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All Posts by madjackred

All Posts by madjackred

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33 posts found
Originally posted by tazarconan
Originally posted by mpzancanaro

For the dude that think permadeath is only frustration: Yes, it can be frustration, but it is also a challenge. To get at a high level in these conditions, it really gives a sense of awesomeness. And, rewards are for hard work only, in most games it's given to players at the end of any kill-rabbits quest.

Well said dude. Its a different game with different approach....When ppl are used for example with agame lets say wow they r used to die hundernds of times many of them foolishly.Wizardry does punish repeatidily dying. When ppl realise that and try to play seriously the game im sure they ll understand what sort of accomplishment is to actually make a high lvl character and be there to say not ding but ....im alive !

About what I remember people saying in defense of EQ's half-hour corpse runs.  

 

But me?  I just don't like failure.  I find that failure itself is irritating enough as a punishment when I'm playing a game.  Screwing up just plain sucks, I don't need to chew tinfoil or have some artificial penalty applied whenever I do something dumb to remind me that failure just sucks.  Sucks dirty, angry monkey toes.  But then again, I don't play games for accomplishment-based gratification.  Gaming's not where I invest that type of thinking, it's purely entertainment for me.  I get my ego-chow with my writing and artwork.  (And that's not a dig or "My Ego Chow Is More Superiorly Gooder Than Yours, by the way, because everybody has their own thing and that's cool.)  

Perhaps a viable option would be a "hardcore mode" or perma-death servers so people can enjoy the game world and system as they see fit.  

 

Originally posted by Smokeysong

Originally posted by firelilyx

The game looked like crikey from the beginning but what I really don't get about the review is this:




"I really like the idea of an eventual permadeath; a final, oops-you-blew-it-one-too-many-times point of no return"




Why? Do you like frustration, punishment  and repetition so much?




Sometimes I hear that people like permadeath mechanics because it makes it more "real", but  permadeath doesn't bring the game closer to any real life stakes because everything else about it is game-like so it's still unrealistic. It's just annoyance for the sake of annoyance.



























 






















 










 




 

The only thing I can suggest here is that you play Diablo 3 on regular, then play it on Hardcore, which has a permanent death with absolutely no chance of revival, even if the death is from something like a server crash.


If you don't "get it" then, you never will.


One of the serious problems with MMORPGs today is the lack of penalities for dying. No one cares if they die, and many gripe because they have to run for 15 seconds to get back to the fight. You should care; you should be afraid of dying, and do everything you can to avoid it. If you aren't and you don't, you are not playing a roleplaying game at all, you are just moving a glorified checker-piece marker on a pretty playing board.


Repetition - seriously? What isn't repititive and DULL about running through a game with no challenges, no threats? People seem to want to watch the game play out rather than have a personal, emotional investment in it. How is that fun? I'd rather wtch a good TV show where good writing has a chance to express itself. I'd much rather read a good book - even a fair one is better than the drivel MMOGs have become.


Raids? Raids are made up of 30% people who care, and 70% people that are more a drain on your team than a help. If you actually have a team that is all gung-ho, you are called "hardcore" and sneered at, as though there was something wrong with you. "I'd rather have fun playing the game than have to work so hard". The most fun, the deepest experience, comes from hard work and doing the difficult, not from half-sleeping through pablum-level content. (In case you don't know, pablum is an almost flavorless mush of a cereal fed to babies.)


Okay okay all that ranting aside, I get that some people - many people - just want to turn their brains off and get entertained in their off time, I really do. I do that myself often enough. And, I don't really fault the World of Warcraft devs for making it that kind of game for the most part - it's still a pretty good game, even by my standards. What I don't get though is people telling others they are somehow off-base because they want more excitement and challenge in their gaming.  And, I think refusing to understand somethng like permadeath, and saying so in an internet post, is part of that "Well, there's something wrong with you if you like it because all it is is repetitive frustration and disappointment."  No, it isn't, but you have to be personally invested in your characters to understand it, and if you aren't, you never will. Go play checkers with your kid brother, or watch an inane sit-com on TV with a cold beer in one hand and a wacky-tobacky smoke in the other.


At least TRY to understand, and if you fail to, accept that some people like a different flavor of game than you, and that's no reflection on you OR them. Beer/TV tiime is good; that kind of gaming is fine. I just want something more, something different, and WoW, EQII, LotRO,  AoC, etc etc don't bring it.


;)

It's not a case of "If you don't like it, it's because you WON'T try to understand it!"  

 

I have no interest in kissing a dirty, sweaty fat man.  

 

That is not because I "won't TRY to understand" what someone else may consider a benefit of kissing said dirty, sweaty fat man.  Maybe he's nice, eloquent, considerate, well spoken, and will cure cancer with a better light bulb.  I still have no interest in kissing him.  Because I'm more interested in smart, cute, well groomed ladies than sweaty, dirty fat men.  

 

It's because I know, without trying it, that I have no interest in kissing a sweaty, dirty, fat man.   There's nothing for me to "TRY to understand, because no matter how drunk I get, a dirty, sweaty fat man is still a dirty, sweaty fat man, and I just ain't going there.


Originally posted by thark


Originally posted by shawn19606

I havn't really figured out the permadeath penalty either. When you die you have to run from your body to a statue like thing and then rez. You can autoport there every so often for a penalty. I think sometimes you just have a chance of "not rezzing". And that's it for that toon. So technically you could die once and not be able to rez. Another reason why this game is probably not worth me putting any more time into. Stupid feature. I guess it's rare but can happen.

 If you autoport, that is a good start to lower your chances to revive, besides the statue is NEVER far away , unless you actually forgot to click the statues on your way inside a dungeon.


Permadeath can ONLY happen if you are CARELESS and doesn't pay attention, atleast that is for the early 15 levels or so..It's not stupid, It makes you really care for your characther, besides the legacy lives on true the soul system, soul levels earnt by your characthers are shared by all characthers and stays even efter one of you has passed away..



 


I never got the fascination with that.  Permadeath is a consequence any hardcore gamer or guild can choose to apply to themselves.  Die, or die 5 times or whatever limit you set, delete your character.  Permadeath in this format says "I can only enjoy the game if I know other people are getting hit with the penalty I want to get hit with myself!"  It brings to mind the stereotype of the "Hardcore Gamer" who sits up at night, chewing his toenails in bowel-quivering Gamer Rage knowing that somewhere, somebody is playing the game with a different level of difficulty or without his "Dedication."  Kind of like the DM who scolded me back in college because he felt I wasn't taking my gaming seriously enough.


 


Still, it's a non-issue, or will be soon, because the reviews suggest SOE will be doing a facepalm of a magnitude equal to the dollars they poured into this thing.  It's a real shame, because the Wizardry games were some of my favorites in years past.


 


In a way, I'm glad this one turned out "meh."  Not a petty-spiteful thing, but simply glad I'm not missing out on something that I'd enjoy if it weren't for the "you don't heal without potions or a priest, we designed it to be expensive or difficult to play solo."  I grew up chewing my way through the Wizardry franchise, so this mitigates my dissapointment a bit.  Kind of like when you don't get around to catching a movie in the theater, but learn later that no big deal, it sucked anyway...
Originally posted by rnkis
I still... just don't get... why people want a MMOrpg to be a single player RPG experience. I. Do. Not. Get. It. It's an MMO! NOT a single player RPG!

Simply stated, when I do group, I like it to be because I choose to, not because I need to.  If none of my friends are on, I want to still be able to log on and achieve things solo.  Maybe I'll see someone asking for a hand and group with them and make a new friend, maybe not.  I do not like having to get into a PuG if no friends or guildies are around and I don't feel like just mindlessly grinding.  A solo-friendly game means I can group on my own terms.

 

Originally posted by PukeBucket
Originally posted by madjackred

I do alt-fu, so the no alt's of the other faction idea annoys me.  I can see the need for some restrictions to swtiching factions to enter a battle in progress or something like that to keep the PvP balanced and reduce alt-exploits... but it seems to me to be a hamhanded tool to get people to feel Faction Pride for Team Dragon or Team Templar or whatever. 


If a dev wants me to feel emotionally invested in my Main's faction, he's going to have to do that through quality storylines, motivating and captivating content, not through hamfisting around with alt-limits. 


I've got too many characters in my head, with their own personalities and concepts, to be content playing Faction Loyalty.  And I like the freedom of keeping all my toons on one server.


 

Well even if you like the idea; what's the opposition against having different factions to play on different servers?

Mainly because some days I'll want to play my templar while my wife's playing her dragon, that sort of things.  We don't PvP, neither do most of our friends.  So when we are on together we'll likely be looking for the parts of the show that are cooperative.  I don't want to have to play my Templar just because a couple of our friends have a jones to play theirs.

As an afterthought... when devs take shortcuts, say making limits on alts/factions, then they're they're tempted to continue taking shortcuts rather than producing quality work that give me a reason to feel compelled to fight for this or that faction, to care about story, or event  rather than play it because "eh, I don't feel like logging out and back in again, and I like teaming with my wife's Dragon."  I've always seen attempting to use game mechanics (rather than intriguing and vibrant content) as a hammerlock rather than an encouragement  to make people get into PuGs, raiding, pvp, or faction loyalty is a cheap substitute for quality content.

 

I do alt-fu, so the no alt's of the other faction idea annoys me.  I can see the need for some restrictions to swtiching factions to enter a battle in progress or something like that to keep the PvP balanced and reduce alt-exploits... but it seems to me to be a hamhanded tool to get people to feel Faction Pride for Team Dragon or Team Templar or whatever. 


If a dev wants me to feel emotionally invested in my Main's faction, he's going to have to do that through quality storylines, motivating and captivating content, not through hamfisting around with alt-limits. 


I've got too many characters in my head, with their own personalities and concepts, to be content playing Faction Loyalty.  And I like the freedom of keeping all my toons on one server.


 


"Those whining carebears convinced the Devs to NERF corpse camping!  This is SO unfair!"

Originally posted by ninjinkai506
Originally posted by madjackred

It's simple: Ganking is for people who can't actually have fun unless they're ruining someone else's game.   Can't be happy making something, or even just having it, their only joy is derived from the knowledge they've taken something away from another player.  They'll cloak it in all sorts of Fart Polish and Turd Wax, like "It makes the game more interesting/realistic to have that risk."  But at the end of the day, it's simply that they're not content in honest competition with competant PvP players, they want to power trip over people who just want to be left alone.

Kind of like trolling... the internet environment allows them to mess with other people while protecting them from the real world consequences that real life bullying can win one, like a Class A Butt Whupping when the intended victim turns out to be tougher than the bully thought. 

Now, people who sign onto a PvP server should expect that as part of the game, so my sympathy there is limited. 

 

But what gets me a monkeybarrel of laughs is the would be gankers who encrap their mortal kombat underoos when they learn that this or that game won't allow ganking in a "whole world PvP setting."  They honestly seem to feel that they are the ones being persecuted by the "carebears" when they are denied what they view as their "inherent right" to gank newbies in the starting zone.  "Carebears ruined this game!  Waaaaaaaah..." when there are in fact zones or even whole servers where those interested in PvP can have at it to their heart's content.  It demonstrates that the Ganker isn't interested in competition, or they wouldn't be whinging on about how they can't pwn noobs and otherwise prove their virility in a manner which doesn't require real human interaction.

 

Now, to be clear, I'm not talking about PvPers who are only interested in a tussle with like minded players, for the competition or excitement, the righteous ones that are only interested in PvPing with other consenting players.  I have no issue with those players and respect them.  

I'm talking strictly about Gankers, who should really try kissing a real human girl, or boy, and maybe butch up enough to go to the Army or something where they can taste real competition and risk...

 


Well, just to be "fair", sometimes it's just easier to throw rocks (or launch them with a catapult) out of the glass basement of Mom's glass house. TBH, it would be neat to see a real-live census, taken of the MMO community, to see who folks are and what they're really about in RL. I don't mean using any real personal info like names, addresses, and whatnot, but very general demographic info. I know...that's asking a lot (people would be dishonest too), but it could be fun.

 

That would be a hoot.  Kind of like Truth Checking Facebook.  The number of Genuine Navy Seals on various servers would dip dramatically I suspect....

It's simple: Ganking is for people who can't actually have fun unless they're ruining someone else's game.   Can't be happy making something, or even just having it, their only joy is derived from the knowledge they've taken something away from another player.  They'll cloak it in all sorts of Fart Polish and Turd Wax, like "It makes the game more interesting/realistic to have that risk."  But at the end of the day, it's simply that they're not content in honest competition with competant PvP players, they want to power trip over people who just want to be left alone.

Kind of like trolling... the internet environment allows them to mess with other people while protecting them from the real world consequences that real life bullying can win one, like a Class A Butt Whupping when the intended victim turns out to be tougher than the bully thought. 

Now, people who sign onto a PvP server should expect that as part of the game, so my sympathy there is limited. 

 

But what gets me a monkeybarrel of laughs is the would be gankers who encrap their mortal kombat underoos when they learn that this or that game won't allow ganking in a "whole world PvP setting."  They honestly seem to feel that they are the ones being persecuted by the "carebears" when they are denied what they view as their "inherent right" to gank newbies in the starting zone.  "Carebears ruined this game!  Waaaaaaaah..." when there are in fact zones or even whole servers where those interested in PvP can have at it to their heart's content.  It demonstrates that the Ganker isn't interested in competition, or they wouldn't be whinging on about how they can't pwn noobs and otherwise prove their virility in a manner which doesn't require real human interaction.

 

Now, to be clear, I'm not talking about PvPers who are only interested in a tussle with like minded players, for the competition or excitement, the righteous ones that are only interested in PvPing with other consenting players.  I have no issue with those players and respect them.  

I'm talking strictly about Gankers, who should really try kissing a real human girl, or boy, and maybe butch up enough to go to the Army or something where they can taste real competition and risk...

 


Originally posted by Dinendae



Originally posted by madjackred


I'm surprised that player generated content was ignored.  I've found a wealth of innovative player created missions which had both high quality stories and creative, interesting Ground Missions.  Hopefully whoever handles the Season 4 review will take a look at some of those before bemoaning a lack of variety in the "avatar missions." 



 Player generated content shouldn't be used in generating the actual score of a game, only what the company has done. If a game has some really great player generated content though, then mention that as one of the pros, and not as an actual scored section. Likewise, if a game has terrible player generated content, that shouldn't be held against a game's score.



 


Gotta disagree with you there.  If the shortage of a certain type of content is addressed by quality player content, it doesn't matter where it came from.  Resources were spent desiging the engine for player content creation, review and release, so the devs get credit for making it available even if it was through "volunteer developers."  Quality player content should affect both the "Longevity" and "Value" scores.


I'm surprised that player generated content was ignored.  I've found a wealth of innovative player created missions which had both high quality stories and creative, interesting Ground Missions.  Hopefully whoever handles the Season 4 review will take a look at some of those before bemoaning a lack of variety in the "avatar missions." 

PvP does nothing for me.  I don't play a game to feel good about myself or to build my self esteem.  I play games for recreation, whether it's blowing the dust off of X-Com  or jumping into a new MMO or RPG.  When I want to do something to feel a sense of accomplishment, I leave my house and do something that actually affects my life.  So the common arguements that "PvE isn't challenging enough" and "Where's the sense of accomplishment in beating a dumb machine" are non issues for me.

Still, I feel PvP is an important part of a game in that it helps build and maintain a larger player base.  So I'd not be one to call for "all PvE games", because more subscriptions means more happy joe money bucks for the devs to keep writing content with. 

The downside to PvP is it's often seen as an excuse by developers to not create better AI, or better, more thoughtful and challenging PvE content.  "Eh, 'we'll set up an battleground and let people kick each other in the heads all day.  Why go through all the effort of making the game better, when something cheap and simple can keep people too busy to notice we're not really taking this game to a new level?"  By the time they get done nerfing Droods because Paladims kept crying (or vice versa) and creating PvP PRPLZ 733T Stud Gear and then balancing that with all the other gear, they might have been able to do something impressive with elevating the state of the game. 

(Why do you think all the free to play games rely so heavilly on PvP?)

So yeah, I want PvP content to be rich and challenging enough to keep the player base up, to satisfy those players who like both... but I'll never play a game that leaves me with the option of grinding moss snakes or heading to PvP zones.  I don't need to be "taught" to enjoy PvP any more than I need to be "taught" to enjoy Pick Up Groups or the stomach flu.

 

I can see the issues with 4 of the 5, don't PvP so I can't really weigh in on that part.  The wife and I are pretty happy so far, but it'll take us a while to reach the cap.  I'm hoping that we'll see more content rolling out, a new faction or two, that sort of thing.  The game's still pretty much showroom new as MMO's go so I expect they've got bughunts and balance issues to tend to before they can really get into gear expanding the world.  Just have to see what happens.


Originally posted by rodingo

Originally posted by Talin



Originally posted by MikeB









Originally posted by Athcear














Why does any game nowadays not have an appearance tab?















 







One of life's great mysteries indeed! :) Though I can see how this could be a problem for games that heavily focus on PvP and rely on silhouettes for players to be able to identify specific classes in battle. But yes, in most cases it would appear to make sense to have an appearance tab and it is truly a wonder to me why most games don't have them.


Ahh, this is one of the major reasons I would say an appearance tab makes MORE sense! The days of focus firing the mage because he is in robes should be gone. I should be able to dress my platemail in robes and carry a staff (with my sword tucked in the robes), waiting for those rogue to come and try to backstab me (and find out the hard way). Profiling by appearance is something I have never liked as it is just too convenient. The characters in Warhammer Online were the epitome of this as all had distinct looks and could easily be picked out from extreme distances.



 

That's because of lore. 


Giving players freedom to do what they want is one thing.  De-railing from established lore to appease people is not always the best move.  Since I want to fly a Star Destroyer instead of a small frigate, should they let me?  What if the a poll was taken, and the majority of future players said they also would rather fly a Star Destroyer? What about then?  Shouldn't Bioware allow us then? See where this is leading?


This move on their part might nudge some more players to really want to try the game now. But it's also going to nudge some players away. 

 Except "Lore" is assuming that all bounty hunters were this or that type of armor, and all Jedi shop at the same outlet.  Let the nimble acrobat sneakety guy try wearing that hardsuit powered armor and then see how his ninja jumping skills work. 

It's sacrificing reality for Trope to say "well, jedi just don't wear bounty hunter pants."

Mmmmm... Seems to me you give yourself gear with stat bonuses that don't really help you with what your good at, that's a self nerf anyway?  Any atypical gain would be offset by the fact they're not boosting what they need to be boosted.  And if somebody finds themselves a nice combo that compensates for a weakness, that's just playing smart barring some sort of unexpected exploit factor.

"Wow, that mage can arm wrestle like nobody's business"

Yeah.  He's got all strength gear.  How's he at spell casting?

Well, he did turn some ice to water the other day, and can make those pretty lights you learn at first level...

Does a lightsaber short out if the owner isn't wearing his Jedi Pants?  I find myself unable to get worked up over characters dressing outside their class.  "I'm sorry, but your shoulder just pads aren't spikey enough to be a bounty hunter.  And you there, where's your big pointy hat?  You can't cast spells without a big pointy hat.  It... you.... you just... you can't..."

 

"Hey, how those new boots fit?"

A bit clunky and heavy, but I like 'em, and they'll be good for snake country.  But they just won't let my feet in.

"Huh.  What size?  You're a 12, right?"

Yeah, I'm a twelve, and these boots are a twelve, but I just can't get them on.  You try.

"Huh.  Went right on.  Ah, I see your problem.  These are Plumber Boots.  You can't wear them unless you're a certifed, licensed plumber."

What the hell do you mean I can't wear them if I'm an electrician?  How the hell do the boots know what I do for a living?

"It's a new feature.  The guy that makes the copies, he got all mad when he saw one of the engineers wearing the same shirt.  Went all kinds of postal, filed a grievence.  Says it's important we be able to judge everyone's skill set and exerience level by what brand of pants they have."

Oh jeez.  Fine.  I'll get some sneakers.

"No Go there, good buddy.  Unless your working in the IT department now."

 

I'm a big fan of letting people do their own thing, so I'm don't get stressed if someone's costume doesn't act as a neon sign that says "Healer:  Please Kill Me First."  Makes for a more intersting game.  It's not like there's a Bounty Hunter Fashion Code, or a Smuggler's Only line of vests.

Originally posted by CujoSWAoA

I still find it hard to believe that Star Trek "Online" was created where you're alone on a ship by yourself surrounded by worthless NPCs.

 

LFG:   Heavy Cruiser, LF Eningeer for Stinkum Nebula quest.  Have science and 2 tac.

leader:  OK guys, got an engineer coming, he'll be here as soon as he finishes up something.  We can collect anomolies while we wait.

leader:  Engineer cancelled.  Anyone have a guildy who's got an engineer?

Science:  I'll check....

Science.  Derpmo is on, but says his mom is making him log for dinner.  He'll be able to play in ten minutes.  Let's scan anomolies.

Leader:  WELCOME, DERPMO!  Let's get this party started!

Science:  phone call. brb.

Leader:  Ok, let's scan something or other.

Science:  Sorry guys, company.  gotta go.

LFG:  Heavy Cruiser looking for Science officer for Stinkmo Nebula quest.  PST.

The Wall of Faith devotees of Blizzard have erected impresses me.  

 

"Blizzard can't be hacked, it has to be at your end." "If Blizzard were hacked, they'd tell us."  Because Corporations are always honest with their customers....  repeated claims that the hacking/data theft could only possibly occur at the user's end.  Next time somemone builds a ship and names it "Titanic II", bills it as "Utterly unsinkable, we mean it in ", then perhaps Blizzard could hold it's next convention on board, and nobody will be concerned that the unsinkable ship heading into the north atlantic doesn't have lifeboats...

Sure, most security breaches happen on the user end.  Malware, bogus links, phishing messages and the like.  But it's ridiculous to assume... and demand others assume.... that Blizzard is immune to hackers or compromised/suborned employees.  I just got back from a fun and educational jaunt on Blizzard's forums regarding a similar occurance with my wife's account.  There were many posters who provided, or sought to provide, helpful information.  And for each of those was a smug fanboi posting the system security equivalent of "LRN 2PLY NOOB!"  The thread was (anyone surprised?) locked before too long, I guess Blizzard mods are touchy about heresy.

One area the original article was less than accurate about was the authenticator.  The free dial in version negates the claim that this is all a "money grab" by bliz.  (And this is coming from someone who likes the game but doesn't like how Blizzard runs things, it's forums in particular.)  Since they do provide a free authenticator, I can't harsh them on this.

 

*Peers about suspiciously, decides he's not had enough coffee yet to sort this out.  Retreats to the Keurig.*

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