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All Posts by MaHaBone

All Posts by MaHaBone

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13 posts found
Looks cool, but sorry NCSoft.  Fool me once, shame on you...
City of Heroes, far and away.  The only game where I got to make MY characters living out MY stories instead of borrowing someone elses.

Gameplay being (roughly) equal, I'll play whiche ever game gives me more customization options.  I know customization is mid-to low on most peoples' lists, but it is righ there at the top of mine!

Lobo can't die.  He's got a mandate from God.

My 2 cents

The Pros of DCU:

  • It's an action RPG.  I love the idea that I actually have to aim and use some skill.  CoX gets a little dull in that respect.  I would frequently play for hours without ever touching the mouse.  Just Target Next, Attack Attack Attack, Target Next.  Or buff or whatever.  I knew it was time to quite Cox when I started wondering if I could write a script to play the game for me.  DCU sounds more like a MMORPG combined with a FPS or platformer. 
  • More interactive environments.  I can pick up cars and use then as projectiles?  Yes please!
  • So far the graphic look pretty good.

The Cons of DCU

  • It's the DC Universe.  Not that I'm trying to uncork a whole DC vs Marvel fan-rage thread.   However, there are A LOT of cooks in this kitchen.  There are going to be many many eyes evaluating what can and can't be done, what things can and can't look like, what events can and can't happen.  DC Publishing.  Warner Bros Studios.  AOL/Time Warner.  Yeesh.  Design by committee sucks.  Designs by really large committees REALLY sucks.
  • CoX really is a Universe, not just a city.  Alternate dimensions, parallel realities, and so much variety just within one city.  Plus it has had a several year head start to fill the came with content, interesting scenarios, characters, new classes, locations, events, etc etc etc.  No matter how much development DCU has before/during beta, they will most definitely not have the depth and bredth of CoX.
  • Licensed games, historically, tend to, well, suck more than their original IP counterparts, and that is no secret in the gaming community.  Developers tend to rely too much on the cache of the property to move it and sell it.  That really helps get the game moving off the shelf, but if they get lazy and cheep out, who would want to come back and subscirbe to it?  I'm not saying DCU is necessarily guilty of this, but DC has made some real garbage video games in teh past, just as Marvel, Disney, Dark Horse, Cartoon Network etc  etc have.  In my mind, they have got A LOT to prove.  Even more so that an orginal property.
  • The damn fanboys.  CoX breeds alot of originalty and creativity in its players, and it is always refreshing and fun to see what people come up with.  DCU seems like its going to attract more than its share of BatManuel's and Stupormanz, not to mention the ubergeeks eager to show off the disturbing range of their obsession. 
Originally posted by Hendora

  • The character customization. Why does so many game suffer from this problem! Who doesn't want to feel unique and how hard is it to create a few more diffrent looks! Jee.


This.  This one thing alone will keep me from playing War, just as it kept me from playing WoW.  And it was the one thing the kept me playing CoH/CoV.    And yes, I know there's lots and lots of  armor and crap that will make your character look different.  But there is a big difference between designing your characters look as a means of self-expression or theme, and having your character look a certain way because... well, that's the best armor you can find. 


I know most people don't give a damn.  They just wantt o play and don't care what they look like as long as it's "kewl", but some of us actually do give a damn and seek more from these games than just gris for the number engines.

Yeeesh!  Is that really true?


I could probably tolerate ads in context (ie, billboards, shelter ads, etc, in the environment of the game) as long as they at least lowered the subscription cost a few bucks.  If they run spammy flashy banner ads all over the interface, to hell with that.

I already e-mailed the support staff directly about it, for what it's worth.  It got passed up the ladder.  Maybe someone will listen, maybe someone won't.  It would be another way for them to squeeze a few buck out of an increasingly competitive marketplace.

Or how about taking a cue from comic books (*gasp*)- you can only long range TP to areas in a zone you've been to before.  Plus teleporting beyond a certain range will tap out all your endurance.  Sure, you'll corss IP in one jump, but you'll have no toggles and no end left to defend yourself when you get there.  Still, it's good for hopping from police bot to police bot.

I don't think coding was quite the problem so much (really, you're just suspending the clipping) as WHAT DO YOU SEE when you fly through a building, a hill, the ground, etc.  Would they have to render enviroments for you to see, like Buckaroo Banzai plowing through solid rock, or would you just see the same glitchly looking crap you see when you toggle clipping in any other game?

It's more than just money.  Maybe I just have an addictive personality, but if my subscription is always active, I want to go play when I get a free chance.  If I have to stop a buy a 24 pass and managed my time that way, it lets me really decide when I AM and AM NOT going to play.

I'd love to see a set of powers or maybe a fifth teer to the existing travel powers that augments their performance.  For example-

Flight - Phased flight through solid objects (might be tricky to code.  Or perhaps an Afterburner mode- very fast but no steering

Superspeed- super traction, lets you run up verticle surfaces

Teleport - instant recall - set a "homebase" location that you can TP back to, even across zones.

Superjump- Super slam- what better way to make an entrance than to SLAM into the ground, stunning nearby opponents momentarily?

What's the general consensus on microsubscriptions?  Just speaking from my own experience, real life and MMORPGs seldom mix well- each tends to divert from the other.  I hate paying for a subscription on a game I have no time to play, and I hate that games sometimes distract me from more important things I should be taking care of. 

Wouldn't it be great if I would buy a 24 hour subscription, say for $1 or $2, for those occasional days when you have no work or obligations to attend to?  The family is away, no work to do, and you can drop a few buck on a weekend of video game fun.  Come Monday, go back to real life, the subscription ends, and it was cheaper than a movie ticket.  You're not wasting monthly fees on a game you can't devote that much time to, and you're not being distracted by a game when you should be doing things like sleeping and working.  It's much less commitment for a game and much more potential revenue for the company.



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