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World of Warcraft: How to Raid Endgame and Maintain a Life
News Discussion « General Discussion 10/30/08 12:30:22 AM
Originally posted by Niamb
^^^ This. Thread over. |
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Originally posted by Netspook You want me to explain to you what the word "news" means?
Har har, aren't you clever? That's not something the correspondants have any control over - the website likes to hold on to articles for several weeks before they are published, so don't come to this website expecting cutting edge "news" - everything on here (or at least, everything by the correspondants) will be at least two weeks old. The comments section of the WoW articles are infested with brain-dead, WoW-hating trolls. Half the comments to the correspondent's articles usually consist of whiney, bitchy WoW-haters who couldn't give a damn about the article, all they care about is that the comments section gives them a soap box that they can use to spew more of their blind hatred of WoW. Step off, assholes. If you hate the game so much, then go back to your Warhammer and let those of us who like the game enjoy it in peace. |
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World of Warcraft: How to Raid Endgame and Maintain a Life
News Discussion « General Discussion 10/28/08 1:56:38 PM
Originally posted by markoraos
Agree completely and detest this WoW's quality. Imo mmo=timesink days are behind us. Thank god. In a few years we'll probably look at those "raiding-grinding" days with a mixture of amusement and disgust. Just another inexplicable craze that has came and gone. However I'll never forget Blizzard for intentionally making such a game that is destructive to its players' real life. Really WoW turned me from a Blizzard fan into a Blizzard hater. No way in hell I'll buy Diablo 3 after I've seen what their idea of a good game is in WoW.
I don't know what planet you two are living on, but I have no idea what you're talking about here. I raid IN a casual guild, and we keep our raiding time limited to 3 nights per week - we start at 9:30 server time, and we NEVER go later than midnight. Our guildies keep very healthy real lives and relationships with their families and friends, and we are raiding Black Temple - we'll be starting Sunwell soon, too. I'm dead serious - most of the players that I've seen on this website that go off on raiding have absolutely no idea what they're talking about, instead opting to refer to raiding and players that raid in broad, sweeping generalizations that are patently false in the majority of cases. |
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World of Warcraft: How to Raid Endgame and Maintain a Life
News Discussion « General Discussion 10/27/08 9:42:03 PM
Originally posted by Terranah
And I know married couples that spend 2 nights raiding, 3 hours each. They keep family time and WoW time separate, and if something comes up, family is priority, not WoW. For every example of a diehard addict you could cite, I can cite at least 2 others who keep their playtime under control. |
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World of Warcraft: How to Raid Endgame and Maintain a Life
News Discussion « General Discussion 10/27/08 9:35:33 PM
This is the article's author. Just a note before the feeding frenzy starts, I AM aware that with the pre-expansion patch, Group Calender was intergrated into the default user interface; I wrote this article roughly four weeks ago before the changes took place. I was going to resubmit the article to reflect the changes to the UI, but it obviously went to print first. |
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World of Warcraft: Guide - Preparing to Raid
News Discussion « General Discussion 10/10/08 10:39:34 PM
Originally posted by Alienovrlord
Again, I said EVIDENCE, not proof. You will not be satisfied with anything except another release of numbers, which Blizzard hasn't done, so you know you are asking the impossible of me. Yet you blindly post your info which is over three years and one expansion pack outdated and cling tightly to it, refusing to believe that anything has changed, even though everything has. WoW today is not the same game that it was in 2005, and you are being an ignorant dolt in trying to pretend that it is, refusing to listen to anyone's side except your own. A typical kool-aid drinking, diehard PvP'er. Your so-called facts do not apply anymore. They're far outdated, back when the player base was a tenth of what it was and raiding was much more constricted and limited. As such, you have provided nothing relevant or meaningful. You're doing nothing more than trolling. |
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World of Warcraft: Guide - Preparing to Raid
News Discussion « General Discussion 10/10/08 6:59:21 PM
Originally posted by Alienovrlord
I listed number 2 as a possible reason, not necessarily a likely reason. At any rate, you can't seriously be suggesting that a very small number of players today are raiding. I'm not going by merely my opinion or my friend's opinion - I'm going by perfectly documentable evidence: groups forming Kara, ZA, even SSC/TK PuGs on both the LFG and Trade channels on a daily basis. Those were RARE in pre-TBC days. MC/Onyxia PuGs happened MAYBE once a week and usually fell apart in short order. Sites such as WoWjutsu or other sites that keep track of guild progress also prove that more guilds are participating in raiding, far more than there were in pre-TBC WoW. The evidence is there that TBC raiding is far more wide-spread and successful today than it was in 2005, and it's there in-game if you have eyes to see it. But of course, you're a hard-core PvP'er with a rabid hatred towards raiding, so nothing will ever satisfy you, nor will you ever admit that most players do raid and most enjoy it. I know your type - you have a vendetta against the entire concept of raiding and nothing will ever dissuade you from that vendetta. |
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World of Warcraft: Guide - Preparing to Raid
News Discussion « General Discussion 10/10/08 5:48:08 PM
Originally posted by Alienovrlord
TBC raiding is a far cry from the days of Molten Core. WoW today is not even close to being the same game that it was back in 2005, plus there's over ten times the amount of players today that there were back then. Raiding is more diverse and involved, and a lot more people raid now than in MC. I was around back in the day before BWL was even added, and only a few people raided MC and Onyxia. Just before TBC hit, a lot more people had at least seen the inside of MC, but not many. There are a LOT more people raiding now, at the end of TBC than there were at the end of WoW Classic. I don't have any numbers, but I'm simply going by the frequency that I see people looking for members for ZA or Kara, and the number of guilds that are in places like SSC and TK. There are a LOT more guilds that have at least seen SSC and TK than there were guilds that had at least seen MC. I don't need numbers to back up my claims. I was there for the WoW Classic raiding scene and I'm obviously here for the TBC raiding scene. The difference between the two is like the difference between night and day. As for numbers, I find that companies only release info if they're trying to prove something - I'm pretty sure that Blizz hasn't felt the need to release the numbers on raid traffic for one of two reasons: 1) they don't feel the need to "prove" that people are indeed raiding (because in WoW Classic, it was in fact true that only a small percentage of the player base was raiding) or 2) because they simply can't keep track of all the raid traffic. 10 million+ players is significantly more difficult to keep track of than one million. At any rate, raiding in TBC is looking much better than WoW Classic and in WotLK, it's only going to get better. And no, you don't have to "sacrifice" in order to see raid content. You can have a perfectly functional social and/or family life and still raid BT and SWP a few nights a week. |
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World of Warcraft: Guide - Preparing to Raid
News Discussion « General Discussion 10/10/08 3:43:51 PM
Originally posted by Alienovrlord
No, I understood your point entirely, and I didn't use any insults either. As far as toning down raiding elements, the 40-mans were fun and epic, but too demanding and Blizzard was right to tone it down. They toned it down to where it is now because it was patently obvious that few players ever saw Naxxramas. Where raiding is now is much better, but it will be perfected in Lich King. But you're calling raiding by its very nature outdated and ridiculous, and you are flat-out wrong. Most players ENJOY raiding. No, not all of them, but most do. You're obviously a hard-core PvP'er who would rather engage in hundreds of little matches (which, INDIVIDUALLY, indeed have little meaning or consequence on the outcome of you getting epix) than one long campaign in a dungeon. That's nice, but you are hardly the majority. What you want should be viable, and it will be since PvP will come into play more. But so will raiding. Guess what? A significant number of players LIKE to play for 3-4 hours. It's a lot of fun, and you are deluding yourself if you think they're a tiny minority. A lot of raiders are friends who know each other and like to play together, hang out on vent, talk about stuff and kill raid bosses and stuff. The developers were NOT wrong to put a lot of effort into raiding; where they were wrong is how much like EQ they made it. |
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World of Warcraft: Guide - Preparing to Raid
News Discussion « General Discussion 10/09/08 10:07:51 PM
Originally posted by Alienovrlord That should be amusing. For that next article, remember that is not the raw number of hours that is the issue. Saying 'I only raid 3-4 hours a couple of times week' is baloney because that is not the point. (Besides, that tired old argument also ignores all the time spent on the farming timesinks described in the current article) The real issue is gameplay that forces players to sit there for 3-4 hours straight without the ability to leave unless they want to ruin everyone else's experience and be blamed for the raid wiping (whether or not their leaving was at fault) The concept of a video game forcing non-stop game play for hours and punishing players (and their friends) if they need to stop is one of the most ridiculous mechanics of older generation MMORPGs. It’s regrettable WoW was taken over at a late-stage of its development by ex-EQ raiders who carried on this wretched tradition (at the expense of the game's PvP). Players of other mutliplayer games in every other genre can leave the game when they want and all that is lost is one match or the equivalent of a small chunk of time. You leave a raid and the time lost is measured in HOURS. That kind of gamplay only works with those players that have unbroken chunks of time to waste. There are many, many gamers who have lives that can't afford lengthy, unbroken stretches on a regular basis. Thus the 'myth' that you have to give up everything else in your life to raid. It's not the raw number of hours that's the problem, it's the idiotic mechanic forcing long uninterrupted periods of gameplay and the punishment of other players in the game if your Wife/Husband/Child/GF/BF/dog/cat suddenly gets sick or something else from real life crops up. The amusing thing is to watch WoW steadily trying to tone raiding down. What happened to those 40-mans Blizzard that Kaplan and Chilton were once so proud of? At least they were forced to LOOK at their own game numbers and made to realize there is no market for those bigger raids. Now they need to be forced to take an even closer look. MMORPGs are evolving and leaving behind their most insipid past mechanics. Harsh death penalties, ridiculous XP curves and all those other mechanics that drove away gamers for years are being tossed aside (even as the hardcores moan and whine as their precious little niche market stops being a joke to the rest of the gaming industry). Multi-hour, large man raids need to go the same way and the market will drive them there. Developers just need to start offering products that aren’t based on the idea that a game has any right to make demands of the player's time, but rather make products that offer the players choices of how they want to spend their time. It’s started already and it’s going to continue.
I can't think of a single team-based online game where if one player suddenly goes, "brb, shower" and leaves for an extended period of time, that the rest of the team is not hurt by this. Team-based online games by their very nature require everyone to be present or else they can't continue. You seem to have a very warped view of raiding - you seem to regard it as shackles that bind you and force you to sit there for hours doing a very unpleasant task. Hey, guess what? Some people enjoy raiding! Just because you're not one of them, that doesn't mean this is a problem. In reality, if you plan your raids ahead of time and schedule them on a regular basis, then the only thing you would have to worry about are emergencies. My guild has people that have to leave at a moment's notice sometimes (we have a lot of parents that raid), and guess what? It's not a big deal. No one is irreplaceable, not even the main tank or a main healer. If you really don't like raiding, fine, don't raid - if you want short matches that have little meaning or consequence, then do arenas. But don't delude yourself or others into thinking that being a raider means chaining yourself to a computer. That's nothing more than idiotic propeganda usually mindlessly copied and pasted by people who simply don't like to raid but want shiny epics. |
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World of Warcraft: Guide - Preparing to Raid
News Discussion « General Discussion 10/08/08 5:27:10 PM
Originally posted by kirzan
Two years to write? Not at all...however, I didn't become aware of this site nor its search for correspondants until about three weeks ago, and no, this guide will remain relevant through Wrath - only the names of the dailies factions and the different consumables will change, and I fully intend to write a follow-up to this article once I hit level 80 on my two main toons (which will be shortly after WotLK hits). And while Gruuls and Kara can be done in greens, only those who are very familiar with those instances will be able to pull that one off. If you take 10 players who JUST hit 70 and dump them into Kara, I doubt they'll be able to down Moroes. And yes, even now, at the 11th hour of TBC, there are still players that are brand new to raiding. This article was mostly written with them in mind. |
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World of Warcraft: Guide - Preparing to Raid
News Discussion « General Discussion 10/08/08 5:01:27 PM
Originally posted by MrArchy
Yes, I know WotLK is coming soon. However, most of this article will be true regardless of whether you're playing TBC or WotLK. With the exception of the specific names (like, "Flask of Relentless Assault"), most of the tips in this article will still be true in Lich King - you're still going to want to bring flasks/elixirs, bandages, item ehancements, food, etc. The major change obviously will be the potion change, but not much else. Every consumable listed in this article WILL have its WotLK counterpart. Lich King will still have its equivelent of Badge gear (they'll be called something else but serve the exact same function as Badges of Justice), and it will still have a plethora of dailies to do for quick cash. In short, mock the article all you want, but the general advice in it will remain true after the expansion. |
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World of Warcraft: Guide - Preparing to Raid
News Discussion « General Discussion 10/08/08 4:57:40 PM
Originally posted by DeViLzzz2008
Be sure to read my next article, which addresses this very myth. |
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World of Warcraft: Correspondent - Rogue Guide
News Discussion « General Discussion 10/01/08 1:29:45 PM
Originally posted by Black_Elvis
Nah, that's warlocks. All they gotta do to top the damage meters (and pwn in PvP) is bind every key to one of their various curses, dots and shadowbolt (or fear if it's PvP), wrap their head in bubblewrap, turn on some techno music, then pound their head on the keyboard to the beat. The only "skill" involved in warlocks is deciding which techno song they want to facemash to. Frost Mages in PvE are even easier (if it were even possible to be easier, lol). |
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World of Warcraft: Correspondent - Rogue Guide
News Discussion « General Discussion 9/26/08 1:18:51 PM
I have to disagree, Slice and Dice does about the same damage for me as eviscerate. All a matter of choice, but most certainly is not that much different since I don't notice any at all. Disagree all you like, but the simple fact is that you're wrong. 30% haste increase, when up for 100% of all fights you engage in, does significantly more damage than the occasional 1200 or 1300 flat damage every 15 or 20 seconds (which is what Evisc does). Look up any spreadsheet on rogue DPS, any theorycrafting or number-crunching site. The Elitist Jerks forum is especially useful in this regard. Any rogue with much experience, especially in raiding, knows the significant value of SnD over Eviscerate. If you don't see it, then I submit that you are simply not looking hard enough at the numbers. I used to not use SnD at all while I was raiding in Molten Core, when I was particularly green to raiding, but by the time I had started running Blackwing Lair, I had learned the absolute value of SnD + Rupture in raids. The only time Eviscerate should be used is when the mob is almost dead, you have no Deadly Poison charges on it (can't envenom), and there are no other mobs to fight which you will need to keep SnD active for. |
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World of Warcraft: Correspondent - Rogue Guide
News Discussion « General Discussion 9/26/08 9:22:27 AM
Most of your monster killing will involve your staple combo of Sinister Strike/Hemorrhage followed by Eviscerate once you’ve reached 5 combo points. Kidney Shot, Gouge and Blind are also an option if you ever need to heal in combat or buy yourself enough time to finish the mob. Evasion can be a life-saver, especially when fighting more than one mob or elites. WRONG! So completely wrong. Eviscerate should NEVER be used in PvE - you should always be using Slice 'n Dice and Rupture. Eviscerate does terrible, terrible damage. Slice and dice should ALWAYS be up, and if you happen to have both SnD and Rupture up already, and have an additional 5 combo points on the target, you should throw in an Envenom, as it will always do more damage than Eviscerate. |
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