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All Posts by Vahrane

All Posts by Vahrane

17 Pages 1 2 3 4 5 6 7 » Last
321 posts found

And EQ was never hard. . .

Says the EQ 1 Necromancer (most likely).

Originally posted by Pepeq

Lets be real here for a minute... even if the game sucks, most people tend to enjoy it for the time they are playing it.  The number of people who quit within minutes of installing the game are few, the majority quit much later... usually after they have consumed the content they care to consume.  Just because they leave in droves later, doesn't mean the content wasn't entertaining while they were there.  They got their entertainment.  That's all the developer ever promised... a diversion.  

        You aren't wrong, but those of us who started with games like UO and EQ played those games for years and years on end. From my own perspective, any mmorpg I can content locust my way through in a couple months is a failure in my eyes. That and the content itself is getting excessively rehashed to the point many mmorpgs nowadays often feel like reskinned versions of their predecessors. It's getting to the point where many single player games offer equivalent amounts or even more content than some mmos. Players that get the game expecting it to hold them over for a substantial amount of time are often sorely disappointed.

Originally posted by Randayn

That's where crowd-funding comes in, but then when the game falls apart for any reason, the niche devs are greedy too....rather than the people took a risk and put money into it.  

 

It's almost as if consumers are afraid to admit a failed decision on our part.

      Your above statement (in red) is certainly something I've noticed as a contributing factor to the boom and bust launch cycle. Players that have an upfront investment, even if its only a substantial time investment in following the game, tend to aggressively back their choice preceding launch and then shortly afterwards. Then comes the bust, they realize the game isn't really as great as it once seemed and players end up leaving in droves, but as you said, they've all already paid for it. 

      I'm not saying I'm immune to bad purchase decisions, on the contrary I've done this exact thing, however, I learned my lesson afterwards (Darkfall anyone?). The big issue is that most mmorpg players never seem to learn. Perhaps we're all so bored that some us will throw down money to momentarily alleviate it. It's definitely something I would accuse some of my RL friends of doing. It logically follows that a lot of others are making similar kinds of decisions. 

      The amount of games catering to people with limited time and attention spans has grown exorbitantly. Big numbers, gaudy armor, and instances allowing for no outside interference have become the industry standard. The original mmo gamers have, for the most part, moved on to RL after an absolutely astonishing dismissal of their opinions by the aforementioned industry which, as with all businesses, seeks to maximize shareholder wealth by designing games that anyone can succeed at (quantity of players pays the bills while quality design cost more money and time, simple cost benefit analysis there). Some of us wish it weren't so, but that isn't going to change anything as evidenced by the past decade. Even newer games that claim to champion old styles of gameplay continually fail to deliver the experience they were trying to emulate in the first place. 
Originally posted by delta9

During beta 3 i said that the game felt too themepark and linear and i was met with many replies of at level 30 the entire game changes it becomes a open world sand box game - it seems to be misinformation and at level 30 all that changes is you enter open world pvp while still doing the same linear themepark

      I felt similarly after hitting level 32 during my beta period. It didn't help that I'd practically just hit 30 and earned the Gildas to build my boat the day before CB3 was ending. Had I not been F2P, with it's significant LP restriction, I would likely have had my clipper sailing the seas within a few days of play. As mentioned by many other posters, it's definitely a game that you'd have to be willing to sub to in order to really have a good time. I don't have a problem subbing to a game, but had doubts that AA was truly something I wanted to devote a lot of time to (school started back today).

Originally posted by An4thor

I've no clue where this whole thing about lvl 30 started from. What comes to mind is that at lvl 30 open world pvp opens up; but then again that's not the only thing that AA is about.

So please stop saying lvl 30 like it's some magical number; because it's not.

If you want a magical number it's lvl 10. At lvl 10 you get the first trade quests that give you the scarecrow. From there a whole new world opens to you. You start seeing quests as a way to get quick money to buy seeds, then harvest what you planted and sell on the ah for a lot more money.

Trading opens up at the same time as farming; and that's another very good part of the game. Once you get 15 gilda stars (20m gameplay if you rush) you place down your house and start mining for ores. Mining iron veins gives A LOT of XP. Mining is the fastest way to lvl, not quests. What's the catch? It costs labor points.

As a patron i did daily 1 lvl just by mining. Are you f2p? Stick to quests then, till you have enough gold for APEX. Or just pay the 15$.

     I explained this in another thread, but it needs to be restated again here. The reason the specific lvl 30 number is thrown around so often when it comes to Archeage opening up is because that's typically the level you have enough Gilda Stars available to purchase a Clipper boat (allowing unfettered exploration opening up the world). So, when people figured this out they established the lvl 30 point as an approximation for when the majority of players will have progressed far enough to begin exploring at their own discretion. 

     Additionally, it is around lvl 30 that the majority of players will encounter their first contested area aka open world PvP area. This is a pivotal point in many players experience with Archeage, and primarily when most people have played enough to make an informed decision as to whether or not they like the game. 

Originally posted by Vesavius
Originally posted by Vahrane

So please, enough with trying to play Archeage's questing off as optional. It IS the most efficient method of seeing all the game has to offer and it's down-right dull.

 

Well 'dull' is just subjective opinion, so I won't try and discuss that, but the mindset that judges viable play activity on what is 'efficient' is what is killing these games in so many ways.

Any player that judges the only path through a game like this based on 'efficiency' is not likely to be the kind of player that has much in common with how I play or what I enjoy.

      Most proponents of the game have, long ago, conceded the point that the questing/PvE side of Archeage is subpar at its best and tedious at  its worst. So I felt dull was a middle ground on that point.

    I played to 32 and wanted to like the game, however, the trickle of LP that I got wasn't enough for me to really explore the crafting side of things (my main interest). The issue of crafting was also compounded by the lack of archeum dust available since patch 1.2 (specifically sunlight dust) which practically prohibited some professions from progressing. 

      I felt the need to jump in and explain why people suggest you need to get to lvl 30 in order to "fully experience" Archeage to it's utmost potential. Anyone unfamiliar with or that has yet to try Archeage probably hasn't heard of the Gilda Star. Gildas are an in-game currency separate from gold that can be used to purchase blueprints for housing/ships/gliders etc. So, in short, you need this currency in order to obtain the blueprint for your first ship, the clipper (unless you're content to hitch rides on someone else's ship). 

     Where does all the questing/lvl 30 come in? Well, the most practical/efficient method of obtaining gilda stars is, you guessed it, questing! Now, can anyone reading this guess what lvl you'll likely have achieved by the time you have enough Gilda Stars to afford your own ship, enabling you to finally get to explore? If you guessed lvl 30 you would be correct!

     So please, enough with trying to play Archeage's questing off as optional. It IS the most efficient method of seeing all the game has to offer and it's down-right dull.

Originally posted by evilized

Seems ok to me. Leveling pace seems dead on for the first 10 levels, hopefully it stays pretty quick up to cap. I see a good bit of potential in this game, moreso than with wildstar or ESO at least.

 

I'm starting to wonder if people that lash out at games like OP have completely unreasonable expectations. It has been known that AA is a themepark+sandbox hybrid for a long, long time. It starts off as a themepark to help ease noobs into the game then opens up in the later levels.

 

Well, whatever. No point in arguing with people on these forums because everyone just has their head buried in the sand. Not sure why I even bother reading the forums on this site anymore, honestly.

      It's not just that the initial player experience in the game is themepark, but how strongly themepark it is, as well as how lackluster. Perhaps alot of people went into the beta expecting the initial questing to be a bit less bland (the most kind term I can think of for it). Additionally, does the game really require a 20 - 30 lvl questing tutorial to convey a few extremely basic concepts and introduce a couple unique elements like farming and trade runs?

      I reached lvl 32 in game during the last beta. I was really looking forward to the crafting in game, but upon actually getting to play the game find that, oops, XLGames and Trion messed up and made the archeum dust used for basic crafting a huge pita to acquire, especially as a F2P player (many threads about this on the official forums). So yea, the experience ended up being a real let down over all.

      You need to correct your numbers for LP gain with a F2P account. It's 1 LP a minute when logged in, so 5 every 5 minutes, not 1 every 5 minutes. Just thought I'd mention that asap. Though you're still correct, LP feels restrictive as a F2P player even at 1 per minute. 
       I've been signed up for their alpha test for the past 8 or 9 months now and not heard a thing from them besides the recent announcement they're selling founder's packs. Given that this game has very little released info and not very many people have even played it, I don't feel like dropping money on a founders pack to "test" their game. Yea, it looks a good deal like UO, but what made UO truly shine was the large, active community.
Originally posted by bliss14
Dinklage comes across in many of the interviews I have seen of him as being a "better than thou"  type of persona.   Not much patience for what he may perceive as being a trifle.  Perhaps voicing a video game struck him as silly, and he coasted.

You must of missed his Bennington Commencement Speech (Class of 2012). He seemed very candid when speaking there. I guess it isn't an interview, but was probably a better platform for the public to assess his personal character. 

I'm really (extremely) unsure of how you didn't enjoy original EQ, but seem to like what can arguably be seen as a knock off of it (at best an homage to EQ). The game has it's own aspects, like the ability to triple class (try bard, cleric, wizard), but as you mentioned the graphics and primarily low population sorta kill it. That's if, as you also mentioned, you can learn the incredibly dated UI. 

Still, it's neat to see someone actually mention this game! Hope you enjoy your time spent, but if you end up getting bored I'd really suggest trying EQ again. Though, to get even close to the real experience nowadays you need a good player run server (I know, I know. Anathema to anyone who mentions third party servers here).

Originally posted by DamonVile
How has the forum thing worked out so far ?

Hah! Not very well, as I'm sure you realize, but sometimes you just gotta let it out. Recall I said many of us have been searching for nearly a decade w/o an mmo to really call home. It was no exaggeration. Along that same vein, look at my post count. I've tried to keep my ranting/whining down to the bare minimum during my time here.

Originally posted by DamonVile

This thread isn't about that. This thread is about the decline of good mmos because people are too stupid to know what's good for them. Not really what you seem to be saying in your post.

If you and gamers like you want games made the way you want, you have to support the ones who are trying. That means indi developers ( unfortunatly to some ) It means you're going to have to put down the AAA graphics and go back to games that look a lot like EQ did and spend enough money playing those types of games until you perk the interest of a big developer. Asking/telling on forums is about as effective as a petition. Any idiot can sign one of those but it doesn't mean they're going to spend money once it happens.

 

I didn't start the thread and was really only responding to Nariuss comment. While I agree with alot of what the OP is trying to convey, I don't believe the problem stems from people being "too stupid to know what's good for them" and never stated anything even remotely along those lines. However, the old games/systems might have a better chance of resurgence if newer gamers had a chance to be exposed to them. From my perspective, mmorpg games of today all tend to follow, and further dilute, the WoW/EQ formula.

On a side note, it's kinda silly you assume I/others haven't tried the indie mmorpgs and found them lacking (original Darkfall comes to mind). I won't support such poorly handled, shoddily constructed products and don't believe I should have to in order to communicate my interest to prospective development teams.

Originally posted by DamonVile

the point isn't how great wow is or why it's successful .The point is everyone that disagrees with you isn't a fool. Some people do actually enjoy these games and may even be smarter than you or I. It's called a choice and people are making it. It sucks that not everyone makes the one you want but ffs pull up your big boy pants and deal with it.

Many of us have just had to "deal with" not seeing a release that really speaks to us for what is almost a decade now (since vanilla WoW). Continuing to say absolutely nothing only further diminishes any chance we have of prompting developers (read AAA developers) to pursue features and systems that were enjoyable in the past, but have since gone to way of the dodo.

Regardless, I never said people who disagree are fools, but its blatantly obvious, to me at least, that the casual focus mmo has a plethora of support which doesn't seem to be going anywhere. Why shouldn't people who prefer older games support that style of gaming, a style which many of us enjoyed?

Originally posted by nariusseldon
Originally posted by DamonVile
Ill never understand how people can have such a small view of the world. If I dont like it no one can is the theme behind soooo many threads here. Its pretty.....shocking.

This ^^^

Just look at the numbers. Obviously a lot more people like WoW than EQ or UO. A lot more people like LoL (and WoT) than EQ or UO.

It is not an accident that devs are moving away from the old persistant world everyone in the same zone type design.

 

Yea, and we can just totally ignore the fact that, as a medium for communication, the internet's user base vastly expanded in the years following EQ and UO, EQ having essentially laid the framework for WoW to be the runaway success it became.

At least use an anagram. For example, "Boy,  Crop Jet 9919 sure is an absurdly fun nostalgia-laden blast from the past! Someone even mentioned that Winter is coming?! Oh, whatever could that mean?" 

  Left for Dead is, in my opinion, one of the greatest games of the last few years. Prior to having played it I hadn't really gotten into shooters since original Doom, however, the team dynamic truly makes this title excel beyond the run of the mill FPS. L4D is to FPS what Portal is to the puzzle platformer genre, innovative and revitalizing. 

    You might as well just play on the server which cannot be named. If you're really looking for a Classic experience it's your best bet even with the present inconsistencies. The biggest down side is the degree to which one particular guild has monopolized all the content, mainly through socking/zerg mentality.
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