| 4404 posts found | |
|---|---|
|
The one and only cornerstone of MMOs is ...
General Gaming « General Discussion 2/12/12 6:04:14 PM
AND THUS THE TRUTH HATH BEEN REVEALETH UPON US!
But seriously. You are right. Yet it only goes for pre-made content and not for the sandboxy player-made content people entertain themselves with in EVE's sovereignity wars, to give an example. |
|
|
Eric Brown ("EA"), tendered his resignation.
General Discussion « Star Wars: The Old Republic 2/08/12 4:32:06 PM
Gah @ US corporate titles like "Chief Accounting Officer" You'd almost expect that to come with a uniform. |
|
Originally posted by 0guz Huge weapons you say? Hmm, didn't notice that myself. I think you are the first one who mentions this. |
|
|
Did the media sell you on SWToR (Poll)
General Discussion « Star Wars: The Old Republic 2/07/12 7:36:16 AM
Nah. I have myself to blame for hoping SWTOR was something it was not. Too bad most of my gripes are endgame related though, and didn't surface for the big majority of testers. |
|
|
I quit and deleted my characters. The PvP is just atrocious
Reviews & Impressions « Star Wars: The Old Republic 2/06/12 12:51:46 PM
I understand your sentiment. I had days without wins as well doing randoms. i.e. Your daily quest essentialy becomes a "twice weekly" one which is kind of sucky. Next to that I had bad luck with assembled parts dropping from commendation bags. I think I opened 11 in a row with only coms one week V_V Stuff like the RNG reward system and needing actual WINS for daily and weekly quest completion can make it extremely rough and discouraging for random group queue'ers. Not so much because of losing often, but spending so much time on repetitve content with so little reward if the dice don't happen roll your way. I also reached the conclusion that there were probably a million ways in which I could spend my precious free time in a more enjoying way. :) |
|
|
I have to admit that the most fun mount related thing I ever participated in was AoC; player cliff-kicking. Not that I am such a huge griefer but it was too much fun to pass up on the opportunity. V_V |
|
|
Star Wars: The Old Republic: EA Investors' Conference Call Reveals Data
News Discussion « General Discussion 2/02/12 2:46:54 AM
Hmm, sales weren't as high I as I had expected. I was expecting around 4 million world wide digital and physical based on the VGChartz preorder numbers. As 950k box PRE-orders in US only doesn't leave much room for US launch-buyers, EU pre-orders and launch-buyers as well as 40% digital sales to come to their sales figure. I.e. VGchartz numbers might have been off a bit? Anyway, it's a bit too early to come to conclusions. Most nose dives happen after a two / three month period. If they can present us high sub retention numbers in say, March, I'd be very impressed.
|
|
Originally posted by wr036 Hehe. Ithinkyoumightberightinthatassessmentmantypingwithoutspacesisactuallyquiteweirdyoureallyneedtosurpresstheurgetothumbthatspacekeyallthetimetryitit'sreallyawkward. |
|
|
Star Wars: The Old Republic: The Endgame Grind: PvE vs. PvP
News Discussion « General Discussion 2/01/12 7:14:37 AM
Hear, hear. |
|
Originally posted by elocke Amen to that one. I could add a lot to the list but I gots to rush to work. *rushes off* |
|
|
Swtor caters for a certain demographic.
General Discussion « Star Wars: The Old Republic 1/31/12 6:30:56 AM
Originally posted by Aeolron Yeah but I am talking about Vanilla WOW here mainly (check my post). Compared to SWTOR Vanilla WOW was a ton more immersive to me. I actually liked the music much more (damn Ashenvale EMO chanting always made me shiver from longing and angs), the world was MUCH more whole and consistent and world pvp was great fun because of factions actually being put in eachother's ways. Also clever npc guard mechanics which made raiding towns a possibility. Next to that crafting and raiding and traveling to and from instances made the world much more of a factor at max level compared to SWTOR where the world(s) are mainly used for leveling content and that's it. |
|
|
What would have retained you ?
General Discussion « Star Wars: The Old Republic 1/31/12 6:10:13 AM
Meaningful world pvp at every level and on every world. That implies a few things: Factions not being so separated by herding them through paralel areas on shared worlds but adding incentives to actually enter enemy territory other than just datacrons. A small valor or commendation award for kills in your level range regardless of quests or location. A more severe penalty to dying. More incentives to be on those worlds at level 50, rather than in instances or picking your nose at the fleet. Less lethal npc guards in towns and hubs and adding minor raiding incentives to them. (But mechanics should prevent towns and hubs from being "captured" for longer than a reasonably short time).
The problem is this wouldn't work for pve servers so it wil probably never happen. V_V
|
|
|
Swtor caters for a certain demographic.
General Discussion « Star Wars: The Old Republic 1/31/12 5:59:23 AM
Not so sure about the wow-vet assumption. At least I'm an exception; played WOW and loved it for a few years (until a few months into TBC) but SWTOR didn't nearly interest me for such a long period. I think mainly because what WOW did offer, is a "whole", consistent open gameworld which still offered incentives to max level people and better implemented world pvp throughout the leveling proces. Also quite a bit more immersion if I say so myself. |
|
|
Rift just innovated and solved problem of Cross Faction imbalance :)
General Discussion « Rift 1/30/12 3:26:45 PM
Seems like a smart idea. Kind of a kick in the face of immersion and roleplay values but gameplay uber alles I guess. |
|
|
Never had such an unwill to make zones a 2nd time & endgame woes
General Discussion « Star Wars: The Old Republic 1/29/12 3:04:54 PM
Originally posted by AdamTM Nah. My turn around is old news already. V_V The only thing I forgot to add to that list of gripes is how endgame crafting (to make sub-par gear) is suddenly tied in to instance drops (i.e. another incentive to revisit the worlds lost) so after having a blast crafting throughout the leveling process you suddenly can't make stuff to support you anymore unless you run a lot of hard modes and ops ... which was kind of a big bummer to me as an armstech crafter who isn't so keen on instanced content. Stuff like that as well as keeping factions so separated throughout leveling, the bad engine performance, worlds almost not being a part of the endgame content and the horendous fleet stations made me into the shadow of a wreck of a disillusioned pony I am today. Still had a good first month though. Curious which road they will take her.
|
|
|
Never had such an unwill to make zones a 2nd time & endgame woes
General Discussion « Star Wars: The Old Republic 1/29/12 1:08:40 PM
Yeah, that prospect didn't appeal to me either. Unsubbed at 50 after finding out that endgame was mainly a gear grind of almost entirely instanced content all conveniently accesible through a badly optimized shopping mall and the worlds not playing much of a role at all. A horendously vibe killing experience after an otherwise great first month. The story simply isn't that great or immersive to me to warrant another playthrough. There has to be a pot of gold at the end of the rainbow. Not a bucket full of crap. V_V
|
|
|
Skyrim Has Wrecked Every Other RPG Game I Have!!
General Gaming « General Discussion 1/29/12 7:09:14 AM
Originally posted by moosecatlol Oh My ******* GOD! That was the most hilarious out of character modding I ever saw. ROFL! The music! That hat! Those shoes! The roars! YEAH! |
|
|
|
|
|
Why are the cities (space stations) the same?
Questions & Answers « Star Wars: The Old Republic 1/27/12 2:18:41 AM
Originally posted by Tardcore Thank you TC. I'll do that :) |
|
|
Why are the cities (space stations) the same?
Questions & Answers « Star Wars: The Old Republic 1/26/12 6:57:00 PM
Originally posted by MMOExposed I strongly associate it with a recent mental funeral so it had to go. Read my previous post here to know why. V_V |
|