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Originally posted by Distopia Very good arguement, and I agree in part. You're correct, the same could be said about any number of rpgs/mmorpgs, but with NW the feeling is accentuated rather than cleverly concealed. |
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Originally posted by evilastro I'm guessing by skill you meant ability. My trickster rogue has no typical D&D skills like lockpicking, perception, tumbling, etc. They implemented stealth but it has no skill value (there are no checks made against it that I know of). I admit I don't know if 4e plays without the relevant skills associated with the D&D classes that I'm familiar with. That being said, if they've really watered D&D down that far when designing 4e, why even bother? |
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Originally posted by azmundai Have to agree with Azmundai. If you think about it, you can take NW and replace many of the classes with different cliche, fantasy/mythological/historical tropes and essentially get the same game. Example: instead, switch the trickster rogue with a ninja and the cleric with some kinda combat medic. Next, reskin the setting and bam, different game aesthetically but without any changes to the mechanics of the game/gameplay. Bottom line, NW doesn't replicate much of the depth typical to D&D, even according to DDO standards, and essentially plays as if a fantasy skin were placed over an action game. |
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Finally a game that deserves to be on the hype meter
General Discussion « Black Desert 5/24/13 5:28:28 AM
Originally posted by Doomedfox Unfortunately you are correct. At this time the game doesn't even have a western publisher. Supposedly it will be entering closed beta in Korea sometime during July. |
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Finally a game that deserves to be on the hype meter
General Discussion « Black Desert 5/24/13 3:56:20 AM
Originally posted by Ripostethis What isn't free to play nowadays? Granted the game could wind up terrible, but with everything going F2P lately that's not something you can really hold against a project anymore, not until you see how their cash shop works at least. |
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Finally a game that deserves to be on the hype meter
General Discussion « Black Desert 5/24/13 3:37:49 AM
Originally posted by Shauneepeak It's not even that hard to find, but people would prefer pissing and moaning about what doesn't exist rather than going and checking if there's any information they may have missed (google search is hard, ya know). http://www.blackdeserthq.com/forums/ There is fairly large section that contains gamer's questions which get answered directly by the Black Desert dev team. |
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Finally a game that deserves to be on the hype meter
General Discussion « Black Desert 5/23/13 4:38:05 PM
Originally posted by ZedTheRock Guess I missed all that. Seriously, I watched their vids again and am fairly lost as to where you're seeing the " frilly cottoney" dresses (Who does cotton think it is anyway? Comprising many of my daily textiles! It can shove off!). The combat animations might have been stylized but weren't all that flashy either. Again, Diablo III had, at least equally, flashy animations as well. I'm not really sure why you love "boring" either. Unless you're trying to fix your engines pistons. |
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Finally a game that deserves to be on the hype meter
General Discussion « Black Desert 5/23/13 4:24:07 PM
Originally posted by Hatefull Was never impressed by Arche Age beyond considering the graphics decent, but they're the least of my concerns when actually choosing to hype a new game (unless they're absolutely abysmal like Wurm Online). |
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Finally a game that deserves to be on the hype meter
General Discussion « Black Desert 5/23/13 4:16:30 PM
Originally posted by ZedTheRock Maybe you should at least watch one of their videos first and then, if still unimpressed, make a post detailing what this particular game could do better. As it is, unrealistic combat and over sexualized avatars aren't solely within the domain of eastern games. That being said, the character models for this game aren't designed by prudes but retain a more refined aesthetic. I didn't see any happy unicorns with rainbows when I watched either. Those got left in Diablo III as a "joke". |
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Originally posted by Zalmon Fair enough. Like I edited my post to say above. Check out any of the EQ class epic quests. I don't have time or inclination to list all the steps for even one, but it required a great deal of effort and thought to solve those particular quests. There is practically nothing of their scale in mmorpgs today. Beyond the class epics, the Coldain Prayer Shawl was another fairly complex quest line which required the player to nearly GM (grand master) every trade skill in the game (except tinkering which was gnome only). |
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Originally posted by Zalmon He never even gave one example in counter argument. Had he made any effort to dispute my initial example with one of his own, I would have carried the argument further. Feel free to take a crack at it yourself. This is a highly opinionated argument anyway. No one is going to win. Nothing is going to be "proven". Here's a simple one just for shits. Any one of EQ's epic class weapon quests when compared to ANY mmorpg quests post WoW era besides the WoW hunter class epic and priest class epics (which quests were intentionally reminiscent of the EQ epics but were never done for each WoW class, shame). |
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Originally posted by Whitebeards It's not my fault you didn't understand it the way I wrote it. I wrote "used to be" as in prior to contemporary titles. |
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Originally posted by Whitebeards I didn't say they were highly complex initially! I said they were more complex than what we have now! Formerly, there was a greater (heightened) sense of complexity in older mmo games. Now you're arguing a completely different point and I'm starting to doubt you really had a point to begin with. It's a completely opinionated argument anyway. I feel the way I do and you have no real feeling beyond the enjoyment of linking random gifs after peoples posts. |
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Originally posted by Whitebeards Give me a better example from NW? It's not the best but it sure as hell beats the click-fest, excuse for D&D that is NW. Can these games ever get as complex as a pen and paper session? No, I highly doubt it. It does seriously seem that games are moving in the opposite direction though. I think the most interesting combat tactic, that even borders on complexity, I've heard about from NW is knocking adds off cliffs during boss fights. |
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Originally posted by Whitebeards I edited my earlier post with an example. You missed it. Go back and read it. Beyond just poisoning bread people could tinker their own traps onto chests as well. Again, a mechanic unseen in another mmorpg beyond UO. What recent game can you tinker traps onto chests that can actually kill players? |
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Originally posted by Whitebeards More BS from your end. How about you answer my question this time? Exaggeration is subjective. |
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Originally posted by Whitebeards Since you're 23 did you play UO during it's heyday or much further into it's development? It's been a shell of it's former self for years and has been more about hunting down items like a Diablo title. If you played UO at its initial release you'd have been 7 years old. Somehow, I don't believe this. |
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Originally posted by Dihoru Yeah, I started with UO and would love to see more games made in that style but I still don't see how asking for a more immersive experience deserves this kind of reply. Oh wait! I'm talking to people who believe NW is a good D&D game! That must be it. Most would contend that the era of hand holding began after EQ with its predecessor WoW. One example of heightened complexity offered by initial mmorpg experiences included UO's skill based system which allowed players, for the first time, to pursue characters that were crafters or thieves and not just fighters. Bread and other food objects could be poisoned with various levels of poisons created by player alchemists. The aforementioned poisonous food could then be left out for an unsuspecting victim. The ability to kill someone with a piece of bread is far beyond the kind of gameplay we have today. |
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Originally posted by Rabenwolf This is pretty much how I feel as well. Where did our standards go as gamers? Maybe some people had really really low standards to begin with but this used to be the genre of heightened complexity. D&D was the forerunner of most all rpg experiences and began as a very deep, thought provoking game. What happened? NW is just a simple action fest with a D&D skin. |
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Originally posted by AlBQuirky I think it has to do with the fact that many founders packs contained some quantity of Zen included with all the virtual items. After what happened with the NW economy the value of the legitimately purchased Zen has been affected by the bug, a bug reported numerous times prior to their fix, allowing exploiters to gain control over much of the currency/economy. So, I believe the near immediate devaluation of the purchased currency is what players are citing as a fraudulent tactic. At the very least, the PWE company owed its players a "duty of care" to act quickly and responsibly when dealing with legitimate, reported bugs. When PWE failed to act within an appropriate time frame and allowed their games economy to tank inside of their open beta they committed a tort of negligence at the least. |
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