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All Posts by DrDwarf - 142 found

11/08/08 8:11 PM
Viewed 781, Replies 22

Originally posted by lifeofagony

Just wandering if anyone else is haveing this problem.It seems to me when im in RvR if my group our warband does not roll over the destruction first contact of battle and we die, that the group just gives up and whines like babies that they have two many or we dont have healers or tanks.Just people quit the first time there is a challange or the battle does not go perfect with no deaths.Im always saying lets try again or lets try a different plan.Dieing is part of the game and its not so bad,no real death penalty.I love RvR.I just hate quiters.Am i alone on this?


 

There are a lot of them.

Far far far too many lazy, useless players that dont have the stomach for a fight and cant wotk at something.

They want to mash buttons for a few minutes and get something they think is valuable at the end.  

 

11/08/08 8:06 PM
Viewed 531, Replies 13

Originally posted by jezvin

Just canceled my account today, played for about 2 months, lvl 40 WP did the instances through the city ones, RR41, Got sick of how T4 RvR worked was just a bunch of instace crap most of the time and thats how city sieges pretty much work also so I could careless.

Its not  a bad game, just the end game was no where near what was promised.


 

Hmm

And can you point to any mmogs that had a well developed and highly ppopulated end game 6-7 weeks after release ?

I agree there isnt enough to do in tier4 atm but thats as much to do with people not bothering to organise themselves or there not being enough players to achieve whats needed to enjoy end game that is there atm.

I see some guilds of 20-30 players expecting that they can solo take opposite sides city.  I see see solo players expecting others to do the organisation for them and turn up solo to enjoy the benefits.

I do agree with your sentiment that there isnt enough to a keep siege if it is possible for a small group to take them at nigh and a decently hard / challenging figh is only to be had if numbers turn up on both sides and they happen to be troughly equal numbers / skill levels.

 

 

 

 

11/08/08 7:58 PM
Viewed 3463, Replies 56

EU is alive.

But it deps what server.   Karak-hirn is certainl;y not dead.

The challenge at the moment on healthy servers is that tier 4 city taking takes a lot of cooperation by the guilds on each side and atm that isnt happening.    It seems that larger guilds have a harder time levelling their guild rank - this makes smaller guilds look ideal, players need to employ few if any social / grouping / team building skills to level up or do mainstream/scenatio based RvR.

So you have the end game requiring a lot of inter guild cooperation and rest of the game positively rewarding/geared t o very little.

Scenarios running - even with relatively low renoun gains - are engrained in players heads by the time they hit rank 40 - so they easily continue to grind them for renou gain - when if they were not available at rank 40 (or limitied) players would be oushed into open rvr (sieges) to get renoun ranks up.

With tier 4 activity more likely to follow a zerg approach where keeps are taken one area retaken another - ad infinitum - this essentially prevents a siege on opposing capital because the see saw effect pervades.

Again encouraging little coperation earlier in the game doesnt help GMs organise a more coherent faction approach to put real pressure on opposing sides city.

Little benefit in real terms afforded to successful guilds.   You can pay a lot of gold a day to own a keep but it gives minimal benefits versus the huge hit on ranking speed larger guilds seem to incur.  small guild ranks fast er but cost is prohibitive, larger guild can make the gold (but its still not easy) to own a keep but gets little benefit from doing so.

All thi s aside, the game is good - i dont buy the class imbalance stuff - thats just people too lazy to learn what classes they should face off against and too lazy to orgaise a reasonably balanced team and develop some tactics (rathert thna just turn up and zerg and hope for the best or expect 1v1 pvp against any class to be a fair fight)

Any mmog has a number of people that burn up the ranks then wonder what there is t do until more join them, andy new mmog faces some bugs and balancing issues/gameplay changes as the developers mould the game.

But to me at tier 4 Mythic have to look at scenarios (limit them) work out how to help guild leaders get guilds organised fr or oppsing city capture and educate the players (instead ) of beinfg secretative about it, introduce some elements that reward organised teamplay better at the lower ranks, merge some servers because some are very poorly ppulated and that just going to turn off a percentage of players.

I expect the end game to come and liven up a lot over the next six weeks but it will be a shame if a lot of good people leave.  That being said there are a lot of particualrly poor players (in terms of ability to organise/ willingness to sacrifice something for team work / communication etc) who i would welcome leaving.

 

WAR is a good game- but you wnt to pick certain servers if you are playing in the eu and be prepared to work at teamwork/relationshps if you want to achieve in the end game.

 

 

10/20/08 11:53 PM
Viewed 1800, Replies 37

This problem does appear to have all te symptoms of an overheated / graphics card or drivers.   However changing monitors seems t o help.

Cards well cooled are having the problem.  Cards wit h the latest Drivers are having the problem.  running window mode still has the problem (but seems to help)

You have to try a few solutions but imo it is a driver / game issue not related to hardware.

 

 

10/18/08 2:20 AM
Viewed 3264, Replies 147

Originally posted by etomai

Because they know that execution trumps ideas.  While other companies tout how "novel" and "innovative" they are, Blizzard keeps turning out games that run well, look good and are fun to play.

 

 

at some point people realise blizzard are taking the michael.

Everything they do has 0 to do with gameplay and everything to do with money.

OFC they are going to copy stuff that works - the question should be why didnt they come up with it sooner insteead of having people grind rep or the same instances over and over, why dont they just offer long standing players a fre level 70 of another class instread of RAF, why hasnt siege warfare been i nthe game till now when it was promised yat launch ? 

These measurew il lkeep wow on top for a good while yet - it is just that more experienced players that want those aspects will go get them in a game where they mean something and it isnt all about me me me me me and keeping 12 year olds happy.

 

10/18/08 2:14 AM
Viewed 669, Replies 33

Originally posted by googajoob7

unlike the likes of age of conan and vanguard which do have something to hide . warhammer is actually a very good product . i wont make comparissons to other mmos but it certainly holds its own against the best of them . its a lot of fun and has a lot of nice touches in it and i m sure it will improve even more over time .

but lets face it . a lot of peopel are wary having been burnt by other products in the past . or maybe they have a system them arnt sure if it ll work on .

what warhammer needs is a free trial and soon  . it would certainly gain a lot of new subscribers when people see how much it has to offer for themselves . unfortunatly i guess it would also mean gold sellers but it would be worth it to see the game become more popular after all you can ignore gold sellers cant you .

 

 

no thanks if you are too poor to play you will be a pants player and we like our current fanbase of largely mature players.  If you are too noncommital to be able to make your mind up to psend some $ we would hate to have your mixed up self trying to make quick decisons in team play orientated sieges / pve where quick thinking and reactions are important.

gold is not an issue in WAR.  There is nothing to spend it on and unles you are a complete and utter numpty youll have plenty of gold to get a mount at level 20 and the bits of extra gear you might want, pots and crafting mats, siege equipment.

 

 

10/18/08 2:07 AM
Viewed 241, Replies 10

us or eu ?

10/18/08 2:04 AM
Viewed 1411, Replies 51

Originally posted by Azrile

In your state of the game speech.  You said

"We are one of, if not the, fastest selling MMORPG out of the blocks and we are also one of the most highly rated MMORPGs of all time."

Then later on you said you are going to allow players to escape off of low-population servers.

Now the question is.... why aren't the servers filling up if the game is selling so fast?   There are rarely any servers with queues any more, and there certainly appears to be about 30-50% of servers at low/low or low/med at primetime.   I'm just not sure how you can be the fastest selling MMORPG if server populations seem to be decreasing and you are planning on letting players get off of dead servers.

My guess is that probably a million or two million people (maybe 5 million even) have bought the box and haven't logged in yet.  I therefore implore you not to close down those low population servers.

 

you would be right if war want about rvr.  It is important for Mythic to balance the server populations and unlike AoC this game works and the classes are balanced.

Mythiv are abe design offerinf extra levelling speed on certain servers to help compensate this anticipated feature of the launch .   I can tel lyou the infrmatin is all out there and whilst a large percentage of the player base cba to find this out or ask there isnt a problem the current cllimate on SOME servers is simply what happens in mmogs.  If they had too few servers they would be critisied and if they have too many they would be in trouble if they could not merge them ( like Aoc)

 

Right now they are adoing a superb job.

 

It is also expected there will be some loss after the first month - thats when we will truly know whats what as will be the case with wotlk release.  Expetct a lot of players to go ttry that or leve warhammer for a bit - but i guarantee a lot will be back and a lot will also play both.

 

the mmog to get his xmas isnt the wotlk expansion its warhammer and the press coverage is going to get better and better if mythic keep up the good work and continue to tweak which they can do in bucket loads esp in end game/ tier 4 to ensure siege warfare / city invasions are rocking and rolling every day of the week.

10/18/08 1:51 AM
Viewed 218, Replies 11

Originally posted by Cochran1

Personally, I'm glad to have a game that focuses on players working together rather than trying to solo until you need a group. For once I've found myself in a guild thats actually active, not only that but in an alliance with another guild. Since I've joined this guild we're constantly running PQ's and taking open world objective and run scenarios in our downtime (while waiting on others to travel to our group) over the years I've grown tired of guilds forming for no other purpose but to have people to chat with. MMO's should be focused on the playerbase rather than the single player. Thats where many games have gone wrong (IMO) focusing on self satisfaction through selfish rewards ( such as raids because people only run raids for their own needs i.e. gear for themselves, and if you are lucky enough to get a guild that runs you have to work your way through the guild political system just to have a chance to run with them) instead of team benefit.

I'm having a great time and I'm looking forward to the additions coming in the next few months.

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=386

 

absolutely.  I think players are slowly beggining to realise en masse that this is what war is about - not that bit of gear.   And as you say it is refreshing

10/18/08 1:48 AM
Viewed 218, Replies 11

m8 im in tier 4 -- beleive me tier 4 after a month is powerlevelling for the average guy that plays a few hours a night and b fwit and his mates trying out 26 different char combinations before deciding which pot to p in.

you may have joined for rvr but that dependant on numbers reaching 40,  Same in wow same in any mmog,  when you hit 60 in wow there were a few people knocking about with nowt to do and when the fist raids did happen the chances are it was some despot running them...

games companies are a long way off - limiting players to a certain number of hours play a day so people elvel at the same pace.

On my server which is high population t4 is barely starting to kick off and it will be a couple of weeks before rvr proper starts.  personally id get t o 40 then tke your foot off the gas and to do that you are going to have to grind some pve.

 

If your server is weak on order well ... get on some forums and start promoting your server.  Fort sure order have a great time creaming Destro with arguably a higher % of kiddies choosing destro over order.  Order is a great choice.

 

 

10/18/08 1:28 AM
Viewed 218, Replies 11

yes ?  

 

And new mmog new people - they dont become buddies overnight.  Any mmog has this - people spending a long time to find good relaible mates.

 

If you havent got em already which most dont - you gotta go find em - and if you powerlevelled ahead of the pack dont be surprised if you find yourself relatively on your own while the rest catch up.  

 

More to the point the rvr aspects of the game are just begginning and in lower tiers people have a go - get a taste and then refocus on levelling - thats the way it is....

 

roling an alt is sensible once you have got ahead of the pack and found a decent guild and until the pack catch up = which they will soon enough

 

given pqd and pve scontribute to the campaign it isnt necessarily a bad idea to find out whats what with those as well or work out the best way/best pqs to do so when it comes time to push that slider you have an advantage, prqactice some formations and assists - there is a lot to do - but yes you will need a team of willing people to do it.  sod it  - rol lan alt and have fun needing on everything to wind up the slackers or playing in scenarios like a dork..  plenty of fun to be had... not to mention pushing up that guild rank so you have an advantage over other guilds in a few weeks time.

10/18/08 1:16 AM
Viewed 218, Replies 11

Originally posted by Ephimero

My "free" month is passing away, and I will keep on playing, mainly because I've had fun.

That being said, I found some core design flaws that I'd like to share with you, not trying to troll, but to see if people agrees with me, if so, these opinions might reach Mythic's ears.

Let's start naming some game design concepts in war.

1) You need people to play with, and you also need people to play against.

2) The game is placing the main rewards on external factors, with external factors I mean players.

3) RvR targets (castles, flags, cities) are good reward pools with no risk involved.

Now, I'll try to go further into those basics and try to point at the possible problems.

1) Tiered zones play against this concept, so do scenarios, by doing this, you're separating the population of the game, you end up with a vicious circle of rerolling/alt whoring which takes away from other people's experiences.

2) Players are an external factor indeed, you can't control them, they aren't always there, you must wait for them to show up in order to enjoy this, relying on "mood" or global population to enjoy an important part of the content and the main way of advancement.

3) People aren't involved in these features, the lack of penalty drives to nobody caring about losses, which leads to a lack of competition, something basic in the RvR concept. People are greedy, always. They will always look for their personal progression before looking for the faction progression.

Now, I'll try to suggest what I'd improve upon.

1) Take away scenarios from the game and try to get the people together, if my experience depends on them, make it so they are always there, because if they aren't, I'll be bored. Doing this is possible by eliminating level gaps or making level gaps even more important, people will aim to level harder if they are somehow handicaped by the fact that they aren't 40, so, instead of rerolling alts, they'll be focusing harder on their mains, getting them to 40, and getting to taste the endgame completely, which will make them stay.

2) Mix PvP and PvE, make it so the best pve rewards and areas are in a war zone, keep some safe areas so people can level slowly, and then add a fast leveling area with risk involved. Encourage groupping outside of instances, a player running around in a war zone just so he can kill mobs won't lead to massive fights, a party vs party will do, though.

3)Penalize the losing side, make it so they can't keep on with certain part of their personal progression unless they fight, make the profits from winning continous instead of instantaneous, for example, give a token to the people winning the keep with acess to a cool area.

 

You know - you could write a list like this 10 times as long for any other mmog.  

 

WAR is new - you can like any mmog have a different experience on different servers.

 

Granted expecting tier 1 rvr to kick off immediately was an oversight but it is a great feature for people wjhen they start levelling alts becasue it al lcontributes to the endgame push to take the other factions city and experienced players will know how to capitalise on the tier 1 situation.

 

People are learning how rto play their chars and meeting new people - every mmog has the same issue of people diving in playing substantially a solo game and eventually realising that a guild is maybe a good option.  Even in new guilds yuo get substantially solo play as people - especially the early adopters powerlevel to 40. Again if you joined a guild chances are it will be led by some tool that has 0 organisation/social skills and yuoll want to move on.  just dont be one of thsose asshats thats finds themselves in a good guild with a solid leadersaand screw it up by doing bugger all for the team or taking a fit if you are asked to do something you dont immediately like the sound of. Better still make your own if you are ant good at that sort of thing or are prpared to learn from people that are.

If a guyild moves over en masse you can expect mor e team work but if you havent got that luxury there is no point hankering after it.

 

Poor teamwork when it is required to win is something that improves with time - you canrtt force people to play like a team - they have to learn to and so al lthis penalising people in game isnt going to help - they work it out themleves or they become the usual whiners that cant do anything except critisie other people / games company for their inaddequacies or personal preferences.

 

Frankly in a new mmog you should be going out your way via your actions to demonstrate you are a leader or a good reliable teamplayer - thats going to get you noticed and youll find some likeminded people and kick ass.

Again people joining a game like this at launch are dingbats if the ycant choose a character and stick to it - or accept the consequences in seeing others out level them.   Amazes me - people that cant work out you need to be in the pack - and it is a wide pack - spanning many mnmany levels.    You dont stay wit hthe pack if you think you can afford to fanny about trying many classes out and giving up when you actually discover you have to have some skill and dedication to learn to play it or push through a slow levelling patch.  for al lthe subtle differences - a tank is a tank a healer is a healer and a mage is mage.  - what more do you really need to know t owork out if it fits your playstyle ?  Most ehiners are the perpetual underachievers and like all underachieves they spend more effort coming up wit hexcuse or faults rather than look at themselves.  they are especially exposed in a new mmog where there is no getting away from the fact that billy was levle 10 with you yesterday and hes now level 14 and your still 10.   No wtf pwned when u go to the ah with your freshly bought or donated gold and buy a set of op gear etc...

 

Its the same pea brain that gets an erection when he gets a pieve of gear he thinks it is good and spends yet more time poncing about in it like a 3 year old wit ha new barbie doll.    In a levelling dash / period your gear means sod al lexcept some extra dps or survivability so you can level moreefficiently - get it ?  It isnt sdomething to pull your sausage over as you languish in the lower levels demonstrating to everyone that you are a dingbat and going to be useless in a decent ambitius team come higher levels.   OFc we cant get away from the dingers - hey look at me i dinged level 3 - woopadee fing doo.  If oyu must ding on something mederrately milestoney or impressive  - dinging every time you hit your low new level  makes you look like a three year old chuffed with taking their first dump in the big toilet = like a three year old !

The game is great - its going to get better and better (we expect)

10/18/08 12:51 AM
Viewed 1950, Replies 50

Look both games are good.

 

The trouble with WOW is it has nothing new to offer people and youll be in there for hours and hours a time whether you are PVe or PVP motivated.

 

WOW constantly shaft their loyal customers by upgrading everything so players are left with an empty pit in their stomachs when they realise all the effort they put in to distinguish themselves gets handed to virtually anyone for a tiny proportion of the effort.

WoTLK will be popular but their will be the backlash as more people realise that it is the same formula with some extras added in.

 

The people that try WAR and barely get past the first few levels are like old ladies that cant/wont try anything new becasue it doesnt immediately feel comfortable, or kiddies that cant handle aa set of characters that are extremely well balanced and require a reasobnable level of proper teamplay to play well against another team.  There are also the numbtes that log on and dont realise they chose a new server or a full one and are behind the curve on levelling because there are not hundreds of kids on free trials or gold sellers running around in the low levels areas and cant find a scenario to jump into t olevel quickly, do the pve or read a websitrte to find the FP to other zones/capitol cirty etc.

 

WAR has some great PVE as wel las the fantasitic RvR that is just hotting up and whilst RvR is pvp it is a far cry from wows.  PvE players should enjoy WARs pvp becasue it is substantially team orientated and lends itself to similar levels of cooperation and understanding of character as a pve raid - it is just that your opposition can think and will react differently every time.  pve players of quality will have great fun developing strategies to deal with the fairly mindless section of pvp players that just charge into a situation like morons and get creamed and there are plenty of them to get your teeth into - seriously you dont know what you are missing.

pointless people slagging off WOW or WAR they are both good - but uf yuyou play wow and you havent tried WAR you should - no reason you cant play both especially since end game WAR is about a constant struggle between both sides to control certain areas of the game through rvr, scenarrios 9BGs) public quests and pve raids (substantially).  If you are in a decent guild - it is easty to log on for as ong as you want - and achieve something vlauable for yourself and your faction in whatever time you have.

It ga question of whart are the otehr side up to tonight- were are they going to attack - or where are we going to attack and off you go.  Moreover it seems you can access the game substantially at al lelvels and solo you can group up easily so no need for signing your free time aaway to a guild leader or having to miss out on large parts of the game.

I will play wotlk but WAR will be my main mmog .

 

 

 

10/14/08 3:14 AM
Viewed 2242, Replies 60

Originally posted by skeaser

I was expecting another "WAR Sucks" crybaby post, but you seemed to have hit the nail on the head, very well done.

I agree with everything you have said, and it's sad that people will leave because of these issues. In my eyes, these are all small problems and it seems that Mythic is on top of them and we will have polish in the very near future. A 50% increase in PvE will be a big boost. My original character was a Chosen on a lower population server. Scenarios were rare and by Rank 16 I was out of quests in the Chaos T2 zone.

I think the big class balance problem isn't underpowered classes as much as it is the overpowered ones. Bright wizards and rune priests come to mind. I know on my Chosen on the few occasions where I did get the chance to PvP bright wizards would have me dead before I had a chance to do anything at all about it. The best I could do was throw up my curse that does a small amount of damage to them for casting spells. Their damage just seems way too high. Rune priests are way too hard to kill. I've watched them hold off 3 of us while their friends come to their aid, and I'm sure they could have kept themselves alive forever.

I know this game has higher potential for performace. I have a fairly high end computer and even balanced settings can produce frame stuttering in some of the PvE camps. It seems to me that part of this is caused by the lighting. Hopefully Mythic can tweak their code and make this work a little better.

The little things like mail and guild interface don't bother me enough to be an issue, but it would be nice to have it fixed.

Like someone earlier had said, this game does need work, but I'm having fun so I'll stick around and see how it goes. Let's hope they can fix all this up and get us those cut classes back soon. 


 

you had 2 other realms to go to in your tier - thats 2 lots of quests you could you could have done if youd used your superior pve skills to find that big red blotch on the map and the marked warcamp.

your chosen isnt meant to be able to take a BW - you want a witch elf for that.   this is waht armies do - they have specialists not generalists dressed up to look like specialists.   whats more all this is made very clear on any resonable site detailing the careers .  As a tank/meleedps you ar emeant to be getting in the way of the oppositions tanks and mellee classes primarily not going after the ir squishy classes - thats what tanks do.

You are dluding yourselves if you think a mmog on launch will be perfect and free from bugs.  WAR is arguably the most complete and polished MMOG on release ever. 

I manage to run a guild of over 200 wit hthe guild interface - its lot easier to use and far more comprehensive than wows

If you cant even play the class you chose (excuse the pun) why are you waiting for the "cut classes" ar e they going to make you a better player or encourage you to do some more research ?

It took wow years to introduce a multiple mailing capability and u have to wait an hour for it to get to you f it isnt sent by yourself to yourself.   In wow you have to run for hours to get to a flight path you havent discovered before and ofc they only recently introduced a guild vault.  In war you can be in your capital city in minutes and back out again.   mail really isnt that important.

 

10/14/08 2:58 AM
Viewed 2242, Replies 60

Originally posted by wozzu

Lag was #1 for me. Lag killed me more than players killed me.

2. Simplified combat, auto facing, no fear, limited stealth, no feign, no blink, etc. Combat got boring.

3. Couldn't find enemy for world pvp. Too many places to go for rvr. I showed up at point C while my enemy was waiting for me at point G.
 


 

ROFLMAO - i thought the saying weas you cant teach an old dog new tricks ?

And werent you the same guy thats kept saying WAR was just a copy of WOW ?  

 

Which one is it ?

what you lot dont understand is - before wow had free trial and RAF etc  - Northshire was empty becuae most players were up the levels and away in otehr zones.  it was only when they decided to level alts and the gold farmers moved in thats soem areas became a bit