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All Posts by GrayGhost79

All Posts by GrayGhost79

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This is the Xbox One in a nutshell.... 

 

http://www.youtube.com/watch?v=KbWgUO-Rqcw

 

I wish they had a ticker at the bottom tallying up Call of Duty, TV, and Sports lol. 

Originally posted by Iselin

Yes. I'm going to ignore all the warts of the early MMOs and ignore all the advancements in newer ones. Then I will close my eyes, plug my ears and say "neener, neener, neener...pure truth!" until i win.

You could list all the advancements in newer MMOs and put us old folks in our place. 

Originally posted by Instigator-Jones
Utter garbage; MMOs are evolving all the time. Wax poetic for the past... Yes... Claim 'pure truth' ... Nonsense.

Incorrect, Graphics are evolving all the time and little else. Combat may be finally evolving after almost 2 decades but that does little to replace all the mechanics and features lost along the way. 

Don't get me wrong, I enjoy some mechanics and features presented in newer MMO's but they are mostly just trying to bring back some of the old school mechanics and features. 

Dynamic events are trying to go back to the days of live events that were held in MMO's. 

GM's, Developers, and EMs (Event Moderators) would actually log into Ultima Online and run events with a story and act it out. They still to this day run live events. When Stygian Abyss launched they held live events that had a story line that led up to the launch of Stygian Abyss that tied into it and made it all part of the games lore. 

While Dynamic Events are a bit of a nod to this I don't consider them an evolution of this. 

Same goes for the foundry in Neverwinter. 

 

These "new" and "revolutionary" mechanics and features are attempts at doing things older MMO's did but they are trying to find cheaper ways and ways that require less work for them to do them. 

 

We've lost a great deal of openess and freedom in our MMO's over the years. 

We've lost a great deal of interactions with the world in our MMO's over the years. 

We've lost a great deal of story (Sorry, SWTOR's story is ok and all but it's nothing compaired to live events and deep lore and such) in our MMO's over the years. 

 

I remember logging into UO and going to a library that I use to love on Lake Superior. The owner of the house had taken and copied numerous real life books into books in game. This was back long before Ereaders lol. I would log in and go to his house, buy a book and sit down in a chair in game and read while listening to Ultima's music. 

 

Newer MMO's do look better, but they have not evolved in many other ways. They've actually devolved a great deal. We've lost far more than we've gained. 

 

Hell, MMO's today struggle to offer 50 vs. 50 PvP most of the time and when they can do 50+vs.50+ it is a "feature" even though we had hundreds engaging in both PvP and PvE within close proximity back in the late 90s on dial up. Massive wars were fought in PvP, Devs gave us numerous live events where hundreds of mobs would attack a city that we had to defend and there were god knows how many players at these events. 

We've lost the ability to even put things on the ground in an MMO. 

We've gained graphics and combat and lost the world in the process. How is that evolving? 

Shock and Awe 

 

Thats the best way to describe it. I had played the Ultima series for years and logging in to Ultima Online for the first time was like nothing I had ever experienced. It was like a massive larp session full of actors and other players right there on my computer. It was Renfest meets Battletech to a degree for me. 

 

I could do anything and be anything in an interactive virtual world with a fantasy setting full of rich lore and history full of other people. 

 

Shock and Awe

Originally posted by Mithrundir
Pretty good read, opinions are solid. Bioware has had 3 strikes with me (and most gamers) lately. A Kotor 3 done right would be nice.

The strikes Bioware has with most gamers came after they became part of EA lol... most gamers don't consider Bioware well Bioware anymore. It's EA and has delivered sup par games in the EA tradition. 

 

EA was possibly the worste choice, sure every one of the big dogs out there has had its issues but none have pissed off gamers more than EA. With all the exclusives EA has (And mess up)  the last thing any of us need is for them to get ahold of even more IP's to destroy and keep out of the hands of developers that could have made something decent out of it. 

 

We will see, but I have a hard time understanding why anyone would feel that a company that has won the golden Poo award two years straight was the best choice. 

Sim City fiasco

SWTOR 

Dragon Age 2

FIFA 13 on Wii

And thats just the tip of the iceberg. EA is despised by a great number of gamers, few EA supporters (Unpaid ones anyways) remain. The constant and ever increasing cash grabs, the addition of cash shops in single player games, the excessive and sometimes intruisive DRM, the lack of inovation, the constant buying and destruction of good developers and IPs, how can this be any good for anyone? Sure Disney gets the EA marketing power but lets be honest, Activision has them beat in Marketing power hands down so it doesn't even make sense from a business perspective. 

 

All in all I think EA was the bottom of the barrel as far as the potential choices here lol. 

 

Unless this is a publicity move and EA lowballed other developers in the hopes this deal would get them back some popularity I don't see how they were a logical choice. 

For me to play EvE it would require them combining Dust514 and EvE into a single game for PC. The ship combat and such is just to slow for me. I've tried playing it many times and I really think they've done a great job in both designing EvE and managing it afterwards, the reality is that it just isn't a game for me. 

 

But a EvE game that could deploy troops on to planets and retrieve them, possibility for infiltration of enemy ships with boarding parties and the ability to sabotage them, those kind of things... well that would be a game for me. 

As always it depends on the experience they are providing for the $5. The fee itself is rarely the problem, it's what you get in return for that fee that tends to be the issue. 

I agree with the review for the most part. The only thing I really disagree with is the lack of importance put on fun. It's something most MMO's fail to consider and for me it's why I've left most recent MMO in a month or less. 

The first question that should be asked is of course "Is it fun and or entertaining?". 

For developers they have to consider if a game, mechanic, and even the content they are adding is going to be fun and or entertaining for their intended player base. If the answer is no then there really is no point in continuing with the current design.  You've start off with an uphill battle where you have to continually try and back track and make things fun. You have to continually add content that acts as a carrot on a stick that promises fun will soon come. As in the intial design and development it is easy to lose sight of fun when trying to fix a game and make it fun later. 

Polish, additional content, etc. are all much easier to add after a game is out than adding in fun is. 

If the core of the game is fun, them I have always felt my purchase was a good one and I'm more than happy to wait for things to get smoothed out and more stuff to be added to the game. If a game fails to deliver that fun then I feel my money was wasted and no, I won't be sticking around waiting for things to be fixed. SWTOR offered a great number of features and mechanics, it also had a massive story and depth. The problem was it was only slightly entertaining for a short while. It lacked fun. Same with numerous other MMOs to launch in recent years. They can offer me the world for the box price, a nominal monthly fee, or for what ever I'm willing to spend on the cash shop but... if they don't offer me fun then there simply is nothing for me there. 

 

Even games like APB and CO that I find fun I can't bring myself to play much because they hender the fun in the name of profits and I haven't loaded eaither up in several months. 

 

Fun for me is the most important thing in gaming, if it isn't fun then whats the point? Defiance delivered where it counted in my book. Its one of a few on my very short list of good MMOs . More polish and content are easy to add down the road. 

Originally posted by Squeak69
Originally posted by 4bsolute

"Indepth" just kidding:

  • Character customization not existing
  • Way too many zones
  • Linear map design "Ohh I'm allowed to jump over this rock, but the entire map is surrounded by walls I can not get up"
  • Repetitive combat due to...
  • Skills to use you can count on one hand - and this is the main thing, it is SO dulling! You really dont need a brain to play this game. Dodge the markers on the ground and spam away yer skills! ...
  • THE FOUNDRY!! ... ENDLESS CONTENT!!! .... yeah, no thanks.

 

 

these two things ? they are bad . . . . .i wish this was more a common thing what do you saying you want less content and less areas?

Yeah, I was a bit confused by that myself. Way to many zones and endless content = bad? 

Originally posted by DarthRaiden
Originally posted by danwest58
Originally posted by LlexX
  1. Harsher death penalty
  2. Lower PvP damage
  3. More opened zones on the 3rd continent
  4. Less safe zones

These what came to my mind now, there are a lot more tho...

Yea like thats going to make ArcheAge any money because there is a big Market for Mortal Online MMOs out there.  Mortal Online has what 5000 people at most maybe?  Thats going to make you what.  A few hundred thousand dollars for a Multimillion Dollar game.  What a great business plan that is to loose money by making your market as niche as possible. 

 

Darkfall has been  sold 150k clients copys, even if retention rate was low it clearly shows there is a market and intrest for harsher rules.

Archage as it stands now has a chance at mass appeal, adding in harsher death penalties reduces appeal. So yes, the poster you tried to correct is in fact correct. Making that switch would cost them a great deal more than they would gain. Harsh Death penalties is more suited for niche games that can survive off of a smaller playerbase.

Originally posted by JuggernaughtMan
Originally posted by k11keeper
Outside of translating to english, nothing. If i wanted to play a western game I would.

This.

Even though I would trust Trion with any changes, the direction the game is going in is solid at the moment.

I'll 3rd this (or 4th or 5th or w/e depending on how many have already agreed oO lol). Just translate it and ship it. The big appeal of playing an eastern game is that it is an eastern game. "Westernizing" it kills a lot of the spirit of the game because it is no longer the game invisioned or intended. 

 

I could go down the list of positives and negatives on this game. I could discuss the features I liked and didn't like. I could lay out how Neverwinter is staying true to D&D 4E, but what would be the point? 

Why listen to anyone about a game that will let you try it for free? I think reviewing this game as it stands is about as meaningful as giving a review on Oxygen. Theres simply no need considering everyone has the same access to it and can formulate their own opinion through personal experience.

 

Doesn't cost you a penny to determine if this game is for you or not.  

TESO is going to launch as Pay to play. Unlike Wildstar on the surface TESO looks to have pay to play quality, it technically does but lacks the content and long term appeal to remain that way. 

So expect this one to launch as a pay to play and in the not to distant future convert to buy to play or free to play/freemium model. I don't see a model as bad as SWTOR though when it does convert. 

Originally posted by nf4mous
Originally posted by GrayGhost79
Originally posted by nf4mous
Originally posted by GrayGhost79

In any case the article in the OP is correct. The spam campaign has already taken its toll and will continue to take its toll.

1) It has driven off a great number of potential backers. Many fence sitters have been urked by the behavoir of CU die hard fans. I myself was a fence sitter at one point until these die hard fans put me squarely in the "No" camp with the excessive spam and disruptive trollish behavoir.

heh that's a blatant lie.   all of you've ever done is trash CU on this forum. message history as proof.  no, you were never a "potential backer."

Yep, I was a potential backer and that is fairly clear in my earlier CU postings. Originally I was looking for more info. As things progressed though I became more and more annoyed and it eventually got to a point where I'll likely go out and celebrate tonight if this game fails to fund. Going through my post history isn't always easy though so I can understand you not wanting to sift through it considering I post a great deal. My work is pretty easy so I post a lot while working to kill time, I play MTGO a lot and post a lot while waiting for a match to start, and when I'm waiting on something to render I will post to kill time as well. Sifting through almost five thousand posts is a daunting task that I don't expect anyone to fully undertake. 

 

In any case, yes I was a potential backer. I am first and foremost a PvP fan when there is meaning to the PvP. I'm also an old DAoC player. That alone makes or at least made me a potential backer. Sanboxes and Virtual Worlds tend to get my support as well. 

I know its easier to say "Pssh, all these people upset at us are just haters that wouldn't have backed the game anyways" because then you can convience yourself that you are in no way shape or form responsible for a game you truly wanted to to fail to get funded in case it does fail. Lots of people try and justify unfavorible actions and usually fall back on "the end justifies the means" just keep in mind a saying I am rather fond of... "The road to hell is paved with good intentions". I'm not religious but I have always been rather fond of that quote. 

 

what a load of crock.   instead of actually looking at facts presented by the devs themselves you claim all of your decisions are based on random internet chatter from a few local fans and enthusiasts trying to spread information.   whatever you say, and nobody believes you, given repeated hate posts as proof.

what backwards logic. won't be missed.

Meh, to each their own. I rarely jump to disliking a game let alone "hating" it. I admit that the first time I read up on Greedmonger and the drama I started off as a "hater". Mortal Online I was originally interested in until obvious issues changed my opinion of it. CU I was 50/50 on being interested. Believe that or not it doesn't matter to me. My issue with the game at this point is that other players are going to be my main source of content in CU. You and others like you would be my main source of content. Yes, thats cause for pause for me. Its sad because there are several I know and typically play with on here that are interested in CU but they seem to be out numbered by a large margin or at least out spoken by the more insane fans. 

Intelligent, logical, and honest conversation and discussion goes a long way with me. The continous spewing of insults, begging, baggering, and strawman arguements gets you nowhere. 

I mean even now, instead of discussing things in an intelligent and rational manner you seem to want to continue the negative stigma that now surrounds the CU community. 

Kudos to you my friend, you certainly have shown me the error of my ways and convienced me that my views on the majority of the fanbase are unfounded. (I felt the need to state this last sentence was sarcasm) 

Originally posted by nf4mous
Originally posted by GrayGhost79

In any case the article in the OP is correct. The spam campaign has already taken its toll and will continue to take its toll.

1) It has driven off a great number of potential backers. Many fence sitters have been urked by the behavoir of CU die hard fans. I myself was a fence sitter at one point until these die hard fans put me squarely in the "No" camp with the excessive spam and disruptive trollish behavoir.

heh that's a blatant lie.   all of you've ever done is trash CU on this forum. message history as proof.  no, you were never a "potential backer."

Yep, I was a potential backer and that is fairly clear in my earlier CU postings. Originally I was looking for more info. As things progressed though I became more and more annoyed and it eventually got to a point where I'll likely go out and celebrate tonight if this game fails to fund. Going through my post history isn't always easy though so I can understand you not wanting to sift through it considering I post a great deal. My work is pretty easy so I post a lot while working to kill time, I play MTGO a lot and post a lot while waiting for a match to start, and when I'm waiting on something to render I will post to kill time as well. Sifting through almost five thousand posts is a daunting task that I don't expect anyone to fully undertake. 

 

In any case, yes I was a potential backer. I am first and foremost a PvP fan when there is meaning to the PvP. I'm also an old DAoC player. That alone makes or at least made me a potential backer. Sanboxes and Virtual Worlds tend to get my support as well. 

I know its easier to say "Pssh, all these people upset at us are just haters that wouldn't have backed the game anyways" because then you can convience yourself that you are in no way shape or form responsible for a game you truly wanted failing to get funded in case it does fail. Lots of people try and justify unfavorible actions and usually fall back on "the end justifies the means" just keep in mind a saying I am rather fond of... "The road to hell is paved with good intentions". I'm not religious but I have always been rather fond of that quote. 

Originally posted by steelwind
Originally posted by Aerowyn
Originally posted by steelwind

Makes perfect sense to me! Temporary content leads to cash shop spikes (get em’ before there gone mentality). ANet has no plans on making GW2 anything but a short term game with high turnover, they could care less about keeping players long term. Just get em into the cash shop, get them to bust out their wallets, then try to get em back with the next temp content, what you do in between isn’t their concern.

For all you that adore B2P/f2P, enjoy, this is what you get, exactly what you pay for.

 

curious what differn't things did i get from Rift or WoW for all those years of subs I payed.. this really has nothing to do with payment model its just the type of game it is.. 

Well Rift had more perminant updates than any game to date, so there's that. Wow..... well it's Blizzard and they do whatever they hell they want cuz they can.

The only reason I felt compelled to respond to this since I no longer play GW2, because this was the reason I originally left the game back in January. The writing was on the wall for me and seeing this so many months later just validated my feelings I had then. I couldn't imagine still playing basically the same content I did since August once the temp content evaporates.

To me the temp content is directly related to the payment model and is also why most feel GW2 cannot be played as a main MMO. While to you it may not seem related but it is painfully obvious to me.

Ultima Online did the same thing and it was a pay to play MMO. One time events would be ran by GMs and later EM staff, once it was done it was done and the rewards given were not given out again most of the time. It didn't run for a month, it didn't run for a week, it was one and done. 

 

Originally posted by Koroshiya
Originally posted by GrayGhost79
Originally posted by Mkilbride

http://www.giantbomb.com/forums/general-discussion-30/ben-kuchera-starts-twitter-smear-campagin-against--576873/?page=1

 

/thread

I'm not sure how, could you please explain how a completely unrelated incident is relevant to this thread or topic, let alone ends discussion on it?

 

In any case the article in the OP is correct. The spam campaign has already taken its toll and will continue to take its toll.

1) It has driven off a great number of potential backers. Many fence sitters have been urked by the behavoir of CU die hard fans. I myself was a fence sitter at one point until these die hard fans put me squarely in the "No" camp with the excessive spam and disruptive trollish behavoir.

2) CU die hards have breed their own haters. Whether or not this game gets funded doesn't matter now. What should have been a niche game that flew under most peoples radars has now become this thing to despise. Professional Journalists and Reviewers as well aren't going to very forgiving of all the harassment and neither will gamers. The die hards have effectively created a situation where there is no win condition. If the game gets funded it has nothing but an uphill battle now. 

 

This type of behavoir has really put everyone in a bit of a bind. If the game funds and is successful it is likely that others may get the idea that spamming, trolling, and harassing News sites, gaming forums, players while they are in other games, and so on works. 

 

You can try and write off what the article says because of an unrelated inccident if you want, but keep in mind his views and opinions on the subject are shared by a great deal of people. 

 

The constant begging every where you look from the same group of people. 

The constant trolling and derailing of threads that question design decisions and the lack of info every where you look. 

The constant attempts at insulting those that don't want to pledge or simply haven't made a decision on whether they want to back it or not every where you look. 

Believe it or not, thanks to this die hard campaign many if not most are sick of CU. They are sick of hearing about it, they are sick of seeing anything about it, and they are sick of the games fans. 

 

In any case, I wish you guys luck only because it's in my nature to do so. Lets hope that you 1) haven't managed to keep the game from funding and 2) haven't managed to tick of so many people that CUs future is as bleak as I think it could be even if it does get funded. 

How big was your sample size when you ran the numbers for the poll to get these absolutes you speak of in your post.  I mean you sound like you have it all figured out, why the game wasn't backed, why the backers who haven't backed aren't... I'd love to see your polling data!

Hey, I could be wrong man and I can accept that. Maybe theres nothing but thoughts of love and happiness about CU and the forums and such are full of nothing but praise. Maybe professional game reviewers and journalists aren't upset or annoyed and are writing about how wonderful everything has been and how they love the fans emailing them non stop. Maybe those being hit by the CU spam in other games really do appreciate being constantly informed about CU while they play something else. I highly doubt all this, but I accept that it is possible I guess. 

I mean telemarketers get thanked for calling all the time right and if I'm not mistaken they are adding a new holiday this year called "I'm a Nigerian Prince Day" which is to celebrate all the Nigerian Prince spam mail. 

Originally posted by Tuktz
Originally posted by DocBrody

So, now when it fails they can blame it on Amazon, instead of blaming the campaign?

 

 

Quite the opposite. I think the big influx of backers / dollars from the penny arcade article, and tons of comments on it after, actually broke the amazon server used for handling those payments from kickstarter.

 

LOL!

 

Can't wait to see how much it goes up when it turns back on. Talk about the floodgates opening!

Yeah, because the number of people trying to back CU is way more than the Amazon payment system can handle. I mean, sure it can handle the massive amount of GW2 and Mist of Panderia sales, but CU backers... now thats just to many people.

Originally posted by Nikecow

I know what you feel OP. I bought the game 2 days ago. I played it for about 6 hours and then just quit. I haven't even thought about it once today. Like the game was so uninteresting I almost forgot I bought it. What a disappointment (again)

Whats sad is I actually did forget I bought it lol. I might fire it up later and check out the changes. I say its sad though because I was sitting here reading your post thinking to myself "How could anyone forget they purchased an MMO lol..." then I thought about and checked my game email and it turned out I did buy the game but forgot about it oO. 

Originally posted by muffins89
Originally posted by observer

USE EYELOLLED'S POLL BELOW INSTEAD

https://forum-en.guildwars2.com/forum/livingworld/flameandfrost/I-dislike-temproary-content/first

Interesting discussion on the GW2 boards.

I'm trying to understand why they would waste time on temporary content like this.  Shouldn't they be adding content to the game to expand it?  I understand that they want to keep the world evolving, but Flame & Frost has taken too long and if this is what we can expect with the Living Stories in the future, then it's not worth the time and resources, in my opinion.  I would rather see large updates that are permanent, such as Fractals and Southsun Cove.

Anyone else agree or disagree?

EDIT: Failed Poll.  I realized my mistake. Haha. :)  It won't let me edit the poll either., so just ignore it. ;p

fail poll.

 

but Anet does all the temporary stuff to make players feel like they need to play the game.  if something is 'Limited time only' more people are likely to get back into the game and try it out.  Anet hopes those players will in turn play the game longer and buy more gems.

Yep, it's good business sense. With that sense of urgency and fear of loss players are more likely to log in and if done every so often it will keep them loging in. 

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