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All Posts by DarkPony

All Posts by DarkPony

221 Pages 1 2 3 4 5 6 7 » Last
4404 posts found

AND THUS THE TRUTH HATH BEEN REVEALETH UPON US!

 

But seriously. You are right.

Yet it only goes for pre-made content and not for the sandboxy player-made content people entertain themselves with in EVE's sovereignity wars, to give an example.

Gah @ US corporate titles like "Chief Accounting Officer"

You'd almost expect that to come with a uniform.

Originally posted by 0guz

huge weapons

Huge weapons you say? Hmm, didn't notice that myself. I think you are the first one who mentions this.

Nah. I have myself to blame for hoping SWTOR was something it was not. Too bad most of my gripes are endgame related though, and didn't surface for the big majority of testers.

I understand your sentiment. I had days without wins as well doing randoms. i.e. Your daily quest essentialy becomes a "twice weekly" one which is kind of sucky. Next to that I had bad luck with assembled parts dropping from commendation bags. I think I opened 11 in a row with only coms one week V_V

Stuff like the RNG reward system and needing actual WINS for daily and weekly quest completion can make it extremely rough and discouraging for random group queue'ers. Not so much because of losing often, but spending so much time on repetitve content with so little reward if the dice don't happen roll your way.

I also reached the conclusion that there were probably a million ways in which I could spend my precious free time in a more enjoying way. :)

I have to admit that the most fun mount related thing I ever participated in was AoC; player cliff-kicking. Not that I am such a huge griefer but it was too much fun to pass up on the opportunity. V_V



 

Hmm, sales weren't as high I as I had expected. I was expecting around 4 million world wide digital and physical based on the VGChartz preorder numbers. As 950k box PRE-orders in US only doesn't leave much room for US launch-buyers, EU pre-orders and launch-buyers as well as 40% digital sales to come to their sales figure.

I.e. VGchartz numbers might have been off a bit?

Anyway, it's a bit  too early to come to conclusions. Most nose dives happen after a two / three month period. If they can present us high sub retention numbers in say, March, I'd be very impressed.

 

Originally posted by wr036

This letter will make things happen. This is the approach we need to take to improve upon games. Your lack of punctuation and proper grammar express anguish and frustration that words cannot.

Hehe.

Ithinkyoumightberightinthatassessmentmantypingwithoutspacesisactuallyquiteweirdyoureallyneedtosurpresstheurgetothumbthatspacekeyallthetimetryitit'sreallyawkward.


Originally posted by elocke

I'm not enjoying either endgame because it's the same crap I can do in every other themepark MMO since WoW.  I'm tired of the raid or die or pvp or die mentality of endgame mechanics.  I want mechanics the likes of FFXI's dynamis, gardening, mission storylines for each nation, deep crafting, fishing, overarching storyline/campaign encompassing the whole game, low level raids like Garrison, Expeditionary Force.  As well as a plethora of other activities I can't remember at the moment because there are so many.




I want housing, guild housing/perks, collections, real achievements for me to strive for, not this quasi encyclopedic codex that isn't really rewarding, more class story, more quest variation like bombing runs from vehicles, escorts, king of the hill moments.




I want PVP in open world areas to matter, I want each valor level or every other valor level to offer me some sort of incentive or reward, I want varying sets of armor to choose from so I don't look like everyone else in my class, I want to dye my armor or at least get it to match, I want to log in and take a jog around my favorite world and discover exotic locations I had never seen before.  I want to go wandering off into the sands of tattooine's desert without dying of exhaustion, I want....




I'll stop there.  Granted, I realize this is launch and many things will be added over time, but the current game itself....it's not keeping me around long enough for these things to get implemented.  A good mmorpg launches with enough content and addictive qualities that I last long enough for the game to add the above.  SWTOR has not launched with these qualities and it's a shame.




Wow...sorry for the rant...but all these ideas just kept coming into my head as I thought about what would keep me playing the game and enjoying it now that I've "beat" the game already.





 


Hear, hear.

Well said, you managed to touch just about every gripe and desire I have in regards to SWTOR, apart from scrapping those unimmersive fleets / shopping malls that is.


Originally posted by elocke

that after finally maxing my craft at 400 I now cannot continue crafting without getting mats from high level and HM FPs.

Amen to that one.

I could add a lot to the list but I gots to rush to work. *rushes off*

Originally posted by Aeolron
Originally posted by DarkPony

Not so sure about the wow-vet assumption.

At least I'm an exception; played WOW and loved it for a few years (until a few months into TBC) but SWTOR didn't nearly interest me for such a long period.

I think mainly because what WOW did offer, is a "whole", consistent open gameworld which still offered incentives to max level people and better implemented world pvp throughout the leveling proces. Also quite a bit more immersion if I say so myself.

More Immersion? How? By the boring music the game had the boring combat? Sorry did'nt mean to insult wow but come on. Wow is not open world my friend, it is a themepark like the rest of them, and personaly, I find SWTOR offers ALOT more immersion that WoW ever did, because of the story and the connection players have with their characters.

 

This game caters to anyone who loves a good mmorpg period. I am a old school everquest vet from beta of 1998 and have done hundreds of raids in EQ and yes even WoW, and honestly the raids in Swtor are far supperior to that of WoW, not EQ because in EQ we used to have 300 man raids on my old server to take down a single boss ( Sleeper anyone? ).

 

So not to insult you here Dark, thats not my intention, but I don't agree with you that the immersion of WoW surpasses that of swtor, and also cannot compare a seven year old game to a less then two month old game, it's just not fair nor is it plausable.

 

In wow, all they want you to do is get to level cap, and they make you do it fast, for me it took me less then a month of game time to get to 80, and I was like damn now THIS is easy, and 99.9% of the time, I was soloing so ya, at least it took me alittle over a month in swtor to get to 50, 30 levels below the cap of WoW and I was not bored at all during my time.

 

Anyhow, time to go see if swtor is back up, later gents see you in whatever game you play, just you won't see me in wow, so pick something else Lol.

Yeah but I am talking about Vanilla WOW here mainly (check my post).

Compared to SWTOR Vanilla WOW was a ton more immersive to me. I actually liked the music much more (damn Ashenvale EMO chanting always made me shiver from longing and angs), the world was MUCH more whole and consistent and world pvp was great fun because of factions actually being put in eachother's ways. Also clever npc guard mechanics which made raiding towns a possibility.

Next to that crafting and raiding and traveling to and from instances made the world much more of a factor at max level compared to SWTOR where the world(s) are mainly used for leveling content and that's it.

Meaningful world pvp at every level and on every world.

That implies a few things:

Factions not being so separated by herding them through paralel areas on shared worlds but adding incentives to actually enter enemy territory other than just datacrons.

A small valor or commendation award for kills in your level range regardless of quests or location.

A more severe penalty to dying.

More incentives to be on those worlds at level 50, rather than in instances or picking your nose at the fleet.

Less lethal npc guards in towns and hubs and adding minor raiding incentives to them. (But mechanics should prevent towns and hubs from being "captured" for longer than a reasonably short time).

 

 

The problem is this wouldn't work for pve servers so it wil probably never happen. V_V

 

Not so sure about the wow-vet assumption.

At least I'm an exception; played WOW and loved it for a few years (until a few months into TBC) but SWTOR didn't nearly interest me for such a long period.

I think mainly because what WOW did offer, is a "whole", consistent open gameworld which still offered incentives to max level people and better implemented world pvp throughout the leveling proces. Also quite a bit more immersion if I say so myself.

Seems like a smart idea. Kind of a kick in the face of immersion and roleplay values but gameplay uber alles I guess.
It's instanced battlegrounds anyway so not much harm done. I wonder if some people will purposely not cooperate with their sworn enemies though. Should yield some tasty drama in chat.

Originally posted by AdamTM
Originally posted by DarkPony

Yeah, that prospect didn't appeal to me either.

Unsubbed at 50 after finding out that endgame was mainly a gear grind of almost entirely instanced content all conveniently accesible through a badly optimized shopping mall and the worlds not playing much of a role at all.

A horendously vibe killing experience after an otherwise great first month.

The story simply isn't that great or immersive to me to warrant another playthrough. There has to be a pot of gold at the end of the rainbow. Not a bucket full of crap. V_V

 

Yo pony someone hijacked your account? @A@

Nah. My turn around is old news already. V_V

The only thing I forgot to add to that list of gripes is how endgame crafting (to make sub-par gear) is suddenly tied in to instance drops (i.e. another incentive to revisit the worlds lost) so after having a blast crafting throughout the leveling process you suddenly can't make stuff to support you anymore unless you run a lot of hard modes and ops ... which was kind of a big bummer to me as an armstech crafter who isn't so keen on instanced content.

Stuff like that as well as keeping factions so separated throughout leveling, the bad engine performance, worlds almost not being a part of the endgame content and the horendous fleet stations made me into the shadow of a wreck of a disillusioned pony I am today.

Still had a good first month though. Curious which road they will take her.

 

Yeah, that prospect didn't appeal to me either.

Unsubbed at 50 after finding out that endgame was mainly a gear grind of almost entirely instanced content all conveniently accesible through a badly optimized shopping mall and the worlds not playing much of a role at all.

A horendously vibe killing experience after an otherwise great first month.

The story simply isn't that great or immersive to me to warrant another playthrough. There has to be a pot of gold at the end of the rainbow. Not a bucket full of crap. V_V

 

Originally posted by moosecatlol

Makes sense, what other game has this ?

Oh

My

*******

GOD!

That was the most hilarious out of character modding I ever saw.

ROFL! The music! That hat! Those shoes! The roars! YEAH!

Originally posted by Tardcore
Originally posted by DarkPony
Originally posted by MMOExposed
Originally posted by DarkPony

Because it was kind of a last moment decision to give players a shopping mall from which they can access all instanced content and all special vendors without a hassle I guess. They were added very late in beta so they didn't give themselves the time to make them really awesome I reckon.

So yeah, you could say it is catering for the instant-gratification crowd but sadly at a steep cost of immersion and diversity.

Hated them myself eventually. V_V

 

 

Wow what happen to your sig? It was cool.... Sorry OP for OT

I strongly associate it with a recent mental funeral so it had to go. Read my previous post here to know why.

V_V

Well feel free to borrow my sig until something comes along we can get enthused about again.

Thank you TC. I'll do that :)

Originally posted by MMOExposed
Originally posted by DarkPony

Because it was kind of a last moment decision to give players a shopping mall from which they can access all instanced content and all special vendors without a hassle I guess. They were added very late in beta so they didn't give themselves the time to make them really awesome I reckon.

So yeah, you could say it is catering for the instant-gratification crowd but sadly at a steep cost of immersion and diversity.

Hated them myself eventually. V_V

 

 

Wow what happen to your sig? It was cool.... Sorry OP for OT

I strongly associate it with a recent mental funeral so it had to go. Read my previous post here to know why.

V_V

221 Pages 1 2 3 4 5 6 7 » Last