|7 posts found|
Originally posted by Kasmos
And this is exactly the problem. Sure, it's great to cater to casual players (I have a full time job and social life myself), but to make things so "easy" and "cute" and "family friendly" and so damn gear dependent bothers the heck out of me.
I currently play Darkfall. Yes, launch was rocky. Yes, Aventurine (up until recently with their new community liaisons) had horrible communication. Yes, there were bugs and lots of things wrong at launch (what MMO doesn't have this?).
But besides all that the game has gotten, and is getting, so much better, and the fact of the matter is, nothing compares to it on the market right now. Now with them completely re-doing a lot of how skill gains work, the game HAS become casual friendly, yet, at the same time, keeping the insanely harsh environment and gameplay untouched.
I guess it just bothers me that so many people in this market now have completely ruined the genre and its original potential. This is why we keep getting these crappy themepark MMOs (WAR, AoC, now Aion, etc etc) that are basically clones of one another with different named skills and spells and different animations/environments. Luckily for people like myself, there are a few smaller companies with the balls to try something new (see Aventurine), and the fact of the matter is, there IS a large market of similar minded people like me who are just dying to find the perfect game that suits us.
Maybe Darkfall will turn into that (I have a lot of faith), maybe Mortal Online will come through and be successful (one can hope), and maybe just maybe another company with the balls to take a risk will come out with something even better. All I know is that I'm through with themepark MMOs, and even trying to play one anymore just aggravates me.
The game you're looking for is Earthrise. That is, assuming you don't mind a change from fantasy to sci-fi.
Originally posted by DevilXaphan
Not exactly, Aion has more quests, better PvP, PvE and more variety of weapons and armor.
That's true. It does have all those things, but the core systems of the game are nearly exactly the same. The controls, the commands, the menus, the character advancement, obviously the art, the player shops... could go on.
Really, they coulda probably gotten away with calling it Lineage 3 and no one would have blinked.
Don't get me wrong though. I loved L2. Still do, but Aion is the new game in town and I'm having fun with it.
Originally posted by grimmbot
You're still defining "grinding" incorrectly.
Grinding = killing mobs repeatedly to gain xp.
Questing is not grinding.
If you're planning to play Aion past lvl 30, you will be spending over half your time killing mobs repeatedly with no quest rewards because that's just the type of game it is. If you don't like the idea of that, Aion is not for you. As I've said, I've seen this first hand on 3 different chars. I actually prefer grinding to questing though, so I'm having a good time. This is a Korean MMO. Killing mobs repeatedly for hours with no quest rewards is part of the game.
P.S. Aion is not even close to a GW clone. It's a Lineage 2 clone. The games are nearly exactly the same in every detail.
Originally posted by DevilXaphan
Get your facts straight and stop typing your opinon on how many subs Aion will have after launch, cause you have no clue to that either.
Ok, so they shipped 700k. A small mistake, They still only had 70k subs by the end of the month though, which is the more important point. A tiny error does not invalidate an entire post in this case.
Why must we have Sandbox MMORPGs and Themepark MMORPGs?
The Pub at MMORPG.COM « General Discussion
9/25/09 10:29:54 AM
The problem you're having is trying to define a genre (or sub-genre, if you will) by it's features. That would be a mistake.
The thing that makes a sandbox is it's open-endedness. It's "endgame" isn't 100% about conquering whatever content the developers put there for you. It's about doing what you want to do.
A themepark is mostly about raiding. Sure you can craft and PvP, but you can do that at level 1. The endgame that everyone's trying to conquer is the content that the developer is churning out.
These are pretty simple to understand.
And, just to clear it up, CO is a themepark. Developer-generated content is the endgame, despite how they hype the nemeses as user-created.
As of a roughly July 2009, Immortal's WAR chapter has disbanded.
Most of the chapter has migrated to Aion.
By this time next year we will probably be in yet another niche MMO.
Stay tuned for updates.
Originally posted by grandpagamer
Grinding = Killing mobs repeatedly as a means of leveling up.
Killing mobs for drops is not grinding. That would be farming.
Doing quests is not grinding. That would be questing.
There are a few different ways to level, grinding is one. Grinding =! Leveling. I hate to see people making this mistake constantly.
It's not anyone's "opinion" that Aion is a grindy game. In order to level beyond 30, you will be Grinding. (see above for definition) I have a 50 and two other chars at 30+, so believe me when I say that there is no option. There are a few quests, but you will spend much more than half your leveling time grinding. That's the definition of a grindy game. But this should not come as a shock to anyone that's played a Korean game before. I knew what I was getting into and it doesn't bother me. I like grinding.
Second point, Aion has been reported to have 400k pre-orders. AoC had reported 700k pre-orders, yet by the end of June, had only 70k subscribers. Don't expect this game to be anything more than another niche game with low server pop after a couple months. I, for one, am glad that it won't be huge like WoW. I don't see this game having more than 100k subs ever though.