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All Posts by snowchrome2

All Posts by snowchrome2

12 Pages First « 6 7 8 9 10 11 12
227 posts found
Originally posted by Bukk24

I have seen the minimum specs required to play WAR  but I would like an honest opinion on my how  own computer may play this game. I have a 3gz pentium 4, 2gb corsair ram, x800xt 256mb graphics card with a raptor 70gb hardrive.  I have been playing Wow since it came out, have also played LOTRO which i found initialized my upgrade from 1gb to 2gb of ram. I play on a 22" Monitor and would like to play WAR at 1600x1050 resolution with graphics looking good. So basically what do all you beta testers reckon....OK or NAY...


 

can you play war yes, but in RvR and scenarios you will either have to turn effects to self or none.


i have played war with the debugger running on windows vista with 1 gig of ram, 1.7 dual AMD 64(but tested it out on the single core to see how it will preform) and a 128mb intergrated  vid card and it plays fine, i believe the release min, specs will be lower, the min specs they posted seem to be for beta testing.

[quote]GAMEPLAY

First, let me begin by describing the basic gameplay as compared to the inevitable comparison, world of warcraft.

Warhammer Online does not, contrary to popular flame resemble World of Warcraft graphically, period. The game is set in a much darker and realistic world. From Chaos to Dwarf, each area feels distinctly unique, and has virtually no resemblence to World of Warcraft. I can say this with complete confidence having been an avid World of Warcraft player for four years. True

USER INTERFACE

The user interface is your standard run of the mill bottom bar of hotkeys, a portrait hit point bar for both you, your target and your party with a small line of icons at the top of the screen for easy access to features such as the Tome of Knowledge etc. It's very clean, minimal and overall very attractive in design. It's also very reactive, as it was recently changed to be instantly reactive similar to any other MMO you may have played in that when you press a button, the action is executed immediately making the gameplay feel more exciting. You can actual fully edit you layout to make it which ever way you want it best UI editor i ahve seen in any game.

NO MANA, RAGE OR ENERGY? SAY WHAT?

Yes, it's true. There is only one single pool of resources used by every class in the game and it is called Action Points. Every ability is based of a static amount of action points which regenerate rather quickly but can be depleted very rapidly in the heat of battle. That untl about lvl 9~11, in which alot more stuff starts to open up such as tactics, and morale also some classes have diffrent mechnics such as stances or grudges or warg lol

LEVELING COULDN'T BE EASIER

From scenarios to public quests, to keep raids and open world realm versus realm leveling has never been this easy in an MMORPG. But beyond that, it's never been this much fun. There has literally never been a time that I have logged on where I dreaded a grind, or for that matter even spent a moments notice planning how I will make my next level. The game offers you a multitude of opportunities to explore and enjoy while gaining renown rank and basic rank, two unique ideas to the game.

Some of you more aged MMO fan's may remember the realm rank system that Mythic's previous MMO Dark Age of Camelot used, in which participating in realm combat would eventually earn you realm points, which would in turn cause you to rise in realm rank. Earning realm rank in that title earned you additional abilities, buffs, access to rewards etc. Well, that is true in WAR's system known as Renown Rank. You gain renown for killing enemy players, taking battlefield objectives and completing scenarios.

The other system of leveling is similar to the traditional "level" model, in which completing quests and killing monsters earns you experience towards your next level. In WAR however, you can earn that experience not only from quests and killing monsters, but also from killing enemy players and participating in scenarios. I feel it important to point out, that this method of leveling earns you items and cash as well, and the experience earned is VERY high, comparable to any other method of leveling in the game. So this means if you want, you can simply click the scenario queue button which resides next to your minimap and join a scenario game and never participate in any other leveling mechanic the game offers. Yes you can lvl very fast in scenarios if you keep going to the scenarios for your lvl/tier and fomr more emphesis they are fun as hell, am a total addict to scenarios and public quests.

CLASS BALANCE

I hesitate when writing on the topic of class balance, as it is something that will inevitably change prior to release, but I do feel it appropriate to expand on the current state of the game. So, I am sure many of you are wondering, which class is the flavor of the month, which class decimates all others etc. Well, honestly, Mythic has done an amazing job of keeping the game balanced with a few exceptions.

Currently, most classes stand a good chance against other classes. Healers have significant combat prowess and melee/ranged dps classes have comparable abilities to combat the healers ability to heal while damaging. My experience has been one fought mostly from the side of Destruction as a Chosen, and I have won as many battles as I have been defeated and I can say with certainty that most class pairings are well balanced.

Some people currently argue that Bright Wizards and Warrior Priests are overpowered, but they either lack the appropriate mastery, tactic setup, skill or applicable knowledge of their enemy and it really isn't a class balance issue. Which leads me to my next discussion. Yea this is tricky, a group of BW togeter= over power though lol, WP they are good as they are. they have the right note on them but need that fine tuned note.

MASTERY SPECIALIZATION

Currently, each class has 3 paths to choose from when specializing their character. Each mastery clearly indicates in the lower right hand corner what that mastery specializes in, making it easy for a player to decide which path to take. It ranges from area effect damage, debuffing, healing, ranged artillery strikes/grenades, single target dps etc. They are all very interesting, very viable for every type of sittuation and have been really well thought out.

SKILLS

The game includes basic skills which are purchased from a universal "career trainer", and include abilties such as silences, knockdowns, knockbacks, healing effectiveness debuffs, snares, recharge timer debuffs, extra damage attacks, buffs etc etc. For those of you who have played guild wars, their system of skills is very similar in style.

ZONES

Each area, be it Tier 1 through 4, is broken up into a specific region. When you first enter the game, you will enter into Tier 1, in the starting region of your particular race. Within each tier there is typically 2 regions, each completely separate. However, if you travel either north or south, you will travel seamlessly across regions. If you travel west or east however, you will have to zone, which incurs a loading screen and a small wait time. East<->West travel tend to lead you into RvR zones.

OPEN WORLD RVR

Ah, the most enjoyable part of the game, crushing your enemy on the open battlefield. Each region contains a portion of its alotted area dedicated speficically for RVR, or realm versus realm combat. The areas are clearly defined, so you won't find yourself accidentally stumbling into a battle you did not intend to be in. Typically, the area is diving into two equally controlled areas between the forces of Order and Destruction, with each team possessing a non-destroyable "Warcamp" on the outer fringes. These warcamps are the point from which all battles initially begin, where you will resurrect if you die within the RVR designated area, where flight masters are found, where you will purchase siege weapons as well as pick up RVR quests. In regards to their design, they are an amazing addition to the open world rvr, allowing battles to rage on endlessly so long as the participants are willing to continue. When you control both BO your realm(meaning any/all races from that side) will control that zone.[/quote]

adding my own comments on some stuff you did not have.

you downloaded about 8+ gigs then you crashed and when it restarted all you have to download is 1 more gig. you still have eveything it is just stating what you ahve left adn how much you have downloaded of what is left.

so far in tier 3 (since tier 4 is not open to CE testers) there is ALOT of PVE and you can avoid the PvP, but can you?




no honestly.







(the game tricks you into pvp/rvr really and it tricks you back into pve, my girlfriend did a rvr scenario because it was in a quest and did not releize it was pvp *WAR is going to be her first MMO actual*)

yea they need to do that since auto attacks have less dps so we can focus on clicking to attack.

one annoyance to me is when you have a new equip and you equip it the sprite in the charecter window gets turn upside down or on the side or some shit.  OH and with the gloves sometimes they switch to a boot sprite in the inventory window.


and sometimes skills getting greyed out, even though you can use them

i have to disagree with the OP on white lion and shadow warrior, for the white lion i have seen them snare a tank down then killed the healer or engage the tank and  have the war lion kill the heal and they seem to be very effective in RvR but that is what i have seen.



now player my girlfriends shadow warrior lvl 4 as to compare to my swordmaster at lvl 11 in kaine's embrace sceanrio the SW preforms better to me, example: lvl 11 SM fully geared highest ever total damage dealt: 5400, lvl 4 SW noob gear: 12,680 :(

final blows: SM 2, SW 6
deaths: SM 12, SW 8

i have seen SW play thier class VERY badly, my girlfriends goes around the mountain  up the hill near Kaine's alter and just rain down shots, and never makes anyone (or try not to) get close to her unless they are below 25% health where she can kill them off with her sword skills. She always use the 100 feet range they have.

sword masters are cool classes they can hold there own vs any class 1v1 in rvr but when they are out number they cannot survive as well as an iron breaker or a chosen or a black orc, BUT later down in lvls to me they seem to have the best dps.



oh and great swords rock.




ps. they are fun classes to play at first bu once you get up to about reown rank 40+ they kick ass and really exciting, one of the classes i probally will play at release.

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