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MMORPG.com Discussion Forums

All Posts by Bruticus_XI

All Posts by Bruticus_XI

39 Pages « 1 2 3 4 5 6 7 » Last
774 posts found
Originally posted by abal
Originally posted by Bruticus_XI

I felt the same way, until I tried a Demo. Then, it all made sense to me. Melee = gimped, magic = OP. I was killing 4 mobs of my level at the same time when on a melee char, I could barely kill 2 (and still end up dead).

 

CC FTW. I could easily kill 4 mobs with my barbarian and 5 or 6 with some health pot running. Keeping them stunned and Knocking them back for as long as possible and making sure they were all in the proper position.

With mobs properly positioned, you can hit 4-6 mobs at the same time. (2 handed weapon required for the longer reach)

Ah yeah, that's true. Barbarian is a melee DPS class, so let me rephrase.

DPS = OP, Soldier classes = pathetic.

Also, speaking of pots, the game is not very clear on crafting. If there is even a profession that allows you to make potions, you'd never know by just playing the game.

I felt the same way, until I tried a Demo. Then, it all made sense to me. Melee = gimped, magic = OP. I was killing 4 mobs of my level at the same time when on a melee char, I could barely kill 2 (and still end up dead).

Originally posted by Czzarre

I think its silly to believe that MMOs or any video game hasnt evolved. If I were to jump from EQ1 to AoC, I wager people would believe things had changed. Were I to go from Atari2600 to Halo Wars, I wager people would say the same thing. Everything evolves.

Sometimes people forget that changes are always upwards and  forwards. Its more like a jagged upward trend (2 steps forward, half step back, etc)

Exactly. It might not seem like things have evolved if you're new to the genre, but, to take the RTS example, look at Dawn of War 2. Would you look at that and think it's an RTS? I see no resource gathering/base building and destroying. No, I see tactical squad-focused and squad-based combat...in an RTS. Different? Yes. Evolved? Depends on your point of view. Things always change, whether it's evolution or devolution is based on opinion. The general concensus is that we are moving forward, however, if only by adding different things or shifting focus with certain games in the same genre as each other.

Lol, common solution seems to be to turn the sound down or off. With crappy sound effects, I figured most people would've already done this with Darkfall.

Originally posted by SignusM
Originally posted by prow
Originally posted by Siphaed
Originally posted by prow
Originally posted by javac

i love it. idiots who make chars with stupid names get pwned. it's exactly how it should be.

 

another victory for zero idiot tolerance.

 

in before yet more crying from the carebear crowd.

 

 

Carebear?  Is that your defense?  Are you that ignorant?

 

So they have no clue how to code their shitty game so they start banning people instead of allowing them to change their names.. wtf are you people smoking?

I logged in for the first time in ...roughly 9 months just to comment on this very sad post.
 

Here's a thought:  A company has 12 employees, two of the employees decide to right "**** You" on their name tags that publicly represent the company.   Should the company  A) give the empolyees new nametags telling them the previous ones were inappropriate   OR  B) fire the employees and leave room for new ones in their company?   Ya, I thought B was right too.

That's just how it is for Darkfall, or any other MMORPG game.  It's not just the product that represents the game, but also the community that plays it and makes up the population.  If the community is full of asshats, it'll get a bad reputation and a bad point of view.   However, when a company takes a stand and removes the asshats, then the potential customers see this as a better community to join.

 

   Also, this tells how their customer service works.  Some companies do nothing against bad names, horrible players (those that hack, cheat, and/or total dicks), or help the players that need it.  With this kind of responce just against bad names, I can't help but think that their in-game support is atleast 2x better than most MMOs (which have a 72hr wait time for GMs/CSRs).

 

Big difference with people who BUY THE GAME and people who WORK FOR THE COMPANY...

 

This is how their customer service works...?  Perm banning people because they don't know how to code their game... I would rather have a competent customer support that would take 72 hours than one that bans people for no reason...

 

You do know that they are banning people just to be able to sell more accounts because it frees up space right?  Get it? 

 


Don't worry, prow can move on to other games soon enough. However, while is conspiracy theory probably isn't true, the meat of this thread is. And that's not whether names like Illlililil or whatever are right, or whether or not they're all hackers, etc. It's that Aventurine is being a bunch of dumbasses for perma-banning such names (or politely telling the user to delete their character) instead of giving warnings or using another more standard form of punishment, just in case there's an innocent thrown somewhere in there who is not a hacker.

Inquisition: "Kill them all, let God purge the innocent from the flames".

Darkfall: "Ban them all...laugh because they can't come back."

Surprisingly, prow is also right about the flaws of Siphaed's example. When you buy a product, it's different than being an employee of a company. Darkfall already has a community image of a bunch of nerdy asshats running around killing each other, and nothing will change that.

prow. Stick to trolling Darkfall, will ya? Just because this will be a sandbox MMO that will rape you because it's so good, doesn't mean you have to start nitpicking months and months and months before its release.

Originally posted by openedge1

I do not mean to be rude, but when presenting an argument for why a game is not good, it needs to be clear, concise, and have good speaking points in well defined language.

The presenter should also show a non-bias to the subject.

For the OP, his goal has been pretty clear from the beginning. He has shown an untoward hatred toward Funcom and AoC in specifics. Even though he has tried the demo (trial is what he meant I believe, not the Demonologist, in which Demo is used for short), he still carries a bias, as stating anything about endgame when playing a trial is suspect.

I pretty much question any data he presents here, and I think for anyone who REALLY wants to know how the game is now, can find out for themselves,

We know the OP hates the game. I guess I do not understand why they keep trying the game(and of course continue to post this type of junk)..

I think it is time to find a new game Op, and move on with life in general.

Thanks 

Alright, then I'll pick up where he left off. He seemed to be saying that PvP was weak and poorly implemented. I will assume that he's talking about a PvE server rather than a FFA PvP one. I have to agree, on a PvE server. PvP Minigames are pathetically useless and have no incentive whatsoever. PvP levels? Could've fooled me, I didn't even know they existed until my third Minigame. Eagerly awaiting higher level siege PvP to see if it improves, but as it stands right now, my PvP experience in AoC has been seriously lacking.

OP also says people get 2-shot. This is also true (without healing of course).

Besides that though, his post does seem trollish. I know you're all going to tell me to go to a PvP server before I start judging, and I will, but from what I can gather between the PvP Minigame combat and the PvE combat, all it will be is a bunch of nerds running around, finishing you off after you survive an encounter with multiple mobs, which is very difficult in AoC.

Not sure what he means by side content, but leveling is linear by design so "linear leveling" isn't much of an argument.

 

nice 1v1 duel
General Discussion « Darkfall
4/13/09 10:07:59 AM

That was great. I always wanted to experience what it was like to be a FPS WoW hunter (run around forwards, turn back really fast and shoot, rinse and repeat), except this is even more pure because there's no snares or special attacks or anything. AND speed hacks set to 5%! EPIC thank you javac thank you!

Music ruined it though, but I have volume control on my speakers.

Cast Lag Issue: Yes.

Cast Lag Issues Fixed in 1.2.1: Yes (and adding .5 (.5, 1, 1.5, 2, etc.) second capability to the Cast Bar Timer to boot)

Let's move along, shall we?

Originally posted by DarthRaiden
Originally posted by WisebutCruel

1. It already launched. People paid their money and are playing. That is as launched as you can get. Regardless of the fact they're total amateurs at running a website or handling a business.

2. Yes, it is true. You just spam the skill, no target needed. And most everyone macro levels.

You should also note that the game is not "skill based" as advertised, but is level based. You "skill up" from 1-25 and then your skill improves 1 level. 1-25, 26-50, 51-75, 76-100. 4 levels total per "skill.

You'll find more discrepencies between what is stated to be in the game and what actually is once you get in, if you decide to waste your money for that honor.


that statement is wrong. Single skills are tier / level based but your char is not depending on level and you can participate on everything in game without you having to watch on your "level".
 

Can you do something better or can you do something new once you have level 26-50 skill? How about 51-75, or 76-100? If not, then it's not a level. You're not going from one thing to another, usually something better or more powerful.

Originally posted by Jackio81
Originally posted by Bruticus_XI

Spring Break season, the WoW fanbots are on the loose. What else?

 

Oh trust me, it doesn't just take a WoW fanbot to know that game sucked....;P

By WoW fanbot I also mean grumpy old vets who have gas because they're stuck in the good old days, and they try and eventually bash every new MMO that comes out, particulary WAR, because it's so similar to their hated enemy, WoW.

Well, yeah. I was half kidding when I said WoW fanbots, you should know that lol.

{mod edit}

I hope you were kidding, really. If by some chance you're serious, the least you can do is elaborate.

Spring Break season, the WoW fanbots are on the loose. What else?

Not sure about the OP's background history, but it really sounds like this is what happens when someone who isn't a UO or SWG or whatever vet tries this game. Being unblinded by nostalgia, they do what they would do in any other MMO (which has been stated already in this thread). Apparently, that'll fail in hardcore DF, so they'll try to adapt and change. Sometimes they succeed, sometimes not. However, like the OP, the first impressions may be so horrible that they decide to quit altogether.

Obviously Darkfall is a niche game. OP, we should've warned ya.

For everything Runescape does wrong, one of the things it does right is quests (not sure about the newer ones, but some of the older ones, yes). They still have kill, Fed-ex, etc. types of quests, but they also have very long, difficult ones or even chains of long, difficult ones. Underground Pass, Monkey Madness, they required certain items to be effective against obstacles or bosses, they had puzzles, and even with walkthroughs, they were hard. Unfortunately everything else in the game is mindless, repetitive tasks in order to level your skills lol. Otherwise I might recommend it. Anyways, Runescape - immaturity and skill grind = one surprisingly good quest MMO.

Originally posted by mcharj11

My biggest problem with the game is the complete monotonous state of siege warfare, all the keeps are pretty much the same and all have to be attacked or defended the same way. Siege warfare is meant to be the heart of the game but it is one of the weakest parts, they need to add breakable walls, proper siege weapons like trebuchets, siege towers, ladders ect, make it more like warfare. Territory should take much longer to take, it should feel like it takes a real effort to push the frontline forward. Keep sieges should also be made more of an event with a lot of forward planning beneficial. At the moment it is just a simple game of whack a mole in terms of capping and re-capping keeps. I've heard that Mythic are adding a second ramp for keeps but come on, thats is a piss poor way of improving the sieges.

Also i would rather the game have a 3 faction system, something like Balance - High Elves and Lizardmen, Order - Empire and Dwarfs, Disorder - Chaos and Greenskins. You can still add to that, Dark Elves and Skaven to Disorder, Bretonnia and Tomb Kings to Order, Wood Elves and (not sure who else) for balance. Would have helped with the population balance problems that most here predicted would happen before the game launched.

I still like the game (even though it may sound like i do not) it's just that if you are going to have something like sieges as the cornerstone of your game (especially a large budget AAA expected game) then you have at least attempt to make them the best sieges ever. And they haven't even made them as good as the sieges in their previous MMO.

While I agree, the real culprit here is time. You have to understand that until about a year before release (including the delays), Keeps were not even in the game. They added Keeps in as kind of an afterthought, because people wanted them so badly (with memories of DAoC in mind). That means that they basically had enough time to get the Keeps in, the guards in, and the unique skin styles. Nothing more (since they had other things to complete as well in that time). That means that if they had delayed the game another 6 months, not only might it be more polished but they may have had time to get dynamic sieges in the game.

Despite that they are introducing more than one way into the Keep soon enough. They've experimented with new siege weapons (Axe Hewer, even though it doesn't do damage to walls it shows that Mythic can add them in relatively easily), so look out for ladders and such soon. Destructible walls is also something the entire playerbase agrees on, so Mythic will hopefully make that their priority after a second ramp or possible ladders/siege towers, things that can be added in without making the walls destructible.

Originally posted by Lord_Ixigan
Originally posted by p0rc3lain
Originally posted by Zzulu

I found the game to be very flawed.

 

It is spouted to be a Realm vs Realm PvP game, yet the two factions are almost entirely separated from eachother via the world design from 1-40. Only in the "rvr lakes" do you find the enemy (and on many servers that is the only place you are allowed to strike at them...)

 

Did you ever play DAoC?

 

DAoC had way better RvR than WAR does. Things were just as seperated sure, but DAoC had: Darkness Falls, Frontier zone.

Darkness Falls was an -awesome- zone idea. The frontier zone itself was the mingling grounds between the three sides. It wasn't an instanced battleground scenario (technically you could call it an instance, but you know what I mean). And six months after release DAoC was in much better shape than WAR is six months later. I dunno what happened. I realize things aren't as simple as they were back when DAoC came out, but it was just a better game.

Check out WAR in June, you might see "Land of the Dead" shoved down your throat so much that you'll be curious and find out it's a massive RvR-gated zone (non-instanced)/dungeon like, oh, I don't know, Darkness Falls.

Mythic didn't magically forget all their lessons from DAoC.

More old timers complaining that new games are too easy. Move along.

Well with them really improving casting lag, proposing an RvR token system, further encouraging oRvR, diversifying Keeps a bit (second ramp is already confirmed, but not in 1.2.1), etc., you can bitch and cry all you want. Unless you don't like the core mechanics of the game (waaaah I dun liek PVPz), you will probably start seeing some nice changes. WAR is going to be far from closing down.

Did I mention some balance nerfs to AoE damage? CC in T4 is still a rampant problem though. Will see what Mythic does about that. But, hey, maybe once they cut AoE down to size, you don't have to die in 2 seconds anymore when you're rooted/stunned/disabled/knocked down.

Oh yeah I heard they're gonna roll out a MENSA server soon, don't worry. Your idea is great, but Blizz already thought of it.

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