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All Posts by ippy

All Posts by ippy

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3 posts found

Occams razonr says don multiply causes indefinitely. If you want to talk about a pair of socks, you really dont need to trace it back to a necessary god to explain their existence. You can pretty much stop at the sweatshop that made them to tailor a demand driven by advertising sucking you in. More than enough causes already. No need to them say "oh, and god realised socks would be neat and allowed us to formulate the idea of socks, advertising fashion and sweatshops to help bring about his holy vision, praise be!"


As for SWTOR. 


Ill be honest, i loved bioware. But the arrogance they showed in the promotion and distribution of that game made me want it to fail. I dont mean i kinda hoped it would fail. I really wanted it to. And i enjoyed the game. 


Theres a littany of things in the game itself to moan about, but i wont get into them. Instead heres a few things i remember that really made me lose a lot of faith in them.


1. Red zoning. An utterly odious decision. The lord god knows why (occams razor - invoking god to explain it is unnecessary since theres some dude somewhere else that decided it without the compulsion of the lord), but this was a terrible... no, insulting decision on a vast swathe of their playerbase who had spent the previous two years following the game like mad. 


2. Twitter. Jesus wept. Community announcements posted to a twitter feed when you have your OWN FORUMS is just insane. 


3. Moderation. Community moderators whose only job seemed to be throwing out infractions and locking threads. From beta through live, the community managers were the worst kind of forun moderators. When they were there...


4. Communication. Horrific. From the refusal to offer a clear answer about credit cards for red zoners, to the self implosion of the forums around 1.3 where they simply vanished as the game was pretty much put to the sword by the community. Not forgetting the absolute refusal to respond to player feedback in betaforums, test forums or on general forums. No communication at all. Nothing. Absolutely dreadful.

They then had the cheek in their post 1.3 autopsy and FtP announcement to suggest they made the mistake of listening too much to the wishes of the community (please dont make wow in space) rather than sticking to their original design philosophy (lets make wow in space!) because somehwo they accidentally ended up with wow in space comtra to their original design philosophy. 


That game deserves to die. I dont say this often, in fact i think its the first time ive ever said it. Im pretty moderate generally. But the sheer arrogance of those people in the way they treat their customers.. it was baffling. I was a lifelong bioware fan. Infinity engine and all that. But they deserved to eat crap for the way they dealt with their community on it. It was very clear we were walking dollar signs and we take what bones they throw our way and stfu. 

The reticule sounds fun. Dont know why theres so much drama about it being a waste of anything. Its just one more option catering to more playstyles. Itll make me think about range builds a bit more as well which is surely a good thing. Its also entirely OPTIONAL so if you hate it, dont use it. But dont claim its worthless. Maybe itll be a bit scrappy at first, i dunno, but once its in the game then its got a decent chance of being built upon in the future and providing new ways of looking at world in game objectives (PVE or PVP). The fact is its a new mechanic which although pvp orientated at the moment, doesnt mean it will ONLY be pvp orientated. Maybe youll find it cropping up in investigation missions or just silly shooting gallery type quests. It adds not only to current content, but offers potential for future quests to be designed around it. Sounds fun and as a pvper im definitely excited to hear its a full over the shoulder view. 


Same with the theatre. I dont RP, but RPers are getting love too and why would anyone begrudge that. They always get the crappy end of the stick and have to fabricate content from out of their whazoo. This gives them something they can enjoy as a cabal, group or even as a server. Heaven forfend that there should be resources in an MMORPG that foster community and role playing! 


As for the other stuff, looking forward to more investigations, dont really care too mcuh about aux weapons, but it gives you something to do so what the hey. :) Ultimately i really just want that exploration zone idea to be brought in (on the secret world general forums). Im glad to see that the games still chugging away. Definitely looking forward to todays PVP announcements. Keep up the good work dudes. 

Theres a few things that were evident after the beta weekends for TSW.


First, it was pretty unpolished.


Second, you were going to screw up your points and spend an inordinate time running around swapping in and out of quests until you figured out the system.


Third, the whole tri-faction thing but with no real conflict thing was bewildering.


Finally, it was massively obvious that this was a niche game and a slow burner. 


So i had a bit of time and avoided buying it on release. 


Ive just come back to the game and im honestly in love with it. PVP is rubbish. Lets get this out of the way immediately. Theres no question that there is serious possibilities if something breaks out, but no one seems to want to pvp, so its just cap trading in fusang with the other 2 or 3 people on your faction who bother to show up. In their defence though theyve come to realise this was a bit of a glaring misjudgement and are trying to make it more integral to the game. 


There are problems with the engine still (plenty of lock ups on my computer with dx11 running or when i put it in high settings). 


Both of these are disappointing of course. But they arent game destroying for me. (However, I dunno if i could be playing a game after i finish the main storyline without some kind of world pvp element. For now though, its fine, Ive got the whole place to explore so they have time.) 


The quests are great fun, and the sheer attempt at diversifying the way you look at questing is outstandingly good fun. 

Im genuinely enjoying the game at the moment. It seems to have so much potential for delivering the game many of us are kind of looking for. Id put it more in the EVE category though than the wow, swtor or even GW2 category. Not sure why funcom got it in their heads that it was going to appeal to a mainstream audience. The game is niche, its brilliant fun, and it appeals to me in ways that GW2 never likely will.


On the horizon, the state of the game for september (released er, yesterday), had some really exciting anouncements so its good to see that even with the scaling back they have some fun and progressive ideas they want to keep pushing. Its not raid or die, and its not pvping for the sake of getting better gear to run the same battlegrounds over and over, but seems to be trying to add a little something to everyone, so im kinda happy to see how the game progresses over the next few months. 


If i was reviewing it id say its a fun, and interesting game. It feels accomplished and fulfilling and also has some great quirky ideas and innovations to the whole storytelling part of the world. If youre the kind of person that likes reading the lore, you can really sink your teeth into this game. It also has some serious potential and so far seems to have avenues to rewardplyers (through cosmetics) that give it a way out  the "upgrade" grind and endless stat inflation (leading to massive gulfs between new players at end game and older players).

On teh flip, it still feels more than a little unstable and its pvp is non existent. I cant even comment about the combat because im two shot pretty much the second i step in fusang at the moment :) 


Overall its a game that deserves to have a lot more people playing it just because i honestly think theyd enjoy it. 

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