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All Posts by xpiher

All Posts by xpiher

70 Pages 1 2 3 4 5 6 7 » Last
1387 posts found
Originally posted by Xianthos
Originally posted by Lumanil

 No, sorry you are wrong. I have never seen any Aion battles with about 500 people involved.

Most games out there, which claim to have massive battles are fading out character visuals after hitting a certain number.

So you won't see more than 50 people in WAR when attacking a fortress.

In Darkfall you actually see the 400 people attacking/defending the city you are in.

 

Please a screenshoot and a number over every players head.

Hmm 400? Isnt that whole population of EU 1? That would mean there are 2 guilds which consist of 200 ppl. Yay!

 

I'm sorry, 400 man sieges aren't focused on a single small area. They are spread over an entire location. A 400 man siege is generally split between 50v50 (4 groups) around 4 different areas. You won't see that many people on the screen often, most I've seen on my screen has been about 100 (with 100 guy on my team). Asking for these Screen shots is impossible.

Originally posted by xTwiSteDx

 Good little guide. You'll want to update that quite a lot though after the expansion comes out ;)

 

no I won't

Originally posted by Casual_Gamer
Originally posted by xpiher

if the person gives you a murder token you will get the flag.


 

Ok, can you explain how that works?  Forgive my ignorance, but do you purchase murder tokens and carry them around so your killer gets one when he grabs your loot?  Or, do you just select the option somewhere to carry a "murder token" so PCs get flagged if they kill you outside of a duel/ war dec?  Briefly, how does it work?  Thanks. . .

 

If someone kills you, you can give them and anyone who helped them kill you, a murder token. Murder tokens are just the mechanic used to determine the serverity of the flag. It basically like "do you forgive this person" no = no murder token yes = murder token.

There isn't much to explore in MO.

Originally posted by Casual_Gamer

Quick question:  when you kill a PC in MO do you automatically get red flagged regardless of location, or do you have to be w/in LOS of a NPC guard? 

 

if the person gives you a murder token you will get the flag.

Originally posted by Xianthos

 

Your though is ok, but

when i played that was a FACT. You HAD to macro / exploit to stay competative (Boosting Rigor by acid chamber).  Ive read how the game got improved, but still i dont have the desire to go back to Darkfall, as EvE is more Sandbox then DF will ever be. Im going to stick to it longer (maybe till MO).

 

Too bad EvE's combat is boring as hell. And yea, at launch if you didn't macro you were going to be left behind.But that was at launch.

Originally posted by Fariic
Originally posted by xpiher

Aside from the housing and crafting system (which includes localized resources and rare mobs) it is likely the PvP in MO will lack at launch. They talk about task to do to get some skills and how that is a big part of the skill system, but that isn't in the game yet. If it is added to the game when the final part of the skill system is added then it won't be as shallow. It will be a bit like darkfall questing system, but instead you'll be forced to do those task to develop your character. What I was hoping for were "randomly" generated "quest" that weren't actually given, but you could still do to shape the world. Very PnP esque, but the community told me to piss off when I brought it up after the PPP. Basically, what the device could do with their 1 time bosses is have them ransack NPC villages that would grow with the world. You'd hear rumors of towns being plagued by werewolves and how they are in dire straights. If you helped them, the village would talk about you, maybe give you discounts on items and sing your praise, if you didn't the village would become a werewolf haven which would lead  to  its own little fun rewards. But like I said, the community shot it down. For what reason I have no idea.

To fariic: The majority of people who like PvE content like it because it makes them feel epic. They need a reason to kill mobs, it has to have more of a purpose than just getting gold or resources to prepare for battle or for the next mob. If there isn't a "reason" to farm mobs, the people who enjoy PvE content will get bored. Darkfall and MO's PvE systems, minus the addition of 1 time bosses, will be about the same. It won't be enough for a lot of people, they'll get bored, and quit. Some more people may continue to play MO longer because of the crafting system or housing system, but the ones who like Mob hunting and doing it with meaning won't.


Mobs, like resources, need to be distributed with reason and logic.  It's nice to have a group of fantasy creatures standing around for me to kill for ages, which are tied to some quest, that requires me to a specific number of them in a given time.
It's not needed though.  And it doesn't add to the RPG sandbox.  It becomes redundant and waisted.

I need skins to sell.
Teeth for a spell.
I want to explore that cave in the hopes that I may find some lost treasure, not because the NPC told me I would find the treasure there, but because discovering it is much more exciting.
PvE isn't made by some NPC, it's created in a world that allows for adventure to be discovered.  Why are those minotaurs there?  Why won't they let me near the cave?  What's in there to be discovered?  What could i learn by getting past the minotaurs that guard the cave, and exploring it?  If there happens to be an item of great value at the end of the cave, I can only hope that I would be able to find someone to tell me what it is.  Maybe I can find a clue about who I should go see? 

 

I don't think those exploration for uber items will be in the game. But all the stuff you say boils down to 1 thing, kill mobs to get stuff. Theres no real purpose behind it once you have a bank full of stuff. People will get bored. Its exactly why people got bored of PvE in darkfall and said it needs more PvE. Guess what, they'll say the same thing about MO (minus the people who like housing). 


Originally posted by Devour

Originally posted by xpiher

Problem is, you can't wait for end game in dfo becuase you will get rolf stompped by people at end game quite frequently. Doing the above will be playing the game normally, it just has it structured in a way to make you level quicker.



So, wait, did you just admit that it's not possible to play the game without having crazy skills?



Its not possible to expect to live in a 1vX situation without having a developed character. Crazy character skills isn't required, having 100 in everything is a crutch that noobs, people with out twitch skills, use to feel powerful. That's being fixed in like 1 week. Having magma storm, fire ball, and 1 other 50 nuke is plenty for a good player to PvP with about 275 HP. Other than the HP, those skills can be gotten in 3 days.

Originally posted by Ozreth

Or just play through the game with people enjoying every aspect of it and hit end game when you get there naturally. Otherwise youll get burnt out on the game and start critiziing the devs for not catering to your insane play schedule.

/sigh will i ever find a game again where its not just a rush to the end : (

I guess its a good thing i still play single player rpgs and D&D for my adventuring fix.

 

Problem is, you can't wait for end game in dfo becuase you will get rolf stompped by people at end game quite frequently. Doing the above will be playing the game normally, it just has it structured in a way to make you level quicker.

Originally posted by tbox

Personally speaking only I felt it was not just PVE in darkfall that was lacking but group interactions via abilities and skills for group team work pve or pvp.   

 

You must not of played long.

Aside from the housing and crafting system (which includes localized resources and rarish mobs) it is likely the PvE in MO will lack at launch. They talk about task to do to get some skills and how that is a big part of the skill system, but that isn't in the game yet. If it is added to the game when the final part of the skill system is added then it won't be as shallow. It will be a bit like darkfall's questing system, but instead you'll be forced to do those task to develop your character. What I was hoping for were "randomly" generated "quest" that weren't actually given, but you could still do to shape the world. Very PnP esque, but the community told me to piss off when I brought it up after the PPP. Basically, what the devs could do with their 1 time bosses is have them ransack NPC villages that would grow with the world. You'd hear rumors of towns being plauged by werewolves and how they are in dire straights. If you helped them, the village would talk about you, maybe give you discounts on items and sing your praise, if you didn't the village would become a werewolf haven which would lead  to  its own little fun rewards. But like I said, the community shot it down. For what reason I have no idea.

To fralic: The majority of people who like PvE content like it becuase it makes them feel epic. They need a reason to kill mobs, it has to have more of a purpose than just getting gold or resouces to prepare for battle or for the next mob. If there isn't a "reason" to farm mobs, the people who enjoy PvE content will get bored. Darkfall and MO's PvE systems, minus the addition of 1 time bosses, will be about the same. It won't be enough for a lot of people, they'll get bored, and quit. Some more people may continue to play MO longer becuase of the crafting system or housing system, but the ones who like Mob hunting and doing it with meaning won't.

Originally posted by Jixx

A 15 day free trial after the expansion is released.

I'm really interested in DF,  but I will not give it a try unless they do a 15 day free trial.  There are probably hundreds
if not thousands of players on the fence about this game just because these forums don't do it justice as well as the
videos. 

 

They need a trial server first. I don't want 1000s of potential throw away accounts that will screw with the game.

PvP "max" means being PvP competitive . You become competitive when you have 1 school of magic maxed or 2 schools at 70ish, 280-300 HP (depending on how good you are), high Rigor, witches brew, and one 2h mastery. If you know how to level stats, how to level magic effectively, what mobs to farm, etc you will get that in a month of about. Below is the a rough look at what to do in Darkfall to level quickly.
Bow Bowery make 10k arrows by farming your own resources, this will also level all the key stats. You don't need to do this first, but it will save some time to get it out of the way. 10k arrows = 1250 timer and iron if you don't fail cutting or smelting. Be sure to bank often though. If you get to the point of saying "oh I'll just do one more" bank because you already have too much on you.

Do all the newbie quest and some of the repeatable newbie quest for gold. Use the gold to buy yourself pot, food, whatever 2h weapon you will use (r0), etc. If you are on the NA server I can hook you up with some weapons. Herb bushes are a good source of berries which are decent at lower levels.

Get a decent supply of crap gear: padded, leather, scale, etc by farming mobs with whatever you have. Make sure you are using a rank 0 weapon or better not the starter/conscript weapon.
 

Grab all T1 title quest

Use those 10k arrow to level archery while completing the T1 title quest. Be sure to have a skinning knife with you. Enchanting materials are good for selling to make money. Horde the money, resources, and regents you get from the quest to level magic. While leveling archery, level lesser magic by using MM and heal self until you out of manna. Once archery is to 25 buy the skill. If you get bored with archery use the T1 quest to level melee as well. Do these or continue farming these mobs until you are about 50 LM, 50 melee (2h), 50 archery. Killing the same mobs over and over again can get boring though, to spread it out and feel like you are accomplishing more, becuase you will be, do some of the other quest offered in the various towns.

Level rigor on browines- this is probably the most boring thing you'll do, but its very effective. Do something like 20 levels a day or so until you hit 75 then buy ignore pain. To level this skill you simply need to be hit by mobs. Browines are good because they hit you often, sometimes with dot (each tick give rigor gain), and don't do much damage. Make sure you bring food and a couple sheilds to level the skill.

Grab all title t2 quest and level GM to 50, and melee, WC, and archery to 75.

Complete all those quest while hording the resouces that you don't use to cast your Greather Magic or WC skills. If you are shy on skill level in one area get it up on these same mobs (since they are about your skill level for soloing anyways).
If you did the above you should be ready for PvP while in a large or compent group, and ready to farm hard mobs without doing the title quest. You'll know about a lot of mobs and what they drop. If you still aren't sure whats good to farm at this point take a look at my guide, or do the t3 quest (good for money and introducing you to new mobs).

Originally posted by Devour

EvE, potentially the greatest sandbox game currently out, has three characters per account.

Consider that, chaps.

 

After what 3 years of people demanding it. Their isn't a reason for it in EvE unless you want to spy or avoid your guild. Same thing would happen in darkfall. I take that back, in EvE you could build your characters differently since it can take real life years to have a fully maxed character /facepalm

 



Originally posted by GetViolated


Originally posted by Markusan
 
There is some really rare uber gear, like the Mithras. Darkfall has the most potential of all games on the market. I quit the game due to poor ping which later I found out was due to a Telia hub :(
Darkfall is really a good game but you need to invest alot of time in it. it is not for casual players.



if it was a good game then it would be accessible to any type of player 


 
Not true. SOme people just don't like the idea of dying and losing the items they "worked hard" for.
 
The crafting system doesn't suck, its just like any other crafting system in 90% of MMOs. The problem is people were expecting a crafting system like SWG or what MO is going to have. They were expecting something deeper than x + b + u = A type of crafting. They weren't expecting crafting to be straight forward so to speak.


Originally posted by Xianthos

PS : I stoped playing Darkfall as you got to afk macro / exploit to stay competative...




No you don't stop lying. What you have to do to get an end game character is the following.

PvP "max" means being PvP competeive. You become competeive when you have 1 school of magic maxed or 2 schools at 70ish, 280-300 HP (depending on how good you are), high Rigor, witches brew, and one 2h mastery. If you know how to level stats, how to level magic effectively, what mobs to farm, etc you will get that in a month of about 20-35hrs of game play, again depending on how good or poor you play. Below is the a rough look at what to do in darkfall to level quickly.

Bow Bowyer make 10k arrows by farming your own resources, this will also level all the key stats. You don't need to do this first, but it will save some time to get it out of the way.

Do all the newbie quest

Get a decent supply of crap gear: padded, leather, scale, etc by farming mobs with whatever you have. Make sure you are using a rank 0 weapon or better not the starter/conscript weapon.

Grab all T1 title quest

Use those 10k arrow to level archery while completing the T1 title quest. Be sure to have a skinning knife with you. Enchanting materials are good for selling to make money. Horde the money, resources, and regents you get from the quest to level magic. While leveling archery, level lesser magic by using MM and heal self until you out of manna. Once archery is to 25 buy the skill. If you get bored with archery use the T1 quest to level melee as well. Do these or continue farming these mobs until you are about 50 LM, 50 melee, 50 archery

Level rigor on browines- this is probably the most boring thing you'll do, but its very effective. Do something like 20 levels a day or so until you hit 75 then buy ignore pain. To level this skill you simply need to be hit by mobs. Browines are good because they hit you often, sometimes with dot (each tick give rigor gain), and don't do much damage. Make sure you bring food and a couple sheilds to level the skill.

Grab all title t2 quest and level GM to 50, and melee, WC, and archery to 75. Complete all those quest while hording the resouces that you don't use to cast your Greather Magic or WC skills. If you are shy on skill level in one area get it up on these same mobs (since they are about your skill level for soloing anyways).

If you did the above you should be ready for PvP while in a large or compent group, and ready to farm hard mobs without doing the title quest. You'll know about a lot of mobs and what they drop. If you still aren't sure whats good to farm at this point take a look at my guide, or do the t3 quest (good for money and introducing you to new mobs).

Originally posted by adrala
Originally posted by xpiher
Originally posted by qazqaz123
Originally posted by jakojako

It just seems odd, being a sandbox full loot open pvp game, reading their forums, it seems that 90% of the community (on the forums at least) are complete carebears.

I don't mean to bash the game at all as i'm interested in it, but it seems that the community leans towards the pve side of the game, through punishing pvpers/pkers.

So i'm just wondering if there's any active pvp/pking in this game at this point and if you people expect there to be at release.

 

I belive murdering in real life has consequenses.. if you just wanna go around pk ppl all day, and kill their hard work with no reward. DFO is more the game you seek.. Or any of the FPS games out there..

They want to make RED a challenge, a rush. Not just a 13 year olds way to grief all day at no costs.. As it is right now, its no better than what DFO had.. a little group of ppl. mindlessly pking all day, at no risk for them self. Only rewards..

The true carebears are those who are afraid of loosing something for beeing criminal.

 

As for xpiher the troll..

They are trying to FORCE ppl to accept the war decs.. Or it will cost greatly (opens up for alot of griefing)

So i guess if you cant pay your deny bill.. you gonna have your war.

 

I'm not a troll, just becuase I see a flaw in their war dec system doesn't make me troll.

Accepting war decs is silly and it will ensure, since there is stat loss, people won't accpet them. Why? Because it will be considerably easier to fight people who recieve murder count for legitmate conflict. Not only is there stat loss, but you also have to go to one of the rare red rezers to get back into the fight. Makes a lot of sense o0

But aside from that, its ok to have a cost to deny war decs, but its not ok to let war decs be unilateral but cost a crap load of gold to sustain them for more than a day with a high inital cost to prevent it from being abused?That what people are saying on the official forums and its a bit hypocritical. What people are basically asking for is a way to avoid PvP completely in an FFA PvP game.

You have no dea how war dec system will work.

There has been not released any official info on it.

You are basing your views on the current very basic guild system in beta.

 

1) That argument is against the current system

2) That argument is against anyone who thinks the current system is perfect becuase it worked in UO.

3) Its based on the fact that the devs believe stat loss is the best way to curb "bad" PvP behavior. Its not in beta yet so who knows. If they use some other system, then who cares how the war system works. Going red won't imbalance combat.

Maybe you should read the official forums.

http://www.mortalonline.com/forums/27313-war-dec-system-3.html#post612463

Originally posted by gnomad1
Originally posted by MadnessRealm
Originally posted by gnomad1
Originally posted by xpiher
Originally posted by heartless

Are they finally going to change those hideous character models and animations? Call me a hater all you want but the models and animations look like they belong in a 10 year old game.

 

probably since they have been able to hire real animators and 3d model texture artist. I know the former is true, why not the latter.

But my money is on adding the north half of the map or adding in all the lore areas. World Stones!!!

So you admit you work for Av?? Otherwise how do you know? Where is the press announcement stating what you said as fact?

Sounds like more DnF "smoke up the arse" to me

 

Go read the latest "Spotlight" about DarkFall on MMORPG.com. Tasos states that they are growing rapidly, hired new people recently and are moving in a 3rd building. But oh well, you fail so much that you are probably going to say "Tasos lies" which is your only way to discredit my post at this point. You fail and will fail again.

As Willy Wonka said "You Lose. Good Day Sir!"

Thank you for saying Tasos's lies for me. He does, has and always will so what is your point?

Your boss is a liar and you support him? Just how much in shill bucks do you and your other sycophants on here get from Av? 

Anyone with half a brain that has followed this lying ass Tasos for the last several years knows that he is certifiable and routinely shows criminal intent. If you believe him fine. Intelligent thinking people don't believe his crap and no matter how you or the other fawnboi shills spin it things won't change and Tasos's history speaks for itself.

So you sir, loose by believing what Av and Tasos specifically says.

 

Too bad you can prove they have hired more people. Try to troll better next time k.

 


Originally posted by gnomad1

Originally posted by Ruyn

Originally posted by zymurgeist

Originally posted by Einstein-DF

 

 It was done to prevent spying, backstabbing aliases and you only have one reputation.
 
Important in a FFA PVP game with full loot


 

 
And having two accounts bypasses all of that. Imperfect solutions for an imperfect world I guess.



 
Not the perfect solution but the best solution.  Multiple accounts helps AV's pocket book which is then passed onto the players.
Besides, you wouldn't want to level up another character anyways.


Blasphemer, there are no levels in this the greatest game ever made. Besides the skillbot programs still work fine so it would be a no brainer as it always has been in this carebear game.
 


 
Afk marcoing wlll be a problem in all skill based / classless games. But botting isn't as useful as it used to be. The people who actively play the game skill up faster.

 

 


Originally posted by SnarlingWolf

 

I would never play a game where I could only have one character per account.

I like to do different things at different times. Sometimes I want the melee guy in a game running in and slashing away, sometimes I want to play the magic guy, or the ranged guy, and even a healr. Sometimes I want a guy dedicated to crafting and I want to do that. So any game that doesn't allow multiple characters is strange. It doesn't prevent any sort of abuse because even in games with multiple characters per account die hard players have multiple accounts.




Unlike most games, darkfall doesn't have any sort of hard cap, just self inflicted ones that offer advantages and can be loaded out easily. So your reason for wanting more than 1 character in darkfall is a non-issue since everyone can do everything with that 1 character. People say the economy is scrwed up because of it, but they don't know what they are talking about. If 1 character couldn't do everything then AV would allow for muliple characters per account (players would actually demand it at that point) in which case the same people who do everything for themselves now would still do it with more than 1 character. Nothing is changed


 

Originally posted by Nipashnaka
Originally posted by gnomad1
Originally posted by xpiher
Originally posted by heartless

Are they finally going to change those hideous character models and animations? Call me a hater all you want but the models and animations look like they belong in a 10 year old game.

 

probably since they have been able to hire real animators and 3d model texture artist. I know the former is true, why not the latter.

But my money is on adding the north half of the map or adding in all the lore areas. World Stones!!!

So you admit you work for Av?? Otherwise how do you know? Where is the press announcement stating what you said as fact?

Sounds like more DnF "smoke up the arse" to me

 

I think it's pretty obvious that the animations in Darkfall are sub-par. Normally when faced with technical limitations, you go with a stylized approach that obfuscates underlying flaws or limitations in the engine. WoW is a great example of using stylized art to hide the fact the game has to run on very low machine-spec requirements.

Now it's legitimate to say "Well, we didn't spend a whole lot of our budget on the art dept, so we had to hire inexperienced juniors and cut corners, because our game is not about looking good." But like everything Darkfall, I think there is an instinct in some fans to proclaim: the animations don't look bad, they are just hardcore.

 

Correction: hired texture a 3d model/texture artist just after launch. They announced it in like june or july. Thats why every single update had graphical improvements to buildings. The animations are bad, I just don't care though.

 

Yamota you are full of it. Aion's graphics are cookie cutter korean style and even that makes people crash out of the game during sieges. Darkfall had that problem for awhile, but they upgraded their server code or servers (don't recall which it was could be both) and people notice a huge improvement. Rarely does a siege crash anymore.

 


Originally posted by Devour

 

http://www.mmorpg.com/gamelist.cfm/game/4/view/ratings
"n00bara writes: Best game i ever played! Sat Nov 28 2009 4:37PM "
From someone who's never posted on this site.
Looks like we've got the Darkfall fan rampage, again. Like we did pre-release in which they ALL started coming here and setting the hype on the game to full in order to get attention for it. As encouraged by Twatface.



 
It couldn't be because of the mmorpg exclusive interview. No, it has to be dumb blind religious fanboys on the rampage. yea thats it
/sarcasm
 


Originally posted by StrixMaxima

Originally posted by Gadzy
Because WoW, Aion and WAR had no hype at all.

Fact is that a load of people who never played the game gave low reviews based on bad press. The bad press was caused by darkfall bringing new gameplay to the genre and reviewers not knowing how to handle a game without auto-targeting and cute pets.





No game yet was as overhyped as DFO was. It was going to be perfect, ground-breaking and amazing, from day one. It would be feature complete, RP-heavy and totally immersive. Zounds of amazing features were ready to be launched.
And yet, this was not delivered. People got pissed, angry mobs ensued. Is this really that strange or hard to understand?
Heh, again, the classic "DFO is hardc0r3!" kind of nonsense. Get your "facts" straight before writing something. Most of the people who post criticisms actually play/played and contribute to the discussion and improvement of the game.



AoC was

 

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