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First let me say that I LIKE this game right now. I loved this game until open beta. It turned real ugly at that point. A LOT of people were in there swooping in constantly getting at mission clickables/mobs while we were fighting to get to them, there was an awful lot of lag and the number of people simply being butt munches and handing out tripe for advice to newbies was insane. Typical open beta... I eagerly await the time when this immature crowd has settled into the game or moved on after their free taste. Usually this is about 2-3 months after launch. Otherwise THE PLAYERS will be what make me not want to touch this game. Sad, but true. Anyways at the end of it all my two brothers and I are going to be playing it. 2 of us have lifetime subscriptions and the 3rd only doesn't because college ate a lot more of his funds than he thought it would. I really like the game. Like CoH/V it has a robust character creator and comic book theme, but it has its' own flavor too. I really appreciate the angle they have taken. PvE PvP The Future (Micro-transactions, Lifetime Members, XP ETC) Something I am worried about is something someone else mentioned. They recently upped the XP needed to level. For an often solo player like myself (my brothers only play one day on the weekends) this will get really harsh really fast. I noticed something. When got out of the tutorial zone and started doing my missions in the crisis zones that the task NPCs were awarding me items that I couldn't wear for 2 or 3 levels. This not only made those lower levels harder, but I had to make sure not to sell them until I had a chance to wear them. Even crafting has been effected. Usually you can craft something and don it right away. I was capable of making something I would have to wait 5 levels to utilize because of the new imposed XP/leveling system! That is a LONG time to hold onto something to equip it. Unless you grind mobs to level up between missions you could have a contact send you on a mission that is utter doom even for a large group. It was starting to get that way right around 26-28. I can only imagine later in the game...
Anyways I have posted far too much of my opinion. I am glad there are a lot of people giving the game a shot as I think that there is a lot to like about the game. Is it a WoW killer? No. WoW is an "Every Niche" monster that appeals to a very wide spectrum, but isn't great at any one thing. Will it destroy CoH/V? No. That game has momentum going for it. It has been rolling a while and will keep rolling until it CHOOSES to stop. CO is its' own thing really. Similar, but different enough. They reward you different and THAT is what I think leaves room for both. Is it strong enough to be considered alongside DCUniverse and Marvel Online? Yes. THIS is where CO will prove itself out or not. These two unreleased games, in my mind, are its' closest spiritual kin. If it can elbow its' way between these titans their IPs with great gameplay and a uniquely angled perspective it will make it for a long time to come. Otherwise they might bowl it over with their IPs and possibly similar gameplay. The IPs will attract many, but unless those two execute themselves carefully they will be outgunned by CO and its simple fun gameplay in my tiny opinion. CO, to me, is a really good comic environment with the potential to do really well if things stay loose and fun. Otherwise it will become a grindfest. No one wants that...right? |
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Tabula Rasa: New Mechs Added in Deployment 16
News Discussion « General Discussion 1/30/09 7:20:28 AM
Originally posted by metalhead980
I completely agree. I love this game and would love to see it live on in whatever form, but as you say, if it were F2P with a cash shop...it would utterly dominate. Fantastic observation! |
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City of Heroes: Correspondent September Overview
News Discussion « General Discussion 9/17/08 9:41:42 PM
Want...want bad...
I wish that I could work there. They all seem to know what games mean to me and I wish I could give back. I intend on making many missions for this when it comes out. Maybe I can contribute back to the game that way. Love it and them a lot. |
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Originally posted by djnso
Being a casual player I didn't get my first level 20 in DDO for months where as the first one rolled off that very weekend of launch. The same is true of other games I have played like COH/V. I have yet to get to 50 in that game (mostly due to lacking the time to), but the first 40 (The game's level cap at the time) was reached in less than 7 days. In the end stopping people from carrying over beta characters never does what it is supposed to, so I don't understand the proliferation of the activity. I wish they would "reset" your character so that you had your desired name, race and archtypes set when the game launches. THAT would make up for wipes in my mind. That way I don't have to fight for my name in a game with 2,500,000 other players. Let us testers have all our character reverted to lvl 1, but keep our names and what have you. THAT would be better...and they could keep their precious, nonfunctional, wipes in place. --- --- --- Incidentally I am not there just to play the game. I want a chance to aid in ironing out the bugs and to have my voice heard on issues that I think need addressing. I also want to see if this game will be worth upgrading my machine, the monthly fee and leaving behind another MMO community in the same genre. (Fantasy MMO) Mostly I am there to see if the game runs smoothly and offer my bug reports, feature input and general opinion of the game. I might even throw in some future update feedback. In any account I am very interested in helping. I know that isn't the common goal of most beta testers these days, but that is mine. I have made games and good strong beta tests make or break some games. I love the premise of this title and wish to aid in making it all it can be. Other people's reasons...not so much. I just wish we all wanted to help out, but it isn't so. I wish I had gotten in sooner to help out, but for whatever reason they didn't. Now I just hope to give them 2 good weeks of feedback. |
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