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All Posts by EvolvedMonky

All Posts by EvolvedMonky

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357 posts found
Originally posted by Lessar2

 

So many that want to play DFO :) And now are upset its sold out, again


 

Why do fans act like they sell thousands upon thousands. They only sell what hundred or less then close shop.  They havnt even reached 10k yet. 

Stop jumping the gun. Wait till the reach normal mmorpg sub numbers before you act like DF is popular.

 

Everyone wants to try a new mmorpg. Not to many will continue paying for one.

Originally posted by Seytan
Originally posted by Shikkadance

I think when it becomes available I would try this game. The sad thing is .......I do believe this game will be short lived after Mortal Online comes out. Graphics are no big deal to me......I would still play Ultima Online today if they never added the carebear land. There was always a sense of danger .........collecting wood or mining......and seeing a red name come on the screen! Your heart stops .........My wish is to have Ultima Online ......with their crappy overhead graphics add a shard thats called old school pvp anything goes! If they did this I think the new shard would be flooded and old people would come back. I do not see that happening......so I look to Darkfall or Mortal online to carry the reigns. Darkfall though......I do believe is to far behind and will never catch up.........but I have hopes in Mortal Online.


 

Awwww carebears kicked your ass huh?


 

You didnt read his post did you.

Originally posted by rageagainst
Originally posted by Fibsdk

Savage 2 combat sucks balls. It's paper, rock, scissors all over again. Paper beats rocks beats scissors beats paper. What in the world is so revolusionary about that?

 

I hate people that don't give games a second chance, when they have a bad experience they just leave and never look back, this is what killed vangaurd, a great game atm, but no one plays it. Savage 2 updated their melee system to seem more like the S1 melee system. Its definitely not as good as S1's melee system, but unlike before, it actually takes skill (dodging was made like 10x more effective so its kindof like a "leap", you can no longer "interupt", and blocking no longer stuns but negates damage)

 

Anyway to the people who say takes no skill (though it does compared to the other forms of war in DF), try crouch dodging attacks and jumping over them too (i heard you can jump over horizontal swings, and its confirmed that you can crouch dodge a horizontal swing)


 

Last I heard Df only had one hit box. So if someone is aiming for the head there a noob. Just aim for the groin. Unless players jumper higher than mike itll hit there feet and there neck when they duck. win win situation.

And I never played Savage but AoC pwns all melee combat.  3 vs 1 earlier today.  1 archer and 2 knights vs my footman.  Im floating like a butterfly between them and stinging the archer like a bee. Then suddenly bam cut off the archers head. I duck and watch the knight chop off his friends head then I stabed the last knight in the back.   

Thats real melee combat.   I like mmorpgs but combat always sucks in em. Who cares if its fps or top down or 1.2.3.4 button spaming with cooldowns.  It still takes 50 presses of a key to kill someone. And aiming in the general direction of someone (which is what DF and Conan have) while spaming a button 50 times isnt amazing combat.

Try the game out. Everyone has HL2. Its a common fact that dolphins own atleast two copies.  Download Age of Chivalry. And experince the uberness that is skilled melee combat.

Originally posted by Technohic
Originally posted by gnlLucid

 You got a rush from a video game?  Wow, things have changed since I was 15.

 

If you dont ever, then maybe you should get another hobby, otherwise, why play?


 

Because he might play games to have fun. Hmm. He is right but what i think is more likely is that someone lived a sheltered life. That a bunch of pixels gave him a rush or he doesnt know what a "rush" is.

Originally posted by downtoearth
Originally posted by pprllo

They can talk as long as they want, but they must show with facts that they're able to enforce their policies.


 

this morning they was clan mates in hoe seen admin and  a gm enforcing it


 

Screen shot or it didnt happen.

Originally posted by Fargol
Originally posted by daarco

We can only hope that we see alot of permanent bans in the next few days

More accounts for people that want to play the game.

 

And DF is in the unique position of being able to ban people at will since so many are waiting in line.


 

Hope thats sarcasm. Cause outside of a few forums no ones heard of Darkfall.  I think it is but its hard to tell on forums.

Plus why does everyone believe what Adv says.  Havnt we learned by now that saying and doing are to different things. Reality and dreams are two different universes.

Who doesnt love a new mmog.  Its the long term that most devs are having trouble with.

Originally posted by Kasmos

This was posted in the Darkfall general discussion... why?


 

To discuss.

In other words he saying "hay this game looks better than DF heres my evidence".

Jeez man even I could understand the point of the post and im half asleep.

Originally posted by xpiher
Originally posted by ChicagoCub
Originally posted by Zerocyde

 


Originally posted by Kasmos
And stop with this ridiculous, "or is it still too hardcore" bullshit.

 

I don't know, I think its kinda funny. Darkfall: Soo freaking hardcore... you can't even BUY it...

lol

 

You're not supposed to buy it.  You're supposed find someone who pre-ordered.  Kill them.  Loot it from their dead body.  That's how hardcore it is.

You sir won the thread.

 

But seriously. Its good that they aren't taking your money and not letting you play. It could have been like every other MMO released in the last 5 years. Where you buy the game, can't play it for a couple of days for the same launch issues, then can't log in due to que times, finally get a chance to play and find out you didn't like it and scream fail.  Would you rather this game be Morning or DnL?

Oh wait... you guys are doing that anyways and haven't even  played the game yet.  seriously grow up.


 

Cant play it for a couple of days for the same launch issues?  What mmog did you play on release? Never had one que in a game. But maybe thats cause I dont pick high population servers. Hell even when i was in WoWs release i never had ques just loot lag. But like i said earlier I didnt pick the high population servers.

Originally posted by javac
Originally posted by Carl132p
Originally posted by javac

the general rule of thumb is actual subs == 5x peak online accounts.

 

so: 5 x 5500 == ~27500 active accounts. sounds about right. it's certain they won't have tried to go anywhere near the limits of their concurrent player peak capability... yet.

 

they didnt give out that many accounts so you can take your math and blow it out your ass. That 5500 wasnt concurrent anyway so you're still wrong.

 

i'm not wrong unless you can produce a screenshot that proves it. ithink they're all concurrent, online players.

 

remember: this server is a cluster of 80x quad-core (320 CPUs)...


 

The proof was provided a few pages back read the whole thread and you understand its the number of characters stored on that server.

They dont get it. I wouldnt even bother with them.  For some reason they dont understand the concept of false advertisment.

You can tell it went over some peoples heads when they replied with there opinion on how fun the game is. lol

The big question i wanna know is what are there investors thinking, do they feel DF was a scam? You know they took there cut out of the release. But was that enough to calm em down till they get the rest of there money?

Originally posted by GeniusSage
Originally posted by brostyn

Why should this matter if its an indie or a big company like Blizzard?

 

Let me use one of the famous analogies you fanbois love. If you go to a little Mom's and Pop's diner, and its worse than McD's do you still keep going back? They obviously don't have the resources that McD's does, so it won't be as good. Doesn't make sense, does it?

That's the silliest thing I've heard all day!


 

No this thread is.

Its depressing how ignorant the forum community is.

Not everyone reads forums some people buy mags alot do. Alot of people think WoW is the #1 mmorpg and it is. And theres nothing to debate.   Me personaly I cant stand it only played for a weeks maybe two then I couldnt even make myself play it to finish out the free 30 days. But my ego is balanced enough to know that its a personal taste. The majority of the market likes those types of games. Im a minority in this genre but my ego can except that. Others cant.

The majority have spoken and they like wow. Just liked they enjoyed EQ, which was my WoW back in the day (Alot of us declared it the downfall of this genre).

Theres nothing wrong with mag reviews there just as biased and pointless as forum blogs.  And yes a good amount of people read them both and consider them a tool in purchasing a game.

Why do you guys act like your opnions are facts, laws of the universe. There just ur opinion ur personal taste. To many of you think to much of urselfs.

Originally posted by Bisshop69

I'm tired of these "Melee is just mousebashing" comments to break down the game.

You go outside right now, pick up a big branch and tape for me how you'd use it as a sword.

And when you manage to do a 40% less armor attack or a 50% movement speed attack on a tree, let us all know how you do that. The fancy spinning around 360° you find in all Tab targetting MMOs cannot be used in something that has a decent realism fighting system.

And dont make stupid comments about realism and magic together, because for me magic that isnt all knowing,all tracking is realistic. Even tough magic doesnt exist as far as I know

 

Watch a medieval movie, there are plenty out there. 90% of the fighting is straighton swinging swords at eachother in mostly the same pattern. Because if you spin around for a fancy move or you powerup for 5 seconds to deliver a "Hard smash" skill you have a sword stickin out of your belly.

 

I'd like to know what you perhaps expected and how you'd improve melee fighting.

I havent had the chance to play the game myself yet but I  think I have a very clear picture of what I'll get. And it's more then worth trying in my opinion.

I know 99% of the stupid idiots that use this excuse to break down the game dont even bother to read the first post of the threads they spam but I just had to get it out of my system for that 1% of people that do care.


 

Ever play AoC (Thats age of chivalry not conan) Thats a good combat system well was till the new update messed everything up; still the best melee game.

Now I cant do a 50% movement debuff on a tree since they dont move but I can do it on a human.  See targeting isnt realy that special in DF.   Its just one hit box.   Any good fps gamer can hit anyone in DF.

And if I can aim for someones head for optimal dmg or side to bypass his block or feet as they jump as i swing in a game with faster movement. I can hit a target the size of a barn in df.   Best move in AoC is ducking right as a knight swings his double axe and killing him with jab to the foot.

What makes AoC combat complex hell even Mount and blade is timing with block and attacking; and aiming. Plus different attacks change how ur attack works.

This games combat is more simple than AoC (thats conan not chivalry). I can dodge in conan, infact most good pvpers in conan will dodge ur swings.  Plus you have to be aware of there shields. And you have to use the right combos seeing as they do different effects.

 I always thought everyone sword fought as a kid.  Its hard blocking someones stick and you dont do much runing around other than a few steps.  You kinda just pay attention to there swing and trying to fake em out.

On the 360 swinging it actualy works in stick fighting if you do it right.  But if you took martial arts you know that power up swings and 360 kicks actualy work and can be done quick.

Was in jeet kune do(bruce lee's stuff) and a Tae kwon do guy was taking the class too.  We were sparing and he did this spin kick. He was quick I barly had enough time to use my shoulder and get ready for the hit. Made me back pedal into the wall he hit me so hard. Tae kwon do guys can do some hard kicks and there not simple kicks.

Originally posted by leone2nd
Originally posted by TacosFlamboy

hello.

I wanted to share,  I am not suprised at all of DarkFall's current state.  I was an avid beta tester and I was fortunate to get a preorder.  Their servers can not handle these kind of loads,  We will have to wait untill they upgrade their hardware.  Lets not give up hope.  I'm excited to get back ingame, but I don't see it happening any time soon.

Really depressed with MMO's currently.  I feel Darkfall will be great fun, granted we stick with it.

 

You're not the only one who's frustrated.

 

As I see it, it has nothing to do with server loads. It has to do with game engine synchronization and real time clients requests.

A game engine will not just run by itself, it needs modules to relly on at early stages of development. darkfall probably will be in a constant state of development which is ..well, normal, since they seem to follow a constant update methodology in building this thing which is..well, right.

Modules can later become a part of an engine itself, eg. harcoded inside it, and performance becomes seamless and flowless.

They have their own game engine in. One company decides to build their own engine primarily for two reasons.

1st reason is that it is cheaper against the choice of buying a high tech one. Although there are cheap engines that behave very good and can be custommized at demand and produce amazing results. Jupiter and Jupiter EX =Fear and FEAR 2, = 4,000 dollars only, among many many others. (it just happened to see that engine at work at another project)

2nd reasons is that when a dev team agrees uppon game features, there is alwasy the chance that every existing engine on the market cannot accomodate what they might have in mind. Ussualy revolutionary concepts demand brand new engines build from the ground up.

 

I believe Darkfall was facing both of these issues I stated while making their decission about what kind of engine they should use.

 

IF everything from the above = TRUE

THEN = problems will be solved in a small matter of time.

 

It might feel like an payed open beta, but hey, programming might look like an easy thing to do but in reality this is not the real case. Imagine the "you are sitting in a chair in the sky argument" for example.

 

edit:

It might seem as  they made poor choices at first, but, from what I can understand, they did the right thing choosing something that can be constantly updated, restructured, expanded to suit their needs. You don't do this if you don't have in mind to do constant enhancing and adding of new elemets each time.

What it might seem as Darkfalls weakest point, might in fact be the element of success this game has to rely on.

Give it time.


 

One day ull realize everything looks good on paper and even better in your head. But reality never seems to work out like you hope it does.

8 yrs. How much time do they need?

Originally posted by tejondour
Originally posted by Vortigon

There is nothing new or unique about Darkfall MOBS that hasn't been done thousands of times before, unless of course you count the fact that Darkfall MOBS don't work correctly in which case, yes, they have truly achieved something unique in the commercial software market. Comedy MOBS.

 

Builshit. None of the individual techniques are new, but the total framework is far beyond anything seen in an MMO, and the server architecture required to handle it is why NPC guards are out and a meaningful part of the launch issues.

If you think that a scripted trigger to run when a mob reaches 10% health is similar in complexity to a weighted priority system in which mobs might stick around longer if they've got a healer or several allies, you're a shallow douche, but sure, they're topologically similar. But I defy you to show me a single MMO in which the mobs have to perform ballistics and motion-lead calculations, or for that matter know about directions other than "toward" and "away."


 

No hes right thats not a very complex AI. Actualy the hardest part of AI is having it interact with the evironment.

See thats why player combat is better than AI. Cause AI is easy to trick. As you can see with the exploits of getting them in water or stuck in a corner. Thats why most mmos say its a no no to jump in a tree or on a rock and shot mobs. Thats why some mmos put in a reset, you know when the mob gets insta full health immunity and goes back to its original cords.

The reason why most AI in mmos are simple is due to design.  Not because its hard to do.  Left 4 Dead has some good AI but any AI can be tricked. Except Fighting AI. Cause there just cheap. To this day I hate MBison and his uber cheapness.

Originally posted by Lidane

On a purely technical level, the Anarchy Online launch was easily the worst I've ever seen. There were memory leaks in Tir that were so bad, you could literally move to turn a corner, get up from your computer, make a sandwich, eat, watch some TV, and then come back and *maybe* you could move again. Other people couldn't activate the product keys that came with the discs they'd bought in the store, and others had CC billing problems where they were billed repeatedly for the game.

The problems AO had were so widespread that if I remember right, Funcom suspended all billing until they fixed things. It was the only thing that saved them from a total mutiny by their players, as I recall.

Another really shitty launch that I rarely hear mentioned is WW2 Online. Good lord, that game sucked balls on release. The graphics were terrible, some vehicles almost impossible to drive unless you had a joystick, and firing some of the weapons was so complicated it would take several different keystrokes to get one shot down. I don't think I made it a week in that game, though I've heard it's undergone a massive overhaul since being bought out and re-released.

The problems I keep reading about here in Darkfall's release seem to stem from two main things -- the lack of proper public stress testing, and having such a small number of players in beta that they could never truly bring their servers to their knees to find out what would need to be fixed before going live. That's a total lack of planning on their part.


 

AO wasnt that bad for me. Guess everyone had a differente experience.

I only crashed in the starter area, only had lag in the city and starter area. But once I got out of there (altaholic so I played all the classes before I left).  IT was fine. Even played in a few groups so I wasnt the only one.

AO was pretty fun at release. Never followed AoC before I bought, Was real shocked on how different there second mmo was.

Only bad release for me was CoH I canceled it before it shipped but they still charged me and never got my game.  I blame EBgames and ups for that one though.  Mostly UPS cause EBgames gave it to em(even though i told them to cancel it; those b*stards) But UPS were the morons that lost my game.

But seriously some of you are over reacting on other mmos releases. And downplaying this one.  But thats what fanbois do. If you want to know how bad some of em get. Check out the DnL forum theres a post near the top (the creater of the thread is a DF fan aswell). Explains how DnL was a good game and the release wasnt that bad.

For some reason DF attracts the bottom dwellers of this genre.

Originally posted by ZtyX

Awwwh.. poor Tasos!!!

Brannoc: "Tasos sleeps 1-3 hours every 16 hours."

 

Source: http://www.afraidyet.net/forums/darkfall-general/85908-brannoc-irc-interview.html

 

I think Tasos is overworking himself a lot. .. hmm.. It just sucks a lot that it is not paying off for me at this time. :(

Well.. At least. Thank you Tasos. Thank you very much. And the other devs. Thank you.

We just need the heavens to align now. And a little bit of ladyluck wouldn't be so bad.

Why do you guys still believe everything they tell you.  Fool you once shame on them fool you twice shame on you.

Originally posted by Zerocyde

 


Originally posted by WOWthatsucks

Originally posted by HerculesSAS

 

I am rather bewildered still, at what "Hardcore PvP" actually means.
 
For a lot of people, it just means full loot and PvP+ for every player.
 
For me, it means a game that takes individual skill to defeat another player. Needless to say, I'm not playing DF for that reason. But it's nice to see that you think DF is a hardcore PvP game, when it is in reality, a RvR game more than anything else.
 


 

 

 
I dont think dfo has hardcore pvp, but thats just my opinion.. I remember playing wow, (since you brought wow up) and trying to take halaa from a overwhelming amount of alliance, because we were out numbered on my server 3/1.  usually it was just me and my brother, he was a shaman and I was a warlock.. Trying to take this city from so many was a blast.  We would fly from building top to building top dotting and nuking them to hell.. stacking up token. Then jump right downtown with them and aoe fear em dot em all to hell then jump off the cliff into the river/lake below.. then we would fly back up and land on  island in the sky, taunting tour oponents to come out and die on the island so they couldn't get there corpses back.... All the while killing them 5/1 of us.. Now i see that as some hardcore pvp. But you guys whine so much about wow.. I mean i stopped playing wow too cause it started to bore me.. So i really dont see chase N slash as hardcore
    Whats so hardcore about it, you loose some worthless items you got off a newb goblin.  That you chased around for 2mins..
 
GANK doesnt mean hardcore


 

 

Real PvP is more than just causing some other player's HP bar to reach zero. In games like Shadowbane and Darkfall, you have something to lose. Full loot helps, but that alone isn't "it." Having to defend the cities that you and your friends worked hard for is something real to fight over.
 


 

"real to fight over"?  No its still not real.  

Playing the game to get the city and defending it was the reason you played wasnt it?  You play games to have fun and you did those things because they were fun right?  If not then I hate to tell you this but your not a gamer your just a masochist.  

 

Originally posted by pethidine

Wonder if others have had this issue.

I have been charged fully on my credit card, but my account is "inactive" like many others. The difference is the billing appears to have gone though fine. Anyone else have this??


 

Im curious if you went to a club and payed a 12 dollar cover fee and they told you after you payed that your not alowed in yet but you might get in soon.

Would you turn to the guy next to you and say "Anyone else have this happen to them". Or would you go wtf and get irrate and say let me in or give me my money back?   Just curious.

Originally posted by Ruyn

So because their was a 12 hour delay, of which free time was added you feel the need to crap on this game?!  You know who you should blame?  Blame blizzard, EA, turbine, etc for putting a bunch of crap games out over the years.  It's their fault that they fucked the genre.

Aventurine is just a small company who was trying to make a game to appeal to a long neglected niche of players.  These other companies should be ashamed of themselves. 


 

Grow up, you and ur lil niche arnt the center of the universe.   Should all games be made just for you and your friends.

Comon.

 

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