| 774 posts found | |
|---|---|
|
CCP responds to World of Darkness Online inquiry
The Pub at MMORPG.COM « General Discussion 3/21/09 3:41:34 PM
Originally posted by GreenChaos It means it must be very hush-hush if the P.R. guy says, "Shhh, they might hear me typing."...typing a response to Anthony. |
|
|
Free 10 days; are you going to return? (Poll)
General Discussion « WAR (Warhammer Online) 3/21/09 10:37:34 AM
Originally posted by popinjay You never played the DAoC free trial, did you? Put in CC info to validate account. Play as long as you want (within the 14 day time span). If you don't want to be charged, CANCEL your "subscription" BEFORE the 14 days or up, or you will get charged for a month. If you're not attentive enough to realize when your trial/10 free days ends and you get charged, it's your fault. |
|
|
Self-publish certainly sounds like the best option, as long as they have the resources to support us here across the pond! They're a Bulgarian company, you know. "Unity Makes Strength" is the country's motto; sounds like a great company to be making an MMO.
|
|
|
Why Not a Not-So Massive MORPG for Starters?
MMORPG Game Concepts « Developers Corner 3/21/09 8:58:35 AM
First of all, bigger sounds better. Both in your pants and in Online games. Companies use it as a selling point - to us, it doesn't mean much, because we're used to it. But for someone new to the genre, doesn't Massive Multiplayer Online Role Playing Game sound just the least bit impressive? I understand where you're coming from, and I think it might be able to work. True, smaller doesn't automatically mean better, but the OP seems to be suggesting a type of ultra-ultra-sandbox, where you might not have as much freedom space-wise but you will have almost unlimited freedom content-wise. We're all complaining about "making an impact on the world", but that's only truly possible in single-player RPGs or instanced MMOs. If everyone had their own copy of the game world but could also interact with others (what a conundrum, right?) then we could save that one village from raiders, and it'd always be saved. In any case, a small world will turn explorers away, but they are probably all happy in Darkfall; running over that next empty hill hoping there might be something on the other side, only to find...more emptiness. Not counting scenery, obviously.
|
|
|
*Caveman A draws a line in the dirt with a stick. *Caveman B draws a line in the dirt with a stick, but it's pointing slightly to the right and it has a little curve at the end. Caveman A: "OOH OOG YOU COPY ME!" *Caveman A knocks Caveman B unconscious and feeds him to a Woolly Mammoth. Maybe now you get how stupid this is.
|
|
|
Make sure you actually enjoy it and it's not just the aftereffect of something different (combat system primarly) that is talking. |
|
Originally posted by egotrip A dark and somewhat twisted form of sarcasm or yet another another reason why one should wear condoms during sexual intercourse? I'm baffled with this one...... Sounds like this dude in my Chemistry class. NATE? IS THAT YOU? Anyways, he was being sarcastic. /Doh to egotrip |
|
Originally posted by wicked357 *Shakes walking cane while holding his hunched back* "Yeah you young whippersnappers, why back in my day everything was better! The sun shone brighter in those first MMOs because you felt good about working your ass off! You felt good about coming home from work to go to work in your virtual world! Why you young hooligans nowadays want everything now! You're ruining my memories!" That's what I saw it as. Now, to the point. Games should be easy to learn, but hard to master. Especially MMOs. EVE does this well. You should not have to work as hard to start as you do when you're trying to "get that white dragon" or whatever. This brings in the whole problem with effort vs. reward, and how to balance things out. It works in the real world because the real world is unbalanced - however, in an MMO, everyone wants to have a chance. Yes, if you play for a long time and have legendary skills and whatnot, you should be able to kick the crap out of most anyone. If that's the case, unfortunately, it's a bad game. Now, I saw the OP complaining about having to macro to grind skills in order to be effective. That's bad game design. You should be able to be effective (at least basically effective) without too much effort, then you can advance however far you want based on how much work you want to put into it. |
|
Originally posted by Nihilist
If you gave everyone 100 skill, or made it so you could ONLY level up skills through pvp, then a lot of the mundane things would be gone and people could actually engage in the FUN things the game offers. Sure, the best way (in my opinion) of doing any Skill system is having very low max levels. Think about it, the more levels there are, the more you have to grind them. Replace the levels with things you can actually do with those skills. EVE is a good example - most people max their Skills at level 4 or level 5, not 100 or something like that. Because EVE has a time system, I understand it's a bit different, but it's relatively fast (and you don't have to grind anything) compared to, say, a 100 max Skill level. Notice I kept using levels...in a Skill based, non linear, non themepark/level game. Interesting, eh? All Skill-based sandboxes will face this problem. I'm eagerly expecting Earthrise devs to go into more detail about it (they said they couldn't because they're still in early beta) but I think they understand the problem: "In Earthrise skills serve as containers for Abilities and Tactics. Each Skill contains a set of Abilities and/or Tactics and as players progress in a Skill, they unlock Abilities or Tactics. From character advancement viewpoint, Abilities and Tactics are the same - they are options that players unlock as their character accumulates knowledge and experience...There are no classes in Earthrise. No levels, also. And we have taken a different approach to the way the skills advance, which I cannot comment on too much because we're still in beta. We will try to offer a very interesting approach based on character actions, because skill advancement through use gets very repetitive and boring. We wanted to make it more fun and more attractive for players to advance their character. They will be able to do all sorts of actions, but they will have to make some decisions while doing those actions to advance their skill. It's up to the player to decide on what skill to focus rather than the system choosing based on skill usage." Downside is, they've already confirmed skills can only be "leveled" in PvE. They might change that though, or have only some skills that can be "leveled" in PvP. I still think a fusion of level and skill based systems is the only way a good MMO is going to be created.
|
|
|
Successful grind means all but the most critical of people won't notice they're grinding because they're having too much fun, or the grinding is worth it. You wake up and go to work almost every day, you're grinding. Well, not if you love your job. Sure, it still might feel like a grind some days, but the majority of the time, you won't think "Damn, I still have to come back tomorrow...!" Grinding is unavoidable in a game based on numbers. It's hard to avoid in any game where you do the same thing over and over - only factor is how well the game mechanics disguise it and how fun it is. |
|
|
For Those Looking for a Game, Check Out Dark Age of Camelot
LFGame « General Discussion 3/20/09 2:44:41 PM
DAoC's biggest problem is a paradox, one that takes people who will step up and push aside their excuses if they truly want the game to be better. Everyone complains about population. "I don't play because there's very few people playing it anymore." Doesn't that make you part of the problem? I'd think it would, maybe it's just me. Mythic will have to upgrade graphics and animation, UI/commands, and launch a huge ad campaign again, if they want to kick-start the game. Offering a combo WAR/DAoC sub is a good start. Taking CC info req. away from the Trial is another good start. Origins is the next thing they could do that would help immensely, since many vets have fond memories of Albion, Midgard, and Hibernia. Don't expect to see any of that any time soon, with most of the resources focued on WAR. Oh well, DAoC is still running - struggling, but running. We should never let this great game fade away if we can help it. |
|
Originally posted by Deadman87
The pretty grass might be interesting when you spot it moving from side to side slowly towards you, if you catch my drift ;) Gophers? Damn you gophers! Varmits! Yes, Caddyshack was just on a few days ago. Sorry. |
|
|
Since I'm not a cow or a sheep, pretty grass doesn't interest me much. DX10 is looking good though, irreleveant of the grass. |
|
Originally posted by Evasia
Rabbit fanboi lol, ah hurt your fragile mind dont wanne hear the truth lol call for mommy see will give you some candy to comfort you:P Don't mess with Evasia. He used to be a "rabbit fanboi" too, until he actually, well, you know, got in the game. Ever heard the saying, "Hell hath no fury like a woman scorned?" Well, replace "woman" with "fanboi" and BAM, Evasia. |
|
|
Our guild vault was robbed tonight.
General Discussion « WAR (Warhammer Online) 3/19/09 8:01:20 PM
Originally posted by Amafi
Well, you're right there m8, We all know he has learned from this situation, however, this isn't the crux of the argument. We have people saying that a victim is just a victim because they are naive, too trusting, or just unprepared. I'm saying that it is not the victim but the perpetrator that is at fault. The criminals are the ones who should be punished. Therefore Guild logging should be enabled. Goa already know the implications of guild theft and I'm surprised they allowed it to happen in this game. Could it be possible that both people did something wrong? Or, in this case, didn't do something? The criminal did something wrong, obviously. He should be punished, yeah. It's also the victim's fault for not preparing properly. His punishment is his loss, but it's also a learning experience...whereas the criminal will probably not learn. There are things that you cannot prepare for, if you don't know it's coming. In a Guild, you just have to trust people, but you can't trust them completely until they've proven themselves. If it was someone from the inside, as was earlier suggested, who already gained the OP's trust, then the OP is simply not at fault. |
|
|
Our guild vault was robbed tonight.
General Discussion « WAR (Warhammer Online) 3/19/09 7:42:50 PM
To please both sides of the fence: OP, sorry that happened to you. My IB is on Magnus and I know about you guys, you seem friendly enough. It's good of you, Guild Leader, to accept responsibility and even offer up your position. Hopefully you learn from this situation. As for vault logs, that wouldn't be a bad idea. I suggest carefully monitoring who you give vault access to, though. You made a good decision already by keeping the guild relatively small - maybe give a one month waiting period before vault access, or forum registration, or something like that. |
|
|
If you want Darkfall exploration (running around an empty world thinking you might find something over that next hill, only realizing that it's more emptiness) then you won't find that in WAR. WAR is small but it's detailed. There is a myriad of hidden areas, quests, items, and mobs which give, mainly, Tome Unlocks. |
|
|
Hey, look, it's like the retarded troll kid in the back of the group that's a couple of weeks late, who missed all the "This is what the game needed" posts. I made you feel special by posting in your thread! I'll also assume that you were simply living under a rock, or disengaged from the MMO genre overall, for the past...oh, I dunno...couple of months. I haven't seen you around. |
|
|
/Cry Such heartfelt emotion and truth in this review, it...well, it moves meh! DARKFALL 09 YEAH!!!!1111 DARKFALL BE TEH AWESOME!!!!1111 |
|
|
From what I've noticed, LotRO and EVE (that's space though so I don't think you'd like it. Also has PvP elements). However, LotRO is regularly regarded as one of the best PvE games out there, and the community is pretty good too. |
|