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Originally posted by sa1yaman
more likely some of ND devs get fired cause they suck at guessing what the market wants.. AA |
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I think the best solution for not getting the PVP server is to not Pay for something you dont get.
If JGE doesnt get a PVP server, I will simply not pay to play that. |
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PLEASE, PLEASE adopt the WOW approch to PVP
General Discussion « Jumpgate Evolution 3/26/09 3:37:56 AM
Originally posted by Rydeson
Eve, you carebear. |
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Just to clarify. Currently in JGE, PVP is not open. What they mean is.. PVP in Open Space (not instanced space) will be a major part. But there will still be safezones that will prevent you from shooting other players. PVP in non instanced space will be very restricted. Making instances even more popular. I will even go so far as comparing Open space PVP in JGE to an Instance spanning over a larger territory. My fears havent been calmed at all. Nothing less then a PVP server will calm them.
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Dev Chat changed the way we look at jumpgate.
General Discussion « Jumpgate Evolution 2/27/09 9:54:50 AM
to me it just sounds like ND is betraying their fanbase. Their fanbase who has played their previous game for 8 years and is still running. All we want is a PVP server with similar game rules as the previous one. Meaning -Death penalty with insurance for ship and equip. Yes you get 90% of your money back when u die. Pirates are not insured because of bounty. -Multinational squads/guilds -Pirating. not looting, but Pay or Die, or stealing cargo while the other players still alive.. works in JGC. -No or very low awards for instanced PVP. -No safe zones in Open Space, with regulated and unregulated space.. bounty for killing non pvp tagged players in regulated space. Free for all in unregulated. maybe even put some Ai patrols if needed in core sectors to make it safer for noobs.
I cant come up with more now.. but those are the main points. |
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I was hyped for a long time when first news of JGE got out.. But now, Im 98% sure that I wont be playing this game for more then 2 weeks. And I have played the original for 4 years.
This will be a carebearfest. It will be a mix of POTBS, WOW, Counterstrike in space and some spaceships. They are making the same mistakes that WAR, AOC, PoTBs, SWG and countless others made. instance instance instance, "no losers ingame, just last winners!"
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why.. cant u next time have 2 machines next to each other.. one with cockpit and one in 3rd person.
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PLEASE, PLEASE adopt the WOW approch to PVP
General Discussion « Jumpgate Evolution 2/12/09 8:01:12 PM
At hearth JG is PVP. those who think else are going to be dissapointed. JG will never be PVE>PVE . and if it does.. well.. f them. |
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JG:E will be employing battlegrounds, is this true?
General Discussion « Jumpgate Evolution 2/12/09 7:56:37 PM
Jumpgate Classic had similar thing. It was called a simulator.. but fighting there didnt create adrenalin like in Open Space where it mattered.. It wasnt much of a problem, it wasnt exciting as open space so people didnt spend most of their time there.. especially as it didnt give out rewards. It was mainy used for aiming practice and testing ships as you could equip any ship and equip in simulator available in game. If JGE does make it more like BG or whatever those autoattack games call it, then it will hurt open space combat, as it will draw people away. |
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In JGC you had Faction Stations and POS (player owned stations). At faction stations you could sell items or ore from mining at a static price. At player owned stations you could sell the items at whatever price you set. Player owned stations did however cost a fortune for a starting player, but over time it was something most people owned. I think JGE is going for auction house because in JGC there were to many POS after a while.. which created some problems, like eazy escapes by docking at one of them.. Also it will create a more realistic pricing economy, when you can see all the prices in one place.. I dont know if JGE is going to have Squad (guild) owned stations.. but I do hope so.. for several reasons. One would be to not be reliable on your own faction, making your squad independent and choosing their own path. Like pirating, mercenery style or simply defiing any type of authorities. Second, so it would be easier to setup squads consisting of all nations. Those were actually the most poplular ones in JGC. Mainly traders and PVErs were those.. but also pirates, merceneries and outlaws had multifactional squads. Nation = Faction (JGE = JGC) |
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JG:E will be employing battlegrounds, is this true?
General Discussion « Jumpgate Evolution 2/12/09 7:28:00 PM
yeah, but it wont give rewards that you can use in open pvp.. so battlegrounds would be more like practice area.. iirc |
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here's your chanse to get a beta spot.. pretty simple actually.. here is link to mentioned Blog post: http://maycontaingamers.blogspot.com/2008/09/sign-up-to-jumpgate-evolution-beta-now.html "As a treat (and because thinking of intergalactic space battles has made me frivolous) I’m going to give away a guaranteed Beta slot to the best comment made to this Blog post. But I also want to know, what is it that you’re most looking forward to in Jumpgate Evolution? " And even if you dont win the contest above.. you can still just sign up on jumpgateevolution.com and wait for that special email.. doesnt hurt to try.. Oh.. I will try to update this thread if I find more ways to get into Beta..
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Originally posted by Soupgoblin
Sorry to interject. But twitching isn't a skill, it is a symptom of a brain or nervous system disorder.
wow.. u found that twitch had another meaning and had to put it in here.. yes its a brain disorder.
But means also, and I quote : "Twitch gameplay is a type of computer or video gameplay that tests a player's reaction time and precision. Action games such as first-person shooters are typically composed of twitch gameplay. However, other genres can involve twitch gameplay as well. For example, Tetris is a puzzle video game that gradually speeds up as the player makes progress. Twitch gameplay keeps players actively engaged with quick feedback to their actions, as opposed to turn-based gaming that involves waiting for the outcome of a chosen course of action. Twitch can be used to expand tactical options and play, test skill in various areas (usually reflexive responses) and generally add difficulty (relating to the intensity of "twitching" required). A game that rewards reflexes over tactics, strategy, and problem-solving is sometimes called a twitch game." Hey dont blame yourself, you probably dont know anything but EvE/WoW type of gameplay.. |
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a FPS player wanders into the MMO and is lost
The Pub at MMORPG.COM « General Discussion 9/06/08 3:49:08 AM
Originally posted by Khost
Jumpgate Evolution is player skill based.. It is FPSMMO if you will call it that.. meaning u aim and shoot.. In the original game, levels didnt mean much more then just accessibility to more guns and ships etc.. PVP was mostly about how well you flew and aimed. And no intancing in real space.. just a simulator that wont affect the outside world iirc. Sign up for beta at their website. Jumpgateevolution.com |
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Jumpgate Evolution.. it will be the best mmo ever made when it goes retail. Finally a good game with twitch skills instead of some dumb down auto atack grindfest.
yarrrrrrrrrrrrr
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Originally posted by solarstrings
Probably Octavian.. I just cant let myself be apart of religious idiots quants and greedy soulless sols.. But if they introduce Hyperial, I will choose that.. and maybe even an outcast faction.. pirates etc.. |
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Originally posted by Ekibiogami Yes that would be retarted.. so there wont be Battleships.. only small single pilot vessels afaik.. |
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I got the impression that AI in Jumpgate Evolution will fill basic Player roles.. so I think there will be AI mining.. transporting, patroling, killing bad guys...
But I also got impression that it will be balanced.. so if there are alot of players mining, there wont be need for AI to mine.. and so on..
But nothing about Players having their own AI to mine for them.. that would be a Big NO NO. |
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and then :
Ten Ton Hammer: How will players receive missions in the game? Will it be via an in-game communication system (commlink type equipment) or will they need to find an NPC with a floating golden exclamation point above their head? http://www.tentonhammer.com/node/25925 And.. dont bother asking to many questions on this forum.. its full of wannabe knowitalls, trolls. go to jumpgateevolution.com for more specific answers.
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Is JE really going to be that different from EVE, or are they cut from the same mold?
General Discussion « Jumpgate Evolution 5/14/08 2:28:13 PM
Ehm.. Jumpgate Evolution is a mmorpg.. so ofcourse it will have the basic elements that most mmorpgs have.
What you highlightet as being similar to Eve can also be found in almoust all mmo's. I mean have you played a mmo without combat, trading, mining, crafting? all have atlest one of these elements.
Yeah, ofcourse it takes some kind of skill to play EvE (Patience of Shaolin Munks) but thats not the same Skill when you play Jumpgate Evolution.. Its FPS. Now lets not derail this to My p is bigger then your p.
So whats wrong in making it start out like WoW? thats 100 better then the EvE tutorial. Still it doesnt have to play like WoW just cause it starts Easy. Ofcourse its better.. Subscribers WoW > Subs EvE. But I dont like neither of them.
PVP servers is not like old Jumpgate.. Jumpgate Classic has PVP tags, regulated and unregulated space and instanced battleground aka Simulator. Eve Fleet battle < JG fleet battle. |
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