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MMORPG.com Discussion Forums

All Posts by Pezhead

All Posts by Pezhead

8 Pages First « 2 3 4 5 6 7 8
145 posts found

Adressing the flight comments, from what i've read and heard, flight time actually can increase or decrease depening on which zone you are currently in, the basic time being 1 minute.    From my understanding , the Abyss-the giant pvp zone you've all heard about- will have an unlimited flight timer, although i could be wrong about this.

Originally posted by Enigma

About that last pic....looks like Korean games has a nack for ripping off other korean mmos lol.


 

Well... it is after all meant to be a martial arts MMORPG so anything other than an oriental style would be a bit..... odd.  The character designs are... anime-ish which is fine in my book since I've always loved anime and manga. 

Glad o see that Aion had at least a couple hits... here... I even added a photo with guys... just for you. Also, an honerable mention.
"Blade and Soul"- a martial arts MMORPG made by NCsoft is the second picture. The game promises to be bloody, fast and... fan service galore(so to speak). If you haven't seen it... you should check out the vid at the following link.

Blade and Soul gampelay vid


As long as there are levels and equipment... there will be a grind of sorts.  Questing is a form of grinding, just givin a fancy name and rewards but with certain goals in mind that may actually end up taking longer.  Gathering gear via raids is also a tremendous grind... karazhan anyone? 

The question is not whether there will be a lot of grind or a little, but how fun can it be made?  For some people, just killing monsters endlessly is relaxing and can be done while watching the tv.  Others like quests which basically separate grinding into segments with micro-stories. 
 

Now here's a thought....  for a long time, grind has been.... kill 1,000 monsters for 200 exp each. This is not  hard, it's just repetitive and time consuming.  What if it was... kill 10 monsters for 20,000 exp each...  but the monsters hav e a complex AI which will force players to work hard for that tremendous amount of exp... as if it were a real "duel".  Weaker monsters wouldn't necessarily have less HP, but they would be dumber as far as AI and consequently give out less exp.  This would make for challenging gameplay and make for a very interesting "grind". 

Nothing special.
General Discussion « Aion
9/03/08 2:33:15 AM

I definatly consider myself an Aion fan... and you know your a fan when you find that an 3 hours have gone by while the only thing you've managed to do is find a single new review about the game, and only one cause you read all the other ones already(likewise with screenshots videos etc.).  (Yes I'm on aionsource hit me up if you need something).

I will however say in all honesty, not only are you guys(majority) being unhelpful, but you are being asses about it.(pardon the grammer).  Ok, so ther's a skeptist... nothing wrong with that, every game forum has them.   The original post may not have been real "discussion" material, but with his second post, Oben did ask what there was Aion had to offer.  The trruth is we can't honestly say until it's released.  However we can make some statements based off of what we have seen heard and discussed.

Lore-  It is indeed at first glance a 2-sided conflict-Elyos(angelic) and Asmodians(demonic)-a rather boring concept if you ask me.  However, if we look further, we see that nothing is so cut and dried.  That the world was created by the god Aion and the Tower of eternity to hold it together(or as far as I can tell).  AIon created two races, the Balaur and the Deava.  -THis is where I start to get fuzzy on the details as I've heard some different versians-  suffice to say the Balaur ended up being evil and in a titanic struggle, shattered the tower of eternity.   Now I could be wrong, but the asmodians and elyos may have been at one point a singular race.  THe only reason for the difference in appearences now is the need to adapt to their individual surroundings(the elyos, a light filled zone and vice versa with the Asmodians) recently with the discovery of the abyss(the center between the two halves of the world containing chunks of the shattered tower), the asmodians and elyos have rediscovered each other and each side now blames the other for the breaking of the Tower of Eternity.  The balaur an ever looming threat is also present making it a three way struggle. You yourself are one of the deavas(asmodians and elyos) .  You follow your own linear storyline which is your own characters development from the moment you get wings, through the introduction of the abyss. This includes cutscenes and instanced areas.

The combo based combat system is by no means new-it is revamped and smoothed along with fluid combat animations. However, combine it with flying combat and you have something totally new(in addition to the concept of flying combat).  This is on top of the "CryEngine(1)" graphics and wonderful score.

The character creation system is definatly top notch.   If you've played Perfect world, you'd recognize the POTENTIAL for such a system(it was good but the ingame was lacking), and Aion truly brings it out.  In addition to the superior graphics, Aion also has a much easier to use system (or as far as I can tell).  The system is complex enough to let you create pretty much any human form(within reason-this includes the body) from an Anime schoolgirl to a wrestler from WWE.

Stigma system allows for a much improved class customization.  To take a WoW example-  You couldn't have an "Arms warrior" with "Pyroblast"  or "Death Coil"  but the stigma system will allow for the transference of certain abilities-like a basic heal, or the ability to wear better armour-the downside being you have only 5 stigma slots so you would need to pick your stigmas carefully  IE  A spellcaster wearing plate.... however, in order to do so they would need to also get a stigma for leather and mail before getting plate taking up three stigma slots which could be used for something else.

Dynamic world and PvP- the World can change depending on what players do- for example.  A faction might kill X numbers of a certain animal...  proceedingly, this animal may go "extinct" which would change quest content and shift around certain availiable items, but in it's place a different mob appears(this is only an example-it may or may not work like this-this is just from my understanding)  This "extinction would be server based so server A might have a roaming boar while server B might have a poisonous raptor in it's place. 

------Dynamic PvP being that all PvP is open world( I think at least... unless fortresses are instanced-which I read something that said they are not)  so your guild "Saviour"  might be attacking an NPC controlled  fortress, but  a guild from an opposing faction "Deathdealers" might wait till your players are weak, then come in from behind, kill your guild off and take the fortress.   THis is in addition to the constant threat from the balaur-an NPC controlled faction-who may interfere-and do so in unpredictable ways                     IE kill your guild, kill their guild, kill both at the same time.... who knows

There are of course other features such as an armour customization system(dyes, stat transfers etc.) and the professions, but I think I covered some key points.

I would also like to say that NCsoft is beta testing the hell out of Aion.. I might not like waiting but itwill mean a more complete game when it comes out and from what I read, It could be released today and be called "finished" as far as mechanics goes, but the mre bugs they get out now the less to worry about later.

 

To respond to your original post.  NCsoft is taking examples from the most popular MMO's of today,  using what makes them popular and throwing them together in addition to improving-

-wings very attractive as ideas but AIon uses a strategic based flying system with a timer that can be increased based on gear or location- IE low armour gear with no defense but allowing for an additional minute in flight-great for damaging spellcasters or Rangers

-A leveling system catering to all sides- leveling in the Abyss where PvP is very prevalent, Quests all the way up to lvl 50(max) and of course, you can grind

-A pvp system including MANY different forms incorporated into world pvp.... Individual-being abyss points accrued by the individual which may allow for the purchae of more powerful weapons and gear, Guild standing which will allow for the purchase of guild equipment(IE a guild shield to help stand out or a catapult to make fighting fortresses easier)   and faction vs faction-which is pretty self explanatory, elyos kill asmodian asmodian kill elyos and Balaur slaughter both.

-a Complex character builder(explained previously)

-Class modifiability-but not to an extreme(explained earlier)

-Professions(self explanatory)

-Engrossing music

-Familiar control system(WASD or click to move-both are useable)

-Average system requrements-To run on max, you might want something decent but if you don't have $1000 to upgrade your computer you can still get by with last generation (or earlier) equipment.

 

 

On a last note, I understand that there will be a full divison dedicated to taking care of gold farmers, botters and advertisers (susanexpress D:  )  .  I have also read that in addtion to basic translating, emphasis will be placed on cultural references. For example-there might be a korean story about "more than meets the eye" which may involve a turtle...  when it is translated to english, it may instead have a reference to the story of the "frog prince". 

 

To the developers who read this... if anything I said was blatantly innacurate please let me know...

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