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All Posts by EvilGeek

All Posts by EvilGeek

59 Pages 1 2 3 4 5 6 7 » Last
1177 posts found


Originally posted by nariusseldon
Probably not. It does not offer any unique settings, or combat mechanics.

If TSW going F2P, i will be very interested.

 



TSW is B2P and the client is cheap, no monthly fee, well worth the small outlay.

Yup will be going back to Rift, had a lot of fun, wanted to go back for the expansion but for some unknown reason I couldn't update nor re-install the client, support were very patient and helped but could never connect to their servers, hoping the F2P transition may help with that.

Grats Bill!

Anet have always been fantastic with their April Fools 'jokes' (commando reveal for GW2 was always a fave along with its quest line in GW), this takes the biscuit. A whole month of 8bit frustration and fun.

GW2 has never been a game that takes itself too seriously, you only have to listen to some  NPC conversations to get that. This fits fine and dandy, Asura being the perfect vehicle. 

Nice one anet :)


Originally posted by Golelorn
Book of the Fallen Malazan. The Black Company. Both are a series.

Currently reading The Malazan Book of the Fallen, on Book 8 : Toll The Hounds.

The book has distinct races and tribes, distinct classes, from cadre healing mages, through high mages to foot soldiers and assassins, different continents and a great lore, it seems good to go for a game on the surface, BUT it's the pathos of the characters, the story of individual and group journeys that make it what it is. It's an epic series and no game nor movie could ever do it justice. This is the core problem of creating games from a known IP. Basing a game loosely on it's world and characters could work but without heavy involvement from the author it would struggle to grab the imagination and support of its fans.

Committed fans of any IP are going to be critics of anything outside of its original source. It's an uphill battle and translation in to other media has very rarely succeeded. IMHO It's much better to create something unique that suits the developers vision of what the gaming aspects should be.


Originally posted by Natjur
I still think the FAN made trailer is better

 

http://www.youtube.com/watch?feature=player_embedded&v=Yg5i5g1rfZE

 

The music is dark and so suits the game so much better. Have a look at the two and which do you think is better?

 

 


Fan made one is good, though I question that the music used is that dark? Way too upbeat in my eyes. Great song though. The original FC launch trailer still does it better for me.

A well deserved win.

The choice of music is inspired, the syncing of in game sounds are done perfectly to match the crescendo of the soundtrack, loved it. Captures the mood of most of the game incredibly well.

Grats to FC :)


Originally posted by Eir_S

Originally posted by jpnz

Originally posted by mikahr

 
You are, again, factually false. Go do lvl1 fractal and report back. lvl1 1 fractal is exactly same content wise as lvl 10155494 fractal. Fractals are NOT gated with ascended gear. Fact.
So who decides that Fractals level 20 is exactly the same content as Fractals level 1?
Apart from the difficulty, can you list what's actually different about them?  Seriously, I'm curious as I've never been that high up in Fractals (they are a blast though!).  If they're not presenting you with new content at lvl 20, how is it gated content?


I don't know and don't care at what level fractals get agony to such a degree that the ascended gear is crucial, I play fractals for the fun not the gear and am not interested in increasing my difficulty level, just about the fun with the people I'm with. Having said that agony resistance is crucial for survival at much higher levels, it's probably the only real difference, so no fractals aren't gated until you get to a much higher difficulty level, then they are most definitely gated by agony resistance. Like I said it's such a tiny portion of the game that for me it's not currently worth worrying about. But gating does exist.


Originally posted by mikahr

Originally posted by jpnz

Originally posted by mikahr

 
Fractals aint gated by ascended gear. You can do fractals in greens if you want.
This is factually false. Fractals requires 'Agony' gear. Agony gear also has higher stats than 'exotic' gear.
You are, again, factually false. Go do lvl1 fractal and report back. lvl1 1 fractal is exactly same content wise as lvl 10155494 fractal.

Fractals are NOT gated with ascended gear. Fact.



High level fractals are gated by the agony mechanic, so you can still play fractals without until you start hitting the agony mechanic once you've gotten high enough. That's a tiny portion of the game but the gating does exist.

The newcomers section over on the official forum is a great place to post and find out some useful tips. The drakkashi skill wheel is useful for playing with potential builds. unfair has some great guides, loads of spoilers though so I suggest ignoring the mission section unless you really need help.

Any specific questions you have post back here and I'll be happy to help.

1. GW
2. TSW
3. GW2
4. AoC
5. Rift


Originally posted by evilastro
The quests and the lore are fantastic. The dungeons are great.

 

The PvP? Its a joke. Lets just call it how it is. And the combat? Also not great.

Are there other games out there with combat that is just as bland? Yes, yes there are. But is it one of the better combat systems? No, not even close.

Like you said, it is just 1-1-1-1-1-2-3-1-1-1-1-1-2-3 and use a few of the other skills on long cooldowns. They may as well just turned 1 into an autoattack like GW2 did and then let you hit the other skills as needed.


Better combat than the root you to the spot while you cast games that are abundant for sure. It also makes you think about what's going to be useful and what isn't, I'll admit though it is easy to get a build that will see you through a lot of the game but I can guarantee they'll throw something at you that will force you to change. I can't see myself playing a game that roots you while casting again, which is the majority.

Playing TSW has been the richest PvE experience I've ever had in a game, from a story, questing and atmosphere perspective it blows the competition out of the water as far as I'm concerned. I don't PvP so have no comment to make on that, the combat though does have its flaws, the animations have improved since release but it still misses that feeling of connecting, there's little weight to it. A user over on the official forum used RP to get over that one: We're not hitting with blades and bullets, we're hitting with our Anima. That doesn't work for all of us though :) I'd still like to see improvement.

Skill system is great, yes some skills overlap, that's inevitable with this kind of system, otherwise using different weapons would be either gimp or over powering. The thing with it is that it gives you plenty of choice in how to approach encounters and build decks to meet different situations, you're never locked in to a role or profession. It uses the trinity system, that's fine, it maybe a little tired but it does the job.

I think, from a PvE/Story perspective it does an absolutely amazing job.

Not really CGI but I think The Secret World Launch Trailer, with an inspired soundtrack, portrays the feeling of the game perfectly.

Colin Johansson Just posted this :


We are however working on expanding reward systems to make them more re-rewarding across all parts of the game, making the open world more rewarding, and adding new ways you can earn precursors as rewards via new reward systems taking advantage of our open persistent world.

Some of these additions will come as early as the January release, and will get covered in more detail in the next week or two as well release all the details about this release once testing has signed off it’s all ready to go in January. (we’ll also provide a high level summary of our goals with reward systems, etc. in our 2013 blog post, which should be out next week)


We'll hear soon enough what they are planning to get people back in to those open world zones next week, I really hope it's across levels.

Bought the game pre-order, loved it but the timing wasn't great, GW2 stole my soul. The B2P announcement came just as I was getting burnt out on GW2, this time perfect timing, at least for me. I love it and will be throwing money at DLC and maybe the occasional outfit.

Really pleased this is working out for them, I hope it's sustainable, really is a great game.

The poll is flawed, where's the options for 'just show me the results' or 'don't know' ? I fall in to the latter, all depends on how the game progresses and what we expect from the expansion, didn't vote.

TSW for the setting, lore and the humour. Challenging and fun.

On a short holiday from GW2, will be back to that soon too.

GW's horizontal progression was skill collecting and build creating, secondary professions provided for a fantastic wealth in build diversity. GW2 offers a very limited skill set with no known future expansion for them. I can see how they've given themselves an easier time but they took away, from what a lot of people felt made the original title so great. Sure a ton of those builds might have been terrible but you had fun finding out :)

In GW1 the top tier gear, I'm talking looks here not stats (stats equaled out as soon as you hit max level of 20), had a ridiculous grind element to them. Part of me thinks they are looking at that and thinking that's how GW2 should work, hence the low drop rates of T6 items, etc and the ridiculous grind to get them, the problem though is without the ability to build on your character in other ways, the journey through that grind gets monotonous very quickly. If they are looking at the grind for FoW and UW armour and thinking that's OK in GW2, that's a mistake IMHO. Where's the other carrots?

Grinding for stats has been done to death, it's artificial progression, a never ending hamster wheel that was used to keep those subs rolling. Ascended gear is likely to be rolled out over months, adding pieces over time might help keep some of the stat chasers happy, they know it was a mistake to add them as they did, FOTM while being great fun shouldn't be the only way to get this gear, grinding dungeons is old hat, done to death, I expect better of Anet.

Appeasing horizontal progression players could include a number of things, Terranah's post has some great ideas, some of them I'd echo myself. I think the biggest thing they could do to appease the horizontal crowd and I'm sure what most GW1 players would love to see is an expanding of the skill system, give it some of the depth that made GW1 such a great game. As it stands it's not the shallowest of systems but it doesn't touch the flexibility of the original.


Originally posted by illyana
made my day reading the official forums

https://forum-en.guildwars2.com/forum/support/account/PLEASE-PLEASE-PLEASE-PLEASE



Lol that cracked me up, loved the reply Gaile gave him, short and to the point :)

I think it's admirable that Anet are trying to keep the forums free of name calling, it doesn't help the discussion.

I rolled a new character just after B2P was announced, also after The End Of Days event had begun. I managed to kill the first spawn of the mob before I reached Kingsmouth, OP did you aggro someone else's spawn? The spawns are 'level' appropriate. In fact I didn't know that accepting the mission that starts would stop the spawns, had to kill a couple of them before I sussed that out.

Lag - I don't get any at all, playing from the UK on Arcadia server. There are definitely, and always have been, problems with chat and the latest community server drop outs are probably related, the system just doesn't work as it should. Aside from that my gaming experience has been smooth, full of rich storyline, challenge and fun, certainly not a mess.

I don't PvP in TSW so no comment on that one.

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