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Dungeons & Dragons Online: Eberron Unlimited: Shan-to-Kor Adventure Pack Screenshots
News Discussion « General Discussion 10/08/09 7:54:23 PM
This is news about new screenshots on mmorpg.com... not new quests in DDO. That's what is written above. |
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Game is worth it : ). So give it some time. Population is still amazing, so DDO re-launch was really successful, that's not only press talk. 5+ instances of Harbor and Marketplace on entirely new server means lots of players enjoy it. I can tell you for sure, that there are *huge* news coming for DDO, as Update 1 hits Lamannia test server. Especially one feature which people asked for since 3+ years of this game's history. Plus, new player experience areas are getting some fine-tunning, more customization options are coming, and some unique things like more epic items and... new quest versions may come as well. It's certainly a good time for DDO. |
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Dungeons & Dragons Online: Eberron Unlimited: Craig Alexander AGDC Interview
News Discussion « General Discussion 9/26/09 6:32:07 AM
Originally posted by Bleakmage
That you're saying that its not possible for such a thing to occur in the world of buggy coding strikes me as a bit inexperienced. :D
Nope, you're the one inexperienced here, I'm afraid : ). No one on the DDO forums has such problem, and Moorewr is a frequent reader and poster there, if I reckon well. I am frequent reader too, and there's no such issue. This is obviously a mistake of the obove poster, not Moorewr's. There's 1/100000000000 chance for a 1 instance of such bug, or rather no chance at all. Accounts aren't that different to produce such bug for only 1 account with such problem documented. Simply impossible. |
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General: AGDC '09: Turbine Working on Console MMO
News Discussion « General Discussion 9/21/09 8:20:59 PM
If you read Massively's article, you'd know it's new IP so not DDO nor LotrO, obviously. It's just better to do an mmo from scratch for consoles. Plus, they've acquired some "big new IP". I wonder what IP can be left and so big, that they say it equals D&D and LotR. |
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General: "The Customer” Is Not Always Right
News Discussion « General Discussion 9/11/09 8:49:11 PM
Absolutely agreed Sanya. You can print it out, you're doing a great job here by letting people know about how MMO reality works. You smash completely untrue stereotypes, and give us a down-to-earth, really human-like examples. Plus, you're really good at writing. It's interesting, it's thrilling, and it's "revolutional" in those dark times of MMO games - we all read what people think, and that's really unbelievable how so many people could be SO damn foolish. Such a multi-million crowd of people who don't really know what they're talking about is simply destructive, or at least, is counter-productive if we want to see any progress in the MMO genre. People are so easy to manipulate, that they have a hard time seeing what is quality, and what is PR and the power of "everybody's playing it, so it must be the best!". Which is BS. It all changes now - I see more and more maturity in MMO communities. But still those are dark times, where lack of player's knowledge is used to promote shitty features or expansions. There's still to many mindless lemmings or sheep who vote with their cash, yest - but vote only because others voted that way too. What you wrote in this article isn't anything new to me. But I often argued about it, until I realized I have 100% right way of thinking about it, and I'm right anyway, so why should I agrue about obvious facts. Not understanding it is not my problem, but a problem of those who don't see reality. That's sad, not understanding it and fighting for some made up pile of shit. But that's sad for them, not me. Keep up the good work! |
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Dungeons & Dragons Online: Eberron Unlimited Now Live
News Discussion « General Discussion 9/09/09 7:20:18 PM
Originally posted by toord
This is official - Korthos is under siege, surround by new players! Mayday, mayday! Houston, we've got a problem here. Well, not exactly much of a problem, some acceptable lag because all want to start in the same time. We won't have a problem to group though! I wonder how will it look months from now - it will all depend on that. Come in people, try it. It's free, and still hot, if you consider taking a look at Succubi ; ). |
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Dungeons & Dragons Online: Atari: Turbine Lawsuit "Frivolous"
News Discussion « General Discussion 9/05/09 7:33:33 AM
Originally posted by Papadam
Completely agreed here. Atari screwed from the start - if there was ANY advertisement, which in fact only Atari could do (and they insisted on it!), this game might be huge now. ATARI sent their auditors to Turbine's offices about a month before the launch of new DDO, without any warning, seeking some "unpaid bills" or "hidden information". Turbine opened their archives, and ATARI's staff didn't find a thing that's not right. Yet, they tried over and over... This was the last indication for Turbine, that's something's going on. That ATARI's trying to break their agreements. On May 13th they've signed a license for a D&D MMO valid until 2016 (ATARI's rights for D&D last until 2017...). ATARI acted as happy to see D&D F2P Project, and they've promised their marketing and PR support. But they haven't done a thing yet - and DDO launches on the 9th of September. Champions Online got some well-recorded videos and banners, DDO got nada. All what is done is thanks to Turbine - booth on GenCon, and now DDO booth at PAX. ATARI insisted on having exlusive rights to promote DDO in Europe, even while Turbine was and still is trying to buy them out. ATARI insists on having them, though they're in fact not promoting DDO in Europe in any way since more than 3 years. Isn't this case getting obvious? Now we know why BioWare isn't going to do D&D games anymore - ATARI (=Ubisoft) is holding the license. |
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Normal Difficulty Missions Now Soloable?
The Rusty Nail (General) « D&D Online 9/03/09 3:00:00 PM
Originally posted by mindspat He's just saying that the new server is fresh and is doing really well, lay off man. Rok is simply pointing out a factual error made by Sarrs. This is not a "smoothest launch of an MMO in history" but in fact just an update and/or the addition of a new server. DDO in fact did launch 3.5 years ago. hell - for how often Rok is mistaken at least give him some credit when he's spot on. ;)
There's no factual error mate, though I was sure it will be brought in by some friendly individual, so I wrote: I guess it wasn't accented enough But anyway, what does matter for new players isn't whether it's launch or relaunch. It's how it is going run when they finally log in, will there be game breaking bugs, much waiting, server crashes, etc. or not. Here's a big chance we won't have such issues this time. Still anything can happen, but well, game is pretty stable and works blazing fast now. On Cannith it seems this game never responded so quick. That's good, now lets see if that's just about server population or is it new general performance. |
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Originally posted by Rabenwolf
Either you're trying to be funny, or have a really pale idea about D&D. Want to read a review, smarty? : ) www.critical-hits.com/2009/07/22/review-eberron-campaign-guide/ www.rpg.net/reviews/archive/10/10455.phtml www.seankreynolds.com/rpgfiles/opinions/review-eberron.html www.d20source.com/2009/07/product-review-eberron-player%E2%80%99s-guide dungeonsmaster.com/2009/06/review-eberron-players-guide/
I haven't tried to write a real review, just wanted to hint some things. So above you have plenty of lecture, and no single opinion like yours. Written by good writers on respected PnP sites, at least most of the links.
I can find you much more, those were just picked fast from the top of google for "eberron review". You can check it. Generally no review says it's a bad setting, or cheesy, or not D&Dish - you can even find people writing it's very oldschool D&D Settting. Most reviews are very positive, and those people (at least somo of them) are seasons veterans and writers. |
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Normal Difficulty Missions Now Soloable?
The Rusty Nail (General) « D&D Online 9/02/09 8:09:38 PM
Originally posted by Papadam
I dont know what Khyber is like but since Cannith is new and almost only old players can play now its not that populated yet. But everyone there is low level there seems to be easy to get groups. Also nice to not play with alot of veterans with twinked alts, so there is not much rushing going on. It will be interesting to see how Cannith develops when more people joins the server, seems to be alot of Europeans joining.
Cannith is new and for *new* players, not old. A typo? : ) That's why there's absolutely a legion of players on Korthos, first public instance. Well, multiple instances of it most of the time. Really strange when you look at "WHO" panel. Highest level player yesterday was level 4, multiclassed - 3 classes of something and one of something. People from all the world recruit for their guilds. I've even seen a latino guild looking for members and getting them. Whan else? New, clear economy. I wonder what Auction House prices will be. No character transfers are allowed to Cannith, so everybody is forced to start anew, even vets. Great fun to date. General response in game? Well, overwhelmingly good and positive. Absolute revival of the game, but it's only 2 days after headstart, so we'll see. Another VERY smart thing is that when the game will officially launch, it probably won't have any issues! Why? Becasue it's already running and working. So we'll probably see the smoothest launch (a relaunch) of an MMO in history Very well thought out move Turibne, can't say much else than congrats. This game really bursts with life even now, one can only try to imagine what will happen on 9th |
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Eberron is all-in-one? Popular opinion, because it's the newest popular setting (after FR). Yet, very untrue. FR is still the ultimate All-in-one solution if you seek one. And I don't say I don't like it, I've played long in that setting. But, let's imagine for a second we're open for something new, yet ultimately oldschool in D&D terms. This will be my attempt at Eberron's lore (from memory). I tried to mark important or very original things with some color, for better scanning.
About Eberron:
Well, we can try to say it's a bad setting, but that's just not true. It's very original, D&D to the core at the same time, has better "technology", though this technology is very interesting factor here --> in our world we know mechanical and technical progress. In Eberron, ships are driven by enslaved Elementals, there are everburing lights in richer cities, etc. A lot of intrigue, complicated stories, Dragonmarked Houses, Last War (resembling our World War II), etc. In Eberron during Last War (the one mentioned in the intro to DDO), one nation was destroyed in something looking like a Nuclear blast. It all started when Great Kingdom of Galifar's ruler died, and his sons couldn't agree who'll be the next king. This great war laster more than one generation. People were born during the war, and died during the war. One of Dragonmarked Houses, House Cannith, was supplying... all sides of the conflict. They are and were the organization of inventors, artificers and mages. When they've managed to create and produce magical-mechanical warriors without own will, the Warforged, got only even more terrible. All sides bought them. Then, Cannith created Warforged Titans - colossal mechanical warriors laying death and destruction on the battlefields. Regular Warforged got better and better AI (sic!), so finally they were able to cast spells, allowing them fry whole armies with their lightings and fireballs. And then homeland of Cannith, the Kingom of Cyre (in the center of previous Gallifar - center of the War!)... Exploded! No one knows what really happened, because no one survived the gigantic explosion. Now "former Cyre", even while being in the center of mostly human continent, is a wasteland. Not only that, but there's not breathable air in it. Former Cyre is filled with deadly gased and smokes. No breathing creature can survive there (hint - warforged do not breath). So, most of the Warforged lost mental links to their masters. Since then, they're pretty lost, as they can think not worse than humans, but they're constructs and don't have much of a history of their race. They were created for War, now War is no more. Last War ended after destruction of Cyre. Other self-proclaimed Kingdoms agree that's it, that's enough. Name "Last War" is due to it being so terrible, that all of the world hopes it won't happen again... but situation isn't as stable, as it could look. There are even gossips, that some Warforged God (or his Avatar) was born during the explosion. People call him "Lord of the Blades" and say that he seeks to make the whole Eberron look like Cyre - where only Warforged can survive. This is for continent of Khorvaire, but D&D Online takes place mostly on Xen'Drik, as of yet - newfound continent, which previously belonged to Giants. Giants disappeared, and their slaves - the Drow - are now a free race, like they were millennia ago.
Why Eberron is Eberron?
That's, according to legend, a name of one of the 3 Giant Dragons which created the world. There was Siberys, Eberron and Khyber. Siberys was of all that is good, Eberron was more neutral, down to earth, and Khyber - an incarnation of evil. One day Siberys and Khyber started to fight. Siberys was defeated, and when she died, her body made the skies, stars, planets and trail of meteors which surrounds the planet. Eberron stepped in to stop Khyber, but he managed to do is to trap Khyber within itself - this way Eberron created whole surface of the world, while under it, in dark corridors of Khyber (something like Underdark in GH and FR) lurk many evil secrets and creatures of the night. Now, to this day in Eberron rains of meteors happen from time to time. What falls from the skies are either stones, or crystals - named Siberys Dragonshards. Those have pretty big value, because they hold significant magical power. There are also Eberron Dragonshards to be found on the surface, and Khyber Dragonshards which are native to the tunnels and caves deep beneath in. Those shards help to create _very rare_ high level magic items in Eberron. Because while low-level magic is popular in Eberron, higher levels are even more rare than in other Settings.
Dragonmarked Houses? What the crap?
They are mainly trading organizations. Dragonmarks are "magical tattoos" which started to appear thousand of years ago on some particular individuals of every civilized race. One day you could go to sleep without them, the next you woke with them. Once people got to see and learn that those strange marks grant people some strange magical powers, they tried to categorize Dragonmarks. There are different types of them. That was the beginning of Dragonmarked Houses. Dragomarks were and are still very rare, and tend to appear in certain families, which led to think they were carried in blood. Still, most people born in those families don't have the marks. Most dwarfs got similar marks, most elves different, most humans different. And while they're not entirely exclusive to any race, they tend to stick with them. House Cannith (Cannith is the name of new DDO server) was founded by humans bearing the Mark of Making. But there are more than 13 official Dragonmarked Houses, and a few illegal, like House of Vol - which deals in Death. And to that very mysterious race, which most likely isn't native to Eberron's plane, shapechangers, intrigues, and you have plenty do and of places / hooks for adventures.
I really encourage to try it, read about it and play it! That's really fun place play in for a D&D fan PnP fan. PS: Sorry for typos, this was a lot of writing... |
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Originally posted by Loke666
No Setting isbetter than the other. It's matter of taste. But FR is the most popular, however, it's not very interesting to me. If not hundreds of good, fast novels in there - written mainly by R.A. Salvatore - and vast marketing, FR could get under, IMHO. R.A. Salvatore invented Drizzt and his storyline. Bruenor Battlehamer. Detailed Khelben Blackstaff. Etc. FR is just a world where you can find or put everything, and it fits. Something like radio today - there are a few stations which we can listen to, but still if it's mainstream, it's still mainstream. Everybody get listen to it, because it's simple and catchy. In FR we have some NPC, which resemble celebrities of real worlds. I grew tired of Elminster that, Elminster this. Drow swarms are mainly because of Drizzt novels. I loved them, but can't say they are anything else than pop-novels. This way Greyhawk is more interesting, in my opinion. It has more distinct stories, less copying from LotR. For example, in Faerun elves are dying, decided to Retreat to their "Home Land" (not exactly home). The same is in LotR, so people loving LotR have better change they'll feel at home in FR. In Greyhawk however, you can see elves as a pretty strong race. And that's logical too, they're usually wiser, better skilled and more intelligent. Of course Humans have more land, but tell me, is there any Elven Kingdom in FR? On the main land, there's none. Not only elves are dying in FR, but also dwarfs. Look at Shield dwarfs, which have problems with their procreation. Well, that's not very fun or heroic to me. When I play other race than human, I don't like to be a curiosity, I like to be able to feel the glory. That's why I'd prefer Greyhawk above FR, which I like too. And there's this Empire of Iuz, half-demon half-human, born from a necromancer. Vecna - the Lich which is famous in all D&D editions for artifact "Vecna's Hand" or similar. There's Circle of Eight, with mages Bigby (don't we love "Bigby's Hand" spells?), Tenser, Otiluke, and very grim and powerful wizard, Mordenkainen ("Mordenkainen's Disjunction" spell). In fact, when you read about Mordenkainen, he seems to be an archetype of Khelben Blackstaff - even looks almost the same. In Greyhwak there's also a Cataclysm thing, which later went to Dragonlance - it happened to only 2 Empired in Greyhawk, however. And Suel Empire, fascist organization operating behind the scenes, and breeding foul monsters, enslaving people. There's a lot to do, there's plenty of great and lesser gods with interesting stories. Greyhawk is darker and closer to our medieval than pretty shiny and fluffy FR. Of course, that fluff is everywhere in Greyhawk too, but GH is just more mature. Dragonlance? Great setting too. Especially War of the Lance era. Dark Sun? Fantastic too, but pretty much post-apocalyptic, wouldn't translate into mass MMO too well. And there's this new (since 3th Edition) Eberron.
About Eberron: Well, we can try to say it's a bad setting, but that's just not true. It's very original, D&D to the core at the same time, has better "technology", though this technology is very interesting factor here --> in our world we know mechanical and technical progress. In Eberron, ships are driven by enslaved Elementals, there are everburing lights in richer cities, etc. A lot of intrigue, complicated stories, Dragonmarked Houses, Last War (resembling our World War II), etc. In Eberron during Last War (the one mentioned in the intro to DDO), one nation was destroyed in something looking like a Nuclear blast. It all started when Great Kingdom of Galifar's ruler died, and his sons couldn't agree who'll be the next king. This great war laster more than one generation. People were born during the war, and died during the war. One of Dragonmarked Houses, House Cannith, was supplying... all sides of the conflict. They are and were the organization of inventors, artificers and mages. When they've managed to create and produce magical-mechanical warriors without own will, the Warforged, got only even more terrible. All sides bought them. Then, Cannith created Warforged Titans - colossal mechanical warriors laying death and destruction on the battlefields. Regular Warforged got better and better AI (sic!), so finally they were able to cast spells, allowing them fry whole armies with their lightings and fireballs. And then homeland of Cannith, the Kingom of Cyre (in the center of previous Gallifar - center of the War!)... Exploded! No one knows what really happened, because no one survived the gigantic explosion. Now "former Cyre", even while being in the center of mostly human continent, is a wasteland. Not only that, but there's not breathable air in it. Former Cyre is filled with deadly gased and smokes. No breathing creature can survive there (hint - warforged do not breath). So, most of the Warforged lost mental links to their masters. Since then, they're pretty lost, as they can think not worse than humans, but they're constructs and don't have much of a history of their race. They were created for War, now War is no more. Last War ended after destruction of Cyre. Other self-proclaimed Kingdoms agree that's it, that's enough. Name "Last War" is due to it being so terrible, that all of the world hopes it won't happen again... but situation isn't as stable, as it could look. There are even gossips, that some Warforged God (or his Avatar) was born during the explosion. People call him "Lord of the Blades" and say that he seeks to make the whole Eberron look like Cyre - where only Warforged can survive. This is for continent of Khorvaire, but D&D Online takes place mostly on Xen'Drik - new found continent, which previously belonged to Giants. Giants disappeared, and their slaves - the Drow - are now a free race, like they were millennia ago. Why Eberron is called Eberron? That's, according to legend, a name of one of the 3 Giant Dragons which created the world. There was Siberys, Eberron and Khyber. Siberys was of all that is good, Eberron was more neutral, down to earth, and Khyber - an incarnation of evil. One day Siberys and Khyber started to fight. Siberys was defeated, and when she died, her body made the skies, stars, planets and trail of meteors which surrounds the planet. Eberron stepped in to stop Khyber, and he managed to trap Khyber into itself - this way Eberron created whole surface of the world, while under it, in dark corridors of Khyber (something like Underdark in GH and FR) lurk many evil secrets and creatures of the night. Now, to this day in Eberron rains of meteors happen from time to time. What falls from the skies are either stones, or crystals - named Siberys Dragonshards. Those have pretty big value, because they hold significant magical power. There are also Eberron Dragonshards to be found on the surface, and Khyber Dragonshards which are native to tunnels and caves deep beneath in. Those shards help to create _very rare_ high level magic items in Eberron. Because while low-level magic is popular in Eberron, higher levels are even more rare than in other Settings. Dragonmarked Houses? They are mainly trading organizations. Dragonmarks are "magical tattoos" which started to appear thousand of years ago on some particular individuals of every civilized race. One day you could go to sleep without them, the next you woke with them. Once people got to see and learn that those strange marks grant people some strange magical powers, they tried to categorize Dragonmarks. There are different types of them. That was the beginning of Dragonmarked Houses. Dragomarks were and are still very rare, and tend to appear in certain families, which led to think they were carried in blood. Still, most people born in those families don't have the marks. Most dwarfs got similar marks, most elves different, most humans different. And while they're not entirely exclusive to any race, they tend to stick with them. House Cannith (Cannith is the name of new DDO server) was founded by humans bearing the Mark of Making. But there are more than 13 official Dragonmarked Houses, and a few illegal, like House of Vol - which deals in Death. And to that very mysterious race, which most likely isn't native to Eberron's plane, shapechangers, intrigues, and you have plenty do and of places / hooks for adventures.
I really encourage to try it, read about it and play it! That's really fun place play in for a D&D fan PnP fan. PS: Sorry for typos, this was a lot of writing... |
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Originally posted by urbanmonkey
That's pretty good and well written post here. Congrats, not many people write like that here. Though, I really encourage you to get into Eberron. Either buy Campaign Setting, Player's Guide to Eberron, or view some pdf and consider buying it later ; ). I was thinking like you. But once I got to know Eberron, I was amazed. This world is really fantastic. Very original, but still in the style of old Settings, especially like Dark Sun, Greyhawk or Spelljammer. You can trust me to that. I know probably every setting, and played most of them in the past. And I thought: "Eberron? Warforged robots? Flying ships? That's a crap!" And then I've read it and honestly needed to rethink my attitude. Now I want to start a campaign in Eberron, this setting is no average - it shines and is very well thought-out. But most importantly, feels like old-school D&D in every bit. Check for a preview here ; ) |
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Originally posted by codejack
I'm not : ). Don't have the time now, but just wanted to say - you just speak your opinions! And most of us would surely disagree. Other than that, you don't seem to understand many technical aspects of the game. For example, tell me, where did you find a sticky ladder? I've never found such in present game. But that's not a global fix! Devs ASKED you to report such ladder for a quick fix. Such bugs AREN'T global, but instead need to be fixed MANUALLY for that buggy ladder somewhere. Just report it if you really found such. Where is it exactly, so I can check it and maybe report?
Anyway, since beta I don't see any buggy ladder anywhere. |
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Originally posted by Dave08
That's your opinion. For me Favor is a thing which allows me to unlock many nice benefits, like larger backpack, new race, long lasting buffs, a new class, etc. I don't need to grind it and never do it. Just because someone wants to grind for something, it doesn't mean it's built for grinding. For me, it's a logical system which rewards me for my accomplishments in the game. Pretty nice - WoW faction system rewards very rarely, here - Favor system - rather often. I like it. |
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Worst game I've never played. What wonderful tech/customer support
The Rusty Nail (General) « D&D Online 9/02/09 6:41:29 AM
Originally posted by eight675309
All I had to do is read the announcements? Dude that post is in the forum, not the main website. Further, I emailed their customer service days ago and still haven't heard back from them. Even if it were true that this is the actual issue, the error should not be "your session has expired", it should say something completely different. You know, like "new players cannot create aqccounts unil 09/09". And, like I said, they have known about this for awhile now and done nothing about it. I wouldn't have been looking in "account management", I'd be looking specifically account registration. You can't manage what you don't have. Incredible, I know!
Sorry, but you're hopeless: www.ddo.com/news/597-get-into-ddo-unlimited-early-head-start-begins-on-september-1st All you needed to do is to SCROLL DOWN a little bit to see this big headline. So yes, it's on the front page. And you should have known already what a word "headstart" means. It's doesn't mean "launch" I'm afraid. That's a different word. So all was obvious to other players, as you can see in this thread. Even those new and wanting to try the game, exactly like you. |
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DDO really a fun game to play (testimony)
The Rusty Nail (General) « D&D Online 9/02/09 6:30:29 AM
Originally posted by Papadam
Yeah. Just a small correction for new people - yesterday was a headstart for beta testers and former subscribers. Actual launch is scheduled for the 9th of September. See you in game! |
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Dungeons & Dragons Online: Unlimited Q&A
News Discussion « General Discussion 9/01/09 8:35:36 PM
Originally posted by Bleakmage
I dunno, I've always felt that I've HAD to play a subscription game to get my money's worth. Some games I've played for multiple months before, but most I've played for about a month and quit because I did not think I was getting my money's worth.
With this new model, D&D IS like, in many ways, the old-school Pen and Paper days, but not only that, I wouldn't feel like I HAD to play. I feel like going further in the game? I just buy a module. They will make plenty of money that way, and I will not feel RUSHED. Not everybody has money to burn on something they can't dedicate their time to like their were living in mommy's garage. :D
That's how I feel as well. And I was playing and paying my sub in DDO before this F2P. F2P is going to make it a lot better experience to me. I remember how I felt whan I've just paid my sub in advance for months, just to realize I won't have much time to play because of some "unpredictible event" or business matters. I felt like a fool, to say the least. Such times make you so angry, that you don't like to even think about paying a sub later. I think I'm not alone here. Many people have pretty unpredictible or mobile life styles, so they want to have control. Even if F2P won't make me pay less, there's no stress in this model, so that's a good deal. For comparisons subs vs. single player games. Yes, if you're sure you'll have the time and will like to play whole months, subs are very attractive. But if you happend to play a game and grow tired of it, but still have 6th months of time paid in advance, that's not a good deal. I'd rather buy some new game instead, but heck, I've paid my sub already! So DDO F2P satisfies both parties. Subbers and those who need better control. Genius idea. |
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Dungeons & Dragons Online: Unlimited Q&A
News Discussion « General Discussion 9/01/09 8:18:54 PM
Originally posted by toord
Wow, that's nice from you toord : ). I'm really happy to see you writing such things, so take care pal! Hope you'll be around to play with ; ). Honestly, I'm surprised - in a positive manner. Kudos.
PS: Codejack is clearly a troll now. Most likely one of those banned for XP exploits this summer. Beware. |
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Originally posted by codejack
Sorry, but this is total utter BS. When someone tries to teach me, a D&D vet, that D&D belongs in FR, then... well, no words. FR is a pop-shit, period. You can like it, like I did, but please don't insist that you have the slightest idea about classic D&D in that way. You're trying hard to sound like you had some good points and knowledge to back it up, but no, you haven't. I'm sure others will comment better, use arguments. Well, I can't, and won't waste my time here. And this: "- Just because a player does something that you didn't anticipate does not make it "cheating"." Well, you were banned in that last "event" when 200+ of vets were banned for XP exploits, am I right? Maybe talk to psychologist, that's not the place for such cries. |
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