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I really hope ANET doesn't try to balance for 1v1. That would be terrible. |
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TERA: The Political System - Precedent or Controversy?
News Discussion « General Discussion 8/10/11 1:46:55 PM
You people make me sick. Cry cry cry thats all the modern MMO audience does. |
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Star Wars: The Old Republic: 'Welfare Epics'
News Discussion « General Discussion 8/10/11 12:59:56 AM
why would they go for gear grind hamster wheel... |
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TERA: The Political System - Precedent or Controversy?
News Discussion « General Discussion 8/10/11 12:56:28 AM
Originally posted by mmorpgbro
Pretty sure ArchAge is the spirtual successor to L2 since its being developed by the lead dev of L2 |
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TERA: The Political System - Precedent or Controversy?
News Discussion « General Discussion 8/10/11 12:53:07 AM
I'm sick and tired of casual players crying about not being able to do EVERYTHING in an MMO because they "don't have time" and they should be catered to 24/7 so everyone can get a trophy. The political system should be something to keep hardcore player intrested, while other features like housing 10 man pug raids, PQs and welfare epics to keep them entertainined. If they want to be part of the political system and run things then they should be active or band together to get political power like they have to in EvE. What I don't like from the article is the fact that you can do epic quest to get a PvP political spot. WTF? PvE for a PvP reward how does that make sense? Other than that, the system is instresting and I had thoughts of a similar functioning system, but mine would have be more PvP driven. Hopefully this will work out and not become just a token "fun" reward that has no meaning because nearly everyone can get into it. |
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Star Wars: The Old Republic: 'Welfare Epics'
News Discussion « General Discussion 8/08/11 11:12:42 AM
Its a good way to do things. Still doesn't make the game good enough to buy and not that much different than tokens and is still the same old, so it seems, gear grind hamester wheel. |
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If this game fails, so does the MMORPG Genre. This is our last hope.
General Discussion « Star Wars: The Old Republic 7/31/11 2:21:09 AM
Really? Sorry to burst your bubble, but if SWTOR fails its because its another themepark clone. It has no bearing on the MMO Genere, just a change in the tatste of the people playing them. |
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Star Wars: The Old Republic: The Old Republic Will Change the Industry
News Discussion « General Discussion 7/21/11 9:20:25 PM
Originally posted by Happyguy83 Injecting a single play game experience isn't chaning anything on the MMO side. GW2's combat isn't the only thing that is chaning the MMOness, the dynamic events, the mist PvP, the PQs, the personal story lines, personal towns (not just housing), etc are what chaning the MMOness of GW2. TOR isn't chaning of the MMO standards in its game. Co-op story line isn't anything new, nor is the story telling (quest chains with different results) |
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Star Wars: The Old Republic: The Old Republic Will Change the Industry
News Discussion « General Discussion 7/21/11 12:55:13 AM
Originally posted by Normike What you like about SWTOR is the story line. Thats fine, I'm not aruging that it won't be good. I'm saying that in and of itself is not enough to warrant calling the game a great MMO. The story doesn't foster comunity building, it detracts from it. Thats the problem I have with MMOs in general, community building has been replaced by raid instances, ques, PQ, and meaningless factional content. Sandbox games typically do not have that problem. The commuinity building aspect is the heart of the game. The problem with most Sandbox MMOs is that they aren't made by people with money who are able to code in all the tools required to allow the players to create a great community. The new ones that have been released suffer from this problem: DFO, MO, Xsyon, Earth Rise, etc. The only game that is coming out in the near future that is anything close to what would make a great community building game is ArchAge. It is a sandbox game with Themepark elements (raids, intro quest, leveling) but its heart its community building, world shaping, tempered by open world conflict. When you get killed, it will matter. When you get your house, it will matter. You can actually create syndicates in the game because you can actually control markets! The same is true with EvE and I'd play EvE if the combat wasn't so boring. I'm hoping that tera forming planets and the introduction of Dust will change that. |
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Star Wars: The Old Republic: The Old Republic Will Change the Industry
News Discussion « General Discussion 7/21/11 12:12:14 AM
Originally posted by Romse Do you know anything about MMOs? 90% of them are made using a ready made engine and have been for some time. Unreal, Gamebryo, Heroscape are just a few off the top of my head. MMO companies only make their own engire when the engines avaible restrict their development wishes |
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Star Wars: The Old Republic: The Old Republic Will Change the Industry
News Discussion « General Discussion 7/20/11 9:50:52 PM
Originally posted by Atlan99 I stopped playing darkfall because it didn't fix its problems quick enough and I'm leaving for the military in sep. |
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Star Wars: The Old Republic: The Old Republic Will Change the Industry
News Discussion « General Discussion 7/20/11 9:16:47 PM
Originally posted by fcazares The blod part is exactly why most MMO are completely crap at the foundation. Yes, I am saying that SWTOR will not have the social aspect that I'm talking about because 90% of MMOs on the market do not have that social aspect anymore. Its more than meeting up for raids or playing the game together, its about community building. For instance, while I am playing rift and enjoying it atm, it does not have a focus on community development/involvment. Its MMO fast food. Once I'm done doing raids and all that jazz, the game will be boring unless the devlopers can make world shaping through pvp improtant becuase thats the only way themepark games can make community building important. KTOR, the IP behind TOR, is a sandbox game franchise. If you played it, you'd know why I call it a sandbox, largely because of the ability to shape the world. TOR will not have the game shaping aspects, not in the meaningful sense anyways. You'll be able to shape your story, but not the world itself. On top of this, there is a finite amount of story haping that you can actual particapte in and everyone playing the game has the same options to shape their story the same way you do. SWG (pre-nge) had world shaping on a level no themepark game (VG was very close) can ever hope to acheve. TOR will be no different. The themepark modle is too ridgid and it appeals to a difference audience. Just to make it clear, I don't care if SWTOR is sucessful or not. It probably will be, just like rift, wow, and AoC and EQ. That doesn't mean the game will be more or rather better than any of them. From the information and how the devs hype the game SWTOR is simply another themepark mmo. The reason people are tired of seeing the same "wow clone" is for the same reason why you quit themepark games every 6months until new content is released. If you are tired of that same old crap (as the ornage text leads me to believe) then you should stop buying the same old crap. Demand that the game have features and community building tools, things that make the game new and refershing every day even if its the same. Dynamic content, world building tools, player vs player confilct that actually impacts the world (not zone take over like WAR but desimation and permanet destruction like SB), etc. No matter how much you want to believe other wise, SWTOR isn't breaking the mold for the MMO. It simply injecting a single player experience into an MMO and then making you pay for it. I'd rather play Skyrim and KOTR for a single payment of $50 (or less) than shell out 15 a month for the same crap. And just to be clear, I think that you'll quit SWTOR after you've played through the game just like you do with every other themepark game. |
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Star Wars: The Old Republic: The Old Republic Will Change the Industry
News Discussion « General Discussion 7/20/11 8:55:34 PM
Originally posted by fcazares
Then you should play sandbox games and single player games. It really irritating for those of us who actually like the social aspects of the game, the community build, etc that people like you and themepark games are taking the genre over. You beat a game and quit because thats all the game is to you and thats all its designed to be. |
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Star Wars: The Old Republic: The Old Republic Will Change the Industry
News Discussion « General Discussion 7/20/11 7:36:51 PM
Originally posted by Golelorn Then stop buying them? Buy the niche games made by indy companies. |
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Star Wars: The Old Republic: The Old Republic Will Change the Industry
News Discussion « General Discussion 7/20/11 5:59:24 PM
Orig see orange |
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Star Wars: The Old Republic: The Old Republic Will Change the Industry
News Discussion « General Discussion 7/20/11 5:31:33 PM
Originally posted by SonofSeth I actually think the reason people say SWTOR and Rift and every other mmo that has come out is a "wow clone" is becuae they are tired for hand holding BS that comes with themepark games. |
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Star Wars: The Old Republic: The Old Republic Will Change the Industry
News Discussion « General Discussion 7/20/11 5:28:41 PM
Originally posted by Snaylor47 Thats not all its adding. The mist PvP is farily unique, they actually do PQs correctly the dynamic events are actually evolving story arcs, the housing system is unique (you build you own town), etc. |
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Star Wars: The Old Republic: The Old Republic Will Change the Industry
News Discussion « General Discussion 7/20/11 5:15:34 PM
Originally posted by Atlan99 I'm not talking about now. I was talking about when the game launched. You weren't following all my replies. The sucess now is only because of the game's initial sucess. |
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Star Wars: The Old Republic: The Old Republic Will Change the Industry
News Discussion « General Discussion 7/20/11 5:03:59 PM
I already mentioned that. Its the IP, which was barrowed heavily from Warhammer and Tolkien. Its not new. If the harry potter mmo that was being developed by the guys that made UO were able to launch it before being bought out by EA, it would have been the same thing. I completely disagree with the "draw you in" factor. A themepark mmo cannot draw you into the story when you know everyone around you is killing the same bosses and saving the same day over and over again. The IP is good, it was popular before WoW which helps that aspect, but not enough. |
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Star Wars: The Old Republic: The Old Republic Will Change the Industry
News Discussion « General Discussion 7/20/11 4:57:02 PM
Those games are fun, they just aren't designed with the menality that you can play for an hour and log off while getting A LOT done in that hour by yourself. SWG pre NGE, UO (the key command system was standard when it was launched) , EvE, Haven and Hearth, etc have fairly simple controls and are pretty stright forward game play wise. The problem is, it takes thought. You aren't hand-held in these game, which is what makes them actually good (IMO). However, to most of the mmo market (which is still 25years old and younger), this level of depth and thinking over complicate that game for them. They are left with What am I suppose to do?" and log off in frustartion saying that the game doesn't have any content. Thats why pure sandbox games are typically niche, EvE and UO being the expections due to their blend of thempark 9faction fighting, quest system, etc) style gameplay and sandbox game play (open world PvP, in depth crafting system, massive amount of meta game elements, etc) This is why I have high hopes for ArchAge, which is suppose to launch with both sandbox features and themepark ones. |
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