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"Something coming in a few months that will literally change the face of this game"
General Discussion « Darkfall 11/29/09 10:09:51 PM
Originally posted by Xianthos
Please a screenshoot and a number over every players head. Hmm 400? Isnt that whole population of EU 1? That would mean there are 2 guilds which consist of 200 ppl. Yay!
I'm sorry, 400 man sieges aren't focused on a single small area. They are spread over an entire location. A 400 man siege is generally split between 50v50 (4 groups) around 4 different areas. You won't see that many people on the screen often, most I've seen on my screen has been about 100 (with 100 guy on my team). Asking for these Screen shots is impossible. |
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How to get an end game character in 1-2 months!
General Discussion « Darkfall 11/29/09 7:36:08 PM
Originally posted by xTwiSteDx
no I won't |
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Originally posted by Casual_Gamer
Ok, can you explain how that works? Forgive my ignorance, but do you purchase murder tokens and carry them around so your killer gets one when he grabs your loot? Or, do you just select the option somewhere to carry a "murder token" so PCs get flagged if they kill you outside of a duel/ war dec? Briefly, how does it work? Thanks. . .
If someone kills you, you can give them and anyone who helped them kill you, a murder token. Murder tokens are just the mechanic used to determine the serverity of the flag. It basically like "do you forgive this person" no = no murder token yes = murder token. |
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Will MO make the same mistake DF made? No Pve?
General Discussion « Mortal Online 11/29/09 7:02:47 PM
There isn't much to explore in MO. |
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Originally posted by Casual_Gamer
if the person gives you a murder token you will get the flag. |
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Originally posted by Xianthos
Too bad EvE's combat is boring as hell. And yea, at launch if you didn't macro you were going to be left behind.But that was at launch. |
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Will MO make the same mistake DF made? No Pve?
General Discussion « Mortal Online 11/29/09 5:41:55 PM
Originally posted by Fariic Mobs, like resources, need to be distributed with reason and logic. It's nice to have a group of fantasy creatures standing around for me to kill for ages, which are tied to some quest, that requires me to a specific number of them in a given time. I need skins to sell.
I don't think those exploration for uber items will be in the game. But all the stuff you say boils down to 1 thing, kill mobs to get stuff. Theres no real purpose behind it once you have a bank full of stuff. People will get bored. Its exactly why people got bored of PvE in darkfall and said it needs more PvE. Guess what, they'll say the same thing about MO (minus the people who like housing). |
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How to get an end game character in 1-2 months!
General Discussion « Darkfall 11/29/09 5:37:26 PM
Its not possible to expect to live in a 1vX situation without having a developed character. Crazy character skills isn't required, having 100 in everything is a crutch that noobs, people with out twitch skills, use to feel powerful. That's being fixed in like 1 week. Having magma storm, fire ball, and 1 other 50 nuke is plenty for a good player to PvP with about 275 HP. Other than the HP, those skills can be gotten in 3 days. |
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How to get an end game character in 1-2 months!
General Discussion « Darkfall 11/29/09 4:55:17 PM
Originally posted by Ozreth
Problem is, you can't wait for end game in dfo becuase you will get rolf stompped by people at end game quite frequently. Doing the above will be playing the game normally, it just has it structured in a way to make you level quicker. |
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Will MO make the same mistake DF made? No Pve?
General Discussion « Mortal Online 11/29/09 3:52:06 PM
Originally posted by tbox
You must not of played long. |
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Will MO make the same mistake DF made? No Pve?
General Discussion « Mortal Online 11/29/09 3:46:06 PM
Aside from the housing and crafting system (which includes localized resources and rarish mobs) it is likely the PvE in MO will lack at launch. They talk about task to do to get some skills and how that is a big part of the skill system, but that isn't in the game yet. If it is added to the game when the final part of the skill system is added then it won't be as shallow. It will be a bit like darkfall's questing system, but instead you'll be forced to do those task to develop your character. What I was hoping for were "randomly" generated "quest" that weren't actually given, but you could still do to shape the world. Very PnP esque, but the community told me to piss off when I brought it up after the PPP. Basically, what the devs could do with their 1 time bosses is have them ransack NPC villages that would grow with the world. You'd hear rumors of towns being plauged by werewolves and how they are in dire straights. If you helped them, the village would talk about you, maybe give you discounts on items and sing your praise, if you didn't the village would become a werewolf haven which would lead to its own little fun rewards. But like I said, the community shot it down. For what reason I have no idea. To fralic: The majority of people who like PvE content like it becuase it makes them feel epic. They need a reason to kill mobs, it has to have more of a purpose than just getting gold or resouces to prepare for battle or for the next mob. If there isn't a "reason" to farm mobs, the people who enjoy PvE content will get bored. Darkfall and MO's PvE systems, minus the addition of 1 time bosses, will be about the same. It won't be enough for a lot of people, they'll get bored, and quit. Some more people may continue to play MO longer becuase of the crafting system or housing system, but the ones who like Mob hunting and doing it with meaning won't. |
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Originally posted by Jixx
They need a trial server first. I don't want 1000s of potential throw away accounts that will screw with the game. |
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How to get an end game character in 1-2 months!
General Discussion « Darkfall 11/29/09 3:28:42 PM
PvP "max" means being PvP competitive . You become competitive when you have 1 school of magic maxed or 2 schools at 70ish, 280-300 HP (depending on how good you are), high Rigor, witches brew, and one 2h mastery. If you know how to level stats, how to level magic effectively, what mobs to farm, etc you will get that in a month of about. Below is the a rough look at what to do in Darkfall to level quickly. Do all the newbie quest and some of the repeatable newbie quest for gold. Use the gold to buy yourself pot, food, whatever 2h weapon you will use (r0), etc. If you are on the NA server I can hook you up with some weapons. Herb bushes are a good source of berries which are decent at lower levels. Get a decent supply of crap gear: padded, leather, scale, etc by farming mobs with whatever you have. Make sure you are using a rank 0 weapon or better not the starter/conscript weapon. Grab all T1 title quest Use those 10k arrow to level archery while completing the T1 title quest. Be sure to have a skinning knife with you. Enchanting materials are good for selling to make money. Horde the money, resources, and regents you get from the quest to level magic. While leveling archery, level lesser magic by using MM and heal self until you out of manna. Once archery is to 25 buy the skill. If you get bored with archery use the T1 quest to level melee as well. Do these or continue farming these mobs until you are about 50 LM, 50 melee (2h), 50 archery. Killing the same mobs over and over again can get boring though, to spread it out and feel like you are accomplishing more, becuase you will be, do some of the other quest offered in the various towns. Level rigor on browines- this is probably the most boring thing you'll do, but its very effective. Do something like 20 levels a day or so until you hit 75 then buy ignore pain. To level this skill you simply need to be hit by mobs. Browines are good because they hit you often, sometimes with dot (each tick give rigor gain), and don't do much damage. Make sure you bring food and a couple sheilds to level the skill. Grab all title t2 quest and level GM to 50, and melee, WC, and archery to 75. Complete all those quest while hording the resouces that you don't use to cast your Greather Magic or WC skills. If you are shy on skill level in one area get it up on these same mobs (since they are about your skill level for soloing anyways). |
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Originally posted by Devour
After what 3 years of people demanding it. Their isn't a reason for it in EvE unless you want to spy or avoid your guild. Same thing would happen in darkfall. I take that back, in EvE you could build your characters differently since it can take real life years to have a fully maxed character /facepalm |
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No you don't stop lying. What you have to do to get an end game character is the following. PvP "max" means being PvP competeive. You become competeive when you have 1 school of magic maxed or 2 schools at 70ish, 280-300 HP (depending on how good you are), high Rigor, witches brew, and one 2h mastery. If you know how to level stats, how to level magic effectively, what mobs to farm, etc you will get that in a month of about 20-35hrs of game play, again depending on how good or poor you play. Below is the a rough look at what to do in darkfall to level quickly. Bow Bowyer make 10k arrows by farming your own resources, this will also level all the key stats. You don't need to do this first, but it will save some time to get it out of the way. Do all the newbie quest Get a decent supply of crap gear: padded, leather, scale, etc by farming mobs with whatever you have. Make sure you are using a rank 0 weapon or better not the starter/conscript weapon. Grab all T1 title quest Use those 10k arrow to level archery while completing the T1 title quest. Be sure to have a skinning knife with you. Enchanting materials are good for selling to make money. Horde the money, resources, and regents you get from the quest to level magic. While leveling archery, level lesser magic by using MM and heal self until you out of manna. Once archery is to 25 buy the skill. If you get bored with archery use the T1 quest to level melee as well. Do these or continue farming these mobs until you are about 50 LM, 50 melee, 50 archery Level rigor on browines- this is probably the most boring thing you'll do, but its very effective. Do something like 20 levels a day or so until you hit 75 then buy ignore pain. To level this skill you simply need to be hit by mobs. Browines are good because they hit you often, sometimes with dot (each tick give rigor gain), and don't do much damage. Make sure you bring food and a couple sheilds to level the skill. Grab all title t2 quest and level GM to 50, and melee, WC, and archery to 75. Complete all those quest while hording the resouces that you don't use to cast your Greather Magic or WC skills. If you are shy on skill level in one area get it up on these same mobs (since they are about your skill level for soloing anyways). If you did the above you should be ready for PvP while in a large or compent group, and ready to farm hard mobs without doing the title quest. You'll know about a lot of mobs and what they drop. If you still aren't sure whats good to farm at this point take a look at my guide, or do the t3 quest (good for money and introducing you to new mobs). |
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Originally posted by adrala
I'm not a troll, just becuase I see a flaw in their war dec system doesn't make me troll. Accepting war decs is silly and it will ensure, since there is stat loss, people won't accpet them. Why? Because it will be considerably easier to fight people who recieve murder count for legitmate conflict. Not only is there stat loss, but you also have to go to one of the rare red rezers to get back into the fight. Makes a lot of sense o0 But aside from that, its ok to have a cost to deny war decs, but its not ok to let war decs be unilateral but cost a crap load of gold to sustain them for more than a day with a high inital cost to prevent it from being abused?That what people are saying on the official forums and its a bit hypocritical. What people are basically asking for is a way to avoid PvP completely in an FFA PvP game. You have no dea how war dec system will work. There has been not released any official info on it. You are basing your views on the current very basic guild system in beta.
1) That argument is against the current system 2) That argument is against anyone who thinks the current system is perfect becuase it worked in UO. 3) Its based on the fact that the devs believe stat loss is the best way to curb "bad" PvP behavior. Its not in beta yet so who knows. If they use some other system, then who cares how the war system works. Going red won't imbalance combat. Maybe you should read the official forums. http://www.mortalonline.com/forums/27313-war-dec-system-3.html#post612463 |
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"Something coming in a few months that will literally change the face of this game"
General Discussion « Darkfall 11/29/09 2:32:03 AM
Originally posted by gnomad1
Go read the latest "Spotlight" about DarkFall on MMORPG.com. Tasos states that they are growing rapidly, hired new people recently and are moving in a 3rd building. But oh well, you fail so much that you are probably going to say "Tasos lies" which is your only way to discredit my post at this point. You fail and will fail again. Thank you for saying Tasos's lies for me. He does, has and always will so what is your point? Your boss is a liar and you support him? Just how much in shill bucks do you and your other sycophants on here get from Av? Anyone with half a brain that has followed this lying ass Tasos for the last several years knows that he is certifiable and routinely shows criminal intent. If you believe him fine. Intelligent thinking people don't believe his crap and no matter how you or the other fawnboi shills spin it things won't change and Tasos's history speaks for itself. So you sir, loose by believing what Av and Tasos specifically says.
Too bad you can prove they have hired more people. Try to troll better next time k. |
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"Something coming in a few months that will literally change the face of this game"
General Discussion « Darkfall 11/28/09 9:59:56 PM
Originally posted by Nipashnaka So you admit you work for Av?? Otherwise how do you know? Where is the press announcement stating what you said as fact? Sounds like more DnF "smoke up the arse" to me
I think it's pretty obvious that the animations in Darkfall are sub-par. Normally when faced with technical limitations, you go with a stylized approach that obfuscates underlying flaws or limitations in the engine. WoW is a great example of using stylized art to hide the fact the game has to run on very low machine-spec requirements. Now it's legitimate to say "Well, we didn't spend a whole lot of our budget on the art dept, so we had to hire inexperienced juniors and cut corners, because our game is not about looking good." But like everything Darkfall, I think there is an instinct in some fans to proclaim: the animations don't look bad, they are just hardcore.
Correction: hired texture a 3d model/texture artist just after launch. They announced it in like june or july. Thats why every single update had graphical improvements to buildings. The animations are bad, I just don't care though.
Yamota you are full of it. Aion's graphics are cookie cutter korean style and even that makes people crash out of the game during sieges. Darkfall had that problem for awhile, but they upgraded their server code or servers (don't recall which it was could be both) and people notice a huge improvement. Rarely does a siege crash anymore. |
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Ok, what the hell? Something's going on. This game may have a patch coming...
General Discussion « Darkfall 11/28/09 9:49:32 PM
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