev's are railroading them down a path. Ex. "Storyline" Player follows, in order, a bunch of cutscene-type quests which lead to an instanced encounter with the witchking. Ex. "Backstory" Player can learn through talking to NPC's or other players that there is a badass keep in the desert occupied by a very uber witch king that drops great gear, and the player can venture there at his or her own volition, with no guarantees of success. I don't know about you, but I like freedom of choice (not freedom of result; results can be variable) in my gaming. I cannot stand a game that forces contrived linear gameplay on me. Therefore I "wince" whenever I hear players on these forums asking for more "storyline". I guess I'm thinking of the part of the storyline that starts now and projects into the future. I can do with out that, but am just fine with "backstory" up to the present moment.
I like freedom of choice too. Stories to follow in game, as far as they are not forced to be played, is what i was thinking about, more than the lore or background story. Really i dont see a big difference in game play in the examples you put in your post (except for the instanced part, that is not mandatory in a story line) for me the real difference will come if the gear the witchking drops is a must for your avatar to be successful, if it happens you have no freedom doesn't matter if the encounter is leaded by an interesting story or just by a poorer talk with a random NPC. If it not happens you are free both ways. Anyway i agree with you that forced linear game play is something i'm not going to enjoy in my game. But having more elements to play with its a pro for me, and long and hard quests story driven with good rewars i'm sure i'll love in my game. May be i could expend a week doing it and just go out to grind or hunt enemies the week after. |
|
|
The perfect MMO utopia wishlist ^^
The Pub at MMORPG.COM « General Discussion 3/16/09 5:59:46 PM
Originally posted by pencilrick
The story is just a part of the game amongst a lot of other things you cannot experience reading a book. I’m an avid reader of novels and other type of books but for me its clearly different activity and experience than playing a game.
In one end you will get people looking for pure competition against other players or against the challenges the game could have and don’t care at all about lore, ambience, stories to follow. They are the kind of players that rush to the level cap, that rush to get the first kill, that rush to build the first castle or win the biggest battle. At the other end you will find the roleplayers, they use the MMO just as a tool, they care about all the things the other don’t care, lore, environment, stories are an important part of the MMOs, they are normally great readers that look in an MMO for a way to write their own stories and to challenge their friends in a different ways than the others. In between these extremes you will find all the variety of visions you can imagine.
|
|
|
The perfect MMO utopia wishlist ^^
The Pub at MMORPG.COM « General Discussion 3/16/09 2:00:18 PM
I agree more or less with what you said being in my MMORPG utopia. But not all, not at the same level of importance.
I will add another point at same level. My MMORPG have to have plenty or RP tools and enforce at least a minimum of light RP in public channels. Finally and before I’m going to my most important points, I’m not able to see how a MMORP can avoid the grinding in one or other shape. I think, may be I’m wrong, the grind it’s in its own nature.May be if the customers can pay for a very big team of good professionals trying to win the run against players. Delivering new interesting content before the players exhausted the previous content. I think nowadays it is far beyond the utopia. Anyway my utopia starts with a collective oriented game, full of team competition, not a solo game played in company. The goals have to be collective. The game has to reward the team work over the individuals. Although I can imagine a PvE oriented game with this characteristic I think it will never reach the level of interest (to me) than an open PvP world, group oriented and with rules and consequences (both rewards and penalties) well designed. The game has to make a great place for politics, economy, and power war. I know it’s not everyone tastes but it’s what I will love in my game. Of course it has to have challenging and rewarding PvE but I don’t like too much the instancing then probably in my utopia you will need several times to win your right to attempt the Big Worm. Finally at same level in the top of my list than the point before my game has to be developed accordingly to the technical possibilities available, not in the edge, playable by any average computer at the moment of the launch in good settings but with a reasonable level. I don’t want my game looks and performs as a piece of museum in the name of the game play. Of course it has to be delivered polished and finished (with the content advertised at launch): I’m very disappointed with the MMORPGs community about accepting half done games full of bugs, missing a lot of the features advertised. Really we got what we deserve; we need to change if we want better experiences in the future. I could have come with things that random generating quests and spawns. Long events run by the live team like a menace against the lands owned by the players or anything but again probably far ahead of the utopia. Anyway to dream its not bad, may be in the future. |
|
|
Community.....what does it mean to you?
The Pub at MMORPG.COM « General Discussion 3/10/09 9:24:31 PM
Originally posted by robbykl1415
May be i was lucky but after almost 4 years of playing it i'm sure was the community or at least a big share of the whole community one of the main reasons that keep me playing L2 all this time. (NCSoft US server). But as I said before L2 is a clan game oriented. I guess is very difficult to play L2 alone like you are doing and i don't see to much sense on doing it. Really I think NCSoft set up the Academies to help new players to get in game and reward in some way clans running them. Probably i just have found a couple of other comunities i liked the same or more, AC2 (EU server) and LOTRO (EU Server). |
|
|
Community.....what does it mean to you?
The Pub at MMORPG.COM « General Discussion 3/09/09 7:53:39 PM
Originally posted by robbykl1415
If you dont like it, Lineage 2 is not for you. This game is about clans. On the subjet: Community is an important part of the game but for me is more about the people i play with than the whole community of the game. |
|
|
SE new MMO, Final Fantasy XIII online, Codename: Rapture
The Pub at MMORPG.COM « General Discussion 3/09/09 7:36:02 PM
nvm |
|
|
I beta tested AoC and played 2 months after launch and gave up. AoC is an instanced world that makes for a very diferent dynamics on politics and power war than a open world. Its not my taste thats the main reason i left it. It was the biggest dissapointment i got in all the time playing MMORPGS. Darkfall is open in that sense but i think it's still a game that needs a lot of improuvement, will see in several months how it evolves. I'm not going to risk another frustration like in AoC. At current moment both games don't reach to get the level i want for my MMORPG. I know it is just me. |
|
Originally posted by Thenarius
I could understand you blame NCSoft for the bots and RMT but forgetting the game?. You got a free expansion more or less each half a year with no fail. Some were bigger than others but allways significant in terms of game play. Nothing to do the game when i left with the game at launch. If you are talking about marketing and so, really they did almost nothing in the western market but it has been that way since the launch. |
|
|
I have been following Darkfall since few years ago. It looked promising but i got some doubts. Now the doubts faded at least for some time. I'm not going to play Darkfall, not in the next months. Right now i see it like a big map fantasy FPS not a MMORPG. May be i'm wrong because i have not played it, but got enough with the information coming from the fanbois, really Id on't need to read the negative comments and reviews to reach the conclusion it is not a game for me, at least not in its current state. I don't know if it is gonna fail, its the onlly one that some style of gamers have for play, i think they will be playing it doesn't matter how well done it is. Its a no sense to ask if DFO will be a WoW killer. They run in very different categories. WoW looking succesfully for a whide span of customers. DFO looking for a niche market we will see if successfully or not. |
|
|
You will win the "fanboi" of the month in a questions of few minutes. |
|
|
Daarco post "The thing comes down to this: If you are intersted in a sandbox MMO with FPS realtime combat, FFAPvP and full loot, empire building, naval combat and mounted combat, skill based.....then we only have DF right now. Its not perfect, but its all we got. " While i have silently disagreed with your coments a lot of times. I think the above post is the best and most mature resume of the feelings of the Darkfall true followers in all the time i have been around. Sincerelly hope you enjoy it. Edit: Just fixed a wrong wording |
|
|
Lineage II with no doubt. After one year out i'm still tempted once a week to go back there. |
|
|
I was playing Lineage 2 since the open beta till one year ago with some back and forth. I don’t have any problem to recognize that bots and RMT have a significant impact on gameplay. That’s true and you need to learn how to live with it to enjoy the game.
Death penalty is harsh, you loose experience the most valuable thing in the Lands of Aden because is hard and long to get it, and you can de-level. I can’t avoid a smile when I see people talking about risk and rewards when they are talking about to loose crap you can get back in short in other games (hope no followers of Darkfall around, I know I will be flamed and named as an official troll) .
|
|
|
Wow.... they are deleting posts left and right...
General Discussion « Darkfall 3/02/09 11:50:03 AM
That is, no one company likes non-constructive criticism. BTW Javac may be a visit to the optometrist could help. |
|