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All Posts by tarodin

All Posts by tarodin

5 Pages 1 2 3 4 5 »
83 posts found

Yep, i played it for three weeks, just unsub few days ago with ending a whole month.

 

It look different but it's a single player game... ofc you can play with friends, but there is no challenge.

 

Dungeons dont need CC, only hit the keyboard for win.

 

15$ is not much money, you can give it a try and make your own opinion. Mine is: same game again, i'm almost sure game developers think players are idiots, or dumbs, or idk.

 

Good luck in your LFGame quest ;)

Originally posted by Vesavius

Personal points of view incoming... Just a simple recomendation to those that might be looking for some balance to the extremely pedantic complaining that we see.

 

You might not like this game if find Asian stylings extremely objectionable... You might not if you think it should front load it's very best experiences right from the start... You might not like it if you don't like paying a single penny to enjoy the things you do in life...

You may not like it if you have such an emotional hate of some initial theme park questing that you aren't willing to play through it and recognise it for just being the great tutorial it actually is.

 

This all aside, for those that can see deeper, this game delivers. It has scope and ambition, a sense of wonder, that other MMOs for the last decade or so have completely failed to achieve.

It's an open social co-operative full on real MMORPG in a market full of anemic linear processed fakes.

 

It's not for the faint hearted casual, it takes a lot of investment to achieve in this game, I won't lie, but pay into it in the same way as we used to be ready to pay into those older classic games and it WILL reward you and deliver you some of the most tense and downright funny moments of your MMORPG career.

 

Adventure, politics, and turmeric. :)

I'm sorry for you. You will stay less than a month. Sorry

We dont need easy quests, i think one or two hard quests and the rest just grind and hard dungeons with different camps... just some challege and painfull deaths
Originally posted by cazrack
Hi my choice of MMORPG have been EverQuest 1 and 2 and Vanguard due to very good PvE experience since the pvp ruleset have not gimped the pve ruleset. For example these games spells and skills are not suited for a normal pvp game, for example Extreme long movement run speed buffs. Extreme snare, root, stun and crowd control spells. Extreme haste and slow combat weapon speed. Powerful pets. Classes are very different and are not equal powerfull solo. List goes on, How is ESO pve? Thank you.

I loved eq and vanguard a lot... im trying TESO and  for the moment (lvl26) i'm finding it nice.... i've played morrowind, oblivion and skyrim and this game cant compare.

 

It's a theme park and there is no challenge at moment... we'll see next weeks, i dont want a game that everything is easy and mindless.

 

 

Problaby if they do a wow quest system they will FAIL HARD. If they do something new they will success.

 

Now all games are pretty similar, they are based on questing and the questing system is equal from a game to another.

 

I think MMORPG it's obsolete, this games are MMOQSG, Quest Slaving Game

Originally posted by Allein
Originally posted by Slackker
Originally posted by Allein

So far, everything they've said about questing leads me to believe that it won't focus on "kill x mob, gather y item, run to z area" going from hub to hub. At least not so openly obvious.

Questing is supposed to be more "natural" and happening all the time. Not go to town, pick up 5 quests, repeat.

Some random hopes for questing from me, ramble style!

I could be way off on my own preference here, but the "pick up a quest" model bothers me to begin with. Part of EQ's "magic"for me was figuring out what things were used for, and deciding whether to hang onto them before I knew what purpose they served. Turning in gnoll fangs doesn't bother me at all, but having an NPC tell me "Go out and kill gnolls and gather 4 teeth" just seems to lead me too much. It's basically the same thing, just without the initial instruction. Perhaps that's why I wasn't a fan of the mail quests.

I'm hoping they allow a quest journal of sorts, but somehow without specifics. I don't think all quests should be riddles, but a lot of the better quests in EQ were "I need this, but I don't know where to get it" or "So and so wields this, and I need it. He was last seen traveling through the Karanas" which leaves me alone to explore all of WK, EK, NK, and SK. Referring back to the original information IS very useful and doesn't ruin whatever immersion I have. I'm pretty sure I would write down the concept of what Captain Tillin told me.

I would like the option to set markers on NPCs once I find a quest, but I don't want them shown to me to begin with. I wouldn't want it on-screen necessarily, but clicking a few buttons to mark them on my map (and therefore minimap) is fine by me. If someone needs help I should be able to find them more easily later on. In Everquest though.. I may not figure out what the hell the quest objective is until a month later, at which point I forget where I got the text to begin with. "I will help you expel the darkness!" Yeah that doesn't help me remember either. Haha.

Summary: I think things like map markers, hubs and quest journals can be used in scaled back versions to make gameplay more intuitive, but still keep that old school, exploration-encouraging feel to them. There is a balance between hand-holding and intuitive usage.

I'm with you, so many ways to do questing that have a lot more long term enjoyment.

Would love to see a company focus on the main game and forget about releasing huge expansions or even content updates with "new" stuff. Simply adding quests to a NPC I might not have seen/talked to in a year would be fun for me. Give a reason to go back through previous areas and explore things I thought I had learned everything about. As long as it isn't super obvious and easy for a site to put everything into a database instantly, I'll be happy. Hopefully the "life of consequence" has some impact behind it where they at least give "quest npcs" a few different options, even 2-3 would be better then the static 1. 

 

Because im not english i always had troubles for expres myself. But, Slaker is right, it was about inmersion not direction. Maybe camp sebilis for the Fungus look like a work, but it was something you decided to do, instead of do this, do that, kill 20 go there etc...

 

Yesterday I downloaded EQ2 but i uninstalled 10 mins after I saw all quests are like that. It's like a job and your boss is the game.

Originally posted by Nanfoodle
Think it's called Story Bricks, look it up. This has promise on a level yet seen in a MMO.  this could be a first in an MMO where interaction with an NPC will have an AI that will change the standard set interaction we have seen in every MMO to date. how that plays out we will have to wait and see. SoE live is soon

I hope Ai wont mean a bunch of "if player(bla bla bla) then bla bla" because it's not AI.

 

 

 

 

Will this game be similar to another games or will be more eq1 in questing system?

 

I prefer not to play to another game of killing X mobs, looting X items and talking with a NPC then with another and so...

 

I remember when i played eq1 calling for exp group in loio, KC, sebilis.... and do this all day and having fun with that...

 

And the epic quest was really epic.

Ignore all games that have questing system like wow... you'll find the same ever and ever. Look for games with another system and of course, that games that promote the social aspect.

 

I think eve online offers something different and fills the social aspect. league of legends is another game that forces the social interaction, but is not mmorpg.

 

Anyway, i suggest you to spend your time in something that requieres time, for example: learning music, practice some art, etc... I'm sure you spent more time looking for the "PROMISE" game than playing to a game.

 

mmorpg.net has become an emotional game.

Hi all,

 

i've played the beta and what I found?

 

Same again... same game again...

 

Quests... go here and there, talk to it and bring it back to there and ... again... again... again...  no evolution, nothing, just another wipe.

 

Combat with no difficulty

 

Explorer path: you dont need to explore, just go there and click here... welcome to exploration

 

 

It's another game. Not an innovation.
it's sad but i think they wont success in their goal
we are consumers... we are the last link, we are the bounty
sad new... i think it was the last good game with eve online.

i dont want a quest based game... i want a few good hard quests... not kill X go there and there and your mother ·$&&%$&

 

 

rings of pwer

i smell UBBER-HYPE

 

earth will shake when you log into the beta

Originally posted by motherofserpents

so I still play GW2 - because my wife does - and I pretty much think its the easiest and most boring MMO i've ever played, not to mention a ridiculous RNG grind for anything of value but i digress... I really REALLY want a new MMO thats challenging and intense and demands teamwork. Is FF XIV for me? I've never played a FF series game and someone in GW2 chat said FF XIV was "just as lame ass boring as GW2 is"... thoughts?

i'm just about ready to take a very long break from MMOs or just retire completely. I'm a semi-casual player but when i do get a chance to get online, I want to do something epic and challenging. I've listened to alot of commentary and videos but I never hear anyone address this aspect of the FF XIV gameplay.

thanks

Give Eve online a try... it's a different concept of game... and you can success doing different stuff... pvp, pve, trade, mining, etc... I'm sad because actual games are pretty easy.

Since eq1 and vanilla wow i dont find any fantasy game changelling. Eve for the moment fills my need and i'm a semi-casual like you.

Originally posted by Mtibbs1989

So the numerous exploits that are appearing is not killing the game for you?

Players with 1,000,000,000+ Astral Diamonds does not ruin the game for you?

Players exploiting the ability to duplicate rank 4-5  enchantments doesn't ruin the game for you?

Players exploiting the foundry for extremely fast experience doesn't ruin the game for you?

Players exploiting the epic dungeon bosses to earn infinite tokens for endgame gear does ruin it for you?

Players exploiting the PvP battlegrounds to AFK bot for free experience doesn't ruin the game for you?

 I find it funny that it's not the exploits that's ruining your game. But the simple inability to leave mid dungeon that's ruining your experience.

PW are very greedy, they will try to get the money and run before the game collapses.

People have fun in farmville!!!

 

You can be a succefull asteroid farmer :D

 

I'm a miner, i have fun mining, earning money and then doing exploration or sec missions... with no worries about the money i can lost. I have fun chatting while i mine... i also mine in WH with a friend defending me against rats or me defending and my friend mining. I have only 5M SP and i feel the danger when i go to dangerous places.

 

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